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Artificer
Artificer.png
The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Health 110 (+33 per level)
Health Regen Drizzle.png 1.5/s (+0.2 per level)
Rainstorm.png 1/s (+0.2 per level)
Monsoon.png 0.6/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle.png 70)
Unlock Pause.

Umbra Title
Herald of the House Beyond
Ending Phrase
Escaped : ..and so she left, in love with a new passion: to explore.

Vanished : ..and so she vanished, her place forever vacant

Artificer is a playable character in Risk of Rain 2.

Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must be adept at dodging and especially aware of their surroundings.

Skills

Passive

ENV Suit

ENV Suit.png
Type Passive
Description Holding the Jump key causes the Artificer to hover in the air.
Notes
  • On the Nintendo Switch version, ENV Suit can be changed to a toggle.
Primary

Flame Bolt

Flame Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1.0
Description Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
Notes
  • Status OnFire.png IgnitesStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    enemies, dealing 50% extra total damage over time.
  • Explodes on contact in a 2m radius.

Plasma Bolt

Plasma Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1.0
Description Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
Notes
  • Unlocked via the Artificer: Massacre Challenge. (As Artificer, perform a multikill of 20 enemies.)
  • Explodes on contact in a 6m radius.
Secondary

Charged Nano-Bomb

Charged Nano-Bomb.png
Type Secondary
Cooldown 5s
Proc Coefficient Explosion: 1.0
Sparks: 0.3
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Notes
  • The player can sprint while charging the Nano-Bomb, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • The attack charges a bit during its initial animation, causing the minimum damage to be 600% (increased with attack speed).
  • Takes 2s to fully charge with base attack speed.
  • The orb fires bolts at nearby enemies as it travels, dealing 1/10th of its damage per bolt (up to 200% per bolt with a full charge).
  • Bolts fire once every 0.125s, but can only hit the same enemy once every 1s.
  • Explodes on contact in a 14m radius.
  • The orb's trajectory is affected by gravity and arcs downwards over long distances.

Cast Nano-Spear

Cast Nano-Spear.png
Type Secondary
Cooldown 5s
Proc Coefficient 1.0
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Charge up a piercing nano-spear that deals 400%-1200% damage.
Notes
  • Unlocked via the Artificer: Chunked! Challenge. (As Artificer, fully defeat the teleporter boss in a one-second burst of damage.)
  • The player can sprint while charging the Nano-Spear, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • Cannot freeze bosses, except the Mithrix.png final bossMithrix.pngMithrix - Special Boss
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
Utility

Snapfreeze

Snapfreeze.png
Type Utility
Cooldown 12s
Proc Coefficient 1.0 x 12
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Create a barrier that hurts enemies for 100% damage.
Notes
  • Cannot freeze bosses, except the Mithrix.png final bossMithrix.pngMithrix - Special Boss
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • Sprinting while aiming Snapfreeze will immediately cast it, cancelling the startup animation.
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
  • The pillars' hitboxes are about 2.5m across and 5m tall.
Special

Flamethrower

Flamethrower.png
Type Special
Cooldown 5s
Proc Coefficient 1.0 x 22+
Description Burn all enemies in front of you for 1700% damage.
Notes
  • The fire beam pierces through enemies with a maximum reach of 21m.
  • Correction: The in-game description of 2000% damage is incorrect. Flamethrower deals damage 22 times at base attack speed, each hit dealing roughly 95% damage, with approximately half of those hits Status OnFire.png ignitingStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    enemies. This means Flamethrower deals 2095% raw damage and about 25% extra total damage over time.
    • The chance to ignite enemies is affected by luck, so changes in luck will affect the amount of damage over time inflicted.
  • Flamethrower deals damage over 3 seconds after a 0.6 second startup animation. Increased attack speed increases the number of damage ticks and decreases the windup period.
  • Using another skill or sprinting will immediately end Flamethrower.
  • The skill does not begin cooling down until the attack ends.
  • Critical chance is rolled when using the skill. If the chance succeeds, all hits will deal critical damage.

Ion Surge

Ion Surge.png
Type Special
Cooldown 8s
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Burst into the sky, dealing 800% damage.
Notes
  • Unlocked via the Artificer: Orbital Bombardment Challenge. (As Artificer, kill 15 enemies before touching the ground.)
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • Launch velocity is increased with additional movement speed.
  • Can be used while airborne, allowing the player to fly perpetually.

Tips

  • Flamethrower is Artificer's main source of damage and proc effects, piercing through groups of enemies and rapidly applying on-hit effects like the Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    .
    • The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank
      Your ignite effects deal quadruple damage.

      Ignite effects deal +300% (+300% per stack) more damage over time.
      synergizes extremely well with Flamethrower, drastically increasing the burn damage. As a bonus, it greatly improves Flame Bolt as well.
  • Flamethrower deals colossal damage and procs many times against multiple enemies, while Ion Surge allows Artificer to stay above the action and out of the way of danger. Experiment with both to determine which option is more appealing.
    • Losing Flamethrower will forfeit a huge portion of Artificer's damage and almost all of her procs. Backup Magazine.png Backup MagazinesBgCommon.pngBackup Magazine.pngBackup Magazine
      Add an extra charge of your Secondary skill.

      Add +1 (+1 per stack) charge of your Secondary skill.
      and skillful use of Snapfreeze will become even more necessary than usual to recover some of the lost damage. Gathering items with on-kill effects, such as Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
      Killing an enemy ignites other nearby enemies.

      Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
      and Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
      Detonate enemies on kill.

      On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
      , also helps.
    • Remember that although Ion Surge keeps Artificer out of the way of most enemies, flying monsters will pose an even bigger threat than usual. When facing a flying enemy high in the sky, Snapfreeze is completely ineffective, Charged Nano-Bomb requires a direct hit to explode, and Flame and Plasma Bolt deal comparatively low damage. Cast Nano-Spear is good for picking off individual flying enemies, but also costs Artificer even more crowd control.
    • While continuously hovering, mobility items like the Hopoo Feather.png Hopoo FeatherBgUncommon.pngHopoo Feather.pngHopoo Feather
      Gain an extra jump.

      Gain +1 (+1 per stack) maximum jump count.
      and Wax Quail.png Wax QuailBgUncommon.pngWax Quail.pngWax Quail
      Jumping while sprinting boosts you forward.

      Jumping while sprinting boosts you forward by 10m (+10m per stack).
      become difficult to use, and Artificer's only real dodging option becomes sprinting, dropping down quickly, or using Ion Surge again. Picking up the Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngStrides of Heresy
      Replace your Utility Skill with 'Shadowfade'.

      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
      lets Artificer use Shadowfade.png ShadowfadeShadowfade.pngShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
      Survivor: Heretic
      for mobility and healing, but this means that she loses damage and cannot freeze enemies without Cast Nano-Spear.
  • Because Artificer lacks mobility outside of ENV Suit and Ion Surge, mobility items and good strafing skills are extremely important. Never stop moving when in combat, as moving even a little makes Artificer harder to hit.
    • A full-height jump puts Artificer out of melee range for many non-boss enemies, such as Beetle Guard.png Beetle GuardsBeetle Guard.pngBeetle Guard - Normal
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
      . This can be leveraged using ENV Suit to dodge attacks effectively.
  • Both Charged Nano-Bomb and Cast Nano-Spear are powerful enough to activate Runald's Band.png Runald'sBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    , Kjaro's Band.png Kjaro'sBgUncommon.pngKjaro's Band.pngKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    , and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band.png Singularity BandsBgVoid.pngSingularity Band.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band
    High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

    Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
    , significantly increasing their damage.
  • Note that despite Artificer constantly hovering, she still takes fall damage. This can be prevented by using ENV Suit to rapidly decrease Artificer's fall speed.
  • Since Artificer cannot sprint while Flamethrower is active, Paul's Goat Hoof.png Paul's Goat HoofBgCommon.pngPaul's Goat Hoof.pngPaul's Goat Hoof
    Increase movement speed.

    Increases movement speed by 14% (+14% per stack).
    may be even more valuable than the Energy Drink.png Energy DrinkBgCommon.pngEnergy Drink.pngEnergy Drink
    Increase sprint speed by +25%.

    Sprint speed is improved by 25% (+25% per stack).
    . However, the player must also be aware of when to prematurely end Flamethrower when an incoming attack can't be avoided without sprinting.
  • Each pillar of Snapfreeze hurts and freezes enemies individually. This means that it can be used defensively to buy time to flee from multiple pursuing enemies, or to focus damage on a single important target by luring it into multiple pillars, freezing it repeatedly for easy damage.
    • This also means that Snapfreeze is still useful even against boss enemies that can't be frozen, as they are large enough that they will likely take damage from many of the pillars.
  • Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the Mithrix.png final bossMithrix.pngMithrix - Special Boss
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • Higher attack speed will increase the speed of all attack animations and increases the charge speed of Charged Nano-Bomb and Cast Nano-Spear, as well as increasing the number of times Flamethrower hits.

Lore

With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. 

Intensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. 

The House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.

Version History

Anniversary Update
  • Gameplay Changes
    • Charged Nano-Bomb.png Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      • Tendril Damage: 20% of explosion ⇒ 10% of explosion
      • Tendril Fire Frequency: 0.25s ⇒ 0.125s
    • Tendril Same Target Frequency: 2s ⇒ 1s
      Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
  • Quality of Life
    • Graphics Updates
      • Update skin visuals

Early Access Content Update 5
  • Gameplay Changes
    • Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
      • Plasma Bolt.png Plasma BoltPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
        Survivor: Artificer
        • Blast Radius: 4m ⇒ 6m
      • Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
        Survivor: Artificer
        • Now has slight gravity
        • Blast Radius: 10m ⇒ 14m
        • Blast Damage, Max Charge: 1200% ⇒ 2000%
        • Blast Force: 1300 ⇒ 3000
        • Lifetime: 5s ⇒ 10s
        • Improved FX for clarity
      • Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
        Survivor: Artificer
        • No longer has -75% damage falloff at the edge of the blast
  • (Undocumented) Updated descriptions for Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
    Survivor: Artificer
    , Cast Nano-Spear.png Cast Nano-SpearCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
    Survivor: Artificer
    , Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
    Survivor: Artificer
    , and Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
    Survivor: Artificer
    to include keywords

PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix Artificer being able to hit herself with projectiles when backed up against a wall

Early Access Hidden Realms Content Update
  • Bug Fixes
    • Ensure Charged Nano-Bomb.png Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      state stops charging animation if interrupted

PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Plasma Bolt.png Plasma BoltPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
      • Update proc coefficient, travel speed, and fire rate to match Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
        Survivor: Artificer

Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Skill Variant: Plasma Bolt.png Artificer PrimaryPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
      • Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
    • Added New Skill Variant: Cast Nano-Spear.png Artificer SecondaryCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
      • Charge up a piercing nano-spear that deals 400%-1200% damage and freezes all enemies.
    • Added New Skill Variant: Ion Surge.png Artificer SpecialIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
      • Burst into the sky, dealing 800% damage and stunning nearby enemies.
    • Added New Skin: Chrome.png Artificer
    • Added New Class Challenge: Cast Nano-Spear.png Artificer: Chunked!Cast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
    • Added New Class Challenge: Ion Surge.png Artificer: Orbital BombardmentIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
    • Added New Class Challenge: Plasma Bolt.png Artificer: MassacrePlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
    • Added New Class Challenge: Chrome.png Artificer: Mastery
  • Gameplay Changes
    • Add 2 new skill variants
    • Add 1 new skin
  • Bug Fixes
    • Canceling Artificer’s Charged Nano-Bomb.png Nova BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      early now properly stops the sound

Early Access Patch (Build ID No.3961583)
  • Bug Fixes
    • Fix the Artificer's Ocular HUD.png Oculur HUDBgEquipment.pngOcular HUD.png60sOcular HUD
      Gain +100% Critical Strike Chance for 8 seconds.
      being stretched

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • New Passive: ENV Suit.png ENV-SuitENV Suit.pngENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
      Survivor: Artificer
      • ☂ The Artificer now hovers while holding Jump.
    • Add new crosshair
    • Add new bloom effects for Flame Bolt.png FireboltFlame Bolt.pngFlame Bolt (Primary)Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
      Survivor: Artificer
  • Bug Fixes
    • Prevent attacks with proc coefficient 0 applying Crowd Control effects like Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
    • Set interrupt priority of frozen state to be higher than stun state to fix issues with the Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Umbra: Herald of the House Beyond
      Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      being interrupted by Stun Grenade.png Stun GrenadesBgCommon.pngStun Grenade.pngStun Grenade
      Chance to stun on hit.

      5% (+5% on stack) chance on hit to stun enemies for 2 seconds.

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • [Community Suggestion] Increase Artificer proc coefficient on Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
      Survivor: Artificer
      from 0.2 to 1.
    • [Community Suggestion] Increase Artificer proc coefficient on Snapfreeze.png Snap FreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      pillars from 0 to 1.
    • [Community Suggestion] Increase Artificer's Snapfreeze.png Snap FreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
      • *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*
  • Bug Fixes
    • [Community Found] Fix Artificer.png Artificer'sArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Umbra: Herald of the House Beyond
      Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it

Gallery

Trivia

  • Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
  • Artificer is referred to internally as "Mage."
  • All of Artificer's challenge skills can be unlocked at once by enabling the KinArtifacts of Kin and SwarmsSwarms. Repeatedly restart the run until the first stage's chosen monster is Beetle.png BeetlesBeetle.pngBeetle - Normal
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: 0
    , then take the Fuel Array.png Fuel ArrayBgEquipment.pngFuel Array.pngFuel Array
    Looks like it could power something. EXTREMELY unstable...
    from the Escape Pod. Activate the Teleporter, round up at least 20 Beetles (including all those from the Horde of Many), and die from the Fuel Array's explosion. This will kill all the Beetles at once, which will clear both the Chunked and Massacre challenges. Since the player's body is launched into the sky by the Fuel Array's explosion, this also will clear the Orbital Bombardment challenge.
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