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Artificer
Artificer.png
The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Health 110 (+33 per level)
Health Regen 1/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0
Unlock Pause.

Umbra Title
Herald of the House Beyond
Ending Phrase
Escaped : ..and so she left, in love with a new passion: to explore.

Vanished : ..and so she vanished, her place forever vacant

Artificer is a playable character in Risk of Rain 2.

Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must take care to use her mighty skills from a safe distance.

Skills

Passive

ENV Suit

ENV Suit.png
Type Passive
Description Holding the Jump key causes the Artificer to hover in the air.
Notes

On the Switch version, ENV suit can be changed to a toggle.

Primary

Flame Bolt

Flame Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1.0
Description Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
Notes
  • Status OnFire.png Ignites enemies, ticking 8 times for 25% damage each (200% extra damage, 420% damage total).
  • Explodes on contact in a 2m radius.

Plasma Bolt

Plasma Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1.0
Description Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
Notes
  • Unlocked via the Artificer: Massacre Challenge. (As Artificer, perform a multikill of 20 enemies.)
  • Explodes on contact in a 6m radius.
Secondary

Charged Nano-Bomb

Charged Nano-Bomb.png
Type Secondary
Cooldown 5s
Proc Coefficient Explosion: 1.0
Sparks: 0.3
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Notes
  • The player can sprint while charging the Nano-Bomb, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • The attack charges a bit during its initial animation, causing the minimum damage to be 600% (increased with attack speed).
  • Takes 2s to fully charge with base attack speed.
  • The orb fires bolts at nearby enemies as it travels, dealing 1/5th of its damage per bolt (up to 400% per bolt with a full charge). Often invalidates the Crowbar.png CrowbarBgCommon.pngCrowbar.pngDeal bonus damage to enemies above 90% health.
    Deal +75% (+75% per stack) damage to enemies above 90% health.
    by bringing monsters below 90% before the bomb explodes.
  • Explodes on contact in a 14m radius.
  • The orb's trajectory is affected by gravity and arcs downwards over long distances.

Cast Nano-Spear

Cast Nano-Spear.png
Type Secondary
Cooldown 5s
Proc Coefficient 1.0
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Charge up a piercing nano-spear that deals 400%-1200% damage.
Notes
  • Unlocked via the Artificer: Chunked! Challenge. (As Artificer, fully defeat the teleporter boss in a one-second burst of damage.)
  • The player can sprint while charging the Nano-Spear, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • Cannot freeze bosses, except the Mithrix.png final boss.
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
Utility

Snapfreeze

Snapfreeze.png
Type Utility
Cooldown 12s
Proc Coefficient 1.0
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Create a barrier that hurts enemies for 100% damage.
Notes
  • Cannot freeze bosses, except the Mithrix.png final boss.
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
  • 2.5m area of effect per pillar.
  • The ice pillars are roughly 5m in height.
Special

Flamethrower

Flamethrower.png
Type Special
Cooldown 5s
Proc Coefficient 1.0
Description Burn all enemies in front of you for 1700% damage.
Notes
  • Pierces through enemies.
  • Each tick has a 50% chance to ignite all enemies it hits. This chance is affected by Luck.
  • Critical chance is rolled when using the skill. If the chance succeeds, all hits will deal critical damage.
  • Has a 0.6 second startup duration, reduced with higher attack speed. This is the only part of the skill that scales with attack speed.
  • Using another skill or sprinting will immediately end the attack.
  • Deals damage over 3 seconds. The skill does not begin cooling down until the attack is over.
  • Deals damage 22 times. Each hit deals roughly 95% damage with a proc coefficient of 1.0, and roughly half of them will ignite enemies. That means Flamethrower deals a tremendous 2095% damage, plus 2200% in burn to anything in front.
  • The fire beam has a max reach of 21m.

Ion Surge

Ion Surge.png
Type Special
Cooldown 8s
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Burst into the sky, dealing 800% damage.
Notes
  • Unlocked via the Artificer: Orbital Bombardment Challenge. (As Artificer, kill 15 enemies before touching the ground.)
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • Launch velocity is increased with additional movement speed.
  • Can be used while airborne, allowing the player to fly perpetually.

Tips

  • TheBackup Magazine.png Backup MagazineBgCommon.pngBackup Magazine.pngAdd an extra charge of your Secondary skill.
    Add +1 (+1 per stack) charge of your Secondary skill.
    is a powerful item on Artificer, allowing her to output massive bursts of damage with her secondary attack.
  • Stun Grenade.png Stun GrenadeBgCommon.pngStun Grenade.pngChance to stun on hit.
    5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    can be very useful on Artificer as the stuns can help to lock-down enemies, allowing her greater ease in aiming/hitting with follow-up primary attacks on the stunned foe.
  • Flamethrower has a proc coefficient of 1.0, allowing it to quickly apply item effects such as Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    and Stun Grenade.png Stun GrenadeBgCommon.pngStun Grenade.pngChance to stun on hit.
    5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    multiple times.
  • Flamethrower deals massive damage in a large area, while Ion Surge allows Artificer to stay above the action and out of the way of danger. Experiment with both to determine which option is more appealing.
  • Brainstalks.png BrainstalksBgLegendary.pngBrainstalks.pngSkills have NO cooldowns for a short period after killing an elite.
    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    , Alien Head.png Alien HeadBgLegendary.pngAlien Head.pngReduces cooldowns for your skills.
    Reduce skill cooldowns by 25% (+25% per stack).
    , and a Bandolier.png BandolierBgUncommon.pngBandolier.pngChance on kill to drop an ammo pack that resets all skill cooldowns.
    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    are good items to have as they help to recover the cooldowns of Artificer's primary attack.
    • Alternatively, getting a single Purity.png PurityBgLunar.pngPurity.pngReduce your skill cooldowns by 2 seconds. You are unlucky.
      All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
      will put the cooldown of Artificer's primary skill to 0.5s, and one more will allow her to use her secondary skill very rapidly. However, this also makes it extremely unlikely for her to trigger any on-hit effects unless they can be guaranteed, like Bleed with 10 stacks of Tri-Tip Dagger.png Tri-Tip DaggersBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
      10% (+10% per stack) chance to bleed an enemy for 240% base damage.
      . The negative luck of Purity can be negated with a 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.pngLuck is on your side.
      All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
      , but given how rare it is, with a Purity build it might be best to disregard all on-hit effects that can't be guaranteed, and instead choose items like Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      and Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      which have guaranteed procs.
  • Higher attack speed will increase the speed of all attack animations and increases the charge speed of Charged Nano-Bomb. However, it does not affect the duration nor the tick rate of Flamethrower.
  • While charging up Charged Nano-Bomb or Cast Nano-Spear, sprinting will not cancel the charge, allowing higher mobility.
  • Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the Mithrix.png final boss.
  • Using Ion Surge in conjunction with the Glowing Meteorite.png Glowing MeteoriteBgLunar.pngGlowing Meteorite.png140sRain meteors from the sky, hurting both enemies and allies.
    Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
    can prove highly effective thanks to Artificer's ENV Suit allowing hover time, and because the Glowing Meteorite only damages grounded entities.

Lore

With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. 

Intensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. 

The House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.

Version History

Anniversary Update
  • Gameplay Changes
    • Charged Nano-Bomb.png Nano-Bomb
      • Tendril Damage: 20% of explosion ⇒ 10% of explosion
      • Tendril Fire Frequency: 0.25s ⇒ 0.125s
    • Tendril Same Target Frequency: 2s ⇒ 1s
      Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
  • Quality of Life
    • Graphics Updates
      • Update skin visuals

Early Access Content Update 5
  • Gameplay Changes
    • Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
      • Plasma Bolt.png Plasma Bolt
        • Blast Radius: 4m ⇒ 6m
      • Charged Nano-Bomb.png Charged Nano-Bomb
        • Now has slight gravity
        • Blast Radius: 10m ⇒ 14m
        • Blast Damage, Max Charge: 1200% ⇒ 2000%
        • Blast Force: 1300 ⇒ 3000
        • Lifetime: 5s ⇒ 10s
        • Improved FX for clarity
      • Ion Surge.png Ion Surge
        • No longer has -75% damage falloff at the edge of the blast
  • (Undocumented) Updated descriptions for Charged Nano-Bomb.png Charged Nano-Bomb, Cast Nano-Spear.png Cast Nano-Spear, Snapfreeze.png Snapfreeze, and Ion Surge.png Ion Surge to include keywords

PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix Artificer being able to hit herself with projectiles when backed up against a wall

Early Access Hidden Realms Content Update
  • Bug Fixes
    • Ensure Charged Nano-Bomb.png Nano-Bomb state stops charging animation if interrupted

PC Early Access Patch (Build ID No.4233443)

Early Access 'Skills 2.0' Content Update

Early Access Patch (Build ID No.3961583)
  • Bug Fixes
    • Fix the Artificer's Ocular HUD.png Oculur HUDBgEquipment.pngOcular HUD.png60sGain +100% Critical Strike Chance for 8 seconds. being stretched

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • New Passive: ENV Suit.png ENV-Suit
      • ☂ The Artificer now hovers while holding Jump.
    • Add new crosshair
    • Add new bloom effects for Flame Bolt.png Firebolt
  • Bug Fixes
    • Prevent attacks with proc coefficient 0 applying Crowd Control effects like Snapfreeze.png Snapfreeze
    • Set interrupt priority of frozen state to be higher than stun state to fix issues with the Artificer.png Artificer Snapfreeze.png Snapfreeze being interrupted by Stun Grenade.png Stun GrenadesBgCommon.pngStun Grenade.pngChance to stun on hit.
      5% (+5% on stack) chance on hit to stun enemies for 2 seconds.

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • [Community Suggestion] Increase Artificer proc coefficient on Flame Bolt.png Flame Bolt from 0.2 to 1.
    • [Community Suggestion] Increase Artificer proc coefficient on Snapfreeze.png Snap Freeze pillars from 0 to 1.
    • [Community Suggestion] Increase Artificer's Snapfreeze.png Snap Freeze explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
      • *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*
  • Bug Fixes
    • [Community Found] Fix Artificer.png Artificer's Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it

Gallery

Trivia

  • Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
  • Artificer is referred to internally as "Mage."
  • Artificer is considered to be one of the hardest characters to learn, alongside Mercenary.png Mercenary.
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