There are currently 3 alternate game modes that can be played: Prismatic Trials, Eclipse and Simulacrum. Prismatic Trials can only be played solo, while Eclipse and Simulacrum can both be played in multiplayer.
Prismatic Trials
The Prismatic Trials is a special, solo-only game mode where players compete for the fastest time of completing 2 stages. However, to initiate the Teleporter Event, the player must destroy three of a handful of Time Crystals scattered across the map. These crystals explode when destroyed, dealing moderate damage to players and monsters alike. Unlike in standard gameplay, the Teleporter charges instantly once the Teleporter Boss has been defeated.
Prismatic Trials feature a set of two Environments on Rainstorm difficulty, starting cash, and random artifact selections. The only adjustments a player can make are the selected Survivor and their skill loadout.
Prismatic Trials cannot be accessed if the player has installed mods.
Currently, the Prismatic Trial's only in-game purpose is to unlock Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary and Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health..
Seed
- Every 3 days (72 hours), a new seed is generated for the Prismatic Trial. This seed is the same for all players, but has different artifacts on console.
- Seeds affect stage rotations, interactables' locations and drops, bosses, monster spawn timing, and activated artifacts.
- Player choices may affect some outcomes of the seed. For example, if the player visits the
Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. after the 1st stage, the 2nd stage will have a different spawn location and teleporter location. - Seeds are not the same for consoles and PC.
Notes
- The second stage boss will always be an Elite.
- The in-game time does not stop in
Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.,Gilded CoastGilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.
This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.,Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles., andVoid FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.. - While there is no variation between Prismatic Trials and usual scenarios, item drops from the
Artifact of Sacrifice are not guaranteed each run.
Tips
- Since the monster spawns and item drops from interactables are the same every playthrough, it is possible to memorize them and create strategies for each Prismatic Trial seed.
- If
Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
is the second stage, it is possible to skip the Teleporter event (without destroying Time Crystals or fighting a Teleporter Boss) entirely by submitting an artifact code and entering the artifact portal.- If Sky Meadow is the first stage, entering the artifact portal will take the player to the
Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center..
- If Sky Meadow is the first stage, entering the artifact portal will take the player to the
Eclipse

Eclipse is an alternate game mode that adds stacking challenge modifiers to successive runs. Each Survivor starts at Eclipse level 1, where playing Eclipse mode as that Survivor will have the first of the modifiers shown below. After successfully completing a run, that Survivor's Eclipse level will increment (up to a maximum of 8), and the next modifier will be added to future runs (in addition to all the modifiers from lower Eclipse levels). Eclipse has the same difficulty settings as Monsoon, and Challenges that require Monsoon can be completed on Eclipse.
- Ally Starting Health: -50%
- Teleporter Radius: -50%
- Ally Fall Damage: +100% and lethal
- Enemy Speed: +40%
- Ally Healing: -50%
- Enemy Gold Drops: -20%
- Enemy Cooldowns: -50%
- Allies receive permanent damage. "You only celebrate in the light... because I allow it."
Note: "Ally" includes the player in all cases.
Celestial Orbs and Beads of FealtyBeads of Fealty
Seems to do nothing... but... do not spawn in this game mode, meaning that Mithrix must be fought at some point in the run. Artifacts cannot be used in this game mode, and the Artifact Portal cannot be spawned. Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void Locus
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.
The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. is also inaccessible, although Survivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Voidling
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling - Special Boss
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20 can still be fought by petting the Glass Frog at the player spawn location of CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of
MithrixMithrix - Special Boss
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation. ten times (one Lunar Coin per pet, ten Lunar Coins total) during the Commencement escape sequence, causing the Deep Void portal to spawn, leading directly to Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. The Planetarium
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.. Dying to Voidling on Eclipse will not progress the player's Eclipse level and will count as a loss.
Eclipse can be played solo or multiplayer. In multiplayer, the Eclipse level will be set to the lowest level from all Survivors in the lobby.
There are no challenges or unlocks associated with Eclipse; it is strictly a challenge mode to test players' skills, although visual indicators of Eclipse progress will be displayed on the character select screen for the game mode, including a Gold Eclipse icon for beating an Eclipse level on every character.
Eclipse Levels
Eclipse Level | Modifier | Notes |
---|---|---|
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Ally Starting Health: -50% | The Eclipse 1 effect starts the Survivor and all allies at half of their maximum health upon spawning, including at the beginning of every stage. Note that this is not a reduction to maximum health, only the starting amount.
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Teleporter Radius: -50% | The Eclipse 2 effect reduces the radius of the Teleporter Event by half. Note that this means that the ground area inside the radius is reduced by 75%. This effect includes the radius of the vents in the ![]() Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. and the pillars of creation on ![]() Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation., making them a very daunting prospect. It also makes using ![]() Increase the speed of Teleporter charging... BUT reduce the size of the zone. Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. more challenging. |
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Ally Fall Damage: +100% and lethal | The Eclipse 3 effect is identical to the effect of the ![]()
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Enemy Speed: +40% | The Eclipse 4 effect is essentially the opposite of the ![]() Slow enemies on hit. Slow enemies on hit for -60% movement speed for 2s (+2s per stack). effect. Only enemies' movement speed is affected; their attack speed and cooldowns are unchanged. This effect can have some positive effects for the player. Enemies group up faster, and melee enemies (especially ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20) may overshoot their attacks. |
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Ally Healing: -50% | The Eclipse 5 effect applies to all active healing effects (such as ![]() Receive a delayed heal after taking damage. 2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health., ![]() Drop a healing orb on kill. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health., and ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes abilities), as well base health regeneration and items with regeneration effects (such as ![]() Boosts health and regeneration. Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). or ![]() Rapidly heal outside of danger. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.).
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Enemy Gold Drops: -20% | The Eclipse 6 effect reduces all gold dropped from enemies by 20%. Other methods of obtaining gold, such as Barrels, ![]() Chance on kill to drop a treasure. 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time., and ![]() Gain gold on hit... BUT surrender gold on getting hit. 30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. are unaffected.
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Enemy Cooldowns: -50% | Eclipse 7 halves all enemy skill cooldowns. Essentially, enemies use their moves twice as often. Eclipse 7 is especially consequential for the ![]() Friend of VulturesHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 30, which becomes nigh invincible once it starts using Alloy Supercharged Detonation over and over, attaining near-constant shielding. The same idea also applies to the shield of the ![]() Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Xi Construct - Boss Defense SystemHP: 2800 (+840 per level) Damage: 13 (+2.6 per level) Class: Ranged Speed: 60 m/s Armor: 15. Some enemies whose attack animations are long are less affected by Eclipse 7; for instance, the ![]() Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Pest - Normal HP: 80 (+24 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 6 m/s Armor: 0 has a 1s cooldown on its attack (0.5s on Eclipse 7), but the animation takes 2 seconds to finish. |
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Allies receive permanent damage. "You only celebrate in the light... because I allow it." |
The Eclipse 8 effect leaves permanent curses on allies when they suffer damage. When an ally takes damage, they gain a number of stacks of ![]() Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.(stackable) equal to 40 ⋅ Damage / MaxHealth , rounded down. Maximum health is reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.Contrary to its name, this "permanent" damage is reset at the beginning of every stage. All curse stacks are also removed when resurrecting with ![]() Cheat death. Consumed on use. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability., but not when using ![]() Cleanse all negative effects. Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles..
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Simulacrum
The Simulacrum is an infinitely scaling wave based alternative game mode that is new to the Survivors of the Void update and DLC.
Each wave spawns enemies depending on the Director's credits. Every 5th and 10th wave will be a boss wave and after completion moves you to a new location on the current map. After 10 waves you move to the next environment. Outside of the bubble provided, you take damage equivalent to 0.05 * (1f + fogStackCount * 0.1 * 0.2) * 0.2 * fullCombinedHealth
every 0.2 seconds, where fogStackCount
is the amount of times you've been damaged by the void fog, and fullCombinedHealth
is your MaxHealth + MaxShield
. The bubble has a radius of 62m.
Upon entering the game, you will spawn next to the Assessment Focus, activating the Assessment Focus initiates the game mode. Upon completing a wave, a Void Potential drops for each player and a 10 second timer starts for the next wave. Additionally, all dead players are respawned at the completion of a wave, effectively making Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. useless for this game mode, if played in multiplayer. Modifiers can also appear in waves known as Augments.
Items that activate during the teleporter event activate during the waves.
Certain items are blacklisted and cannot be obtained in the Simulacrum game mode:
Bundle of FireworksBundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.
Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.Squid PolypSquid Polyp
Activating an interactable summons a Squid Turret nearby.
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.Focused ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.Beads of FealtyBeads of Fealty
Seems to do nothing... but...Defiant GougeDefiant Gouge
Using a Shrine summons enemies nearby.
Using a Shrine summons enemies (stronger per stack) nearby. Scales over time.Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
Augments
Each wave can trigger an Augment that can determine the monsters that spawn, as well as enable and disable artifacts. The rarity of item you receive can also be determined by an Augment.
Augment | Description | Effect |
---|---|---|
Boss Augment of the Moon | Enemies are stronger, more numerous, and guaranteed to be Lunar. | Enemies spawn in greater, stronger amounts and are guaranteed to be ![]() Zenith DesignsHP: 180 (+54 per level) Damage: 11 (+2.2 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 0 ![]() Zenith DesignsHP: 1615 (+485 per level) Damage: 35 (+7 per level) Class: Ranged Speed: 8 m/s Armor: 0 ![]() Zenith DesignsHP: 850 (+255 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 18 m/s Armor: 0 Lunar enemies. Clearing the wave grants the player a Lunar item. |
Boss Augment of the Void | Enemies are stronger, more numerous, and guaranteed to be Void. | Enemies spawn in greater, stronger amounts and are guaranteed to be ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Barnacle - Normal HP: 225 (+68 per level) Damage: 6 (+1.2 per level) Class: Ranged Speed: 0 m/s Armor: 0 ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Devastator - Boss Destroyer of WorldsHP: 2800 (+840 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 20 ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Jailer - Normal HP: 2200 (+660 per level) Damage: 14 (+2.8 per level) Class: Ranged / Self-Destruct Speed: 7 m/s Armor: 0 ![]() HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 Void enemies. Clearing the wave grants the player a Void item. |
Boss Augment of the Scavenger | Defeat the Scavenger for a special reward. | A ![]() Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 spawns by itself and upon being defeated is intended toVerify grant the player a red item. It is currently bugged, and grants a Lunar item instead. |
Boss Augment of Mithrix | Defeat Mithrix for a special reward. | ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 spawns by himself and upon being defeated grants the player a red item. Mithrix only uses his phase 1 skills, and does not steal items from players. |
Augment of Spite | N/A | Enables the ![]() |
Augment of Command | N/A | Enables the ![]() |
Augment of Glass | N/A | Enables the ![]() |
Augment of Dissonance | N/A | Enables the ![]() |
Augment of Kin | N/A | Enables the ![]() |
Augment of Frailty | N/A | Enables the ![]() |
Augment of Soul | N/A | Enables the ![]() |
Augment of Enigma | N/A | Enables the ![]() |
Version History
- Simulacrum
- Waves now skip if nothing has spawned for 60 seconds
- Waves now have a limit of how many credits can be given out at once
- Waves will now spawn slightly more elites, and slightly less normal monsters
- Artifact of Kin will always spawn monsters, even if they are considered ‘cheap’
- Developer Notes: Simulacrum has a few edge cases where the director fails to spawn monsters - and as a result, the gamemode no longer advances. We added a few different checks to address situations where the game gets stuck. Not only that, but simulacrum tended to spam a lot more normal monsters instead of elites - so now, it’ll spawn a little bit more elite-y.
- Eclipse is now available in multiplayer
- Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners
- Bug Fixes
- Fixed
Eclipse 3 modifiers applying to enemies
- Fixed
- Bug Fixes
- Fix
Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. safe zones onEclipse 2 being larger than the actual charging radius
- Fix Prismatic Trials counting your run in leaderboards when you die
- Fix
- (Undocumented) Added Eclipse
- Gameplay Changes
- Remove
Metamorphosis from being selected in Prismatic Trials
- Remove
- Bug Fixes
- Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
- Gameplay Changes
- 🌧 Now spawns with a random selection of Artifacts!
- 🌧 Fix stage object rotation randomization not being seeded
- Bug Fixes
- 🌧 Fix
Magma WormsMagma Worm - Boss
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 and similar monsters from spawning as an elite version in Prismatic Trials. GoodbyeOverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.Overloading WormOverloading Worm - Boss
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15.
- 🌧 Fix
- Gameplay Changes
- Add Friends-Only Leaderboard
- Update Global Leaderboard to be around your current position in the Leaderboard
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |