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Artifact of Chaos

Artifact of Chaos

Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start of a new run.

In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable or disable any Artifact that has been unlocked by any of the party members.

Unlocking[]

To unlock an Artifact, the player must input an Artifact Code in Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.

using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
will spawn. The Compound Generator can also be found in Seekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth HatcherySeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth Hatchery (Stage 5)
Shadow of the Savior
You dream of wurms.

, the alternative Stage 5 map.

The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).

In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifact KeyArtifact Key
A stone shard with immense power.
will spawn on an elevated block in front of the Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 100000
. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.

Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.

Artifacts[]

Toggle Codes
Artifact Description Code
ChaosChaosFriendly fire is enabled for both survivors and monsters alike.
Code:
●▲●
●▲●
●▲●
Friendly fire is enabled for both survivors and monsters alike. ●▲●
●▲●
●▲●
CommandCommandChoose your items.
Code:
■■■
■■■
▲▲▲
Choose your items. ■■■
■■■
▲▲▲
DeathDeathWhen one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
Code:
●●●
■▲■
●▲●
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. ●●●
■▲■
●▲●
DelusionDelusionRisk your items after completing the teleporter event in a test of memory to gain more items.
Code:
■●■
●●●
■▲■
Risk your items after completing the teleporter event in a test of memory to gain more items. ■●■
●●●
■▲■
DevotionDevotionReplace broken drones with Lemurian Eggs. Offer an item to gain followers.
Code:
▲♦▲
■♦■
♦▲♦
Replace broken drones with Lemurian Eggs. Offer an item to gain followers. ▲♦▲
■♦■
♦▲♦
DissonanceDissonanceMonsters can appear outside their usual environments.
Code:
●■■
■■■
■■●
Monsters can appear outside their usual environments. ●■■
■■■
■■●
EnigmaEnigmaSpawn with a random equipment that changes every time it's activated.
Code:
♦■■
▲■▲
●♦♦
Spawn with a random equipment that changes every time it's activated. ♦■■
▲■▲
●♦♦
EvolutionEvolutionMonsters gain items between stages.
Code:
♦♦♦
■■■
●●●
Monsters gain items between stages. ♦♦♦
■■■
●●●
FrailtyFrailtyFall damage is doubled and lethal.
Code:
●●●
▲●▲
▲▲▲
Fall damage is doubled and lethal. ●●●
▲●▲
▲▲▲
GlassGlassAllies deal 500% damage, but have 10% health.
Code:
♦♦♦
♦♦♦
♦♦♦
Allies deal 500% damage, but have 10% health. ♦♦♦
♦♦♦
♦♦♦
HonorHonorEnemies can only spawn as elites.
Code:
■■■
■▲■
■■■
Enemies can only spawn as elites. ■■■
■▲■
■■■
KinKinMonsters will be of only one type per stage.
Code:
●▲▲
♦●▲
♦♦●
Monsters will be of only one type per stage. ●▲▲
♦●▲
♦♦●
MetamorphosisMetamorphosisPlayers always spawn as a random survivor.
Code:
♦■●
♦■●
♦■●
Players always spawn as a random survivor. ♦■●
♦■●
♦■●
Seekers of the Storm - DLC Content
Rebirth is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RebirthSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RebirthDescend to Petrichor V with gifts from a previous life.
Descend to Petrichor V with gifts from a previous life.
N/A
SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
Code:
▲▲▲
▲▲▲
▲♦▲
Monsters drop items on death, but Chests no longer spawn. ▲▲▲
▲▲▲
▲♦▲
SoulSoulWisps emerge from defeated monsters.
Code:
●■●
●♦●
■♦■
Wisps emerge from defeated monsters. ●■●
●♦●
■♦■
SpiteSpiteEnemies drop multiple exploding bombs on death.
Code:
▲●▲
●●●
▲●▲
Enemies drop multiple exploding bombs on death. ▲●▲
●●●
▲●▲
SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
Code:
●●▲
▲♦▲
▲●●
Monster spawns are doubled, but monster maximum health is halved. ●●▲
▲♦▲
▲●●
VengeanceVengeanceYour relentless doppelganger will invade every 10 minutes.
Code:
♦■■
♦●■
♦■■
Your relentless doppelganger will invade every 10 minutes. ♦■■
♦●■
♦■■

Code Locations[]


Version History[]

Seekers of the Storm
  • Added Seekers of the Storm - DLC Content
    Rebirth is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Artifact of RebirthSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RebirthDescend to Petrichor V with gifts from a previous life.
Devotion Update
  • Added Artifact of DevotionDevotionReplace broken drones with Lemurian Eggs. Offer an item to gain followers.
    Code:
    ▲♦▲
    ■♦■
    ♦▲♦
  • Added Artifact of DelusionDelusionRisk your items after completing the teleporter event in a test of memory to gain more items.
    Code:
    ■●■
    ●●●
    ■▲■
Survivors of the Void
  • (Undocumented) Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    properly works in Bulwark's Ambry
  • (Undocumented) Artifact of KinKinMonsters will be of only one type per stage.
    Code:
    ●▲▲
    ♦●▲
    ♦♦●
    properly works in Bulwark's Ambry
  • (Undocumented) GrandparentsGrandparent
    Aberrant CaretakerHP: 3625 (+1088 per level)
    Damage: 26 (+5.2 per level)
    Class: Ranged
    Speed: Unknown m/s
    Armor: 20
    and Clay DunestridersClay Dunestrider
    Ravenous SymbiontHP: 2100 (+630 per level)
    Damage: 20 (+4 per level)
    Class: Ranged
    Speed: 9 m/s
    Armor: 20
    can now spawn while Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
    Code:
    ●■■
    ■■■
    ■■●
    is enabled
PC Patch v1.1.1.4
  • Bug Fixes
    • Fixed Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
      Code:
      ●■■
      ■■■
      ■■●
      breaking monster spawns and other systems
Anniversary Update
  • Quality of Life
    • Allow for scripted combat encounters, like AurelioniteAurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      or Alloy Worship UnitAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , to spawn as elites if Artifact of HonorHonorEnemies can only spawn as elites.
      Code:
      ■■■
      ■▲■
      ■■■
      is enabled
  • Bug Fixes
    • Fixed enemy Beetle GuardsBeetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: Unknown
      not appearing with Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
      Code:
      ●■■
      ■■■
      ■■●
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      umbra only spawning one CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      with SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
      Code:
      ●●▲
      ▲♦▲
      ▲●●
PC Early Access Patch (Build ID No.4892828)
  • Gameplay Changes
    • Change the way Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
      Code:
      ▲▲▲
      ▲▲▲
      ▲♦▲
      works with initial spawns
    • Remove MetamorphosisMetamorphosisPlayers always spawn as a random survivor.
      Code:
      ♦■●
      ♦■●
      ♦■●
      from being selected in Prismatic Trials
    • Perform SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
      Code:
      ●●▲
      ▲♦▲
      ▲●●
      artifact max health reduction after all other max health calculations (elite monsters will have less health than before)
  • Bug Fixes
    • Fix Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
      Code:
      ▲▲▲
      ▲▲▲
      ▲♦▲
      working on allies
    • Fix the HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      being able to target herself with Artifact of ChaosChaosFriendly fire is enabled for both survivors and monsters alike.
      Code:
      ●▲●
      ●▲●
      ●▲●
      on
    • Fix the Artifact of CommandCommandChoose your items.
      Code:
      ■■■
      ■■■
      ▲▲▲
      drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
Early Access Artifacts Content Update
  • Major Content
    • Added System: Artifacts
      • The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
    • Added 16 Artifacts
      • New Artifact: Artifact of HonorHonorEnemies can only spawn as elites.
        Code:
        ■■■
        ■▲■
        ■■■
      • New Artifact: Artifact of EnigmaEnigmaSpawn with a random equipment that changes every time it's activated.
        Code:
        ♦■■
        ▲■▲
        ●♦♦
      • New Artifact: Artifact of SpiteSpiteEnemies drop multiple exploding bombs on death.
        Code:
        ▲●▲
        ●●●
        ▲●▲
      • New Artifact: Artifact of SoulSoulWisps emerge from defeated monsters.
        Code:
        ●■●
        ●♦●
        ■♦■
      • New Artifact: Artifact of DeathDeathWhen one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
        Code:
        ●●●
        ■▲■
        ●▲●
      • New Artifact: Artifact of VengeanceVengeanceYour relentless doppelganger will invade every 10 minutes.
        Code:
        ♦■■
        ♦●■
        ♦■■
      • New Artifact: Artifact of MetamorphosisMetamorphosisPlayers always spawn as a random survivor.
        Code:
        ♦■●
        ♦■●
        ♦■●
      • New Artifact: Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
        Code:
        ●■■
        ■■■
        ■■●
      • New Artifact: Artifact of ChaosChaosFriendly fire is enabled for both survivors and monsters alike.
        Code:
        ●▲●
        ●▲●
        ●▲●
      • New Artifact: Artifact of FrailtyFrailtyFall damage is doubled and lethal.
        Code:
        ●●●
        ▲●▲
        ▲▲▲
      • New Artifact: Artifact of KinKinMonsters will be of only one type per stage.
        Code:
        ●▲▲
        ♦●▲
        ♦♦●
      • New Artifact: Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
        Code:
        ▲▲▲
        ▲▲▲
        ▲♦▲
      • New Artifact: Artifact of EvolutionEvolutionMonsters gain items between stages.
        Code:
        ♦♦♦
        ■■■
        ●●●
      • New Artifact: Artifact of GlassGlassAllies deal 500% damage, but have 10% health.
        Code:
        ♦♦♦
        ♦♦♦
        ♦♦♦
      • New Artifact: Artifact of CommandCommandChoose your items.
        Code:
        ■■■
        ■■■
        ▲▲▲
      • New Artifact: Artifact of SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
        Code:
        ●●▲
        ▲♦▲
        ▲●●

Trivia[]

Artifact Credits

Artifact design in the credits

  • In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
  • The Artifact of FrailtyFrailtyFall damage is doubled and lethal.
    Code:
    ●●●
    ▲●▲
    ▲▲▲
    is known internally as the Artifact of "Weak Ass Knees".
  • Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
    • The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron. Noticeably, the colors of the bright red tetrahedron and transparent octahedron correspond to the pillars of blood and soul found in the final stage of the game.
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