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See Artifact Hints for hints to find the Artifact codes. |

Artifact of Chaos
Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start of a new run.
In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable or disable any Artifact that has been unlocked by any of the party members.
Unlocking[]
To unlock an Artifact, the player must input an Artifact Code in Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. will spawn. The Compound Generator can also be found in Seekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Helminth Hatchery
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Helminth Hatchery (Stage 5)
Shadow of the Savior
You dream of wurms.
, the alternative Stage 5 map.
The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).
In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifact KeyArtifact Key
A stone shard with immense power. will spawn on an elevated block in front of the Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 100000. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.
Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.
Artifacts[]
Artifact | Description | Code |
---|---|---|
![]() Code: ●▲● ●▲● ●▲● |
Friendly fire is enabled for both survivors and monsters alike. | ●▲● ●▲● ●▲● |
![]() Code: ■■■ ■■■ ▲▲▲ |
Choose your items. | ■■■ ■■■ ▲▲▲ |
![]() Code: ●●● ■▲■ ●▲● |
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. | ●●● ■▲■ ●▲● |
![]() Code: ■●■ ●●● ■▲■ |
Risk your items after completing the teleporter event in a test of memory to gain more items. | ■●■ ●●● ■▲■ |
![]() Code: ▲♦▲ ■♦■ ♦▲♦ |
Replace broken drones with Lemurian Eggs. Offer an item to gain followers. | ▲♦▲ ■♦■ ♦▲♦ |
![]() Code: ●■■ ■■■ ■■● |
Monsters can appear outside their usual environments. | ●■■ ■■■ ■■● |
![]() Code: ♦■■ ▲■▲ ●♦♦ |
Spawn with a random equipment that changes every time it's activated. | ♦■■ ▲■▲ ●♦♦ |
![]() Code: ♦♦♦ ■■■ ●●● |
Monsters gain items between stages. | ♦♦♦ ■■■ ●●● |
![]() Code: ●●● ▲●▲ ▲▲▲ |
Fall damage is doubled and lethal. | ●●● ▲●▲ ▲▲▲ |
![]() Code: ♦♦♦ ♦♦♦ ♦♦♦ |
Allies deal 500% damage, but have 10% health. | ♦♦♦ ♦♦♦ ♦♦♦ |
![]() Code: ■■■ ■▲■ ■■■ |
Enemies can only spawn as elites. | ■■■ ■▲■ ■■■ |
![]() Code: ●▲▲ ♦●▲ ♦♦● |
Monsters will be of only one type per stage. | ●▲▲ ♦●▲ ♦♦● |
![]() Code: ♦■● ♦■● ♦■● |
Players always spawn as a random survivor. | ♦■● ♦■● ♦■● |
![]() Rebirth is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RebirthDescend to Petrichor V with gifts from a previous life. |
Descend to Petrichor V with gifts from a previous life. | N/A |
![]() Code: ▲▲▲ ▲▲▲ ▲♦▲ |
Monsters drop items on death, but Chests no longer spawn. | ▲▲▲ ▲▲▲ ▲♦▲ |
![]() Code: ●■● ●♦● ■♦■ |
Wisps emerge from defeated monsters. | ●■● ●♦● ■♦■ |
![]() Code: ▲●▲ ●●● ▲●▲ |
Enemies drop multiple exploding bombs on death. | ▲●▲ ●●● ▲●▲ |
![]() Code: ●●▲ ▲♦▲ ▲●● |
Monster spawns are doubled, but monster maximum health is halved. | ●●▲ ▲♦▲ ▲●● |
![]() Code: ♦■■ ♦●■ ♦■■ |
Your relentless doppelganger will invade every 10 minutes. | ♦■■ ♦●■ ♦■■ |
Code Locations[]
-
Distant Roost
On the high ground -
Titanic Plains (alternative)
Code is on the right most pillar -
Verdant Falls
In a cliffside alcove, behind a waterfall -
Wetland Aspect
Near the Altar to N'Kuhana -
Abandoned Aqueduct (1/2)
Top piece found near Ancient Gate area -
Abandoned Aqueduct (2/2)
Bottom piece found in Ancient Gate boss room -
Rallypoint Delta
Found on the far island -
Scorched Acres
Found on the island higher up, formed with objects on the ground (one circular mask is off to the side) -
Abyssal Depths
The Tablet has fallen on its side, so the actual code is rotated 90° counterclockwise -
Siren's Call
(The other half is on Void Fields) -
A Moment, Fractured
Located behind The Obelisk -
A Moment, Whole
The code is tattooed on the Twisted Scavenger's body -
Bazaar Between Time
Found in reflection behind merchant -
Bulwark's Ambry
Code Located behind the largest cube -
Gilded Coast
Found under a pool of water -
A Moment, Fractured Environmental Log
On the underside of the diorama -
Abyssal Depths Environmental Log
On the underside of the diorama -
Settings Screen
Screenshot taken mid animation, otherwise the code is half hidden (the code can also be seen clearly by setting the "LOD Bias" setting to "Off")
Version History[]
- Added
Seekers of the Storm - DLC Content
Rebirth is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Artifact of Rebirth
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.RebirthDescend to Petrichor V with gifts from a previous life.
- Added
Artifact of DevotionDevotionReplace broken drones with Lemurian Eggs. Offer an item to gain followers.
Code:
▲♦▲
■♦■
♦▲♦ - Added
Artifact of DelusionDelusionRisk your items after completing the teleporter event in a test of memory to gain more items.
Code:
■●■
●●●
■▲■
- (Undocumented)
Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
Code:
●■■
■■■
■■● properly works in Bulwark's Ambry - (Undocumented)
Artifact of KinKinMonsters will be of only one type per stage.
Code:
●▲▲
♦●▲
♦♦● properly works in Bulwark's Ambry - (Undocumented)
GrandparentsGrandparent
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: Unknown m/s
Armor: 20 andClay DunestridersClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20 can now spawn whileArtifact of DissonanceDissonanceMonsters can appear outside their usual environments.
Code:
●■■
■■■
■■● is enabled
- Bug Fixes
- Fixed
Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
Code:
●■■
■■■
■■● breaking monster spawns and other systems
- Fixed
- Quality of Life
- Allow for scripted combat encounters, like
AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 orAlloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, to spawn as elites ifArtifact of HonorHonorEnemies can only spawn as elites.
Code:
■■■
■▲■
■■■ is enabled
- Allow for scripted combat encounters, like
- Bug Fixes
- Fixed enemy
Beetle GuardsBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: Unknown not appearing withArtifact of DissonanceDissonanceMonsters can appear outside their usual environments.
Code:
●■■
■■■
■■●
- Fixed enemy
- Bug Fixes
- Fix
CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran umbra only spawning oneCaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran withSwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
Code:
●●▲
▲♦▲
▲●●
- Fix
- Gameplay Changes
- Change the way
Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
Code:
▲▲▲
▲▲▲
▲♦▲ works with initial spawns - Remove
MetamorphosisMetamorphosisPlayers always spawn as a random survivor.
Code:
♦■●
♦■●
♦■● from being selected in Prismatic Trials - Perform
SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
Code:
●●▲
▲♦▲
▲●● artifact max health reduction after all other max health calculations (elite monsters will have less health than before)
- Change the way
- Bug Fixes
- Fix
Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
Code:
▲▲▲
▲▲▲
▲♦▲ working on allies - Fix the
HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner being able to target herself withArtifact of ChaosChaosFriendly fire is enabled for both survivors and monsters alike.
Code:
●▲●
●▲●
●▲● on - Fix the
Artifact of CommandCommandChoose your items.
Code:
■■■
■■■
▲▲▲ drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
- Fix
- Major Content
- Added System: Artifacts
- The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
- Added 16 Artifacts
- New Artifact:
Artifact of HonorHonorEnemies can only spawn as elites.
Code:
■■■
■▲■
■■■ - New Artifact:
Artifact of EnigmaEnigmaSpawn with a random equipment that changes every time it's activated.
Code:
♦■■
▲■▲
●♦♦ - New Artifact:
Artifact of SpiteSpiteEnemies drop multiple exploding bombs on death.
Code:
▲●▲
●●●
▲●▲ - New Artifact:
Artifact of SoulSoulWisps emerge from defeated monsters.
Code:
●■●
●♦●
■♦■ - New Artifact:
Artifact of DeathDeathWhen one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
Code:
●●●
■▲■
●▲● - New Artifact:
Artifact of VengeanceVengeanceYour relentless doppelganger will invade every 10 minutes.
Code:
♦■■
♦●■
♦■■ - New Artifact:
Artifact of MetamorphosisMetamorphosisPlayers always spawn as a random survivor.
Code:
♦■●
♦■●
♦■● - New Artifact:
Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
Code:
●■■
■■■
■■● - New Artifact:
Artifact of ChaosChaosFriendly fire is enabled for both survivors and monsters alike.
Code:
●▲●
●▲●
●▲● - New Artifact:
Artifact of FrailtyFrailtyFall damage is doubled and lethal.
Code:
●●●
▲●▲
▲▲▲ - New Artifact:
Artifact of KinKinMonsters will be of only one type per stage.
Code:
●▲▲
♦●▲
♦♦● - New Artifact:
Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
Code:
▲▲▲
▲▲▲
▲♦▲ - New Artifact:
Artifact of EvolutionEvolutionMonsters gain items between stages.
Code:
♦♦♦
■■■
●●● - New Artifact:
Artifact of GlassGlassAllies deal 500% damage, but have 10% health.
Code:
♦♦♦
♦♦♦
♦♦♦ - New Artifact:
Artifact of CommandCommandChoose your items.
Code:
■■■
■■■
▲▲▲ - New Artifact:
Artifact of SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
Code:
●●▲
▲♦▲
▲●●
- New Artifact:
- Added System: Artifacts
Trivia[]

Artifact design in the credits
- In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
- The
Artifact of FrailtyFrailtyFall damage is doubled and lethal.
Code:
●●●
▲●▲
▲▲▲ is known internally as the Artifact of "Weak Ass Knees". - Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
- The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron. Noticeably, the colors of the bright red tetrahedron and transparent octahedron correspond to the pillars of blood and soul found in the final stage of the game.
Artifacts |
---|
![]() Code: ●▲● ●▲● ●▲● • ![]() Code: ■■■ ■■■ ▲▲▲ • ![]() Code: ●●● ■▲■ ●▲● • ![]() Code: ■●■ ●●● ■▲■ • ![]() Code: ▲♦▲ ■♦■ ♦▲♦ • ![]() Code: ●■■ ■■■ ■■● • ![]() Code: ♦■■ ▲■▲ ●♦♦ • ![]() Code: ♦♦♦ ■■■ ●●● • ![]() Code: ●●● ▲●▲ ▲▲▲ • ![]() Code: ♦♦♦ ♦♦♦ ♦♦♦ • ![]() Code: ■■■ ■▲■ ■■■ • ![]() Code: ●▲▲ ♦●▲ ♦♦● • ![]() Code: ♦■● ♦■● ♦■● • ![]() Rebirth is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RebirthDescend to Petrichor V with gifts from a previous life. • ![]() Code: ▲▲▲ ▲▲▲ ▲♦▲ • ![]() Code: ●■● ●♦● ■♦■ • ![]() Code: ▲●▲ ●●● ▲●▲ • ![]() Code: ●●▲ ▲♦▲ ▲●● • ![]() Code: ♦■■ ♦●■ ♦■■ |
Risk of Rain 2 Wiki |
---|
Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. CHEF ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specializes in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Railgunner ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Seeker ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Fiend ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |