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Artifact of Chaos

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All Current Artifact Codes

Artifacts are game modifiers that are found in the world in-game. Once an Artifact is unlocked, the player can enable it at the start of a run to drastically affect some aspect of the game.

In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable any Artifact that has been unlocked by any of the party members.

Unlocking

To unlock an Artifact, the player must input an Artifact Code in Sky Meadow using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's Ambry.png Bulwark's Ambry will spawn.

The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).

In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifact Key.png Artifact KeyBgBoss.pngArtifact Key.pngA stone shard with immense power. will spawn on an elevated block in front of the Artifact Reliquary.png Artifact Reliquary. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.

Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.

Artifacts

Artifact Description Code
Artifact of Chaos.png
Artifact of Chaos
Friendly fire is enabled for both survivors and monsters alike. ● ▲ ●
● ▲ ●
● ▲ ●
Artifact of Command.png
Artifact of Command
Choose your items. ■ ■ ■
■ ■ ■
▲ ▲ ▲
Artifact of Death.png
Artifact of Death
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. ● ● ●
■ ▲ ■
● ▲ ●
Artifact of Dissonance.png
Artifact of Dissonance
Monsters can appear outside their usual environments. ● ■ ■
■ ■ ■
■ ■ ●
Artifact of Enigma.png
Artifact of Enigma
Spawn with a random equipment that changes every time it's activated. ♦ ■ ■
▲ ■ ▲
● ♦ ♦
Artifact of Evolution.png
Artifact of Evolution
Monsters gain items between stages. ♦ ♦ ♦
■ ■ ■
● ● ●
Artifact of Frailty.png
Artifact of Frailty
Fall damage is doubled and lethal. ● ● ●
▲ ● ▲
▲ ▲ ▲
Artifact of Glass.png
Artifact of Glass
Allies deal 500% damage, but have 10% health. ♦ ♦ ♦
♦ ♦ ♦
♦ ♦ ♦
Artifact of Honor.png
Artifact of Honor
Enemies can only spawn as elites. ■ ■ ■
■ ▲ ■
■ ■ ■
Artifact of Kin.png
Artifact of Kin
Monsters will be of only one type per stage. ● ▲ ▲
♦ ● ▲
♦ ♦ ●
Artifact of Metamorphosis.png
Artifact of Metamorphosis
Players always spawn as a random survivor. ♦ ■ ●
♦ ■ ●
♦ ■ ●
Artifact of Sacrifice.png
Artifact of Sacrifice
Monsters drop items on death, but Chests no longer spawn. ▲ ▲ ▲
▲ ▲ ▲
▲ ♦ ▲
Artifact of Soul.png
Artifact of Soul
Wisps emerge from defeated monsters. ● ■ ●
● ♦ ●
■ ♦ ■
Artifact of Spite.png
Artifact of Spite
Enemies drop multiple exploding bombs on death. ▲ ● ▲
● ● ●
▲ ● ▲
Artifact of Swarms.png
Artifact of Swarms
Monster spawns are doubled, but monster maximum health is halved. ● ● ▲
▲ ♦ ▲
▲ ● ●
Artifact of Vengeance.png
Artifact of Vengeance
Your relentless doppelganger will invade every 10 minutes. ♦ ■ ■
♦ ● ■
♦ ■ ■
Toggle Codes

Chaos

  • Players are susceptible to their own explosions caused by their items, such as Brilliant Behemoth.png Brilliant BehemothBgLegendary.pngBrilliant Behemoth.pngAll your attacks explode!
    All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    , Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    , Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngDetonate enemies on kill.
    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    , Sticky Bomb.png Sticky BombBgCommon.pngSticky Bomb.pngChance on hit to attach a bomb to enemies.
    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    etc. If any of their attacks activate these items, it can damage and potentially kill them. Try to avoid these items with this Artifact active, especially for melee Survivors.
    • In addition, Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngDetonate enemies on kill.
      On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
      explosions cannot be blocked by Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngChance to block incoming damage.
      15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
      .
    • Similarly, players will be hurt by their own skills that create explosions.

Command

A White, Green, Red, Yellow, Blue, and Orange Command Essence respectively

"Command" redirects here. For the playable survivor, see Commando.png Commando.

  • All items will drop as special "Command Essences." When interacted with, a menu will appear saying "What is your Command?", allowing the player to select a single available item. Items that are not yet unlocked cannot be selected.
  • A Command Essence can only become an item of the same rarity as itself (e.g., common for white essence, uncommon for green essence, etc.).
  • Red Command Essence does not include Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    .
  • Yellow Command Essence dropped from a Teleporter Event does not include the Halcyon Seed.png Halcyon SeedBgBoss.pngHalcyon Seed.pngSummon Aurelionite during the Teleporter event.
    Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
    , Artifact Key.png Artifact KeyBgBoss.pngArtifact Key.pngA stone shard with immense power., Pearl.png PearlBgBoss.pngPearl.pngIncrease your maximum health.
    Increases maximum health by 10% (+10% per stack).
    or Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIncrease ALL of your stats.
    Increases ALL stats by 10% (+10% per stack).
    .
  • Only one player can interact with a Command Essence at a time.
  • Players are still vulnerable to damage while selecting an item; however, some Survivors, like REX.png REX, are able to use their secondary ability while the menu is still open (albeit without the capacity to aim said attack).
  • Being pushed away from the item will automatically cancel interacting with it.
  • The Artifact Key, Halcyon Seed, and Elite equipment are each considered their own tier/type. For instance, defeating Aurelionite.png Aurelionite will drop a Command Essence that only allows the player to select the Halcyon Seed, and if a Blazing Elite drops its Elite equipment, only Ifrit's Distinction.png Ifrit's DistinctionBgEquipment.pngIfrit's Distinction.pngBecome an aspect of fire. can be selected.
    • Note that Elite equipment spawns as Orange Command Essence (the same as regular equipment) while this Artifact is active.
  • Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.

Death

"Death" redirects here. For the game mechanic, see Health.

  • If the player who dies has an available Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngCheat death. Consumed on use.
    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    , they will return to life and the team will not die.

Dissonance

Enigma

  • The player's equipment will never transform into aMilky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sGain temporary flight.
    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    , The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngToggle to fire. Costs gold per bullet.
    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    , or Effigy of Grief.png Effigy of GriefBgLunar.pngEffigy of Grief.png15sDrop a permanent effigy that cripples ALL characters inside. Can place up to 5.
    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    .
  • The equipment can transform into lunar equipment (barring the Effigy of Grief).
  • If a player loses their equipment somehow, such as by giving it to an Equipment Drone.png Equipment Drone or Cleansing Pool (in the case of lunar equipment), they will not receive new equipment afterward until they move to the next stage.
  • Equipment Drone.png Equipment Drones' equipment is also affected.
  • The new equipment will be put on the cooldown of the activated equipment.
    • The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngToggle to fire. Costs gold per bullet.
      Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
      is given a cooldown of 5s but does not give a new equipment itself when toggled; the 5s would only apply to equipment that is picked up after The Crowdfunder is used.
  • The Preon Accumulator.png Preon AccumulatorBgEquipment.pngPreon Accumulator.png140sFire a ball of energy that electrocutes nearby enemies before detonating.
    Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
    will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator).
    • New equipment cannot be used while the Preon Accumulator is charging (with Fuel Cell.png Fuel CellBgUncommon.pngFuel Cell.pngHold an additional equipment charge. Reduce equipment cooldown.
      Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
      ).
  • TheMilky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sGain temporary flight.
    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    grants infinite flight for the entire stage when activated.
  • The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngToggle to fire. Costs gold per bullet.
    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    is not affected by this Artifact.
  • TheGnarled Woodsprite.png Gnarled WoodspriteBgEquipment.pngGnarled Woodsprite.png15sHeal over time. Activate to send to an ally.
    Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    will heal the target but does not stay with them.
  • Elite equipment is unaffected, even if the player attempts to "activate" it.

Evolution

Frailty

  • Loader.png Loader is unaffected by this Artifact due to her passive.
  • The H3AD-5T v2.png H3AD-5T v2BgLegendary.pngH3AD-5T v2.pngIncrease jump height. Hold 'Interact' to slam down to the ground.
    Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
    will negate the fall damage from this Artifact.

Glass

"Glass" redirects here. For the item, see Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngDouble your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
.

  • One-shot protection is disabled while the Artifact of Glass is enabled.
  • Infusion.png Infusion'sBgUncommon.pngInfusion.pngKilling an enemy permanently increases your maximum health, up to 100.
    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    health gain to kill ratio is changed from 1:1 to 1:10.

Honor

  • Enemies made Elite by this artifact do not drop increased gold.[Verification Needed]
  • The Old Guillotine.png Old GuillotineBgUncommon.pngOld Guillotine.pngInstantly kill low health Elite monsters.
    Instantly kill Elite monsters below 13% (+13% per stack) health.
    proves exceedingly helpful, as all enemies are Elite and vulnerable to execution.
  • Brainstalks.png BrainstalksBgLegendary.pngBrainstalks.pngSkills have NO cooldowns for a short period after killing an elite.
    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    are also helpful, as killing any enemy will trigger the frenzy and eliminate cooldowns on all skills.
  • Special Bosses and Lunar Chimeras can spawn as Tier 1 Elites with this Artifact enabled.
  • Tier 1 Elites will only receive half their stat boosts resulting in 2.5x health and 1.5x damage.

Kin

  • In the Void Fields.png Void Fields, no additional monsters are added past the first cell event.
    • It is possible for no monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.
  • The trial for this Artifact in Bulwark's Ambry.png Bulwark's Ambry currently does not work properly, with all monster types still being able to spawn.

Metamorphosis

  • Upon entering the trial for this Artifact in Bulwark's Ambry.png Bulwark's Ambry, each player becomes a random Survivor and will stay as that Survivor for the rest of the run (unless the trial is entered again in the same run).
  • Skill-unlocking challenges are reset when a new Survivor is chosen, even if they were in progress before the trial.
  • Obtaining all four items required to become the Heretic.png Heretic with this Artifact enabled will cause the player to spawn as a random Survivor with all four Heresy abilities at the start of each new stage. The player will transform into the Heretic mid-stage after obtaining or losing any item (including Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    if spawning as Captain.png Captain), activating their equipment, or having their equipment come off cooldown.

Sacrifice

  • Drones, Scrappers, 3D Printers, and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a Rusted Key.png Rusted KeyBgCommon.pngRusted Key.pngGain access to a Rusty Lockbox that contains a powerful item.
    A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
    .
  • Using the Artifact of Honor to make all enemies Elite does not appear to increase their drop rates accordingly. [Verification Needed]
  • Since gold tends to pile up with this artifact active,The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngToggle to fire. Costs gold per bullet.
    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    can be a powerful and enjoyable piece of equipment.
  • The Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sThrow a cursed doll that repeatedly triggers your 'On Kill' effects.
    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    does not drop items with this Artifact enabled.
  • Drop rates for item rarity are:
    • 63% Common
    • 27% Uncommon
    • 0.9% Legendary
    • 9% Equipment
  • Drop chance is not affected by the 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.pngLuck is on your side.
    All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
    or Purity.png PurityBgLunar.pngPurity.pngReduce your skill cooldowns by 2 seconds. You are unlucky.
    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    .
  • Predetermined chests, such as the Legendary Chest on Abyssal Depths.png Abyssal Depths, the Chests on Gilded Coast.png Gilded Coast, and the Legendary Chests on Sundered Grove.png Sundered Grove, will still spawn with this Artifact active.

Drop Chance

The drop chance is equal to 0.05 * Log2(Max(1, Floor(creditCost * rewardMultiplier)) + 1).

Notes on drop rate

  • Drop rates are changed when monsters spawn under certain conditions:
    • Pre-spawned: lowered by up to 8%
    • Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
    • Teleporter Boss: lowered by up to 16.6%
    • Artifact of Swarms: lowered by up to 5%, in addition to any other change
  • The drop chance cannot be less than 5%.
Normal Spawn
Monsters Normal Tier 1 Elite Tier 2 Elite
Beetle.png Beetle 5.0% 16.6% 29.3%
Lesser Wisp.png Lesser Wisp 5.0% 17.3% 30.1%
Jellyfish.png Jellyfish 7.9% 18.5% 30.9%
Lemurian.png Lemurian 7.9% 19.0% 31.6%
Hermit Crab.png Hermit Crab 12.9% 24.8% 37.5%
Alloy Vulture.png Alloy Vulture, Imp.png Imp 12.9% 25.4% 38.3%
Beetle Guard.png Beetle Guard, Bighorn Bison.png Bighorn Bison, Mini Mushrum.png Mini Mushrum, Stone Golem.png Stone Golem 15.8% 28.1% 40.9%
Brass Contraption.png Brass Contraption, Solus Probe.png Solus Probe [1] 18.5% 30.9% 43.8%
Parent.png Parent 22.0% 34.6% 47.5%
Elder Lemurian.png Elder Lemurian 22.9% 35.6% 48.5%
Clay Templar.png Clay Templar 23.5% 36.2% 49.1%
Greater Wisp.png Greater Wisp 26.8% 39.6% 52.5%
Void Reaver.png Void Reaver 29.7% 42.5% 55.4%
Beetle Queen.png Beetle Queen, Clay Dunestrider.png Clay Dunestrider, Stone Titan.png Stone Titan, Wandering Vagrant.png Wandering Vagrant 34.6% 47.5% 60.4%
Grovetender.png Grovetender, Imp Overlord.png Imp Overlord, Solus Control Unit.png Solus Control Unit 36.7% 49.5% 62.5%
Magma Worm.png Magma Worm 36.7% - -
Scavenger.png Scavenger 43.2% 56.1% 69.1%
Overloading Worm.png Overloading Worm 48.2% - -
Gilded Coast Changes
Stone Golem.png Stone Golem 14.0% 26.0% 38.8%
Elder Lemurian.png Elder Lemurian 27.8% 40.6% 53.5%
Stone Titan.png Stone Titan 33.3% 46.2% 59.1%
  1. May have different values when spawned from a Solus Control Unit.png Solus Control Unit

Since drop chance cannot be lower than 5%, the Artifact of Swarms' drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:

Monster Normal Swarms Difference
Lemurian.png Lemurian 7.9% 5% -2.9%
Imp.png Imp 12.9% 10% -2.9%
Beetle Guard.png Beetle Guard 15.8% 11.6% -4.2%
Elder Lemurian.png Elder Lemurian 22.9% 18.5% -4.4%
Beetle Queen.png Beetle Queen 34.6% 29.7% -4.9%
  • There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.

Soul

  • The Wisps are bright blue and do not give gold or experience.
  • If Huntress's Laser Glaive.png Laser Glaive kills a monster, it will immediately ricochet to the Wisp spawned by the monster's death, consuming a bounce.
  • The Wisps do not drop items if the Artifact of Sacrifice is enabled.

Spite

  • Bombs have a proc coefficient of 0.75.
  • A single monster can spawn up to 30 bombs.
  • The bombs will bounce twice, then detonate on the third bounce.

Swarms

  • Each monster also gives half of the usual gold and experience.
  • Also doubles boss spawns, including Mithrix.png the final boss and the Twisted Scavenger.png Twisted Scavengers.
    • When traveling to A Moment, Whole.png A Moment, Whole with this Artifact active, the two Twisted Scavengers spawned are not necessarily the same one.
  • Also doubles the number of Beetle Guard (Ally).png Beetle Guards that spawn from Queen's Gland.png Queen's GlandBgBoss.pngQueen's Gland.pngRecruit a Beetle Guard.
    Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
    and Solus Probe.png Solus Probes from Empathy Cores.png Empathy CoresBgBoss.pngEmpathy Cores.pngRecruit a pair of Solus Probes that gain power with more allies.
    Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
    .
    • Since the Quiet and Delighted Probes spawned by the Empathy Cores scale in power based on the number of allies on the players' team, they become even more powerful.

Vengeance

  • A player's Umbra spawns with the same items and equipment as the player it copies, including hidden items such as DrizzlePlayerHelper. They all are named `Umbra of X`, where X is the name of a Survivor they're copying.
  • For the Trial of Vengeance in Bulwark's Ambry, an Umbra for each player is spawned every time the Artifact Reliquary.png Artifact Reliquary is interacted with, except the last interaction.
    • They will also be spawned in the same way during trials for any other Artifact, if the Artifact of Vengeance is active.
  • Umbrae are considered bosses. Their health is displayed at the top of the screen, and they are susceptible to extra damage from Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngDeal extra damage to bosses.
    Deal an additional 20% damage (+20% per stack) to bosses.
    .
  • The screen has a deep purple tint while at least one Umbra is alive.
  • Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution.
  • If the Artifact of Swarms is also enabled, two Umbrae spawn with half the max health each.
    • Each Umbra will drop an item.
  • Umbrae are given a special item which reduces the damage they deal but increases their maximum health. This item is also responsible for their appearance, the accompanying particle effects, and the purple screen filter.
    • Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular, Engineer.png Engineer's turrets with Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngHeal all nearby allies after standing still for 1 second.
      After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
      can become incredibly durable.
      • Extreme care should be taken when the player has N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngFire haunting skulls when healed.
        Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
        , as the item's damage is equal to 25% of the holder's maximum health. A turret with sufficient Fungus and N'kuhana's Opinion can easily wipe an entire team of players.
    • Beetle Guard (Ally).png Beetle Guards spawned by an Umbra'sQueen's Gland.png Queen's GlandBgBoss.pngQueen's Gland.pngRecruit a Beetle Guard.
      Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
      do not receive this item, meaning they will deal full damage and can easily kill the player. (For reference, Beetle Guards spawned by Queen's Gland deal 4 times the damage of a normal Beetle Guard.)
  • Umbrae are considered allied with the monsters. Therefore, items like Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngHeal all nearby allies after standing still for 1 second.
    After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
    are capable of healing any monsters that enter its radius.
  • Killing the Captain.png Captain's Umbra is one of the only ways to obtain an additional stack of Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    , and the only way to receive its logbook entry. Killing his Umbra without picking up any items will guarantee that it drops the Microbots. it is advised to charge the Teleporter before the Umbra spawns so that other enemies do not get in the way.
    • The alternative way of receiving an additional stack of Microbots is to hold at least one other legendary item and activate a Shrine of Order.

Code Locations

Version History

PC Patch v1.1.1.4
Anniversary Update
PC Patch v1.0.1.1 (Build ID No.5440050)
PC Early Access Patch (Build ID No.4892828)
Early Access Artifacts Content Update

Trivia

Artifact design in the credits

  • In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
  • The Artifact of Frailty is known internally as the Artifact of "Weak Ass Knees".
  • Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
    • The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron.
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