# 57 Leaf Clover

57 Leaf Clover | |||
---|---|---|---|

Luck is on your side. | |||

All random effects are rolled +1 (+1 per stack) times for a favorable outcome. | |||

Rarity | Legendary | ||

Category | Utility | ||

Unlock | The Long Road | ||

ID | 35 | ||

Stats | |||

Stat | Value | Stack | Add |

Luck | 1 | Linear | +1 |

The **57 Leaf Clover** is an item in Risk of Rain 2. It makes random beneficial effects more likely to occur, and as such is the counterpart to the PurityReduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome..

The Clover affects all random effects except Tougher TimesChance to block incoming damage.

15% (+15% per stack) chance to block incoming damage. Unaffected by luck.. If a successful proc is not achieved on a roll, it will be rolled one additional time per Clover.

For example, assume the player has one item that has a 20% chance to proc a beneficial effect on-hit, and has one 57 Leaf Clover. If the player attacks, and the item does not activate, the roll will be done once more, as the player has one Clover.

Successes are measured per effect, not as a whole. If one item roll is successful, other items that were triggered by the same proc will continue to roll if unsuccessful.

While the mechanic may be daunting, note that since items from chests are created based on the world seed, the Clover does **not** affect them.

## Contents

## Math[edit | edit source]

In order to calculate proc probability with a certain number of Clovers, the following equation can be used:

`y = 1 - (1 - p)^(x + 1)`

Where:

- p = total item proc chance (0-1)
- x = the number of Clovers in the player's inventory.
- y = new item proc chance (0-1) with
*x*amount of Clovers

The inverse of the equation, to find the number of Clovers required to achieve a certain proc probability, is:

`x = (log(1 - y) / log(1 - p)) - 1`

## Interaction with Purity[edit | edit source]

In the game code, the number of Clovers is referred to as "Luck" with each Clover giving +1 Luck. There are no other means of acquiring positive Luck. Negative Luck is also supported, and can be obtained via the lunar item PurityReduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.. Positive and negative Luck will cancel each other out, and thus an equal number of Clovers and Purity will equate to 0 Luck.

The game runs a proc chance `Abs(Luck)`

times, where Luck is the total amount after Clovers (positive) & Purities (negative) are applied.

If the player has 7 Clovers and 5 Purity, the 5 Purity will cancel out 5 of the Clovers, resulting in a net +2 Luck. This means any given proc chance will be rolled two additional times for a *positive* outcome. If the amount of each item is switched, resulting in -2 Luck, the proc chance will be rolled two additional times for a *negative* outcome; this can also be seen as the proc chance needing to *successfully* roll three times for it to proc (once for the initial roll and two more for each negative Luck).

## Exhaustive List of Clover Effects[edit | edit source]

This item does **not** affect chest spawns, chest outcome, shrine chances, shrine outcomes, or the chance for an Artifact KeyA stone shard with immense power. to drop.

### Survivor Effects[edit | edit source]

- Critical strike chance. Survivors have a base 1.0% critical strike chance.
- Artificer's chance to ignite with Flamethrower.

### Item Effects[edit | edit source]

- Lens-Maker's Glasses'sChance to 'Critically Strike', dealing double damage.

Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. chance to critical hit. - Stun Grenade'sChance to stun on hit.

5% (+5% on stack) chance on hit to stun enemies for 2 seconds. chance to proc. - Tri-Tip Dagger'sChance to bleed enemies on hit.

10% (+10% per stack) chance to bleed an enemy for 240% base damage. chance to proc. - Ukulele's...and his music was electric.

25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). chance to proc. - Sticky Bomb'sChance on hit to attach a bomb to enemies.

5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. chance to proc. - AtG Missile Mk. 1'sChance to fire a missile.

10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. chance to proc. - Bandolier'sChance on kill to drop an ammo pack that resets all skill cooldowns.

18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. chance to drop an ammo pack. - Ghor's Tome'sChance on kill to drop a treasure.

4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time. chance to drop a gold bag. - Sentient Meat Hook'sChance to hook all nearby enemies.

20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage. chance to proc. - Happiest Mask'sChance on killing an enemy to summon a ghost.

Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). chance to spawn a ghost. - Molten Perforator'sChance on hit to fire magma balls.

10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each. chance to fire magma balls. - Charged Perforator'sChance on hit to call down a lightning strike.

10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage. chance to summon lightning bolts. - Brittle Crown'sGain gold on hit... BUT lose gold on getting hit.

30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. chance to gain gold. - Spinel Tonic'sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). chance to get an Affliction. A single Clover reduces the chance from 20% to 4%.

### Gameplay Effects[edit | edit source]

- Monster log drop chance.
- Elite equipment drop chance.

### Monster Effects[edit | edit source]

- If a monster acquires critical strike chance, this chance is affected by any Clovers it has. Monsters have 0% base critical strike chance.

## Lore[edit | edit source]

It was a massacre. The orbital probes had incinerated both the battalion and the enemy– as well as the entire plateau. There was no life left to be found - except for one lone soldier. The soldier trudged through the scorched plains, numbly looking for any survivors. But he found none. The soldier tried to find water – he had only just noticed how thirsty he was, and how much his head hurt. How much his heart hurt. But he found none. The soldier tried to remember, why he was out on this terrible mission, and why he had to say goodbye to so many. But he found none. The soldier tried to find anything – anything that could justify why he was alive. Some semblance of meaning – or hope. And he found one. A small leaf, peeking out from a pile of ash. He gently plucked the clover out of the ground – somehow, it survived hours of orbital bombardments. With clover in hand, the soldier began the long trek to report back to his superiors. Was this divine intervention? Was there some meaning – some reason as to why both him and this little clover survived? Or were they just lucky?

## Trivia[edit | edit source]

- The item is a reference to an item in Risk of Rain, called 56 Leaf Clover.
- Before the Artifacts update, the unreleased code for the Artifact of Sacrifice would check for the luck of the killer.
**This is no longer the case**. - Before the full release of Risk of Rain 2, Runald's BandHigh damage hits also blasts enemies with runic ice. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. and Kjaro's BandHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. were affected by the Luck stat, and therefore were more likely to proc when the player had a Clover. That is no longer the case as the 1.0 update revamped both bands.