Anniversary Update | |
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Release Date | March 21, 2021 (PC) June 29, 2021 (PS and Xbox) |
External Links | Steam Gearbox |
Previous ← PC Patch v1.0.3.1 | |
Next PC Patch v1.1.1.2 → |
Our goal with this update is to upgrade and round out the game as a whole, and also be a ‘thanks!’ to all our fans that supported us through Early Access. This patch includes both new content and updated old content. Let us know if you like it!
Changes with the 🌧 icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2
Major Content[]
- Added System: Morgue + Account Stats
- Browse past runs and all of your account stats - like favorite survivors, progress to completion, or your favorite equipment - now in the Logbook!
- Added New Survivor
- New Survivor: BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
- New Survivor: BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
- Added New Survivor Skin
- New Survivor Skin: Bandit Skin
- Added 5 New Items
- New Lunar Item: Hooks of HeresyHooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.
Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. - New Lunar Item: Essence of HeresyEssence of Heresy
Replace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.
Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. - New Boss Item: Empathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. - New Boss Item: Charged PerforatorCharged Perforator
Chance on hit to call down a lightning strike.
10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage. - New Boss Item: PlanulaPlanula
Receive flat healing when attacked.
Heal from incoming damage for 15 (+15 per stack).
- New Lunar Item: Hooks of HeresyHooks of Heresy
- Added 5 New Skill Variants
- New Skill Variant: MUL-T SpecialPower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
Survivor: MUL-T - New Skill Variant: Mercenary UtilityFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary - New Skill Variant: REX SpecialDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
Survivor: REX - New Skill Variant: Loader SpecialThunderslam (Special)Stunning. Slam your fists down, dealing 2000% damage on impact.
Survivor: Loader - New Skill Variant: Captain UtilityOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain
- New Skill Variant: MUL-T SpecialPower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
- Added 1 New Monster
- New Monster: Lunar Chimera (Exploder)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0
- New Monster: Lunar Chimera (Exploder)Lunar Chimera (Exploder)
- Added 1 New Elite
- New Elite: PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
- New Elite: PerfectedPerfected (Affix Buff)
- Added 1 New Boss
- New Boss: GrandparentGrandparent
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 20
- New Boss: GrandparentGrandparent
- Added New Interactable
- New Interactable: Lunar Shop Refresher
- Added 9 New Challenges
- New Class Challenge: Bandit: SadistSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
Survivor: Bandit - New Class Challenge: Bandit: Classic ManBlast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
Survivor: Bandit - New Class Challenge: Bandit: B&EDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
Survivor: Bandit - New Class Challenge: Bandit: Mastery
- New Class Challenge: MUL-T: Seventh DayPower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
Survivor: MUL-T - New Class Challenge: Mercenary: Flash of BladesFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary - New Class Challenge: REX: Full of LifeDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
Survivor: REX - New Class Challenge: Loader: The ThunderdomeThunderslam (Special)Stunning. Slam your fists down, dealing 2000% damage on impact.
Survivor: Loader - New Class Challenge: Captain: SmushedOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain
- New Class Challenge: Bandit: SadistSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
- Added 93 New Lore Entries
- New Lore Entry: Monster Tooth
- New Lore Entry: Lens-Maker's Glasses
- New Lore Entry: Paul's Goat Hoof
- New Lore Entry: Bustling Fungus
- New Lore Entry: Crowbar
- New Lore Entry: Tri-Tip Dagger
- New Lore Entry: Warbanner
- New Lore Entry: Cautious Slug
- New Lore Entry: Stun Grenade
- New Lore Entry: Backup Magazine
- New Lore Entry: Armor-Piercing Rounds
- New Lore Entry: Bison Steak
- New Lore Entry: Focus Crystal
- New Lore Entry: Item Scrap, White
- New Lore Entry: AtG Missile Mk. 1
- New Lore Entry: Infusion
- New Lore Entry: Hopoo Feather
- New Lore Entry: Ukulele
- New Lore Entry: Leeching Seed
- New Lore Entry: Red Whip
- New Lore Entry: Harvester's Scythe
- New Lore Entry: Berzerker's Pauldron
- New Lore Entry: Razorwire
- New Lore Entry: Brilliant Behemoth
- New Lore Entry: Frost Relic
- New Lore Entry: Happiest Mask
- New Lore Entry: 57 Leaf Clover
- New Lore Entry: Dio's Best Friend
- New Lore Entry: Wake of Vultures
- New Lore Entry: Resonance Disc
- New Lore Entry: Defensive Microbots
- New Lore Entry: Titanic Knurl
- New Lore Entry: Pearl
- New Lore Entry: Irradiant Pearl
- New Lore Entry: Genesis Loop
- New Lore Entry: Artifact Key
- New Lore Entry: Corpsebloom
- New Lore Entry: Gesture of the Drowned
- New Lore Entry: Beads of Fealty
- New Lore Entry: Defiant Gouge
- New Lore Entry: Mercurial Rachis
- New Lore Entry: Empathy Cores
- New Lore Entry: Essence of Heresy
- New Lore Entry: Effigy of Grief
- New Lore Entry: Spinel Tonic
- New Lore Entry: Disposable Missile Launcher
- New Lore Entry: Foreign Fruit
- New Lore Entry: Primordial Cube
- New Lore Entry: Royal Capacitor
- New Lore Entry: Radar Scanner
- New Lore Entry: Eccentric Vase
- New Lore Entry: Volcanic Egg
- New Lore Item: Hooks of Heresy
- New Lore Item: Essence of Heresy
- New Lore Item: Empathy Cores
- New Lore Item: Charged Perforator
- New Lore Item: Planula
- New Lore Entry: Lesser Wisp
- New Lore Entry: Lemurian
- New Lore Entry: Hermit Crab
- New Lore Entry: Solus Probe
- New Lore Entry: Brass Contraption
- New Lore Entry: Bighorn Bison
- New Lore Entry: Stone Golem
- New Lore Entry: Clay Templar
- New Lore Entry: Greater Wisp
- New Lore Entry: Elder Lemurian
- New Lore Entry: Lunar Chimera (Exploder)
- New Lore Entry: Beetle Queen
- New Lore Entry: Stone Titan
- New Lore Entry: Aurelionite
- New Lore Entry: Wandering Vagrant
- New Lore Entry: Magma Worm
- New Lore Entry: Grovetender
- New Lore Entry: Imp Overlord
- New Lore Entry: Scavenger
- New Lore Entry: Overloading Worm
- New Lore Entry: Grandparent
- New Lore Entry: Distant Roost
- New Lore Entry: Rallypoint Delta
- New Lore Entry: Scorched Acres
- New Lore Entry: Siren's Call
- New Lore Entry: Hidden Realm: Gilded Coast
- New Lore Entry: Hidden Realm: Void Fields
- New Lore Entry: Hidden Realm: Bazaar Between Time
- New Lore Entry: Hidden Realm: A Moment, Whole
- New Lore Entry: Sundered Grove
- New Lore Entry: Commando
- New Lore Entry: Engineer
- New Lore Entry: Acrid
- New Lore Entry: Loader
- New Lore Entry: Mercenary
- New Lore Entry: Bandit
Gameplay Changes[]
- General
- Final Stage
- 🌧 The final stage has been redone entirely, with unique objectives and a new, large arena to play in. We won’t spoil it. Please let us know how you feel!
- Low Health Threshold
- 20% ⇒ 25%
- NPC AI
- All AI now have dramatically improved pathfinding
- All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
- Minions
- Drones no longer have resistance to AOE attacks
- 🌧 All minions now teleport to their owner if they stray past 400m
- 🌧 All Minions now scale to the ‘ambient level’ of the run
Developer’s Notes: The ‘ambient level’ is the level of the run that grows over time. Previously, the enemy team used the ‘ambient level’ to set their level. Now, all enemies AND minions are at ambient level. The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes - the Squid Polyp - will scale much better over time. This matches drone scaling in RoR1.
- Final Stage
- Survivor
- CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger- Update VFX of Double Tap, Phase Round, and Suppressive Fire
- Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando- Now fires a single bullet per click
- Bloom Reset Time: 1s ⇒0.7s
- Damage: 90% ⇒ 100%
- Duration: 0.2s ⇒ 0.15s
- Tactical DiveTactical Dive (Utility)Roll a short distance.
Survivor: Commando- Duration: 0.5s ⇒ 0.4s
- Phase RoundPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
Survivor: Commando- Now deals 40% more damage every time it passes through an enemy
- HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner- Now unlocked by default alongside the CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger! Her previous unlock condition (beat the 3rd stage) now unlocks the BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw.
- Now unlocked by default alongside the CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
- EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert- Both Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer and Carbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer now also inherit your equipment. They won’t activate it, but they will hold it. - GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer now have slight anti-gravity.
- Both Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
- ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond- Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer- Tendril Damage: 20% of explosion ⇒ 10% of explosion
- Tendril Fire Frequency: 0.25s ⇒ 0.125s
- Tendril Same Target Frequency: 2s ⇒ 1s
Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
- Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
- MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade- Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary- 🌧 Now has a lingering 0.2s invincibility to help chain together Blinding Assaults in high-latency online games
- Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
- CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
- Items
- Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).- Start Delay: 2s ⇒ 1s
- Now heals at a higher tick rate - overall healing is the same, but the healing is smoother over time
- 🌧 Now has small visual mushrooms that grow over the area
- Energy DrinkEnergy Drink
Increase sprint speed by +25%.
Sprint speed is improved by 25% (+25% per stack).- 🌧 Speed Boost: 30% (+20% per stack) ⇒ 25% (+25% per stack)
Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first pickup, even while sprinting. This change will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more consistent. This may make the Energy Drink too strong, but it’ll at least make a bit more sense now.
- 🌧 Speed Boost: 30% (+20% per stack) ⇒ 25% (+25% per stack)
- AP RoundsArmor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.- Improve visual effects to be more noticeable
- Focus CrystalFocus Crystal
Deal bonus damage to nearby enemies.
Increase damage to enemies within 13m by 20% (+20% per stack).- Damage Boost: 15% (+15% per stack) ⇒ 20% (+20% per stack)
- Now shows radius for ‘nearby’ distance
- Now causes numbers to be pink when active
Developer Notes: There are many characters and builds where the Focus Crystal should shine through - however, it never seems to be quite high priority enough for the effort required. We’re hoping that by making it both flashier and stronger, players will prioritize it.
- Rusted KeyRusted Key
Gain access to a Rusty Lockbox that contains a powerful item.
A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.- 🌧 Now subtly glows and pulses
- Now grants items at the same rarity as a Large Chest
- Now spawns a Lockbox per player with a Rusted Key
- Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open
- No longer scales reward chance with the number of Keys in your inventory
Developer Notes: People have always been a bit confused about the behavior of the Rusted Key, so we made it make a bit more sense by actually consuming a key to open. 1 Key = 1 Box. Since the item no longer gives ‘infinite’ items, we can also make it a bit stronger and make the lockbox more noticeable.
- CrowbarCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health.- Damage Boost: +50%(+50% per stack) ⇒ +75% (+75% per stack)
- Improve visual effects to be more noticeable
- Update pickup text to include the damage threshold
Developer Notes: Same reasoning as Focus Crystal - there are many heavy-hitter builds and characters, but Crowbars aren’t prioritized.
- GasolineGasoline
Killing an enemy ignites other nearby enemies.
Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.- Now deals 150% base damage on detonation alongside the burn effect
- Stun GrenadeStun Grenade
Chance to stun on hit.
5% (+5% on stack) chance on hit to stun enemies for 2 seconds.- Added visual effect when the item procs
- Bison Steak (New! Yum!)Bison Steak
Gain 25 max health.
Increases maximum health by 25 (+25 per stack).- Replaced ‘Fresh Meat’ item
- No longer grants regeneration on kill
- Now grants 25 (+25 per stack) max health
- Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage.- Bleed Chance: 15% (+15% per stack) ⇒ 10% (+10% per stack)
Developer Notes: Right now, bleed is okay until you can stack it infinitely, in which case it becomes incredibly strong. We want to smooth out the power curve a bit, increasing the number of daggers required for ‘infinite’ bleed to match the number of Glasses required for 100% crit.
- Bleed Chance: 15% (+15% per stack) ⇒ 10% (+10% per stack)
- Lepton DaisyLepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.- 🌧 Now activates in all ‘holdout zones’, like Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health., and not just during the Teleporter Event
- 🌧 Now activates in all ‘holdout zones’, like Void FieldsVoid Fields (Hidden Realm)
- Old War StealthkitOld War Stealthkit
Turn invisible at low health.
Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).- Now activates when falling to low health, rather than as a chance when hurt
- Stealth Duration: 3s (+1.5s per stack) ⇒ 5s
- Stealth Cooldown: 0s ⇒ 30s (-50% per stack)
- BandolierBandolier
Chance on kill to drop an ammo pack that resets all skill cooldowns.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.- 🌧 Packs now restocks skills by the amount a full cooldown would
- 🌧 Packs now also apply to stashed skills, like MUL-T'sMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job second primary
- Radar ScannerRadar Scanner
Reveal all nearby interactables.
Reveal all interactables within 500m for 10 seconds.- 🌧 Now details if an interactable is a Barrel, Chest, Drone, Shrine, or something unknown
- Frost RelicFrost Relic
Killing enemies surrounds you with an ice storm.
Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).- 🌧 Now applies ice slow debuff80% Slow (Debuff)
Reduces movement speed by 80% (in practice, 45.5%). - 🌧 Now has a softer visual
- Damage Coefficient: 150% ⇒ 300%
- Radius: 3m (+1.5m per kill) ⇒ 6m (+3m per kill)
- 🌧 Now applies ice slow debuff80% Slow (Debuff)
- H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.- 🌧 Now calculates damage from distance traveled, not speed on impact
Developer Notes: Even though this makes less sense from a physics standpoint, it will align better with player expectations. Super long fall = big boom.
- 🌧 Now calculates damage from distance traveled, not speed on impact
- Resonance DiskResonance Disc
Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.
Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).- Redo firing logic to be more understandable
- Now grants 1 stacking buff per kill, lasting 5 seconds
- Now fires the Disk at 4 stacks, resetting all stacks
- Redo firing logic to be more understandable
- Defiant GougeDefiant Gouge
Using a Shrine summons enemies nearby.
Using a Shrine summons enemies (stronger per stack) nearby. Scales over time.- 🌧 Monster Spawn Points: 100 (+100 per stack) ⇒ 40 (+40 per stack)
Developer Notes: A single Gouge would spawn way too many monsters. Now, having 1 or 2 Gouges should be a reasonable option.
- 🌧 Monster Spawn Points: 100 (+100 per stack) ⇒ 40 (+40 per stack)
- Focused ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.- 🌧 Now activates in all ‘holdout zones’, like Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health., and not just during the Teleporter Event
- 🌧 Now activates in all ‘holdout zones’, like Void FieldsVoid Fields (Hidden Realm)
- Queen’s GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.- Limit of deployed Beetle Guards now doubles for Artifact of SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
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- Limit of deployed Beetle Guards now doubles for Artifact of SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
- Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.- Changed summoned Aurelionite pre-stack scaling from current-difficulty-based hp + damage bonuses to leveling up to the ambient level like other summoned characters
- Summoned Aurelionite attention span: 5s ⇒ 15s
Developer Notes: Aurelionite’s raised attention span should make it less likely to get distracted by weaker monsters attacking it so it’s more likely to spend its time fighting stronger monsters.
- Mired UrnMired Urn
Siphon health from nearby enemies while in combat.
While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.- No longer capable of targeting and healing from allies
- Bustling FungusBustling Fungus
- Monster
- Hermit CrabHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0- Base Damage: 4 (+0.8 per level) ⇒ 12 (+2.4 per level)
- Mortar Projectile Count: 3 ⇒ 1
- Mortar Projectile now has more visible trail
Developer Notes: When fighting Hermit Crabs, it’s always been difficult to parse where and how many there are. To help clarify their behavior, we made it clearer so 1 mortar = 1 crab.
- ParentParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0- Health: 900(+270 per level) ⇒ 585 (+176 per level)
- Update visuals to match closer to RoR1 design
- Update animations
- Greater WispGreater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0- 🌧 Can now be stunnedand frozen[ Stunning ]Interrupts enemies and briefly stuns them.[ Freezing ]Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
- 🌧 Can now be stunned
- Lunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0- Health: 1900 (+570 per level) ⇒ 1615 (+485 per level)
- Twinshot Attack
- Total Shots: 4 ⇒ 10
- Damage Coefficient: 2 ⇒ 1
- Force: 8000 ⇒ 1000
- Now fires in series, rather than all at once
- Update visuals to be less noisy
- Raised the aim origin to be closer to its cannons so it can fire more accurately
- Lunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0- Tracking Bomb
- Damage Coefficient: 6 ⇒ 5
- Speed: 90 m/s ⇒ 60 m/s
- Update visuals to be less noisy
- Tracking Bomb
- Beetle QueenBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20- Summon Beetles
- Beetle Count: 5 ⇒ 2
- 🌧 Now summons Beetle GuardsBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 instead of BeetlesBeetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0
- Summon Beetles
- ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20- Now properly spawn as elites
Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.
- Now properly spawn as elites
- Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0- Added a minimum distance between bombs
- SPOILERS! Final Boss, Last Phase. SPOILERS!
- Base Health: 1000 (+300 per level) ⇒ 1400 (+420 per level)
- Added stagger state triggered by taking high damage
- Item Steal
- Now consistently returns items as you deal damage, rather than randomly, i.e if you have him at 50% health, you will have 50% of your items back
- Now consistently returns items to players in multiplayer in order (1, 2, 3, 4, 1, 2, 3, 4) rather than per-player damage
- Now returns items in the order that you found them, rather than in reverse order
- Now utilizes CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health.
- Stages
- Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.- Now allows you to reroll shop contents, at the cost of 1/2/4/8… lunar coins
- Wetland AspectWetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.
Full of ruined stone structures and swampy areas filled with water.- Altered stage layout to add more identifiable landmark areas
- Sky MeadowsSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
- Reduce initial map monster spawns by -24%
- Bazaar Between TimeBazaar Between Time (Hidden Realm)
- Hermit CrabHermit Crab
Quality of Life[]
- Various optimizations, both small and big! Let us know if the game is running better (or worse...)
- 🌧 Added an option in settings to disable Screen Distortion, like from using Spinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack)., since many users reported motion sickness from the effect. - 🌧 Added an team-colored area indicators for attacks from Mini MushrumsMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0, MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. Elites, TitansStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20, Imp OverlordsImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20, AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20, and Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0. Remove area indicators for attacks from Beetle GuardsBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0. - Graphics Updates
- Update visuals for Gunner Drone, Gunner Turret, Backup Drones, and Healing Drones to match other assets
- Update visuals for Chests, Large Chests, Category Chests, Barrels, and Equipment Barrels to match other assets
- Update visuals for Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack)., Soldier’s SyringeSoldier's Syringe
Increase attack speed.
Increases attack speed by 15% (+15% per stack)., Squid PolypsSquid Polyp
Activating an interactable summons a Squid Turret nearby.
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds., Cautious SlugCautious Slug
Rapidly heal outside of danger.
Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat., Goat HoofPaul's Goat Hoof
Increase movement speed.
Increases movement speed by 14% (+14% per stack)., Gesture of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown., Rusted KeyRusted Key
Gain access to a Rusty Lockbox that contains a powerful item.
A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item., and Leeching SeedLeeching Seed
Dealing damage heals you.
Dealing damage heals you for 1 (+1 per stack) health. to match other assets - Update visuals for all broken drones to be easier to see
- Update visuals for missiles
- Update damage numbers to be more legible
- Update skin visuals for HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner, MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job, LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse, and ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
- 🌧 Fire trail hitboxes from BurningBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit. elites are no longer spherical and properly match the visuals - 🌧 Reduced screen shake and post-process brightness on Magma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15. Clean up projectiles to be less opaque. - Survivor Logs now require you to beat the game at least once with that survivor
- 🌧 Updated the Beetle GuardBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 visuals when they spawn from a Beetle GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. to stand out more - 🌧 Improved Sticky Bomb’sSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. logic for sticking to enemies - Now display ambient level on the HUD
- Ambient level cap raised from 94 to 99
- Allow for scripted combat encounters, like AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 or Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, to spawn as elites if Artifact of HonorHonorEnemies can only spawn as elites.
Code:■■■is enabled
■▲■
■■■ - 🌧 Add invincibilityImmune (Buff)
Become invulnerable.Become immune to all attacks. earlier into player spawning to reduce chance of dying instantly on entering a map - 🌧 Update Captain’sCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran Supply DropOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
Survivor: Captain on controllers having non-intuitive reversed controls
Bug Fixes[]
- Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
- Fixed large rocks in Titanic PlainsTitanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.
Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. clipping into the camera - Altered geometry slightly to make more difficult to accidentally go out of bounds on many stages
- Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. now has defensive tar fully circling outside of the play area - Fixed korean language characters missing in certain cases
- Fixed some animation issues on the LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse - Fixed physics issues with Commando’sCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger Frag GrenadesFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando - Fixed certain drones not having 360° vision, causing them to attack or heal less
- Fixed Lunar Chimera’s death animations not matching the sound timings
- Fixed more occlusion issues in Sundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.
Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. and other maps that cause objects to disappear at certain camera angles - Fixed certain survivors not removing their limbs when picking up Paul’s Goat HoofPaul's Goat Hoof
Increase movement speed.
Increases movement speed by 14% (+14% per stack). or the Royal CapacitorRoyal Capacitor
Call down a lightning strike on a targeted monster.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters. - Fixed Helfire Tincture’sHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies. burning effect being offset - Fixed Chain Lightning and RazorwireRazorwire
Retaliate in a burst of razors on taking damage.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius making trail renderers that were not being cleaned up, potentially causing infinite objects in the scene - Fixed Mini MushrumsMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0 making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene - Fixed certain effects incorrectly rendering while the player has invisibility
- Fixed enemy Beetle GuardsBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0 not appearing in Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. or with Artifact of DissonanceDissonanceMonsters can appear outside their usual environments.
Code:●■■
■■■
■■● - Fixed VulturesAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0 having base health regeneration - Fixed the ending sequence explosions missing an authority check, causing it to fire additional projectiles for every client in the game
- Fixed Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20 and AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20 missing an authority check, causing them to fire an additional projectile for every client in the game - Fixed broken drones spawning underground
- Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 - EngiEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert Bouncing GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer now properly play impact sounds - Fixed Alien HeadAlien Head
Reduces cooldowns for your skills.
Reduce skill cooldowns by 25% (+25% per stack). particles not being affected by invisibility - Fixed Titan’sStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20 laser lock-on only being calculated once, rather than continuously re-evaluating - Fixed Titan’sStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20 laser lock-on not respecting invisibility - Fixed clients not being able to use the exit portal in A Moment, FracturedA Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. - Fixed 3840x1080 resolutions being unable to navigate the Server Browser
- Fixed the final boss’sMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 crystals not being correctly colored - Enemies who are stunned, frozen[ Stunning ]Interrupts enemies and briefly stuns them., or shocked[ Freezing ]Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.no longer continue to turn[ Shocking ]Interrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.
- Fixed dedicated server sometimes capturing the mouse cursor
- Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-host players
- Fixed game browser not filtering out lobbies and servers running on a different version of the game
- 🌧 Fixed Solus Control UnitSolus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20 not being selected as a boss due to a misconfigured spawn card
Known Issues[]
- Bandit’s doppelganger can still be located by its halo while invisible
- dont make me say it again
Gallery[]
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |