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See Artifact Hints for hints to find the Artifact codes. |

Artifact of Chaos

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All Current Artifact Codes
Artifacts are game modifiers that are found in the world in-game. Once an Artifact is unlocked, the player can enable it at the start of a run to drastically affect some aspect of the game.
In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable any Artifact that has been unlocked by any of the party members.
Contents
Unlocking
To unlock an Artifact, the player must input an Artifact Code in Sky Meadow using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. will spawn.
The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).
In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifact KeyArtifact Key
A stone shard with immense power. will spawn on an elevated block in front of the Artifact ReliquaryArtifact Reliquary - Special Boss
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.
Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.
Artifacts
Artifact | Description | Code |
---|---|---|
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Friendly fire is enabled for both survivors and monsters alike. | ● ▲ ● ● ▲ ● ● ▲ ● |
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Choose your items. | ■ ■ ■ ■ ■ ■ ▲ ▲ ▲ |
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When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. | ● ● ● ■ ▲ ■ ● ▲ ● |
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Monsters can appear outside their usual environments. | ● ■ ■ ■ ■ ■ ■ ■ ● |
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Spawn with a random equipment that changes every time it's activated. | ♦ ■ ■ ▲ ■ ▲ ● ♦ ♦ |
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Monsters gain items between stages. | ♦ ♦ ♦ ■ ■ ■ ● ● ● |
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Fall damage is doubled and lethal. | ● ● ● ▲ ● ▲ ▲ ▲ ▲ |
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Allies deal 500% damage, but have 10% health. | ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ |
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Enemies can only spawn as elites. | ■ ■ ■ ■ ▲ ■ ■ ■ ■ |
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Monsters will be of only one type per stage. | ● ▲ ▲ ♦ ● ▲ ♦ ♦ ● |
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Players always spawn as a random survivor. | ♦ ■ ● ♦ ■ ● ♦ ■ ● |
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Monsters drop items on death, but Chests no longer spawn. | ▲ ▲ ▲ ▲ ▲ ▲ ▲ ♦ ▲ |
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Wisps emerge from defeated monsters. | ● ■ ● ● ♦ ● ■ ♦ ■ |
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Enemies drop multiple exploding bombs on death. | ▲ ● ▲ ● ● ● ▲ ● ▲ |
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Monster spawns are doubled, but monster maximum health is halved. | ● ● ▲ ▲ ♦ ▲ ▲ ● ● |
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Your relentless doppelganger will invade every 10 minutes. | ♦ ■ ■ ♦ ● ■ ♦ ■ ■ |
Chaos
Friendly fire is enabled for both survivors and monsters alike.
- Players are susceptible to their own explosions caused by their items, such as
Brilliant BehemothBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.,Runald's BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.,Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.,Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. etc. If any of their attacks activate these items, it can damage and potentially kill them. Try to avoid these items with this Artifact active, especially for melee Survivors.- In addition,
Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. explosions cannot be blocked byTougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.. - Similarly, players will be hurt by their own skills that create explosions.
- In addition,
Command

A White, Green, Red, Yellow, Blue, and Orange Command Essence respectively
"Command" redirects here. For the playable survivor, see CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Cornered Gunslinger.
Choose your items.
- All items will drop as special "Command Essences." When interacted with, a menu will appear saying "What is your Command?", allowing the player to select a single available item. Items that are not yet unlocked cannot be selected (except when enabled during a Prismatic Trial.)
- A Command Essence can only become an item of the same rarity as itself (e.g., common for white essence, uncommon for green essence, etc.).
- Red Command Essence does not include
Defensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.. - Yellow Command Essence dropped from a Teleporter Event does not include the
Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.,Artifact KeyArtifact Key
A stone shard with immense power.,PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack). orIrradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack).. - Only one player can interact with a Command Essence at a time.
- Players are still vulnerable to damage while selecting an item; however, some Survivors, like
REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Umbra: Symbiotes, are able to use their secondary ability while the menu is still open (albeit without the capacity to aim said attack). - Being pushed away from the item will automatically cancel interacting with it.
- The Artifact Key, Halcyon Seed, and Elite equipment are each considered their own tier/type. For instance, defeating
AurelioniteAurelionite - Special Boss
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 will drop a Command Essence that only allows the player to select the Halcyon Seed, and if a Blazing Elite drops its Elite equipment, onlyIfrit's DistinctionIfrit's Distinction
Become an aspect of fire. can be selected.- Note that Elite equipment spawns as Orange Command Essence (the same as regular equipment) while this Artifact is active.
- Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.
- In the Simulacrum,
Bundle of FireworksBundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.
Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. will appear as locked in the White Command Essence. - When activating a
Survivors of the Void - DLC Content
Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Cradle with Command active, the player can only select from a single rarity of the corresponding non-corrupted item. For example, if the Cradle drops a Legendary item, the player can choose only from theSurvivors of the Void - DLC Content
Benthic Bloom is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Benthic Bloom
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Benthic Bloom
Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers.
Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. and theSurvivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends..
Command Menus
Note that some items may be locked to a specific DLC.
PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack).-specific menuIrradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack).-specific menuHalcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.-specific menuArtifact KeyArtifact Key
A stone shard with immense power.-specific menu
Death
"Death" redirects here. For the game mechanic, see Health.
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
- If the player who dies has an available
Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability., they will return to life and the team will not die.
Dissonance
Monsters can appear outside their usual environments.
- The number of each monster type chosen will always be 3 basic monsters, 2 minibosses, and 3 bosses.
- Special Boss Monsters, including the
ScavengerScavenger - Boss
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20, are unaffected by this Artifact.- Scavengers can also spawn before looping with this Artifact.
- On
CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach ofPetrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of
MithrixMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation.,Lunar Chimera (Exploder) - Normal
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0Lunar Chimera (Golem) - Normal
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0Lunar Chimera (Wisp) - Normal
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0 Lunar monsters can still spawn alongside the chosen monsters.- Additionally, the chosen monsters can spawn as
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. andCelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit. Elites, even without looping.
- Additionally, the chosen monsters can spawn as
Hermit CrabsHermit Crab - Normal
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0 do not spawn while this Artifact is enabled.
Enigma
Spawn with a random equipment that changes every time it's activated.
- The player's equipment will never transform into a
Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.,The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time., orEffigy of GriefEffigy of Grief
Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.. - The equipment can transform into lunar equipment (barring the Effigy of Grief).
- If a player loses their equipment somehow, such as by giving it to an
Equipment Drone or Cleansing Pool (in the case of lunar equipment), they will not receive new equipment afterward until they move to the next stage.
Equipment Drones' equipment is also affected.
- The new equipment will be put on the cooldown of the activated equipment.
The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. is given a cooldown of 5s but does not give a new equipment itself when toggled; the 5s would only apply to equipment that is picked up after The Crowdfunder is used.
- The
Preon AccumulatorPreon Accumulator
Fire a ball of energy that electrocutes nearby enemies before detonating.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage. will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator).- New equipment cannot be used while the Preon Accumulator is charging (with
Fuel CellFuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).).
- New equipment cannot be used while the Preon Accumulator is charging (with
- The
Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration. grants near-infinite flight for the entire stage when activated (do note, however, that said flight will automatically end upon a player either making ANY sort of feet-first contact with walkable level geometry, or by simply going outside in-game boundries.) The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. is not affected by this Artifact.- The
Gnarled WoodspriteGnarled Woodsprite
Heal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. will heal the target but does not stay with them. - If you purchase anything while holding the
Survivors of the Void - DLC Content
Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Executive Card
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Executive Card
Gain 10% cash back on all purchases. Multishops remain open.
Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open., it will count as being activated and be rerolled. Pressing the activate button with this item does nothing and will not reroll it. - Elite equipment is unaffected, even if the player attempts to "activate" it.
- This artifact is incorrectly labeled as "Artifact of Dissonance" if it is rolled while in the Simulacrum
Evolution
Monsters gain items between stages.
- Monsters will obtain items in the order of Common, Common, Uncommon, Uncommon, Legendary. This order repeats every loop.
- Monsters cannot gain blacklisted items, on kill items, sprint related items and equipment related items
- Monsters cannot gain any boss items or equipment.
- Monsters can obtain lunar items if
Survivors of the Void - DLC Content
Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Eulogy Zero
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Eulogy Zero
Items and equipment have a small chance to transform into a Lunar item instead.
Items have a 5% (+5% per stack) chance to become a Lunar item instead. is picked up. - Void monsters like the
Void ReaverVoid Reaver - Normal
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 are not affected and do not gain items. The exception is Void monsters spawned as part of a family event. - If
Survivors of the Void - DLC Content
Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shipping Request Form
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shipping Request Form
Get a delivery each stage that contains powerful items.
A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). is selected as an Uncommon item for monsters, a delivery terminal will spawn for each monster that is spawned in at the start of a new stage.- The player can interact with each of these terminals as normal.
Frailty
Fall damage is doubled and lethal.
LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Umbra: Bionic Powerhouse is unaffected by this Artifact due to her passive.- The
H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds. will negate the fall damage from this Artifact.
Glass
"Glass" redirects here. For the item, see Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack)..
Allies deal 500% damage, but have 10% health.
- One-shot protection is disabled while the Artifact of Glass is enabled.
Infusion'sInfusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. health gain to kill ratio is changed from 1:1 to 1:10.
Honor
Enemies can only spawn as elites.
- Enemies made Elite by this artifact do not drop increased gold.
- The
Old GuillotineOld Guillotine
Instantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health. proves exceedingly helpful, as all enemies are Elite and vulnerable to execution. BrainstalksBrainstalks
Skills have NO cooldowns for a short period after killing an elite.
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. are also helpful, as killing any enemy will trigger the frenzy and eliminate cooldowns on all skills.- Special Bosses and Lunar Chimeras can spawn as Tier 1 Elites with this Artifact enabled.
- Tier 1 Elites will only receive half their stat boosts resulting in 2.5x health and 1.5x damage.
Kin
Monsters will be of only one type per stage.
- In the
Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health., no additional monsters are added past the first cell event.- It is possible for no monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.
Metamorphosis
Players always spawn as a random survivor.
- Upon entering the trial for this Artifact in
Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center., each player becomes a random Survivor and will stay as that Survivor for the rest of the run (unless the trial is entered again in the same run). - Skill-unlocking challenges are reset when a new Survivor is chosen, even if they were in progress before the trial.
- Obtaining all four items required to become the
HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Umbra: Unorthodoxy Risen with this Artifact enabled will cause the player to spawn as a random Survivor with all four Heresy abilities at the start of each new stage. The player will transform into the Heretic mid-stage after obtaining or losing any item (includingDefensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. if spawning asCaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Tired Veteran), activating their equipment, or having their equipment come off cooldown.- Removing any of the four items required to become the
HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Umbra: Unorthodoxy Risen at a Cleansing Pool will cause the player to regain the skills of the survivor they spawn as. This can be used to revert to a regular survivor after becoming the Heretic.
- Removing any of the four items required to become the
Sacrifice
Monsters drop items on death, but Chests no longer spawn.
- Drones, Scrappers, 3D Printers,
Survivors of the Void - DLC Content
Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Cradles, and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing aRusted KeyRusted Key
Gain access to a Rusty Lockbox that contains a powerful item.
A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.. - Using the Artifact of Honor to make all enemies Elite does not increase their drop rates.
- Since gold tends to pile up with this artifact active,
The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. can be a powerful and enjoyable piece of equipment. - The
Forgive Me PleaseForgive Me Please
Throw a cursed doll that repeatedly triggers your 'On Kill' effects.
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. does not drop items with this Artifact enabled. - Drop rates for item rarity are:
- 63% Common
- 27% Uncommon
- 0.9% Legendary
- 9% Equipment
- Drop chance is not affected by the
57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. orPurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.. - Predetermined chests, such as the Legendary Chest on
Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.
A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain., the Chests onGilded CoastGilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.
This area is where the player fights the boss Aurelionite, the Titanic Goldweaver., and the Legendary Chests onSundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.
Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins., will still spawn with this Artifact active.
Drop Chance
The drop chance is equal to 0.05 * Log2(Max(1, Floor(creditCost * rewardMultiplier)) + 1)
.
- Or if Artifact of Swarms is enabled
0.05 * Log2(Max(1, Ceil(Floor(creditCost * rewardMultiplier) / 2)) + 1)
. - See: creditCost, (elite's credit multiplier) and rewardMultiplier for more details on these values.
Notes on drop rate
- Drop rates are changed when monsters spawn under certain conditions:
- Pre-spawned: lowered by up to 8%
- Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
- Teleporter Boss: lowered by up to 16.6%
- Artifact of Swarms: lowered by up to 5%, in addition to any other change
- The drop chance cannot be less than 5%.
Monsters | Normal | Tier 1 Elite | Tier 2 Elite |
---|---|---|---|
![]() HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 6 m/s Armor: 0 |
5.0% | 16.6% | 29.3% |
![]() HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: 0 |
5.0% | 17.3% | 30.1% |
![]() HP: 60 (+18 per level) Damage: 5 (+1 per level) Class: Self-Destruct Speed: 10 m/s Armor: 0 |
7.9% | 18.5% | 30.9% |
![]() HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 |
7.9% | 19.0% | 31.6% |
![]() HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 10 m/s Armor: 0 |
12.9% | 24.8% | 37.5% |
![]() HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0, ![]() HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 |
12.9% | 25.4% | 38.3% |
![]() HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0, ![]() HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 3 m/s Armor: 0, ![]() HP: 290 (+87 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 2 m/s Armor: 0, ![]() HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 |
15.8% | 28.1% | 40.9% |
![]() HP: 300 (+90 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 10 m/s Armor: 0, ![]() HP: 220 (+66 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 10 m/s Armor: 10 [1] |
18.5% | 30.9% | 43.8% |
![]() HP: 585 (+176 per level) Damage: 16 (+3.2 per level) Class: Melee Speed: 11 m/s Armor: 0 |
22.0% | 34.6% | 47.5% |
![]() HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
22.9% | 35.6% | 48.5% |
![]() HP: 700 (+210 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 6 m/s Armor: 0 |
23.5% | 36.2% | 49.1% |
![]() HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 0 |
26.8% | 39.6% | 52.5% |
![]() HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 |
29.7% | 42.5% | 55.4% |
![]() Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20, ![]() Ravenous SymbiontHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 9 m/s Armor: 20, ![]() Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20, ![]() Gentle ProtectorHP: 2100 (+630 per level) Damage: 6.5 (+1.3 per level) Class: Ranged Speed: 6 m/s Armor: 15 |
34.6% | 47.5% | 60.4% |
![]() Wisp CultivatorHP: 2800 (+840 per level) Damage: 23 (+4.6 per level) Class: Ranged Speed: 10 m/s Armor: 20, ![]() Lord of the Red PlaneHP: 2800 (+840 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 13 m/s Armor: 20, ![]() Corrupted AIHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 20 |
36.7% | 49.5% | 62.5% |
![]() Ancient Lava SwimmerHP: 2400 (+720 per level) Damage: 10 (+2 per level) Class: Melee Speed: 20 m/s Armor: 15 |
36.7% | - | - |
![]() Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
43.2% | 56.1% | 69.1% |
![]() The ReminderHP: 12000 (+3600 per level) Damage: 50 (+10 per level) Class: Melee Speed: 20 m/s Armor: 15 |
48.2% | - | - |
Gilded Coast Changes | |||
![]() HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 |
14.0% | 26.0% | 38.8% |
![]() HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
27.8% | 40.6% | 53.5% |
![]() Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20 |
33.3% | 46.2% | 59.1% |
- ↑ May have different values when spawned from a
Solus Control UnitSolus Control Unit - Boss
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
Alloy Worship UnitAlloy Worship Unit - Special Boss
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30,Artifact ReliquaryArtifact Reliquary - Special Boss
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000,AurelioniteAurelionite - Special Boss
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20,Twisted Scavenger [citation needed] and Umbrae from the Artifact of Vengeance have a drop chance of 0%.
- Though not listed above, Lunar Chimeras may drop items as well, and do so with significantly high rates.
- Drop chance is logged to the Console when a monster is killed.
Since drop chance cannot be lower than 5%, the Artifact of Swarms' drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:
Monster | Normal | Swarms | Difference |
---|---|---|---|
![]() HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 |
7.9% | 5% | -2.9% |
![]() HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 |
12.9% | 10% | -2.9% |
![]() HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0 |
15.8% | 11.6% | -4.2% |
![]() HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
22.9% | 18.5% | -4.4% |
![]() Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20 |
34.6% | 29.7% | -4.9% |
- There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.
Soul
Wisps emerge from defeated monsters.
- The Wisps are bright blue and do not give gold or experience.
- If Huntress's
Laser GlaiveLaser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
Survivor: Huntress kills a monster, it will immediately ricochet to the Wisp spawned by the monster's death, consuming a bounce. - The Wisps do not drop items if the Artifact of Sacrifice is enabled.
Spite
Enemies drop multiple exploding bombs on death.
- Bombs have a proc coefficient of 0.75.
- A single monster can spawn up to 30 bombs.
- The bombs will bounce twice, then detonate on the third bounce.
Swarms
Monster spawns are doubled, but monster maximum health is halved.
- Each monster also gives half of the usual gold and experience.
- Also doubles boss spawns, including
the final bossMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and theTwisted Scavengers.
- When traveling to
A Moment, WholeA Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of theTwisted Scavengers, safe from
Mithrix'sMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 vengeance and destruction. with this Artifact active, the two Twisted Scavengers spawned are not necessarily the same one.
- When traveling to
- Also doubles the number of
Beetle GuardsBeetle Guard - Normal
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 that spawn fromQueen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. andSolus ProbesSolus Probe - Normal
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10 fromEmpathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team..- Since the Quiet and Delighted Probes spawned by the Empathy Cores scale in power based on the number of allies on the players' team, they become even more powerful.
- Aquiring a second stack of
Queen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. orEmpathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. will not result in 4 allies. Gaining this second stack will instead give the player two full health followers.
Vengeance
Your relentless doppelganger will invade every 10 minutes.
- A player's Umbra spawns with the same items and equipment as the player it copies, including hidden items such as DrizzlePlayerHelper. They all are named `Umbra of X`, where X is the name of a Survivor they're copying.
- For the Trial of Vengeance in Bulwark's Ambry, an Umbra for each player is spawned every time the
Artifact ReliquaryArtifact Reliquary - Special Boss
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000 is interacted with, except the last interaction.- They will also be spawned in the same way during trials for any other Artifact, if the Artifact of Vengeance is active.
- Umbrae are considered bosses. Their health is displayed at the top of the screen, and they are susceptible to extra damage from
Armor-Piercing RoundsArmor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.. - The screen has a deep purple tint while at least one Umbra is alive.
- Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution.
- If the Artifact of Swarms is also enabled, two Umbrae spawn with half the max health each.
- Each Umbra will drop an item.
- Umbrae are given a special item which reduces the damage they deal but increases their maximum health. This item is also responsible for their appearance, the accompanying particle effects, and the purple screen filter.
- Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular,
Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Umbra: Fortification Expert turrets withBustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). can become incredibly durable.- Extreme care should be taken when the player has
N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage., as the item's damage is equal to 25% of the holder's maximum health. A turret with sufficient Fungus and N'kuhana's Opinion can easily wipe an entire team of players.
- Extreme care should be taken when the player has
Beetle GuardsBeetle Guard - Normal
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 spawned by an Umbra'sQueen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. do not receive this item, meaning they will deal full damage and can easily kill the player. (For reference, Beetle Guards spawned by Queen's Gland deal 4 times the damage of a normal Beetle Guard.)
- Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular,
- Umbrae are considered allied with the monsters. Therefore, items like
Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). are capable of healing any monsters that enter its radius. - Killing the
Captain'sCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Tired Veteran Umbra is one of the only ways to obtain an additional stack ofDefensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.. Killing his Umbra without picking up any items will guarantee that it drops the Microbots. it is advised to charge the Teleporter before the Umbra spawns so that other enemies do not get in the way.- The alternative way of receiving an additional stack of Microbots is to hold at least one other legendary item and activate a Shrine of Order.
Code Locations
Distant Roost
On the high groundTitanic Plains (alternative)
Code is on the right most pillarWetland Aspect
Near the Altar to N'KuhanaAbandoned Aqueduct (1/2)
Top piece found near Ancient Gate areaRallypoint Delta
Found on the far islandScorched Acres
Found on the island higher up, formed with objects on the ground (one circular mask is off to the side)Abyssal Depths
The Tablet has fallen on its side, so the actual code is rotated 90° counterclockwiseSiren's Call
(The other half is on Void Fields)Sky Meadow
Next to the Compound Generator used to enter the codesA Moment, Fractured
Located behind The ObeliskA Moment, Whole
The code is tattooed on the Twisted Scavenger's bodyBazaar Between Time
Found in reflection behind merchantBulwark's Ambry
Code Located behind the largest cubeGilded Coast
Found under a pool of waterVoid Fields
Top left part found next to a few dead Void Reavers
(The other half is on Siren's Call)A Moment, Fractured Environmental Log
On the underside of the diorama
Version History
- Bug Fixes
- Fixed
Artifact of Dissonance breaking monster spawns and other systems
- Fixed
- Quality of Life
- Allow for scripted combat encounters, like
AurelioniteAurelionite - Special Boss
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 orAlloy Worship UnitAlloy Worship Unit - Special Boss
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, to spawn as elites ifArtifact of Honor is enabled
- Allow for scripted combat encounters, like
- Bug Fixes
- Fixed enemy
Beetle GuardsBeetle Guard - Normal
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 not appearing withArtifact of Dissonance
- Fixed enemy
- Bug Fixes
- Fix
CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Tired Veteran umbra only spawning oneCaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Tired Veteran withSwarms
- Fix
- Gameplay Changes
- Change the way
Artifact of Sacrifice works with initial spawns
- Remove
Metamorphosis from being selected in Prismatic Trials
- Perform
Swarms artifact max health reduction after all other max health calculations (elite monsters will have less health than before)
- Change the way
- Bug Fixes
- Fix
Artifact of Sacrifice working on allies
- Fix the
HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Umbra: Judge, Jury, Executioner being able to target herself withArtifact of Chaos on
- Fix the
Artifact of Command drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
- Fix
- Major Content
- Added System: Artifacts
- The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
- Added 16 Artifacts
- New Artifact:
Artifact of Honor
- New Artifact:
Artifact of Enigma
- New Artifact:
Artifact of Spite
- New Artifact:
Artifact of Soul
- New Artifact:
Artifact of Death
- New Artifact:
Artifact of Vengeance
- New Artifact:
Artifact of Metamorphosis
- New Artifact:
Artifact of Dissonance
- New Artifact:
Artifact of Chaos
- New Artifact:
Artifact of Frailty
- New Artifact:
Artifact of Kin
- New Artifact:
Artifact of Sacrifice
- New Artifact:
Artifact of Evolution
- New Artifact:
Artifact of Glass
- New Artifact:
Artifact of Command
- New Artifact:
Artifact of Swarms
- New Artifact:
- Added System: Artifacts
Trivia

Artifact design in the credits
- In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
- The Artifact of Frailty is known internally as the Artifact of "Weak Ass Knees".
- Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
- The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Railgunner Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |