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There are currently 3 alternate game modes that can be played: Prismatic Trials, Eclipse and Simulacrum. Prismatic Trials can only be played solo, while Eclipse and Simulacrum can both be played in multiplayer.

Prismatic Trials

The Prismatic Trials is a special, solo-only game mode where players compete for the fastest time of completing 2 stages. However, to initiate the Teleporter Event, the player must destroy three of a handful of Time Crystals scattered across the map. These crystals explode when destroyed, dealing moderate damage to players and monsters alike. Unlike in standard gameplay, the Teleporter charges instantly once the Teleporter Boss has been defeated.

Prismatic Trials feature a set of two Environments on Rainstorm.png Rainstorm difficulty, starting cash, and random artifact selections. The only adjustments a player can make are the selected Survivor and their skill loadout.

Prismatic Trials cannot be accessed if the player has installed mods.

Currently, the Prismatic Trial's only in-game purpose is to unlock Slicing Winds.png Slicing WindsSlicing Winds.pngSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary
and Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
'Critical Strikes' heal you.

Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
.

Seed

  • Every 3 days (72 hours), a new seed is generated for the Prismatic Trial. This seed is the same for all players, but has different artifacts on console.
  • Seeds affect stage rotations, interactables' locations and drops, bosses, monster spawn timing, and activated artifacts.
  • Player choices may affect some outcomes of the seed. For example, if the player visits the Bazaar Between Time.png Bazaar Between TimeBazaar Between Time.pngBazaar Between Time (Hidden Realm)
    Hidden Realm: Bazaar Between Time
    This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
    after the 1st stage, the 2nd stage will have a different spawn location and teleporter location.
  • Seeds are not the same for consoles and PC.

Notes

  • The second stage boss will always be an Elite.
  • The in-game time does not stop in Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
    , Gilded Coast.png Gilded CoastGilded Coast.pngGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
    , Bazaar Between Time.png Bazaar Between TimeBazaar Between Time.pngBazaar Between Time (Hidden Realm)
    Hidden Realm: Bazaar Between Time
    This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
    , and Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    .
  • While there is no variation between Prismatic Trials and usual scenarios, item drops from the SacrificeArtifact of Sacrifice are not guaranteed each run.

Tips

  • Since the monster spawns and item drops from interactables are the same every playthrough, it is possible to memorize them and create strategies for each Prismatic Trial seed.
  • If Sky Meadow.png Sky MeadowSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

    is the second stage, it is possible to skip the Teleporter event (without destroying Time Crystals or fighting a Teleporter Boss) entirely by submitting an artifact code and entering the artifact portal.
    • If Sky Meadow is the first stage, entering the artifact portal will take the player to the Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
      Hidden Realm: Bulwark's Ambry
      The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
      .

Eclipse

Eclipse.png

Eclipse is an alternate game mode that adds stacking challenge modifiers to successive runs. Each Survivor starts at Eclipse level 1, where playing Eclipse mode as that Survivor will have the first of the modifiers shown below. After successfully completing a run, that Survivor's Eclipse level will increment (up to a maximum of 8), and the next modifier will be added to future runs (in addition to all the modifiers from lower Eclipse levels). Eclipse has the same difficulty settings as Monsoon.png Monsoon, and Challenges that require Monsoon can be completed on Eclipse. However, clearing an Eclipse run will not unlock the Survivor's logbook entry.

  1. Ally Starting Health: -50%
  2. Teleporter Radius: -50%
  3. Ally Fall Damage: +100% and lethal
  4. Enemy Speed: +40%
  5. Ally Healing: -50%
  6. Enemy Gold Drops: -20%
  7. Enemy Cooldowns: -50%
  8. Allies receive permanent damage. "You only celebrate in the light... because I allow it."

Note: "Ally" includes the player in all cases.

Celestial Orbs and Beads of Fealty.png Beads of FealtyBgLunar.pngBeads of Fealty.pngBeads of Fealty
Seems to do nothing... but...
do not spawn in this game mode, meaning that the only way to complete a run is to fight Mithrix.png MithrixMithrix.pngMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
. The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus.png Void LocusVoid Locus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.
is also inaccessible, although the player can still fight SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling - Special Boss
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20
after defeating Mithrix by petting the Glass Frog at the starting area of Commencement.png CommencementCommencement.pngCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
ten times (one Lunar Coin per pet, ten Lunar Coins total), which will lead directly to SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium.png The PlanetariumThe Planetarium.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
. Dying to Voidling on Eclipse will not progress the player's Eclipse level and will count as a loss.

Artifacts cannot be used in Eclipse, and the Artifact Portal cannot be spawned.

Eclipse can be played solo or multiplayer. In multiplayer, the Eclipse level will be set to the lowest level from all Survivors in the lobby.

There are no challenges or unlocks associated with Eclipse; it is strictly a challenge mode to test players' skills, although visual indicators of Eclipse progress will be displayed on the character select screen for the game mode, including a Gold Eclipse icon for beating an Eclipse level on every character.

Eclipse Levels

Eclipse Level Modifier Notes
Eclipse1.png Eclipse 1 Ally Starting Health: -50% The Eclipse 1 effect starts the Survivor and all allies at half of their maximum health upon spawning, including at the beginning of every stage.

Note that this is not a reduction to maximum health, only the starting amount.


Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
completely negates Eclipse 1 due to the fact that Eclipse 1 ignores shields, and so only the player's 1 health will be halved.

While Eclipse 1 does not heavily impact most Survivors, Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Umbra: Fortification Expert
turrets' health will be at half every time they are built.

Eclipse2.png Eclipse 2 Teleporter Radius: -50% The Eclipse 2 effect reduces the radius of the Teleporter Event by half. Note that this means that the ground area inside the radius is reduced by 75%.

This effect includes the radius of the vents in the Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
and the Pillars of Soul on Commencement.png CommencementCommencement.pngCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
, making them a very daunting prospect. It also makes using Focused Convergence.png Focused ConvergenceBgLunar.pngFocused Convergence.pngFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.

Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
more challenging.
Eclipse3.png Eclipse 3 Ally Fall Damage: +100% and lethal The Eclipse 3 effect is identical to the effect of the FrailtyArtifact of Frailty.

Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
trivializes Eclipse 3, since the player's maximum health becomes 1, and therefore the most fall damage they can take becomes 2. Having more than 50% of a character's health be shield will also make fall damage non-lethal assuming full health.

Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Umbra: Bionic Powerhouse
is unaffected due to her Scrap Barrier.png Scrap BarrierScrap Barrier.pngScrap Barrier (Passive)The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.
Survivor: Loader
passive.

Eclipse4.png Eclipse 4 Enemy Speed: +40% The Eclipse 4 effect is essentially the opposite of the Chronobauble.png Chronobauble'sBgUncommon.pngChronobauble.pngChronobauble
Slow enemies on hit.

Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
effect. Only enemies' movement speed is affected; their attack speed and cooldowns are unchanged.

This effect can have some positive effects for the player. Enemies group up faster, and melee enemies (especially Mithrix.png MithrixMithrix.pngMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
) may overshoot their attacks.
Eclipse5.png Eclipse 5 Ally Healing: -50% The Eclipse 5 effect applies to all active healing effects (such as Medkit.png MedkitBgCommon.pngMedkit.pngMedkit
Receive a delayed heal after taking damage.

2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
, Monster Tooth.png Monster ToothBgCommon.pngMonster Tooth.pngMonster Tooth
Drop a healing orb on kill.

Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
, and REX.png REX'sREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Umbra: Symbiotes
abilities), as well base health regeneration and items with regeneration effects (such as Titanic Knurl.png Titanic KnurlBgBoss.pngTitanic Knurl.pngTitanic Knurl
Boosts health and regeneration.

Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
or Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngCautious Slug
Rapidly heal outside of danger.

Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
).

Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
trivializes Eclipse 5, as shields are unaffected by the healing reduction.

Eclipse 5 can be helpful to SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fiend.png Void FiendVoid Fiend.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Corrupted Amnesiac
, as healing will reduce its corruption less.

Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngCorpsebloom
Double your healing... BUT it's applied over time.

Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
is impacted twice by the Eclipse 5 effect: once when the initial healing value is calculated, and once when the healing over time is applied. This makes the Corpsebloom a completely detrimental item on Eclipse 5+.

Eclipse6.png Eclipse 6 Enemy Gold Drops: -20% The Eclipse 6 effect reduces all gold dropped from enemies by 20%. Other methods of obtaining gold, such as Barrels, Ghor's Tome.png Ghor's TomeBgUncommon.pngGhor's Tome.pngGhor's Tome
Chance on kill to drop a treasure.

4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
, and Brittle Crown.png Brittle CrownBgLunar.pngBrittle Crown.pngBrittle Crown
Gain gold on hit... BUT surrender gold on getting hit.

30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
are unaffected.

Eclipse 6 can make it so that some enemies on stage 1 will not give any gold upon defeat.

Eclipse7.png Eclipse 7 Enemy Cooldowns: -50% Eclipse 7 halves all enemy skill cooldowns. Essentially, enemies use their moves twice as often.

Eclipse 7 is especially consequential for the Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit - Special Boss
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
, which becomes nigh invincible once it starts using Alloy Supercharged Detonation over and over, attaining near-constant shielding. The same idea also applies to the shield of the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi Construct.png Xi ConstructXi Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi Construct - Boss
Defense SystemHP: 2800 (+840 per level)
Damage: 13 (+2.6 per level)
Class: Ranged
Speed: 60 m/s
Armor: 15
.

Some enemies whose attack animations are long are less affected by Eclipse 7; for instance, the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Pest.png Blind PestBlind Pest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Pest - Normal
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
has a 1s cooldown on its attack (0.5s on Eclipse 7+), but the animation takes 2 seconds to finish.
Eclipse8.png Eclipse 8 Allies receive permanent damage.

"You only celebrate in the light... because I allow it."
The Eclipse 8 effect leaves permanent curses on allies when they suffer damage. When an ally takes damage, they gain a number of stacks of Status PermanentCurse.png Permanent CurseStatus PermanentCurse.pngPermanent Curse (Debuff)
Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.
(stackable)
equal to 40 ⋅ Damage / MaxHealth, rounded down. Maximum health is reduced by a factor of 1 + 0.01 ⋅ n, where n is the number of stacks.

Contrary to its name, this "permanent" damage is reset at the beginning of every stage. All curse stacks are also removed when resurrecting with Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
Cheat death. Consumed on use.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
, but not when using Blast Shower.png Blast ShowerBgEquipment.pngBlast Shower.png20sBlast Shower
Cleanse all negative effects.

Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
.


The formula for health reduction is hyperbolic, meaning health lost is not 1% per curse stack/2.5% damage taken. It instead is reduced by much less than this, making this modifier slightly more forgiving than expected.

There is a minimum damage to gain a curse stack of 2.5% of max health, so very small hits will not cause curse and Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
Burn everything nearby... including you and allies.

Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
is still usable. However, all of REX.png REX'sREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Umbra: Symbiotes
self-damaging moves will trigger the permanent damage effect, making REX easily the hardest character on Eclipse 8 on account of having to use most if not all of its non-self damaging abilities, which are considerably weaker than their self damaging counterparts.

SotV Icon.png Simulacrum

The Simulacrum is an infinitely scaling wave based alternative game mode that is new to the Survivors of the Void update and DLC.

Upon entering the game, players will spawn next to the Assessment Focus inside of a small cylinder (extending from the ground to the skybox) which protects them from the deadly Void Fog. Outside of the bubble provided, you take damage equivalent to 0.05 * (1f + fogStackCount * 0.1 * 0.2) * 0.2 * fullCombinedHealth every 0.2 seconds, where fogStackCount is the amount of times you've been damaged by the void fog, and fullCombinedHealth is your MaxHealth + MaxShield. Upon interacting with the Focus, the bubble will expand, giving it a radius of 62m, and the first wave will begin. Upon completion of a wave, a Void Potential drops for each player and a 10 second timer starts for the next wave. Additionally, all dead players are respawned at the completion of a wave, effectively making Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
Cheat death. Consumed on use.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
useless for this game mode if played in multiplayer. Special modifiers known as Augments may also (randomly) trigger upon the start of a wave.

Each wave spawns enemies depending on the Director's credits. Every 5th wave will be a "boss wave", having stronger and more numerous enemies, and, after completion, the Assessment Focus will begin moving to a new location in the current Environment, during which all players must follow it. After every 10th wave, a portal will appear, transporting players to another Environment. After this, they must once again interact with the Assessment Focus to begin the first wave in that Environment.

Items that activate during the teleporter event activate during the waves.

Certain items are blacklisted and cannot be obtained in the Simulacrum game mode:

  • Bundle of Fireworks.png Bundle of FireworksBgCommon.pngBundle of Fireworks.pngBundle of Fireworks
    Activating an interactable launches fireworks at nearby enemies.

    Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.
  • Squid Polyp.png Squid PolypBgUncommon.pngSquid Polyp.pngSquid Polyp
    Activating an interactable summons a Squid Turret nearby.

    Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
  • Focused Convergence.png Focused ConvergenceBgLunar.pngFocused Convergence.pngFocused Convergence
    Increase the speed of Teleporter charging... BUT reduce the size of the zone.

    Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
  • Beads of Fealty.png Beads of FealtyBgLunar.pngBeads of Fealty.pngBeads of Fealty
    Seems to do nothing... but...
  • Defiant Gouge.png Defiant GougeBgLunar.pngDefiant Gouge.pngDefiant Gouge
    Using a Shrine summons enemies nearby.

    Using a Shrine summons enemies (stronger per stack) nearby. Scales over time.
  • Halcyon Seed.png Halcyon SeedBgBoss.pngHalcyon Seed.pngHalcyon Seed
    Summon Aurelionite during the Teleporter event.

    Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.

Augments

Each wave can trigger an Augment that can determine the monsters that spawn, as well as enable and disable artifacts. The rarity of item you receive can also be determined by an Augment.

Augment Description Effect
Boss Augment of the Moon Enemies are stronger, more numerous, and guaranteed to be Lunar. Enemies spawn in greater, stronger amounts and are guaranteed to be Lunar Chimera (Exploder).png Lunar Chimera (Exploder).pngLunar Chimera (Exploder) - Normal
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0
Lunar Chimera (Golem).png Lunar Chimera (Golem).pngLunar Chimera (Golem) - Normal
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0
Lunar Chimera (Wisp).png Lunar Chimera (Wisp).pngLunar Chimera (Wisp) - Normal
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0
Lunar enemies. Clearing the wave grants the player a Lunar item.
Boss Augment of the Void Enemies are stronger, more numerous, and guaranteed to be Void. Enemies spawn in greater, stronger amounts and are guaranteed to be Void Barnacle.png Void Barnacle.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle - Normal
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
Void Devastator.png Void Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator - Boss
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Void Jailer.png Void Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer - Normal
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0
Void Reaver.png Void Reaver.pngVoid Reaver - Normal
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
Void enemies. Clearing the wave grants the player a Void item.
Boss Augment of the Scavenger Defeat the Scavenger for a special reward. A Scavenger.png ScavengerScavenger.pngScavenger - Boss
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
spawns by itself and upon being defeated is intended toVerify grant the player a red item. It is currently bugged, and grants a Lunar item instead.
Boss Augment of Mithrix Defeat Mithrix for a special reward. Mithrix.png MithrixMithrix.pngMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
spawns by himself and upon being defeated grants the player a red item. Mithrix only uses his phase 1 skills, and does not steal items from players.
Augment of Spite N/A Enables the SpiteArtifact of Spite for that wave.
Augment of Command N/A Enables the CommandArtifact of Command for that wave.
Augment of Glass N/A Enables the GlassArtifact of Glass for that wave.
Augment of Dissonance N/A Enables the DissonanceArtifact of Dissonance for that wave.
Augment of Kin N/A Enables the KinArtifact of Kin for that wave.
Augment of Frailty N/A Enables the FrailtyArtifact of Frailty for that wave.
Augment of Soul N/A Enables the SoulArtifact of Soul for that wave.
Augment of Enigma N/A Enables the EnigmaArtifact of Enigma for that wave.

Version History

PC Patch v1.2.2.0
  • Simulacrum
    • Waves now skip if nothing has spawned for 60 seconds
    • Waves now have a limit of how many credits can be given out at once
    • Waves will now spawn slightly more elites, and slightly less normal monsters
    • Artifact of Kin will always spawn monsters, even if they are considered ‘cheap’
    • Developer Notes: Simulacrum has a few edge cases where the director fails to spawn monsters - and as a result, the gamemode no longer advances. We added a few different checks to address situations where the game gets stuck. Not only that, but simulacrum tended to spam a lot more normal monsters instead of elites - so now, it’ll spawn a little bit more elite-y.
Survivors of the Void
  • Eclipse is now available in multiplayer
  • Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners
PC Patch v1.0.2.0
  • Bug Fixes
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
      Cosmic Prison
      Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
      safe zones on Eclipse2.png Eclipse 2 being larger than the actual charging radius
    • Fix Prismatic Trials counting your run in leaderboards when you die
Early Access Content Update 5
  • (Undocumented) Added Eclipse
PC Early Access Patch (Build ID No.4892828)
  • Gameplay Changes
  • Bug Fixes
    • Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧 Now spawns with a random selection of Artifacts!
    • 🌧 Fix stage object rotation randomization not being seeded
  • Bug Fixes
    • 🌧 Fix Magma Worm.png Magma WormsMagma Worm.pngMagma Worm - Boss
      Ancient Lava SwimmerHP: 2400 (+720 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      Overloading Worm.png Overloading WormOverloading Worm.pngOverloading Worm - Boss
      The ReminderHP: 12000 (+3600 per level)
      Damage: 50 (+10 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      .
Early Access Patch (Build ID No.3703355)
  • Gameplay Changes
    • Add Friends-Only Leaderboard
    • Update Global Leaderboard to be around your current position in the Leaderboard


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