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BgCommonArmor-Piercing Rounds
Armor-Piercing Rounds
Armor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.
Rarity Common
Category Damage
AIBlacklist
Unlock Advancement
Stats
Stat Value Stack Add
Damage 20% Linear +20%
Internal
Name BossDamageBonus

Armor-Piercing Rounds are an item in Risk of Rain 2.

The item increases damage dealt by 20% (+20% per stack) against Bosses and Hordes of Many spawned by the Teleporter, Bosses spawned during the 5th and 10th wave of the Simulacrum, Special Bosses, and the Umbrae from the

Artifact of Vengeance Artifact of VengeanceArtifact of VengeanceVengeanceYour relentless doppelganger will invade every 10 minutes.
Code:
♦■■
♦●■
♦■■

.

Notes[]

  • This item is also effective against the Lunar Chimera (Golem) Lunar Chimera GolemsLunar Chimera (Golem)Lunar Chimera (Golem)
    Zenith DesignsHP: 1615 (+485 per level)
    Damage: 35 (+7 per level)
    Class: Ranged
    Speed: 8 m/s
    Armor: 0
    , Lunar Chimera (Wisp) Lunar Chimera WispsLunar Chimera (Wisp)Lunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    , and Lunar Chimera (Exploder) Lunar Chimera ExplodersLunar Chimera (Exploder)Lunar Chimera (Exploder)
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 0
    that appear in phase 2 of the Mithrix final bossMithrixMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    fight. It does not have an effect against any Lunar Chimeras that spawn in Phase 3, however.
  • The item will change damage numbers to orange when activated.
  • This item affects enemies with red health bars. This means they will deal extra damage to non-boss Horde of Many monsters, but will not affect naturally spawning boss monsters that are not spawned by the Teleporter Event.
    • Any monsters that have Infusion InfusionsBgUncommonInfusionInfusion
      Killing an enemy permanently increases your maximum health, up to 100.

      Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
      will have their health bar changed to a reddish color as a result of the Infusions; these are not considered bosses. This is only relevant in the Void Fields, while the Artifact of Evolution Artifact of EvolutionArtifact of EvolutionEvolutionMonsters gain items between stages.
      Code:
      ♦♦♦
      ■■■
      ●●●
      is enabled, during the Simulacrum, or while fighting a Scavenger ScavengerScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      that spawns with or finds Infusions.

Lore[]

Order: Armor-Piercing Rounds, 50mm
Tracking Number: 15***********
Estimated Delivery: 3/07/2056
Shipping Method:  Standard
Shipping Address: Fort Margaret, Jonesworth System
Shipping Details: 

Alright, just to clarify, these rounds aren’t faulty. Heck, I’d say they’re better than the standard, but... that’s kind of the problem. I don’t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck. 

Could you guys look into this so we don’t like, violate any Geneva Conventions or anything?

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Armor-Piercing Rounds
  • Gameplay Changes
    • Improve visual effects to be more noticeable
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Bonus Damage: 20% (+10% per stack) ⇒ 20% (+20% per stack)


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