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Abandoned Aqueduct
Abandoned Aqueduct.png
Origin of Tar
Stage 2
Soundtrack Terra Pluviam

Lunar Seer Quote
You dream of sand beneath your feet.

Description
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.


Adandoned Aqueduct logbook diorama

The Abandoned Aqueduct is an arid, sprawling desert located on Petrichor V and is a Stage 2 Environment encountered in Risk of Rain 2.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Monsters

  • Beetle.png BeetleBeetle.pngBeetle - Normal
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: 0
  • Beetle Guard.png Beetle GuardBeetle Guard.pngBeetle Guard - Normal
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
  • Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen - Boss
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    • Beetle Guard.png Beetle GuardBeetle Guard.pngBeetle Guard - Normal
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
  • Clay Dunestrider.png Clay DunestriderClay Dunestrider.pngClay Dunestrider - Boss
    Ravenous SymbiontHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 9 m/s
    Armor: 20
  • Greater Wisp.png Greater WispGreater Wisp.pngGreater Wisp - Normal
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
  • Lemurian.png LemurianLemurian.pngLemurian - Normal
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 0
  • Lesser Wisp.png Lesser WispLesser Wisp.pngLesser Wisp - Normal
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
  • Stone Titan.png Stone TitanStone Titan.pngStone Titan - Boss
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
  • After Looping:
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Clay Apothecary.png Clay ApothecaryClay Apothecary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Clay Apothecary - Normal
      HP: 1050 (+315 per level)
      Damage: 20 (+4 per level)
      Class: Ranged
      Speed: 5 m/s
      Armor: 0
    • Clay Templar.png Clay TemplarClay Templar.pngClay Templar - Normal
      HP: 700 (+210 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
    • Scavenger.png ScavengerScavenger.pngScavenger - Boss
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
  • Family Event only:
    • Grovetender.png GrovetenderGrovetender.pngGrovetender - Boss
      Wisp CultivatorHP: 2800 (+840 per level)
      Damage: 23 (+4.6 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 20
      (Wisp Family event)
    • Imp.png ImpImp.pngImp - Normal
      HP: 140 (+42 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 10 m/s
      Armor: 0
      (Imp Family event)
    • Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord - Boss
      Lord of the Red PlaneHP: 2800 (+840 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 13 m/s
      Armor: 20
      (Imp Family event)
    • Stone Golem.png Stone GolemStone Golem.pngStone Golem - Normal
      HP: 480 (+144 per level)
      Damage: 20 (+4 per level)
      Class: Ranged / Melee
      Speed: 6.6 m/s
      Armor: 0
      (Golem Family event)

Hidden Chamber

The Hidden Chamber necessary for the completion of the Death Do Us Part Challenge is locked behind the Ancient Gate located in the sandy hills outside of the central aqueduct walls, just behind the large tar pit. To open the gate, two Pressure Plates must be found and triggered. These Pressure Plates spawn in two of eight different locations throughout the level, and can be located using the Radar Scanner.png Radar ScannerBgEquipment.pngRadar Scanner.png45sRadar Scanner
Reveal all nearby interactables.

Reveal all interactables within 500m for 10 seconds.
through which they are marked with a ? icon.

Both plates must be activated and held down at the same time, whether by multiple players or weighted objects such as:

  • Explosive Tar Pots
  • TR12 Gauss Auto-Turret.png Engineer's turretsTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
    Survivor: Engineer
  • M551 Pylon.png Loader's M551 PylonM551 Pylon.pngM551 Pylon (Special)Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled.
    Survivor: Loader
  • Orbital Supply Beacon.png Captain's Orbital Supply BeaconOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
    Survivor: Captain
  • Effigy of Grief.png Effigy of GriefBgLunar.pngEffigy of Grief.png15sEffigy of Grief
    Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.

    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    .

When both plates are activated, the Ancient Gate will open and the tunnel to the Hidden Chamber may be entered. Inside are two unique Elite Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian - Normal
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
; Kjaro and Runald. Upon their death, they will drop a Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
and a Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
respectively, and will complete the challenge Death Do Us Part which allows both items to drop in future runs.

Pressure Plate Locations

Newt Altars

The Newt Altars can spawn in various locations across the Abandoned Aqueduct:

  1. High ledge across from Ancient Gate and sand pit
  2. On top of an aqueduct wall
  3. In fossil head skull (on very top of the map)

Lore

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local audio transcriptions...


Day 0
Nightmare. I find myself in the middle of a desert - with no other survivors in sight. I scavenged for resources, but soon giant insects began to crawl out of the earth and take aggressive stances. Once they gathered their numbers - and presumably their confidence - they charged me. 

In avoiding their assault, I slipped and fell backwards into a waterfall of mysterious liquid. I tumbled within as it rushed me down, deep into an underground cavern. I crawled out, and thankfully the insects have stopped following me. I may have broken my leg - but thankfully CHIT(?) I have a healing drone to administer aid. It will take a few days to get my strength back. 

Day 1
I am grateful that I repaired this drone before my untimely tumble - I would assuredly be dead without it. My vision is blurry - I fear I have also suffered a CHIT concussion. My leg has begun to feel better. I will have to continue to wait. I grow hungry.

Day 2
My healing drone has stopped giving me aid. It hovers far away now - and moves back as I move forward. I've been feeling nauseous, and have been feeling the urge to CHIT CHIT vomit. I occasionally spit out black liquid - I fear something is gravely wrong.

Day 3
My CHIT CHIT drone has left.  I have CHIT lost my vision. My mouth and eyes fill with foul dark liquid. I am alone.

Day 9
CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT I-I neED CHIT CHIT CHIT chit chit chit CHIT
[Report detected!]

Local audio transcriptions complete.

Version History

Survivors of the Void
  • (Undocumented) SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Clay Apothecary.png Clay ApothecaryClay Apothecary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Clay Apothecary - Normal
    HP: 1050 (+315 per level)
    Damage: 20 (+4 per level)
    Class: Ranged
    Speed: 5 m/s
    Armor: 0
    can now spawn after looping
Anniversary Update
  • Bug Fixes
    • Abandoned Aqueduct now has defensive tar fully circling outside of the play area
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Gameplay Changes
    • Captain.png Captain’sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Umbra: Tired Veteran
      Orbital Supply Beacon.png Supply DropOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
      Survivor: Captain
      now presses the buttons on Abandoned Aqueduct
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧 Disable Ice & Fire Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian - Normal
      HP: 900 (+270 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 13 m/s
      Armor: 0
      from spawning if the gate isn’t legitimately opened. We see you, Mr Streamer.
Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Reduce spawn cost of Clay Templar.png Clay TemplarsClay Templar.pngClay Templar - Normal
      HP: 700 (+210 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
      to match other maps with Clay Templars
    • Fix some collisions
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Fix a map hole that allowed the player to get out of bounds.
    • Can now spawn new monsters post-loop

Trivia

  • The internal development name for Abandoned Aqueduct is Goo Lake.[1]
  • The two Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian - Normal
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
    have 3000% HP and start with 20 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.png57 Leaf Clover
    Luck is on your side.

    All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
    . They do not scale with the ambient level and do not gain the same damage bonus as regular elites.

References

  1. A Chat with the Makers of Risk of Rain 2 (Hopoo Games) https://youtu.be/j0Mpqfl3L50?t=4759
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