Risk of Rain 2 Wiki
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{| class="wikitable" id="calc-table" style="text-align:right"
 
{| class="wikitable" id="calc-table" style="text-align:right"
! Armor
+
!Armor
! Damage Multiplier
+
!Damage Reduction
  +
!Damage Multiplier
 
|-
 
|-
 
| -80
 
| -80
| 1.4444
+
| -400.00%
  +
| 1.44
 
|-
 
|-
 
| -60
 
| -60
| 1.3750
+
| -150.00%
  +
| 1.38
|-
 
| -30
 
|1.2308
 
 
|-
 
|-
 
| -20
 
| -20
  +
| -25.00%
|1.1667
 
  +
| 1.17
 
|-
 
| -10
  +
| -11.00%
  +
| 1.09
 
|-
 
|-
 
| 0
 
| 0
| 1.0000
+
| 0.00%
  +
| 1
 
|-
 
|-
 
| 1
 
| 1
| 0.9901
+
| 1.00%
 
| 0.99
 
|-
 
|-
 
| 5
 
| 5
| 0.9524
+
| 5.00%
  +
| 0.95
 
|-
 
|-
 
| 10
 
| 10
| 0.9091
+
| 9.00%
  +
| 0.91
 
|-
 
|-
| 20
+
| 12
|0.8333
+
| 11.00%
  +
| 0.89
 
|-
 
|-
| 30
+
| 15
|0.7692
+
| 13.00%
  +
| 0.87
 
|-
 
|-
| 40
+
| 20
|0.7143
+
| 17.00%
  +
| 0.83
 
|-
 
|-
 
| 50
 
| 50
|0.6667
+
| 33.00%
  +
| 0.67
 
|-
 
|-
 
| 100
 
| 100
| 0.5000
+
| 50.00%
  +
| 0.5
|-
 
| 200
 
|0.3333
 
|-
 
| 300
 
| 0.2500
 
|-
 
| 400
 
|0.2000
 
 
|-
 
|-
 
| 500
 
| 500
| 0.1666
+
| 83.00%
  +
| 0.17
 
|-
 
|-
 
| 1000
 
| 1000
| 0.0909
+
| 91.00%
  +
| 0.09
|-
 
| 2000
 
|0.0476
 
|-
 
| 3000
 
|0.0323
 
|-
 
| 4000
 
|0.0244
 
 
|-
 
|-
 
| 5000
 
| 5000
|0.0196
+
| 98.00%
  +
| 0.02
 
|-
 
|-
|10000
+
| 10000
|0.0099
+
| 99.00%
  +
| 0.01
 
|}
 
|}
   

Revision as of 08:55, 21 January 2021

Armor is a mostly obscured stat from the player. It applies a damage reduction on damage taken if you have it, and a damage increase if you have a negative amount. This applies to all damage taken, except the damage from a Shrine of Blood.

Damage taken is multiplied by 1 - Armor / (100 + |Armor|) . (This should be a number between 0 and 2)

If you have positive armor:

  • Your damage taken is multiplied by 100 / (100 + Armor).
  • This is a number between 0 and 1.
  • The formula for damage reduction is: Armor / (100 + Armor).

If you have negative armor:

  • Your damage taken is multiplied by 2 - 100 / (100 - Armor).
  • This is a number between 1 and 2.
  • Note that the negative armor is subtracted, and two negatives make a positive.
  • The formula for damage increase is: 100 / (100 - Armor) - 1.
Armor Damage Reduction Damage Multiplier
-80 -400.00% 1.44
-60 -150.00% 1.38
-20 -25.00% 1.17
-10 -11.00% 1.09
0 0.00% 1
1 1.00% 0.99
5 5.00% 0.95
10 9.00% 0.91
12 11.00% 0.89
15 13.00% 0.87
20 17.00% 0.83
50 33.00% 0.67
100 50.00% 0.5
500 83.00% 0.17
1000 91.00% 0.09
5000 98.00% 0.02
10000 99.00% 0.01

It would take 330 Rose Buckler Rose BucklerBgUncommonRose BucklerRose Buckler
Reduce incoming damage while sprinting.

Increase armor by 30 (+30 per stack) while sprinting.
(+30 armor while sprinting) to get a damage reduction of 99% while sprinting. This would amount to 9900 armor.

Sources of Armor

  • Playing on Drizzle grants each player a hidden item which grants 70 armor.
  • Acrid, Mercenary, Loader, and REX have 20 base armor.
  • MUL-T has 12 base armor.
  • MUL-T's utility skill Transport Mode grants him 200 armor while it's active.
  • The Rose Buckler Rose BucklerBgUncommonRose BucklerRose Buckler
    Reduce incoming damage while sprinting.

    Increase armor by 30 (+30 per stack) while sprinting.
    grants 30 armor while sprinting.
  • The Effigy of Grief Effigy of GriefBgLunarEffigy of Grief15sEffigy of Grief
    Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.

    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    removes 20 armor from all characters in its radius while placed down.
  • REX's Weaken/Natural Toxins removes 30 armor from targets hit.
  • Shattering Justice Shattering JusticeBgLegendaryShattering JusticeShattering Justice
    Reduce the armor of enemies after repeatedly striking them.

    After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    removes 60 armor from targets hit when fully stacked.
  • Boss Monsters have base armor. See their individual pages.
  • Clay Dunestrider's recovery attack, during which they will pull in all nearby characters, grants the Dunestrider 200 armor while active.
  • Scavenger's item scavenging skill, grants it 200 armor while looking for an item.
  • Jade Elephant Jade ElephantBgEquipmentJade Elephant45sJade Elephant
    Gain massive armor for 5 seconds.

    Gain 500 armor for 5 seconds.
     grants 500 armor while active.
  • Spinel Tonic Spinel TonicBgLunarSpinel Tonic60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    grants 20 armor while active.
  • Irradiant Pearl Irradiant PearlBgBossIrradiant PearlIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    multiplies armor by 1.1.