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BgUncommon.pngAtG Missile Mk. 1.png
AtG Missile Mk. 1
AtG Missile Mk. 1.png
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
Rarity Uncommon
Category Damage
Corrupted SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp.png Plasma ShrimpBgVoid.pngPlasma Shrimp.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
ID 3
Stats
Stat Value Stack Add
Damage 300% Linear +300%

The AtG Missile Mk. 1 is a returning item in Risk of Rain 2.

On hitting an enemy, the player has a 10% chance to launch a homing missile that deals 300% (+300% per stack) total damage with a proc coefficient of 1.0. This chance to trigger is multiplied by the proc coefficient of the attack.

Notes

  • This item is extremely powerful on any character when stacked, especially in combination with other total damage items such as the Ukulele.png UkuleleBgUncommon.pngUkulele.pngUkulele
    ...and his music was electric.

    25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
    and Molten Perforator.png Molten PerforatorBgBoss.pngMolten Perforator.pngMolten Perforator
    Chance on hit to fire magma balls.

    10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
    .
  • Two AtGs is enough to activate Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    and Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    with almost any attack, making these items viable for Survivors who don't have a high-damage skill.

Lore

Fixing a spare bayonet onto his shotgun, he glanced at the horizon. The thundering of footsteps big and small was growing louder and louder – they were nearly upon him. He went over his kit one last time.

Five bayonets. Twenty three packs of incendiary explosives. Fifteen magazines of armor-piercing ammunition. Thirty three sticky bombs. Four tear-gas grenades, and so on.

And his favorite – two shoulder-mounted missile launchers, loaded with six AtG Viper Missiles. Heat seeking, detonation power of 15 pounds of TNT per missile. Light-weight, and the best part – automatic firing mechanism. He initially favored a more analog approach to his weapons, but the thing had grown on him.

Turning to face the oncoming mob, he loaded his shotgun. The adrenaline started pumping.

“Bring it on.”

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: AtG Missile Mk. 1
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Damage: 300% (+300% per stack) additive damage ⇒ 300% (+300% per stack) total damage
      • To compensate for the Crit fix, we’ve moved over on-hit effects to deal a percentage of TOTAL damage. That is, if you have a proc that deals 300% damage from an attack that hits for 100, it will hit for 300. Previously it was a complicated additive formula - this change is either neutral or a buff for every character, and GREATLY benefits slow, high-damage attacks like the Artificer’s.


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