AtG Missile Mk. 1

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AtG Missile Mk. 1
AtG Missile Mk. 1.png
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
Rarity Uncommon
Category Damage
ID 3
Stats
Stat Value Stack Add
Damage 300% Linear +300%

The AtG Missile Mk. 1 is a returning item in Risk of Rain 2.

On hit, the player has a 10% chance to launch a homing missile that deals 300% (+300% per stack) total damage.

Notes[edit | edit source]

  • The rocket has a proc coefficient of 1.
  • The chance to trigger is multiplied by the proc coefficient of the player's attack.
  • This item is extremely powerful on any character when stacked, especially in combination with other total damage items such as the Ukulele.pngUkuleleBgUncommon.pngUkulele.png...and his music was electric.
    25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
    and Molten Perforator.pngMolten PerforatorBgBoss.pngMolten Perforator.pngChance on hit to fire magma balls.
    10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
    .
  • Two AtGs is enough to activate Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    and Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    , making these items viable for characters without a high-damage skill equipped.

Lore[edit | edit source]

Fixing a spare bayonet onto his shotgun, he glanced at the horizon. The thundering of footsteps big and small was growing louder and louder – they were nearly upon him. He went over his kit one last time.

Five bayonets. Twenty three packs of incendiary explosives. Fifteen magazines of armor-piercing ammunition. Thirty three sticky bombs. Four tear-gas grenades, and so on.

And his favorite – two shoulder-mounted missile launchers, loaded with six AtG Viper Missiles. Heat seeking, detonation power of 15 pounds of TNT per missile. Light-weight, and the best part – automatic firing mechanism. He initially favored a more analog approach to his weapons, but the thing had grown on him.

Turning to face the oncoming mob, he loaded his shotgun. The adrenaline started pumping.

“Bring it on.”