Risk of Rain 2 Wiki


The Artifact of Sacrifice is an artifact.

Monsters drop items on death, but Chests no longer spawn.

Notes[]

  • Drones, Scrappers, 3D Printers, Survivors of the Void - DLC Content
    Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Cradles (only in Void Seeds), and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a Rusted KeyRusted Key
    Gain access to a Rusty Lockbox that contains a powerful item.

    A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
    (same goes for the corrupted verison,Survivors of the Void - DLC Content
    Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Encrusted KeySurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Encrusted Key
    Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.

    A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys.
    )
  • Using the Artifact of Honor to make all enemies Elite does not increase their drop rates.
  • Since gold tends to pile up with this artifact active, The CrowdfunderThe Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    can be a powerful and enjoyable piece of equipment.
  • The Forgive Me Please45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    does not drop items with this Artifact enabled.
  • Drop rates for item rarity are:
    • 63% Common
    • 27% Uncommon
    • 0.9% Legendary
    • 9% Equipment
  • Drop chance is not affected by the 57 Leaf Clover57 Leaf Clover
    Luck is on your side.

    All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
    or PurityPurity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    .
  • Predetermined chests, such as the Legendary Chest on Abyssal DepthsAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
    , the Chests on Gilded CoastGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
    , and the Legendary Chests on Sundered GroveSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
    , will still spawn with this Artifact active.

Drop Chance[]

The drop chance is equal to 0.05 * Log2(Max(1, Floor(creditCost * rewardMultiplier)) + 1).

Notes on drop rate

  • Drop rates are changed when monsters spawn under certain conditions:
    • Pre-spawned: lowered by up to 8%
    • Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
    • Teleporter Boss: lowered by up to 16.6%
    • Artifact of Swarms: lowered by up to 5%, in addition to any other change
  • The drop chance cannot be less than 5%.
Normal Spawn
Monsters Normal Tier 1 Elite Tier 2 Elite
BeetleBeetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: Unknown
5.0% 16.6% 29.3%
Lesser WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: Unknown
5.0% 17.3% 30.1%
JellyfishJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: Unknown
7.9% 18.5% 30.9%

LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: Unknown

7.9% 19.0% 31.6%
Hermit CrabHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: Unknown
12.9% 24.8% 37.5%
Alloy VultureAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: Unknown
, ImpImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: Unknown
12.9% 25.4% 38.3%
Beetle GuardBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: Unknown
, Bighorn BisonBighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: Unknown
, Mini MushrumMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: Unknown
, Stone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: Unknown
15.8% 28.1% 40.9%
Brass ContraptionBrass Contraption
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: Unknown
, Solus ProbeSolus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
[1]
18.5% 30.9% 43.8%
ParentParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: Unknown
22.0% 34.6% 47.5%
Elder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: Unknown
22.9% 35.6% 48.5%
Clay TemplarClay Templar
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: Unknown
23.5% 36.2% 49.1%
Greater WispGreater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: Unknown
26.8% 39.6% 52.5%
Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
29.7% 42.5% 55.4%
Beetle QueenBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
, Clay DunestriderClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20
, Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
, Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
34.6% 47.5% 60.4%
GrovetenderGrovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
, Imp OverlordImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
, Solus Control UnitSolus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
36.7% 49.5% 62.5%
Magma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
36.7% - -
ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
43.2% 56.1% 69.1%
Overloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
48.2% - -
Gilded Coast Changes
Stone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: Unknown
14.0% 26.0% 38.8%
Elder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: Unknown
27.8% 40.6% 53.5%
Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
33.3% 46.2% 59.1%
  1. May have different values when spawned from a Solus Control UnitSolus Control Unit
    Corrupted AIHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 20
  • Alloy Worship UnitAlloy Worship Unit
    Friend of VulturesHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 30
    , Artifact ReliquaryArtifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: Unknown m/s
    Armor: 100000
    , AurelioniteAurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
    , Twisted Scavenger [citation needed] and Umbrae from the Artifact of Vengeance have a drop chance of 0%.
  • Though not listed above, Lunar Chimeras may drop items as well, and do so with significantly high rates.
  • Drop chance is logged to the Console when a monster is killed.

Since drop chance cannot be lower than 5%, the Artifact of Swarms' drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:

Monster Normal Swarms Difference
LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: Unknown
7.9% 5% -2.9%
ImpImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: Unknown
12.9% 10% -2.9%
Beetle GuardBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: Unknown
15.8% 11.6% -4.2%
Elder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: Unknown
22.9% 18.5% -4.4%
Beetle QueenBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
34.6% 29.7% -4.9%

Bugs[]

  • There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.needs verification

Version History[]

Patch v1.3.8
  • Bug Fixes
    • Seekers of the Storm - DLC Content
      Chance Doll is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Chance DollSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Chance Doll
      Gain 40% chance to increase item rarity at Shrines of Chance.

      On Shrine of Chance success, 40% (+10% per stack) chance to get higher rarity items.
      can no longer drop when using Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
      Code:
      ▲▲▲
      ▲▲▲
      ▲♦▲
      (as no Chance Shrines spawn.)

PC Early Access Patch (Build ID No.4892828)
  • Gameplay Changes
    • Change the way Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
      Code:
      ▲▲▲
      ▲▲▲
      ▲♦▲
      works with initial spawns
  • Bug Fixes
    • Fix Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
      Code:
      ▲▲▲
      ▲▲▲
      ▲♦▲
      working on allies

Early Access Artifacts Content Update
  • Major Content
    • Added 16 Artifacts
      • New Artifact: Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
        Code:
        ▲▲▲
        ▲▲▲
        ▲♦▲