Artificer

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Artificer
Artificer.png
The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Health 110 (+33 per level)
Health Regen 1/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0
Unlock Pause.

Umbra Title
Herald of the House Beyond
Ending Phrase
Escaped : ..and so she left, in love with a new passion: to explore.

Vanished : ..and so she vanished, her place forever vacant

Artificer is a playable character in Risk of Rain 2.

Skills[edit | edit source]

Passive

ENV Suit

ENV Suit.png
Type Passive
Description Holding the Jump key causes the Artificer to hover in the air.
Primary

Flame Bolt

Flame Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1
Description Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
Notes
  • Burns 8 ticks for 25% damage each.
  • 2m blast radius.

Plasma Bolt

Plasma Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1
Description Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
Notes
  • Unlocked via the Artificer: Massacre Challenge. (As Artificer, perform a multikill of 20 enemies.)
  • 6m blast radius.
Secondary

Charged Nano-Bomb

Charged Nano-Bomb.png
Type Secondary
Cooldown 5s
Proc Coefficient Explosion: 1
Sparks: 0.3
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Notes
  • The player can sprint while charging the Nano-Bomb, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • The attack charges a bit during its initial animation, causing the minimum damage to be 600% (increased with attack speed).
  • Takes 2s to fully charge with base attack speed.
  • The orb fires bolts at nearby enemies as it travels, dealing 1/5th of its damage per bolt (up to 400% with a full charge). Often invalidates the Crowbar.pngCrowbarBgCommon.pngCrowbar.pngDeal bonus damage to enemies above 90% health.
    Deal +75% (+75% per stack) damage to enemies above 90% health.
    by bringing monsters below 90% before the bomb makes contact.
  • 14m blast radius.
  • The orb's trajectory is affected by gravity and arcs downwards over long distances.

Cast Nano-Spear

Cast Nano-Spear.png
Type Secondary
Cooldown 5s
Proc Coefficient 1
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Charge up a piercing nano-spear that deals 400%-1200% damage.
Notes
  • Unlocked via the Artificer: Chunked! Challenge. (As Artificer, fully defeat the teleporter boss in a one-second burst of damage.)
  • The player can sprint while charging the Nano-Spear, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • Cannot freeze bosses, except the Mithrix.png final boss.
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
Utility

Snapfreeze

Snapfreeze.png
Type Utility
Cooldown 12s
Proc Coefficient 1
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Create a barrier that hurts enemies for 100% damage.
Notes
  • Cannot freeze bosses, except the Mithrix.png final boss.
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
  • 2.5m area of effect per pillar.
  • The ice pillars are roughly 5m in height.
Special

Flamethrower

Flamethrower.png
Type Special
Cooldown 5s
Proc Coefficient 1
Description Burn all enemies in front of you for 1700% damage.
Notes
  • Pierces through enemies.
  • Each tick has a 50% chance to ignite all enemies it hits. This chance is affected by Luck.
  • Critical chance is rolled when using the skill. If the chance succeeds, all hits will deal critical damage.
  • Has a 0.6 second startup duration, reduced with higher attack speed. This is the only part of the skill that scales with attack speed.
  • Using another skill or sprinting will immediately end the attack.
  • Deals damage over 3 seconds. The skill does not begin cooling down until the attack is over.
  • Deals damage 22 times. Each hit deals roughly 95% damage, has a Proc Coefficient of 1.0, and roughly half of them will set the target on fire. That means Flamethrower deals a tremendous 2095% damage, plus 2200% in burn to anything in front.
  • The fire beam has a max reach of 21m.

Ion Surge

Ion Surge.png
Type Special
Cooldown 8s
Proc Coefficient 1
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Burst into the sky, dealing 800% damage.
Notes
  • Unlocked via the Artificer: Orbital Bombardment Challenge. (As Artificer, kill 15 enemies before touching the ground.)
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • Launch velocity is increased with additional movement speed.
  • Can be used while airborne, allowing the player to fly perpetually.

Tips[edit | edit source]

  • TheBackup Magazine.pngBackup MagazineBgCommon.pngBackup Magazine.pngAdd an extra charge of your Secondary skill.
    Add +1 (+1 per stack) charge of your Secondary skill.
    is a powerful item on Artificer, allowing her to output massive bursts of damage with her secondary attack.
  • Flamethrower has a proc coefficient of 1.0, allowing it to quickly apply item effects such as Tri-Tip Dagger.pngTri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    and Stun Grenade.pngStun GrenadeBgCommon.pngStun Grenade.pngChance to stun on hit.
    5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
    multiple times.
  • Flamethrower deals massive damage in a large area, while Ion Surge allows Artificer to stay above the action and out of the way of danger. Experiment with both to determine which option is more appealing.
  • Brainstalks.pngBrainstalksBgLegendary.pngBrainstalks.pngSkills have NO cooldowns for a short period after killing an elite.
    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    and a Bandolier.pngBandolierBgUncommon.pngBandolier.pngChance on kill to drop an ammo pack that resets all skill cooldowns.
    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    are good items to have to recover the cooldowns of Artificer's primary attack.
    • Alternatively, getting a single Purity.pngPurityBgLunar.pngPurity.pngReduce your skill cooldowns by 2 seconds. You are unlucky.
      All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
      will put the cooldown of Artificer's primary skill to 0.5s, and one more will allow her to use her secondary skill very rapidly. However, this also makes it extremely unlikely for her to trigger any on-hit effects unless they can be guaranteed, like Bleed with 10 stacks of Tri-Tip Dagger.pngTri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
      10% (+10% per stack) chance to bleed an enemy for 240% base damage.
      . The negative luck of Purity can be negated with a 57 Leaf Clover.png57 Leaf CloverBgLegendary.png57 Leaf Clover.pngLuck is on your side.
      All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
      , but given how rare it is, with a Purity build it might be best to disregard all on-hit effects that can't be guaranteed, and instead choose items like Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      and Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      which have guaranteed procs.
  • Higher attack speed will increase the speed of all attack animations and increases the charge speed of Charged Nano-Bomb. However, it does not affect the duration nor the tick rate of Flamethrower.
  • While charging up Charged Nano-Bomb or Cast Nano-Spear, sprinting will not cancel the charge, allowing higher mobility.
  • Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the Mithrix.png final boss.
  • Using Ion Surge in conjunction with the Glowing Meteorite.pngGlowing MeteoriteBgLunar.pngGlowing Meteorite.png140sRain meteors from the sky, hurting both enemies and allies.
    Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
    can prove highly effective thanks to Artificer's ENV Suit allowing hover time, and because the Glowing Meteorite.pngGlowing MeteoriteBgLunar.pngGlowing Meteorite.png140sRain meteors from the sky, hurting both enemies and allies.
    Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
    only damages grounded entities.

Lore[edit | edit source]

With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. 

Intensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. 

The House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
  • Artificer is referred to internally as "Mage."
  • Artificer is considered to be one of the hardest characters to learn, alongside Mercenary.png Mercenary.