See Artifact Hints for hints to find the Artifact codes. |
Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start of a new run.
In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable or disable any Artifact that has been unlocked by any of the party members.
Unlocking[]
To unlock an Artifact, the player must input an Artifact Code in Sky Meadow using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. will spawn.
The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).
In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifact KeyArtifact Key
A stone shard with immense power. will spawn on an elevated block in front of the Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.
Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.
Artifacts[]
Artifact | Description | Code |
---|---|---|
Artifact of Chaos
|
Friendly fire is enabled for both survivors and monsters alike. | ● ▲ ● ● ▲ ● ● ▲ ● |
Artifact of Command
|
Choose your items. | ■ ■ ■ ■ ■ ■ ▲ ▲ ▲ |
Artifact of Death
|
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. | ● ● ● ■ ▲ ■ ● ▲ ● |
Artifact of Delusion
|
Risk your items after completing the Teleporter event in a test of
memory to gain more items. |
■ ● ■ ● ● ● ■ ▲ ■ |
Artifact of Devotion
|
Replace broken drones with Lemurian Eggs. Give an item to hatch and gain a follower. All Lemurian followers receive item effect. | ▲ ♦ ▲ ■ ♦ ■ ♦ ▲ ♦ |
Artifact of Dissonance
|
Monsters can appear outside their usual environments. | ● ■ ■ ■ ■ ■ ■ ■ ● |
Artifact of Enigma
|
Spawn with a random equipment that changes every time it's activated. | ♦ ■ ■ ▲ ■ ▲ ● ♦ ♦ |
Artifact of Evolution
|
Monsters gain items between stages. | ♦ ♦ ♦ ■ ■ ■ ● ● ● |
Artifact of Frailty
|
Fall damage is doubled and lethal. | ● ● ● ▲ ● ▲ ▲ ▲ ▲ |
Artifact of Glass
|
Allies deal 500% damage, but have 10% health. | ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ |
Artifact of Honor
|
Enemies can only spawn as elites. | ■ ■ ■ ■ ▲ ■ ■ ■ ■ |
Artifact of Kin
|
Monsters will be of only one type per stage. | ● ▲ ▲ ♦ ● ▲ ♦ ♦ ● |
Artifact of Metamorphosis
|
Players always spawn as a random survivor. | ♦ ■ ● ♦ ■ ● ♦ ■ ● |
Artifact of Sacrifice
|
Monsters drop items on death, but Chests no longer spawn. | ▲ ▲ ▲ ▲ ▲ ▲ ▲ ♦ ▲ |
Artifact of Soul
|
Wisps emerge from defeated monsters. | ● ■ ● ● ♦ ● ■ ♦ ■ |
Artifact of Spite
|
Enemies drop multiple exploding bombs on death. | ▲ ● ▲ ● ● ● ▲ ● ▲ |
Artifact of Swarms
|
Monster spawns are doubled, but monster maximum health is halved. | ● ● ▲ ▲ ♦ ▲ ▲ ● ● |
Artifact of Vengeance
|
Your relentless doppelganger will invade every 10 minutes. | ♦ ■ ■ ♦ ● ■ ♦ ■ ■ |
Chaos[]
Friendly fire is enabled for both survivors and monsters alike.
- Players are susceptible to their own explosions caused by their items, such as Brilliant BehemothBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies., Runald's BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds., Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage., Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. etc. If any of their attacks activate these items, it can damage and potentially kill them. Try to avoid these items with this Artifact active, especially for melee Survivors.- In addition, Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. explosions cannot be blocked by Tougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.. - Similarly, players will be hurt by their own skills that create explosions.
- In addition, Will-o'-the-wispWill-o'-the-wisp
Command[]
Choose your items.
"Command" redirects here. For the playable survivor, see CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger.
- All items will drop as special "Command Essences." When interacted with, a menu will appear saying "What is your Command?", allowing the player to select a single available item. Items that are not yet unlocked cannot be selected (except when enabled during a Prismatic Trial).
- A Command Essence can only become an item of the same rarity as itself (e.g., common for white essence, uncommon for green essence, etc.).
- Red Command Essence does not include Defensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.. - Yellow Command Essence dropped from a Teleporter Event does not include the Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health., Artifact KeyArtifact Key
A stone shard with immense power., PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack). or Irradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack).. These items have their own visually-indistinguishable Yellow Command Essences that only drop from the intended source (e.g. a Pearl Command Essence can only appear when using a Cleansing Pool, and a Halcyon Seed Command Essence only appears when defeating AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20). - Similarly, normal Orange Command Essence does not include Elite equipment. Each Elite equipment has its own Orange Command Essence that randomly drops when defeating an Elite monster of that type (e.g. a BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit. Elite can only ever drop an Orange Command Essence containing Ifrit's DistinctionIfrit's Distinction
Become an aspect of fire.). - Only one player can interact with a Command Essence at a time.
- Players are still vulnerable to damage while selecting an item; however, some Survivors, like REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes, are able to use their secondary ability while the menu is still open (albeit without the capacity to aim said attack). - Being pushed away from the item will automatically cancel interacting with it.
- Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.
- In the Simulacrum, certain items are blacklisted and thus cannot be selected from Command Essences, even if they are unlocked. These are Bundle of FireworksBundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.
Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage., Squid PolypSquid Polyp
Activating an interactable summons a Squid Turret nearby.
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds., Survivors of the Void - DLC Content
Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Spare Drone PartsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.
Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies., and Focused ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.. - When activating a Survivors of the Void - DLC Content
Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Cradle with Command active, the player can only select from a single rarity of the corresponding non-corrupted item. For example, if the Cradle drops a Legendary item, the player can choose only from the Survivors of the Void - DLC Content
Benthic Bloom is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Benthic BloomSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Benthic Bloom
Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers.
Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. and the Survivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Pluripotent LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends..- A similar thing occurs with Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Potential orbs, which also restrict the choices to one rarity. However, unlike the Void Cradle, the rarity is not dependent on the generated loot, but the color of the orb, which has deterministic results every time. For example, a white orb from the Void Potential chest and a white orb from Simulacrum will only give common items, even though their underlying loot distributions are different. Similarly, the purple orb from Encrusted Cache with the Survivors of the Void - DLC Content
Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Encrusted KeySurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Encrusted Key
Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.
A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. and the purple orb from Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Simulacrum will only give void common items.
- A similar thing occurs with Survivors of the Void - DLC Content
Command Menus[]
Note that some items may be locked to a specific DLC.
PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack).-specific menuIrradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack).-specific menuHalcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.-specific menuArtifact KeyArtifact Key
A stone shard with immense power.-specific menu
Death[]
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
"Death" redirects here. For the game mechanic, see Health.
- If the player who dies has an available Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. or a Survivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Pluripotent LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends., they will return to life and the team will not die.
Delusion[]
Artifact of Delusion resets all chests once the teleporter event is finished and provides players the chance to receive additional items if they interact with the reset chests.
- This Artifact resets chests after the Teleporter Event, at the end of the trial in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center., and after every 5th wave in Simulacrum. - This reset affects only Small Chests, Large Chests, Category Chests, Large Category Chests, and Cloaked Chests.
- Chests are marked for reset only if the item that was dropped from them has been picked up before the completion of the teleporter event. Unopened chests or chests whose loot is left on the ground are unaffected by this.
- The correct answer to the challenge is what item was collected from the pickup it dropped, not what item it had originally dropped. For example, with the Artifact of Command or a RecyclerRecycler
Transform an Item or Equipment into a different one. Can only recycle once.
Transform an Item or Equipment into a different one. Can only be converted into the same tier one time. the correct choice is whatever the item is eventually transformed into.
- The correct answer to the challenge is what item was collected from the pickup it dropped, not what item it had originally dropped. For example, with the Artifact of Command or a RecyclerRecycler
- Reset chests do not cost anything, unlike the original purchase, and the player is instead prompted with the message "Remember..." which opens up a panel with three items one of which is the correct choice. Selecting the correct item will produce another free copy of it, while failing the memory game will take away a stack of the item incorrectly selected.
- This item is taken away from the interacting player. It does not matter who originally purchased the chest or who picked up its loot.
- If the interacting player chooses wrong but has no stacks of said item, the visual effect of the item being taken away will play but it will have no effect.
- The fake choices are randomly selected from the player's inventory that interacts with the chest after it has been reset. Even if the player then leaves to pick up more items and comes back, this won't affect what choices will be offered.
- The fake choices for each player depend on their own inventory. Therefore, it is possible to compare the options between two players in a multiplayer game to narrow down the correct choice.
- The fake choices ensure that they meet the requirements of the owning chest, e.g., Large Chests can only produce uncommon and legendary items, while Category Chests can only produce items of a specific item category.
- This can be used to the player's advantage. For example, if the item from a Damage Chest has been rerolled into a healing item, this will be the correct choice since the fake ones could have never produced such a choice.
- The fake choices cannot be scrap items, but there is a flaw in the filtering process which does allow Boss items and Survivors of the Void - DLC Content
Regenerating Scrap (Consumed) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Regenerating Scrap (Consumed)Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Regenerating Scrap (Consumed)
At the start of each stage, it transforms into Regenerating Scrap., which is an Untiered item, to be valid fake choices. - If the player's inventory does not have enough items that meet the requirements to choose fakes from, random ones will be generated. These fake items are selected by generating new loot from the relevant chest, so they will always meet the requirements of being valid. While the fake items can never be the same as the correct one, it is possible, however unlikely, to be the same with each other.
- The color of the panel can be white, green, or red. This is decided by the leftmost item in the choices and in no way hints what the rarity of the correct choice is.
- Using Artifact of Sacrifice will make this Artifact useless.
- This Artifact synergizes well with Artifact of Devotion since if the player offers a good item to a Lemurian egg, they have the opportunity to also get a copy of it after the teleporter event.
- The code can be found in the Verdant Falls, but is also secretly hidden in the promotional trailer for the update behind in titles of the new artifacts. .
Devotion[]
Replaces broken drones with Lemurian Eggs. Give an item to hatch and gain a follower. All Lemurian followers receive item effect.
- Replaces Drones and Turrets found on the stage with Lemurian eggs.
- The purchase does not require money, but one item must be given in order to spawn a LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0 ally.- Only items from Common, Uncommon, Legendary, and Boss rarities are allowed.
- Since Corrupted items cannot be offered, it adds an extra layer of strategy for the player whether they would prefer to corrupt an item in case they want to give its uncorrupted version to an ally in the future.
- Items from the TurretBlacklist category cannot be given.
- The Artifact KeyArtifact Key
A stone shard with immense power. can be given.
- The sacrificed items are all collected in a unified item pool distinct for each player. When an item is given, all Lemurian allies of that player will also receive a copy of it. Lemurian allies bound to other players will, however, not be affected.
- The Lemurians adhere to the player level, not the enemy level like most allies. Similar to Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert turrets their power is mostly derived by the items they hold. - The Lemurians also have another internal level, called Devoted Level, which starts at 0. Every time a boss fight is completed, each Lemurian increases their Devoted Level by 1, which affects their stats and evolution.
- A boss fight is considered any fight which has a red health bar on the screen, i.e., Teleporter Boss, Umbras, Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, and Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000.- However, CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation. and Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. The PlanetariumSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. do not allow Lemurians to level up since the respective final boss fights take place in multiple distinct boss phases.
- However, CommencementCommencement (Final)
- At level 1 a Lemurian evolves to an Elite, randomly choosing from BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit., GlacialGlacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit., OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield., and Survivors of the Void - DLC Content
Mending is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. MendingSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mending (Affix Buff)
Gain the power of a Mending Elite.Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies.. At level 2 they transform to an Elder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0 without an Elite modifier and at level 3 they once again gain an Elite modifier randomly chosen from the above Blazing-Mending, but also including PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields., MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit., and CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.. - A level 0 or 2 Lemurian is also given 10 stacks of BoostHp and 10 stacks of BoostDamage, i.e., they have 200% health and damage. At level 1 or 3 they are given 20 stacks of each, while for levels above 3 they are given stacks.
- The Lemurian allies will only level up if this Artifact is active. Therefore, in a game with this Artifact disabled, but enabled in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center., it does not make sense to sacrifice items to any Lemurian Eggs there since these allies will not level up outside this Environment and will remain weak for the remainder of the run.
- A boss fight is considered any fight which has a red health bar on the screen, i.e., Teleporter Boss, Umbras, Alloy Worship UnitAlloy Worship Unit
- Each time a Lemurian levels up, they will add also one more stack of their Devoted Item to the player's Devoted Item Pool. The inventory of each Lemurian is also rebuilt at that point.
- This makes Survivors of the Void - DLC Content
Power Elixir is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Power ElixirSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Power Elixir
Receive an instant heal at low health. Consumed on use.
Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. a very potent item. It does not matter if the Lemurian that was offered it consumes it as long as they are still alive when a boss fight is completed. At this point they, and every other Lemurian, will replenish their stacks, along with the extra stack from the Lemurian with this Devoted Item that levels up. The same applies to Survivors of the Void - DLC Content
Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Delicate WatchSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Delicate Watch
Deal bonus damage. Breaks at low health.
Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.. - However, a stack of Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. is removed from the Devoted Item Pool when a Lemurian with this Devoted Item dies. But similar to Power Elixir, it is very useful in keeping all Lemurians alive which also protects the Devoted Item Pool from shrinking. - The Survivors of the Void - DLC Content
Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Shipping Request FormSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shipping Request Form
Get a delivery each stage that contains powerful items.
A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). spawns one Crashed Multishop "Delivery" for every player/entity that possesses the form, including Lemurian allies. Since the rarity of the items provided in the shipment is determined by the total number of Shipping Request Form present before the stage starts, this can quickly result in large numbers of high quality deliveries.- Likewise, the Rusted KeyRusted Key
Gain access to a Rusty Lockbox that contains a powerful item.
A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item. spawns one Rusty Lockbox for every Lemurian holding one. However, their rarities do not scale and keys held by Lemurians cannot open the Lockboxes. It is still useful however if you encounter a large amount of Rusted Keys or wish to find the Lockboxes more easily.
- Likewise, the Rusted KeyRusted Key
- This makes Survivors of the Void - DLC Content
- When a Lemurian ally dies, they will drop Scrap Items matching the rarity of their Devoted Item. That item will also be removed from the Devoted Item Pool by as many stacks as the dead Lemurian's Devoted level plus 1. These stacks will be also be taken away instantly from any remaining Lemurian allies.
- The number of possible Lemurian allies appears unlimited.
- The presence of a Void Seed on the stage prevents interacting with the eggs until it is collapsed.
- Be careful when fighting Survivors of the Void - DLC Content
Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidtouchedSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched (Affix Buff)
Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds. Elites or opening a Void Cradle when the Lemurians are nearby, since infesting them can spell doom to both you and your followers. - Similarly, Void Monsters spawned by a Void Seed or a Family Event can quickly wipe out all of your allies.
- During and after the Teleporter Event, new lemurian eggs cannot be opened.
- Both Lemurian and Elder Lemurian allies are governed by the same AI and as such do not act like their monster versions. It is notable that since they cannot sprint, they do not benefit from sprinting related items. Their behaviors are the following:
- Use secondary: The ally must be within 15m from its target and have line of sight. This behavior is active for 1.5 seconds, which means a Lemurian attempts to bite multiple times in this time frame.
- Use primary while strafing: The ally must be within 65m from its target and have line of sight. This behavior is active for 2 seconds. Since the primary attack of Lemurians has no cooldown and strafing an enemy effectively keeps some distance unless the enemy closes in, Lemurian allies will constantly use their Fireball attack from greater distance than a monster Lemurian would.
- Return to owner: The ally must be at least 15m away from its owner.
- Stay idle near owner: While this has no distance restrictions, due to the above behavior it will only be selected if the ally is within 15m from its owner.
- While this AI has more behaviors, one of the above behavior will have had its requirements met by this point. This makes the remaining behaviors pointless which are not listed for the sake of brevity.
Dissonance[]
Monsters can appear outside their usual environments.
- 3 Basic Monsters, 3 Minibosses, 3 Champions, and all Special monsters will be chosen from the complete list of monster spawn cards, with a few differences:
- Hermit CrabsHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0 are excluded - Lunar Chimera (Golems)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0 and Lunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0 are considered Minibosses
- Hermit CrabsHermit Crab
- The Special category has a weight of 1, while Basic Monsters, Minibosses and Champions have a weight of 3. Within each category all spawn cards are equally probable.
- No spawn cards have stage restrictions, which means the ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20 can spawn before looping. - This affects any Combat Directors which choose their spawns from the Environment's monster pool. As such, Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0 Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0 Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0 Lunar monsters may not appear on CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation., and this also makes MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. and CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit. Elites there possible, since Commencement is considered to be after looping.- Any Directors which do not rely on the Environment's monster pool will not have their spawn cards overridden, e.g., the Escape Director responsible for spawning Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0, and the Voidling Director.
- Any Directors which do not rely on the Environment's monster pool will not have their spawn cards overridden, e.g., the Escape Director responsible for spawning Void ReaversVoid Reaver
- Any fixed spawns, such as the 6 initial spawns on the second phase of the MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 fight are not affected. However, the remaining spawns for the phase are, since they are spawned by a Combat Director. - Normally one would never expect a Horde of Many during the first few stages since the Champions are cheap (600 credits for the majority of them), but this Artifact completely changes this.
- At the beginning of each stage the game logs on the console which monsters have been selected for spawning.
Enigma[]
Spawn with a random equipment that changes every time it's activated.
- The player's equipment will never transform into a Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time., Effigy of GriefEffigy of Grief
Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5. or Survivors of the Void - DLC Content
Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Executive CardSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Executive Card
Gain 10% cash back on all purchases. Multishops remain open.
Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.. - The equipment can transform into lunar equipment (barring the Effigy of Grief).
- If a player loses their equipment somehow, such as by giving it to an Equipment Drone or Cleansing Pool (in the case of lunar equipment), they will not receive new equipment afterward until they move to the next stage.
- Any entity's equipment activation is affected, including the Equipment Drone and the ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20. - The new equipment will be put on the cooldown of the activated equipment.
- The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. is given a cooldown of 5s but does not give a new equipment itself when toggled; the 5s would only apply to equipment that is picked up after The Crowdfunder is used.
- The CrowdfunderThe Crowdfunder
- The Preon AccumulatorPreon Accumulator
Fire a ball of energy that electrocutes nearby enemies before detonating.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage. will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator).- New equipment cannot be used while the Preon Accumulator is charging (with Fuel CellFuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).).
- New equipment cannot be used while the Preon Accumulator is charging (with Fuel CellFuel Cell
- The Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration. grants near-infinite flight for the entire stage when activated (do note, however, that said flight will automatically end upon a player either making ANY sort of feet-first contact with walkable level geometry, or by simply going outside in-game boundaries.) - The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. is not affected by this Artifact. - The Gnarled WoodspriteGnarled Woodsprite
Heal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. will heal the target but does not stay with them. - If the player purchases anything while holding the Survivors of the Void - DLC Content
Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Executive CardSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Executive Card
Gain 10% cash back on all purchases. Multishops remain open.
Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open., it will count as being activated and be rerolled. Pressing the activate button with this item does nothing and will not reroll it. - Elite equipment is unaffected, even if the player attempts to "activate" it.
- This artifact is incorrectly labeled as "Artifact of Dissonance" if it is rolled while in the Simulacrum
Evolution[]
Monsters gain items between stages.
- Each stage, monsters obtain an item. The rarity of the items will be Common, Common, Uncommon, Uncommon, Legendary, repeating every loop.
- The items monsters gain are cumulative; when advancing to the next stage, the monsters will keep all the items they already had in addition to the new item from the new stage.
- Monsters cannot gain blacklisted items, on-kill items, sprint-related items, and equipment-related items. They also cannot gain any boss items or equipment.
- Monsters will not normally gain lunar items, but can acquire them if the player has Survivors of the Void - DLC Content
Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Eulogy ZeroSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Eulogy Zero
Items and equipment have a small chance to transform into a Lunar item instead.
Items have a 5% (+5% per stack) chance to become a Lunar item instead.. - There is some inconsistency in what monsters gain items. In the data files most monsters are on team Monster. However, Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0 Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0 Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20 Void enemies, including the Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void InfestorSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0 and the Survivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidlingSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20, are on team Void. Items are only granted to entities which belong to team Monster and are spawned by their Spawn Card, whether it's the Director spawning them, or the game directly.- Each Combat Director has a defined team, which overrides the Spawn Card's default team. The Camp Director always spawns enemies on team Void, including Voidtouched enemies that would normally be on team Monster, so none of these will gain items. Every other Director spawns enemies on team Monster. This means that Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 spawned during normaly gameplay and any Void enemies from a Void Invasion will gain items. - The Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000 and the Elder LemuriansElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0 in Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. are not spawned by their Spawn Card, but from their game data directly and therefore they will not gain any items. - The Voidling and the Void Infestor are on team Void and are not spawned by any Director, so they will not gain any items.
- Shopkeeper Newt is on team Neutral and is not spawned by any Director, so it will not gain any items.
- Each Combat Director has a defined team, which overrides the Spawn Card's default team. The Camp Director always spawns enemies on team Void, including Voidtouched enemies that would normally be on team Monster, so none of these will gain items. Every other Director spawns enemies on team Monster. This means that Void ReaversVoid Reaver
- If the monsters gain a Survivors of the Void - DLC Content
Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Shipping Request FormSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shipping Request Form
Get a delivery each stage that contains powerful items.
A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack)., every monster that has spawned as the starting monsters when entering a stage will also have its own corresponding Crashed Multishop. The player can interact with these as normal, gaining many free items. - The game rolls for a new item at the beginning of a new stage, even with the Artifact disabled. This is probably so that the game properly accumulates the items in the case the player visits Bulwark's Ambry at a later time.
- The game will roll for a new item only when the stage number increases. Since visiting most Hidden Realms does not change this counter, a new item will not be rolled. For example, visiting the Bazaar Between Time afer the first stage will roll for a new item since leaving the first stage increments the stage counts. But leaving the Bazaar Between Time does not change this and will therefore still have two items after advancing to the next Environment.
Frailty[]
Fall damage is doubled and lethal.
- LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse is unaffected by this Artifact due to her passive. - The H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds. will negate the fall damage from this Artifact.
Glass[]
"Glass" redirects here. For the item, see Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack)..
Allies deal 500% damage, but have 10% health.
- One-shot protection is disabled while the Artifact of Glass is enabled.
- Infusion'sInfusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. health gain to kill ratio is changed from 1:1 to 1:10.
Honor[]
Enemies can only spawn as elites.
- Enemies made Elite by this artifact do not drop increased gold.
- The Old GuillotineOld Guillotine
Instantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health. proves exceedingly helpful, as all enemies are Elite and vulnerable to execution. - BrainstalksBrainstalks
Skills have NO cooldowns for a short period after killing an elite.
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. are also helpful, as killing any enemy will trigger the frenzy and eliminate cooldowns on all skills. - Special Bosses and Lunar Chimeras can spawn as Tier 1 Elites with this Artifact enabled.
- Tier 1 Elites will receive lower health and damage boosts than the normal Tier 1 Elites. This is summarised in the Elite Tiers table.
Kin[]
Monsters will be of only one type per stage.
- In the Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health., no additional monsters are added past the first cell event.- It is possible for no monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.
Metamorphosis[]
Players always spawn as a random survivor.
- Upon entering the trial for this Artifact in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center., each player becomes a random Survivor and will stay as that Survivor for the rest of the run (unless the trial is entered again in the same run). - Skill-unlocking challenges are reset when a new Survivor is chosen, even if they were in progress before the trial.
- Obtaining all four items required to become the HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen with this Artifact enabled will cause the player to spawn as a random Survivor with all four Heresy abilities at the start of each new stage. The player will transform into the Heretic mid-stage after obtaining or losing any item (including Defensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. if spawning as CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran), activating their equipment, or having their equipment come off cooldown.- Removing any of the four items required to become the HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen at a Cleansing Pool will cause the player to regain the skills of the survivor they spawn as. This can be used to revert to a regular survivor after becoming the Heretic.
- Removing any of the four items required to become the HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Rebirth[]
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Descend to Petrichor V with gifts from a previous life.
- After defeating the False Son and donating an item to the Pool of Rebirth, the item that you donate will be given to you automatically the next run you start with this artifact active.
- If there is no item stored from a previous rebirth, starting with this artifact will give you a random item when starting a run.
This artifact is not unlocked using a code, but is instead unlocked after having donated an item to the Pool of Rebirth at least once.
Sacrifice[]
Monsters drop items on death, but Chests no longer spawn.
- Drones, Scrappers, 3D Printers, Survivors of the Void - DLC Content
Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Cradles (only in Void Seeds), and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a Rusted KeyRusted Key
Gain access to a Rusty Lockbox that contains a powerful item.
A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item. (same goes for the corrupted verison,Survivors of the Void - DLC Content
Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Encrusted KeySurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Encrusted Key
Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.
A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys.) - Using the Artifact of Honor to make all enemies Elite does not increase their drop rates.
- Since gold tends to pile up with this artifact active, The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. can be a powerful and enjoyable piece of equipment. - The Forgive Me PleaseForgive Me Please
Throw a cursed doll that repeatedly triggers your 'On Kill' effects.
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. does not drop items with this Artifact enabled. - Drop rates for item rarity are:
- 63% Common
- 27% Uncommon
- 0.9% Legendary
- 9% Equipment
- Drop chance is not affected by the 57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. or PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.. - Predetermined chests, such as the Legendary Chest on Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.
A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain., the Chests on Gilded CoastGilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.
This area is where the player fights the boss Aurelionite, the Titanic Goldweaver., and the Legendary Chests on Sundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.
Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins., will still spawn with this Artifact active.
Drop Chance[]
The drop chance is equal to 0.05 * Log2(Max(1, Floor(creditCost * rewardMultiplier)) + 1)
.
- Or if Artifact of Swarms is enabled
0.05 * Log2(Max(1, Ceil(Floor(creditCost * rewardMultiplier) / 2)) + 1)
. - See: creditCost, (elite's credit multiplier) and rewardMultiplier for more details on these values.
Notes on drop rate
- Drop rates are changed when monsters spawn under certain conditions:
- Pre-spawned: lowered by up to 8%
- Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
- Teleporter Boss: lowered by up to 16.6%
- Artifact of Swarms: lowered by up to 5%, in addition to any other change
- The drop chance cannot be less than 5%.
Monsters | Normal | Tier 1 Elite | Tier 2 Elite |
---|---|---|---|
BeetleBeetle HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 6 m/s Armor: 0 |
5.0% | 16.6% | 29.3% |
Lesser WispLesser Wisp HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: 0 |
5.0% | 17.3% | 30.1% |
JellyfishJellyfish HP: 60 (+18 per level) Damage: 5 (+1 per level) Class: Self-Destruct Speed: 10 m/s Armor: 0 |
7.9% | 18.5% | 30.9% |
LemurianLemurian |
7.9% | 19.0% | 31.6% |
Hermit CrabHermit Crab HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 10 m/s Armor: 0 |
12.9% | 24.8% | 37.5% |
Alloy VultureAlloy Vulture HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0, ImpImp HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 |
12.9% | 25.4% | 38.3% |
Beetle GuardBeetle Guard HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0, Bighorn BisonBighorn Bison HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 3 m/s Armor: 0, Mini MushrumMini Mushrum HP: 290 (+87 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 2 m/s Armor: 0, Stone GolemStone Golem HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 |
15.8% | 28.1% | 40.9% |
Brass ContraptionBrass Contraption HP: 300 (+90 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 10 m/s Armor: 0, Solus ProbeSolus Probe HP: 220 (+66 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 10 m/s Armor: 10 [1] |
18.5% | 30.9% | 43.8% |
ParentParent HP: 585 (+176 per level) Damage: 16 (+3.2 per level) Class: Melee Speed: 11 m/s Armor: 0 |
22.0% | 34.6% | 47.5% |
Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
22.9% | 35.6% | 48.5% |
Clay TemplarClay Templar HP: 700 (+210 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 6 m/s Armor: 0 |
23.5% | 36.2% | 49.1% |
Greater WispGreater Wisp HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 0 |
26.8% | 39.6% | 52.5% |
Void ReaverVoid Reaver HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 |
29.7% | 42.5% | 55.4% |
Beetle QueenBeetle Queen Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20, Clay DunestriderClay Dunestrider Ravenous SymbiontHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 9 m/s Armor: 20, Stone TitanStone Titan Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20, Wandering VagrantWandering Vagrant Gentle ProtectorHP: 2100 (+630 per level) Damage: 6.5 (+1.3 per level) Class: Ranged Speed: 6 m/s Armor: 15 |
34.6% | 47.5% | 60.4% |
GrovetenderGrovetender Wisp CultivatorHP: 2800 (+840 per level) Damage: 23 (+4.6 per level) Class: Ranged Speed: 10 m/s Armor: 20, Imp OverlordImp Overlord Lord of the Red PlaneHP: 2800 (+840 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 13 m/s Armor: 20, Solus Control UnitSolus Control Unit Corrupted AIHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 20 |
36.7% | 49.5% | 62.5% |
Magma WormMagma Worm Ancient Lava SwimmerHP: 2400 (+720 per level) Damage: 10 (+2 per level) Class: Melee Speed: 20 m/s Armor: 15 |
36.7% | - | - |
ScavengerScavenger Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
43.2% | 56.1% | 69.1% |
Overloading WormOverloading Worm The ReminderHP: 12000 (+3600 per level) Damage: 50 (+10 per level) Class: Melee Speed: 20 m/s Armor: 15 |
48.2% | - | - |
Gilded Coast Changes | |||
Stone GolemStone Golem HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 |
14.0% | 26.0% | 38.8% |
Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
27.8% | 40.6% | 53.5% |
Stone TitanStone Titan Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20 |
33.3% | 46.2% | 59.1% |
- ↑ May have different values when spawned from a Solus Control UnitSolus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
- Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000, AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20, Twisted Scavenger [citation needed] and Umbrae from the Artifact of Vengeance have a drop chance of 0%. - Though not listed above, Lunar Chimeras may drop items as well, and do so with significantly high rates.
- Drop chance is logged to the Console when a monster is killed.
Since drop chance cannot be lower than 5%, the Artifact of Swarms' drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:
Monster | Normal | Swarms | Difference |
---|---|---|---|
LemurianLemurian HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 |
7.9% | 5% | -2.9% |
ImpImp HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 |
12.9% | 10% | -2.9% |
Beetle GuardBeetle Guard HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0 |
15.8% | 11.6% | -4.2% |
Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
22.9% | 18.5% | -4.4% |
Beetle QueenBeetle Queen Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20 |
34.6% | 29.7% | -4.9% |
- There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.
Soul[]
Wisps emerge from defeated monsters.
- The Wisps are bright blue and do not give gold or experience.
- If Huntress's Laser GlaiveLaser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
Survivor: Huntress kills a monster, it will immediately ricochet to the Wisp spawned by the monster's death, consuming a bounce. - The Wisps do not drop items if the Artifact of Sacrifice is enabled.
Spite[]
Enemies drop multiple exploding bombs on death.
- Only enemies on the Monster team will drop bombs. This also includes Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0 Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0 Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20 Void monsters spawned during a Family Event and excludes Survivors of the Void - DLC Content
Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidtouchedSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched (Affix Buff)
Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds. monsters spawned by Void Seeds. - The number of bombs a monster spawns is in most cases correlated to its size. More specifically, it is the height of its kinematic hitbox, but some monsters have a much smaller one than the monster's model suggests.
- There is a hard cap of 30 bombs that a monster can spawn, which is only achievable by the Imp OverlordImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20. The GrovetenderGrovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20 comes second at 29. - For higher number of bombs the chance increases that some of them will not spawn due to their density.
- The bombs will bounce twice, then detonate on the third bounce dealing 150% damage with a proc coefficient of 0.75 in a radius of 7m with no falloff.
Swarms[]
Monster spawns are doubled, but monster maximum health is halved.
- Each monster also gives half of the usual gold and experience.
- Also doubles boss spawns, including the final bossMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20, the Twisted Scavengers, and the Survivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidlingSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20- When traveling to A Moment, WholeA Moment, Whole (Hidden Realm)
Hidden Realm: A Moment, Whole
A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 vengeance and destruction. with this Artifact active, the two Twisted Scavengers spawned are not necessarily the same one.
- When traveling to A Moment, WholeA Moment, Whole (Hidden Realm)
- Also doubles the number of Beetle GuardsBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 that spawn from Queen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. and Solus ProbesSolus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10 from Empathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team..- Since the Quiet and Delighted Probes spawned by the Empathy Cores scale in power based on the number of allies on the players' team, they become even more powerful.
- Aquiring a second stack of Queen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. or Empathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. will not result in 4 allies. Gaining this second stack will instead give the player two full health followers.
- It does not, however, double any of the following:
- Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000 - The Elder LemuriansElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0 in Abandoned Aqueduct'sAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. secret area - The AurelioniteHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health. that spawns during the Teleporter to help the players - Squid PolypSquid Polyp
Activating an interactable summons a Squid Turret nearby.
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds. - Ghosts created by the Happiest MaskHappiest Mask
Chance on killing an enemy to summon a ghost.
Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). - Lemurian devotees hatched with the Artifact of Devotion
- Artifact ReliquaryArtifact Reliquary
Vengeance[]
Your relentless doppelganger will invade every 10 minutes.
- A player's Umbra spawns with the same items and equipment as the player it copies, including hidden items such as DrizzlePlayerHelper. They all are named `Umbra of X`, where X is the name of a Survivor they're copying.
- For the Trial of Vengeance in Bulwark's Ambry, an Umbra for each player is spawned every time the Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000 is interacted with, except the last interaction.- They will also be spawned in the same way during trials for any other Artifact, if the Artifact of Vengeance is active.
- Umbrae are considered bosses. Their health is displayed at the top of the screen, and they are susceptible to extra damage from Armor-Piercing RoundsArmor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.. - The screen has a deep purple tint while at least one Umbra is alive.
- Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution. The Umbra will go through its invertory and assign a specific tier weight for every eligible item. The result will be suspectible to the drop chance bias, as it is likely the Common items to overwhelm the other tiers. The tier weights are:
- Common: 36.04%
- Uncommon: 9.01%
- Legendary: 0.45%
- Boss: 4.5%
- Lunar: 4.5%
- Void Common: 36.04%
- Void Uncommon: 9.01%
- Void Legendary: 0.45%
- If the Artifact of Swarms is also enabled, two Umbrae spawn with half the max health each.
- Each Umbra will drop an item.
- Umbrae are given a special item which reduces the damage they deal to 4% but increases their maximum health by 1000%. This item is also responsible for their appearance, the accompanying particle effects, the purple screen filter, and dropping an item on death.
- Since Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert turrets inherit all his items, they will also get this special item. As such, each killed turret will drop an item and can be used as a rather ineffective way of farming items. This also means that if a turret is still alive after the Engineer has been killed, the purple screen filter will persit until all entities holding the special item have been eliminated. - Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular, Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert turrets with Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). can become incredibly durable.- Extreme care should be taken when the player has N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage., as the item's damage is equal to 25% of the holder's maximum health. A turret with sufficient Fungus and N'kuhana's Opinion can easily wipe an entire team of players.
- Extreme care should be taken when the player has N'kuhana's OpinionN'kuhana's Opinion
- Minions spawned by an Umbra's Queen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time., Empathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. and Survivors of the Void - DLC Content
Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Spare Drone PartsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.
Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies. do not receive this item, meaning they will deal full damage and can easily kill the player (as they scale with ambient level and usually have higher stats than regular monsters, for reference, Beetle Guards spawned by Queen's Gland deal 4 times the damage of a normal Beetle Guard.)
- Since Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
- Umbrae are considered allied with the monsters. Therefore, items like Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). are capable of healing any monsters that enter its radius. - Any OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain that are yet to land will be cancelled when the doppelganger spawns. - Killing the Captain'sCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran Umbra will not drop the Defensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed., even if they're his only item.
Code Locations[]
Distant Roost
On the high groundTitanic Plains (alternative)
Code is on the right most pillarVerdant Falls
In a cliffside alcove, behind a waterfallWetland Aspect
Near the Altar to N'KuhanaAbandoned Aqueduct (1/2)
Top piece found near Ancient Gate areaRallypoint Delta
Found on the far islandScorched Acres
Found on the island higher up, formed with objects on the ground (one circular mask is off to the side)Abyssal Depths
The Tablet has fallen on its side, so the actual code is rotated 90° counterclockwiseSiren's Call
(The other half is on Void Fields)Sky Meadow
Next to the Compound Generator used to enter the codesA Moment, Fractured
Located behind The ObeliskA Moment, Whole
The code is tattooed on the Twisted Scavenger's bodyBazaar Between Time
Found in reflection behind merchantBulwark's Ambry
Code Located behind the largest cubeGilded Coast
Found under a pool of waterVoid Fields
Top left part found next to a few dead Void Reavers
(The other half is on Siren's Call)A Moment, Fractured Environmental Log
On the underside of the diorama
Version History[]
- Added Artifact of Devotion
- Added Artifact of Delusion
- (Undocumented) Artifact of Dissonance properly works in Bulwark's Ambry
- (Undocumented) Artifact of Kin properly works in Bulwark's Ambry
- (Undocumented) GrandparentsGrandparent
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 20 and Clay DunestridersClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20 can now spawn while Artifact of Dissonance is enabled
- Bug Fixes
- Fixed Artifact of Dissonance breaking monster spawns and other systems
- Quality of Life
- Allow for scripted combat encounters, like AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 or Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, to spawn as elites if Artifact of Honor is enabled
- Allow for scripted combat encounters, like AurelioniteAurelionite
- Bug Fixes
- Fixed enemy Beetle GuardsBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 not appearing with Artifact of Dissonance
- Fixed enemy Beetle GuardsBeetle Guard
- Bug Fixes
- Fix CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran umbra only spawning one CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran with Swarms
- Fix CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
- Gameplay Changes
- Change the way Artifact of Sacrifice works with initial spawns
- Remove Metamorphosis from being selected in Prismatic Trials
- Perform Swarms artifact max health reduction after all other max health calculations (elite monsters will have less health than before)
- Bug Fixes
- Fix Artifact of Sacrifice working on allies
- Fix the HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner being able to target herself with Artifact of Chaos on - Fix the Artifact of Command drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
- Major Content
- Added System: Artifacts
- The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
- Added 16 Artifacts
- New Artifact: Artifact of Honor
- New Artifact: Artifact of Enigma
- New Artifact: Artifact of Spite
- New Artifact: Artifact of Soul
- New Artifact: Artifact of Death
- New Artifact: Artifact of Vengeance
- New Artifact: Artifact of Metamorphosis
- New Artifact: Artifact of Dissonance
- New Artifact: Artifact of Chaos
- New Artifact: Artifact of Frailty
- New Artifact: Artifact of Kin
- New Artifact: Artifact of Sacrifice
- New Artifact: Artifact of Evolution
- New Artifact: Artifact of Glass
- New Artifact: Artifact of Command
- New Artifact: Artifact of Swarms
- Added System: Artifacts
Trivia[]
- In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
- The Artifact of Frailty is known internally as the Artifact of "Weak Ass Knees".
- Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
- The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron. Noticeably, the colors of the bright red tetrahedron and transparent octahedron correspond to the pillars of blood and soul found in the final stage of the game.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 0 Umbra: The False Son • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Diviner of House Beyond • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Seekers of the Storm - DLC Content Shattered Adobes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AdobesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Adobes (Stage 1) Ground Zero You dream of lost poetry. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Viscous FallsViscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |