Risk of Rain 2 Wiki


The Artifact of Delusion is an artifact.

Artifact of Delusion resets all chests once the teleporter event is finished and provides players the chance to receive additional items if they interact with the reset chests.

Notes[]

  • This Artifact resets chests after the Teleporter Event, at the end of the trial in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
    , and after every 5th wave in Simulacrum.
  • This reset affects only Small Chests, Large Chests, Category Chests, Large Category Chests, and Cloaked Chests.
  • Chests are reset as long as they have been opened, even if their loot is still on the ground. However, it will not display its choices until its dropped item is picked up.
    • The correct answer to the challenge is whatever item is collected from the pickup it dropped, not what item it had originally dropped. For example, with the Artifact of CommandCommandChoose your items.
      Code:
      ■■■
      ■■■
      ▲▲▲
      or a Recycler45sRecycler
      Transform an Item or Equipment into a different one. Can only recycle once.

      Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
      the correct choice is whatever the item is eventually transformed into.
  • Reset chests do not cost anything, unlike the original purchase, and the player is instead prompted with the message "Remember..." which opens up a panel with three items one of which is the correct choice. Selecting the correct item will produce another free copy of it, while failing the memory game will take away a stack of the item incorrectly selected.
    • This item is taken away from the interacting player. It does not matter who originally purchased the chest or who picked up its loot.
    • If the interacting player chooses wrong but has no stacks of said item, the visual effect of the item being taken away will play but it will have no effect.
  • The fake choices are randomly selected from the player's inventory that interacts with the chest after it has been reset. Even if the player then leaves to pick up more items and comes back, this won't affect what choices will be offered.
    • The fake choices for each player depend on their own inventory. Therefore, it is possible to compare the options between two players in a multiplayer game to narrow down the correct choice.
    • The fake choices ensure that they meet the requirements of the owning chest, e.g., Large Chests can only produce uncommon and legendary items, while Category Chests can only produce items of a specific item category.
      • This can be used to the player's advantage. For example, if the item from a Damage Chest has been rerolled into a healing item, this will be the correct choice since the fake ones could have never produced such a choice.
      • The fake choices cannot be scrap items, but there is a flaw in the filtering process which does allow Boss items and Survivors of the Void - DLC Content
        Regenerating Scrap (Consumed) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Regenerating Scrap (Consumed)Survivors of the Void - DLC Content
        This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Regenerating Scrap (Consumed)
        At the start of each stage, it transforms into Regenerating Scrap.
        , which is an Untiered item, to be valid fake choices.
      • If the player's inventory does not have enough items that meet the requirements to choose fakes from, random ones will be generated. These fake items are selected by generating new loot from the relevant chest, so they will always meet the requirements of being valid. While the fake items can never be the same as the correct one, it is possible, however unlikely, for the fake items to be the same as each other.
  • The color of the panel can be white, green, or red. This is decided by the leftmost item in the choices and in no way hints what the rarity of the correct choice is.
  • Using Artifact of SacrificeSacrificeMonsters drop items on death, but Chests no longer spawn.
    Code:
    ▲▲▲
    ▲▲▲
    ▲♦▲
    will make this Artifact useless.
  • This Artifact synergizes well with Artifact of DevotionDevotionReplace broken drones with Lemurian Eggs. Offer an item to gain followers.
    Code:
    ▲♦▲
    ■♦■
    ♦▲♦
    since if the player offers a good item to a Lemurian egg, they have the opportunity to also get a copy of it after the teleporter event.
  • The code can be found in the Verdant Falls, but is also secretly hidden in the promotional trailer for the update behind in titles of the new artifacts.

Bugs[]

  • With the multiple drops of Seekers of the Storm - DLC Content
    Sale Star is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sale StarSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sale Star
    First chest bought yields more than one reward. Usable once per stage.

    Gain an extra item on the first chest opened per stage. Each additional Sale Star increases the chance of getting more items by 5%.
    the correct answer for the artifact is whichever item has been picked up most recently, as all of the chest's multiple drops overwrite the same correct answer upon being picked up.

Gallery[]

ArtifactDelusionWhite
DelusionCodeInTrailer

Code seen behind the titles in the Update's trailer

Version History[]

  • When this Artifact was introduced with the Devotion Update chests would be reset only if their loot had been picked up before the completion of the teleporter event. This change was introduced in the Seekers of the Storm update and it may have been a bug.
    • This change allows the player to only pick up a few influential items that can help during the teleporter event and then return to pick up any loot remaining so they can trivially pass the memory test.
Patch v1.3.7
  • Bug Fixes
    • Fixed issue where a client leaving and rejoining a multiplayer run after charging the TP with the Artifact of DelusionDelusionRisk your items after completing the teleporter event in a test of memory to gain more items.
      Code:
      ■●■
      ●●●
      ■▲■
      enabled would cause all reset chests to no longer be functional.

Devotion Update
  • Added Artifact of DelusionDelusionRisk your items after completing the teleporter event in a test of memory to gain more items.
    Code:
    ■●■
    ●●●
    ■▲■