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Artificer | |
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The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. | |
Health | 110 (+33 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 0 (![]() |
Unlock | Pause. |
Umbra Title | |
Herald of the House Beyond | |
Ending Phrase | |
Escaped : ..and so she left, in love with a new passion: to explore.
Vanished : ..and so she vanished, her place forever vacant |
Artificer is a playable character in Risk of Rain 2.
Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must be adept at dodging and especially aware of their surroundings.
Contents
Skills
Passive
ENV Suit | ||
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Type | Passive | |
Description | Holding the Jump key causes the Artificer to hover in the air. | |
Notes | ||
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Primary
Flame Bolt | ||
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Type | Primary | |
Cooldown | 1.3s | |
Proc Coefficient | 1.0 | |
Description | Fire a bolt for 220% damage that ignites enemies. Hold up to 4. | |
Notes | ||
|
Plasma Bolt | ||
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Type | Primary | |
Cooldown | 1.3s | |
Proc Coefficient | 1.0 | |
Description | Fire a bolt for 220% damage that explodes in a small area. Hold up to 4. | |
Notes | ||
|
Secondary
Charged Nano-Bomb | ||
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Type | Secondary | |
Cooldown | 5s | |
Proc Coefficient | Explosion: 1.0 Sparks: 0.3 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
|
Cast Nano-Spear | ||
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Type | Secondary | |
Cooldown | 5s | |
Proc Coefficient | 1.0 | |
Description | Freezing [ Freezing ] Freeze enemies in place. Frozen enemies are instantly killed if below 30% health. | |
Notes | ||
|
Utility
Snapfreeze | ||
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Type | Utility | |
Cooldown | 12s | |
Proc Coefficient | 1.0 x 12 | |
Description | Freezing [ Freezing ] Freeze enemies in place. Frozen enemies are instantly killed if below 30% health. | |
Notes | ||
|
Special
Flamethrower | ||
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Type | Special | |
Cooldown | 5s | |
Proc Coefficient | 1.0 x 22+ | |
Description | Burn all enemies in front of you for 1700% damage. | |
Notes | ||
|
Ion Surge | ||
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Type | Special | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
|
Tips
- Flamethrower is Artificer's main source of damage and proc effects, piercing through groups of enemies and rapidly applying on-hit effects like the
Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage..- The
Survivors of the Void - DLC Content
Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Ignition Tank
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Ignition Tank
Your ignite effects deal quadruple damage.
Ignite effects deal +300% (+300% per stack) more damage over time. synergizes extremely well with Flamethrower, drastically increasing the burn damage. As a bonus, it greatly improves Flame Bolt as well.
- The
- Flamethrower deals colossal damage and procs many times against multiple enemies, while Ion Surge allows Artificer to stay above the action and out of the way of danger. Experiment with both to determine which option is more appealing.
- Losing Flamethrower will forfeit a huge portion of Artificer's damage and almost all of her procs.
Backup MagazinesBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. and skillful use of Snapfreeze will become even more necessary than usual to recover some of the lost damage. Gathering items with on-kill effects, such asGasolineGasoline
Killing an enemy ignites other nearby enemies.
Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage. andWill-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage., also helps. - Remember that although Ion Surge keeps Artificer out of the way of most enemies, flying monsters will pose an even bigger threat than usual. When facing a flying enemy high in the sky, Snapfreeze is completely ineffective, Charged Nano-Bomb requires a direct hit to explode, and Flame and Plasma Bolt deal comparatively low damage. Cast Nano-Spear is good for picking off individual flying enemies, but also costs Artificer even more crowd control.
- While continuously hovering, mobility items like the
Hopoo FeatherHopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count. andWax QuailWax Quail
Jumping while sprinting boosts you forward.
Jumping while sprinting boosts you forward by 10m (+10m per stack). become difficult to use, and Artificer's only real dodging option becomes sprinting, dropping down quickly, or using Ion Surge again. Picking up theStrides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. lets Artificer useShadowfadeShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Survivor: Heretic for mobility and healing, but this means that she loses damage and cannot freeze enemies without Cast Nano-Spear.
- Losing Flamethrower will forfeit a huge portion of Artificer's damage and almost all of her procs.
- Because Artificer lacks mobility outside of ENV Suit and Ion Surge, mobility items and good strafing skills are extremely important. Never stop moving when in combat, as moving even a little makes Artificer harder to hit.
- A full-height jump puts Artificer out of melee range for many non-boss enemies, such as
Beetle GuardsBeetle Guard - Normal
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0. This can be leveraged using ENV Suit to dodge attacks effectively.
- A full-height jump puts Artificer out of melee range for many non-boss enemies, such as
- Both Charged Nano-Bomb and Cast Nano-Spear are powerful enough to activate
Runald'sRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.,Kjaro'sKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds., andSurvivors of the Void - DLC Content
Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Singularity Bands
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Singularity Band
High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.
Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands., significantly increasing their damage. - Note that despite Artificer constantly hovering, she still takes fall damage. This can be prevented by using ENV Suit to rapidly decrease Artificer's fall speed.
- Since Artificer cannot sprint while Flamethrower is active,
Paul's Goat HoofPaul's Goat Hoof
Increase movement speed.
Increases movement speed by 14% (+14% per stack). may be even more valuable than theEnergy DrinkEnergy Drink
Increase sprint speed by +25%.
Sprint speed is improved by 25% (+25% per stack).. However, the player must also be aware of when to prematurely end Flamethrower when an incoming attack can't be avoided without sprinting. - Each pillar of Snapfreeze hurts and freezes enemies individually. This means that it can be used defensively to buy time to flee from multiple pursuing enemies, or to focus damage on a single important target by luring it into multiple pillars, freezing it repeatedly for easy damage.
- This also means that Snapfreeze is still useful even against boss enemies that can't be frozen, as they are large enough that they will likely take damage from many of the pillars.
- Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the
final bossMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20. - Higher attack speed will increase the speed of all attack animations and increases the charge speed of Charged Nano-Bomb and Cast Nano-Spear, as well as increasing the number of times Flamethrower hits.
Lore
With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. Intensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. The House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.
Version History
- Gameplay Changes
Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer- Tendril Damage: 20% of explosion ⇒ 10% of explosion
- Tendril Fire Frequency: 0.25s ⇒ 0.125s
- Tendril Same Target Frequency: 2s ⇒ 1s
Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
- Quality of Life
- Graphics Updates
- Update skin visuals
- Graphics Updates
- Gameplay Changes
- Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
Plasma BoltPlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer- Blast Radius: 4m ⇒ 6m
Charged Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer- Now has slight gravity
- Blast Radius: 10m ⇒ 14m
- Blast Damage, Max Charge: 1200% ⇒ 2000%
- Blast Force: 1300 ⇒ 3000
- Lifetime: 5s ⇒ 10s
- Improved FX for clarity
Ion SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer- No longer has -75% damage falloff at the edge of the blast
- Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
- (Undocumented) Updated descriptions for
Charged Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer,Cast Nano-SpearCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer,SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer, andIon SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer to include keywords
- Bug Fixes
- Fix Artificer being able to hit herself with projectiles when backed up against a wall
- Bug Fixes
- Ensure
Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer state stops charging animation if interrupted
- Ensure
- Gameplay Changes
Plasma BoltPlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer- Update proc coefficient, travel speed, and fire rate to match
Flame BoltFlame Bolt (Primary)Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
Survivor: Artificer
- Update proc coefficient, travel speed, and fire rate to match
- Major Content and Changes
- Added New Skill Variant:
Artificer PrimaryPlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer- Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
- Added New Skill Variant:
Artificer SecondaryCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer- Charge up a piercing nano-spear that deals 400%-1200% damage and freezes all enemies.
- Added New Skill Variant:
Artificer SpecialIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer- Burst into the sky, dealing 800% damage and stunning nearby enemies.
- Added New Skin:
Artificer
- Added New Class Challenge:
Artificer: Chunked!Cast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer - Added New Class Challenge:
Artificer: Orbital BombardmentIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer - Added New Class Challenge:
Artificer: MassacrePlasma Bolt (Primary)Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer - Added New Class Challenge:
Artificer: Mastery
- Added New Skill Variant:
- Gameplay Changes
- Add 2 new skill variants
- Add 1 new skin
- Bug Fixes
- Canceling Artificer’s
Nova BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer early now properly stops the sound
- Canceling Artificer’s
- Bug Fixes
- Fix the Artificer's
Oculur HUDOcular HUD
Gain +100% Critical Strike Chance for 8 seconds. being stretched
- Fix the Artificer's
- Gameplay Changes
- New Passive:
ENV-SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
Survivor: Artificer- ☂ The Artificer now hovers while holding Jump.
- Add new crosshair
- Add new bloom effects for
FireboltFlame Bolt (Primary)Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
Survivor: Artificer
- New Passive:
- Bug Fixes
- Prevent attacks with proc coefficient 0 applying Crowd Control effects like
SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer - Set interrupt priority of frozen state to be higher than stun state to fix issues with the
ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Herald of the House BeyondSnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer being interrupted byStun GrenadesStun Grenade
Chance to stun on hit.
5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
- Prevent attacks with proc coefficient 0 applying Crowd Control effects like
- Gameplay Changes
- [Community Suggestion] Increase Artificer proc coefficient on
Flame BoltFlame Bolt (Primary)Fire a bolt for 220% damage that ignites enemies. Hold up to 4.
Survivor: Artificer from 0.2 to 1. - [Community Suggestion] Increase Artificer proc coefficient on
Snap FreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer pillars from 0 to 1. - [Community Suggestion] Increase Artificer's
Snap FreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it- *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*
- [Community Suggestion] Increase Artificer proc coefficient on
- Bug Fixes
- [Community Found] Fix
Artificer'sArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Herald of the House Beyond Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it
- [Community Found] Fix
Gallery
Trivia
- Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
- Artificer is referred to internally as "Mage."
- All of Artificer's challenge skills can be unlocked at once by enabling the
Artifacts of Kin and
Swarms. Repeatedly restart the run until the first stage's chosen monster is
BeetlesBeetle - Normal
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0, then take theFuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable... from the Escape Pod. Activate the Teleporter, round up at least 20 Beetles (including all those from the Horde of Many), and die from the Fuel Array's explosion. This will kill all the Beetles at once, which will clear both the Chunked and Massacre challenges. Since the player's body is launched into the sky by the Fuel Array's explosion, this also will clear the Orbital Bombardment challenge.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Railgunner Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |