Void Fields

The Void Fields are a Hidden Realm accessible only through the Bazaar Between Time. It is a necessary location for the challenge ...To Be Left Alone, which unlocks the character Acrid.

The Void Fields can only be accessed via the Null Portal located in the hidden cave in the shaft underneath the Blue Portal in the Bazaar, with the Null Portal only being accessible once per run.

Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. This suffocation effect can kill the player.

Null Portal
The Void Fields can only be accessed once per run via the Null Portal located in the Bazaar Between Time.

Stabilizing the Cell
To complete this Hidden Realm, players must activate and survive nine separate cell events. Each cell event will result in either a new type of enemy or a new item's effects being given to the current enemies. The first two given items will be Common items, the next two will be Uncommon, and the last will be a Legendary. By the end of the event, there will be four different enemy types with five items. Each cell must be charged in a similar fashion to teleporter events. Standing inside the dome of an activated Cell Vent will protect the players from the suffocation effect of the level.

Upon each cell event's completion, the players will each be granted an item and all enemies currently in the area will be killed. The first four events grant Common items, then the subsequent four grant Uncommon items, and the final will grant a Legendary item. The rewards are not tied to the items given to the enemies.

There is no obligation to complete every single cell event in order to exit the stage: the exit Null Portal will always be available, allowing players to leave as soon as they want.

Logbook Entry
The Environment Log can be found beneath the stage, on a ledge with part of a large ring slightly protruding from it. The ledge is located roughly on the opposite side of the map from the long curved ramp that leads to the exit portal.

It will disappear 5 minutes after entering the level which means that it needs to be retrieved while the map is under the cover of darkness.

Tips

 * Enemies given Common or Uncommon item effects have properties equating to small stacks of the given item.
 * Generally, it is a stack of five for Common items, and three for Uncommon items.
 * and, to a lesser standpoint, both and the  can all be used to entirely negate the suffocation effect.
 * On-damage items such as are triggered by the suffocation effect as well.
 * The damage dealt per tick of suffocation damage is roughly equal to 1% of your current effective HP, including Shields and Barrier.
 * Enough stacks of can reduce the suffocation damage taken to a minimum of 1 per hit. In conjunction with a good source of healing or regen, this allows for survival in the void effectively indefinitely.
 * The Null Portal to exit the Void Fields is always available, so if players are unsure of their survival, they may exit at any given time. Do keep in mind however, that the Null Portal in the Bazaar is only accessible once per run- regardless of if the challenge was completed or not.
 * After a cell is charged, the next cell's location can be found by following the beacon of light it emits.
 * If the is active, no additional Monsters are added past the first cell event. This greatly reduce the Void Fields' difficulty, especially depending on who the only Monster is.
 * If using the, with enough skill or a strong enough build, items can be farmed here indefinitely, due to the high volume of enemies and the stopped timer. This comes at some risk however, due to the monsters having items, and the suffocation effect slowly ticking health down if not mitigated.
 * Should the Monsters receive and, on the last cell,, it is advised to exit via the portal, as any Monster that is not quickly killed will heal itself and proc N'kuhana's multiple times. This is true especially early in the game, when the Survivor usually hasn't snowballed into big, consistent DPS, but has enough splash/chain/AoE to damage Monsters they can't get to or kill fast enough.
 * Regarding Monsters equipped with, other healing items also prove challenging. While a long-ranged Monster can be a nuisance when equipped with a , a Mini Mushrum equipped with will probably be more than just annoying.
 * Enemies killed after stabilizing the cell can still be revived afterwards if they have