Malachite Urchin

The  is a special monster introduced in the Scorched Acres Update.

This monster cannot spawn normally, but whenever a Malachite Elite is killed, this monster spawns where the Elite died.

The Malachite's Urchin's health decays, automatically dying in 20 seconds if no additional damage is dealt.

Primary: Malachite Minigun
The Malachite Urchin brings its spikes forward for 0.5 seconds (scales with attack speed) and then fires a continous stream of homing needles every 0.25s moving at 50m/s, each dealing 25% damage with a proc coefficient of 1.0. The critical strike chance is rolled once per second for all the shots in its duration. Upon ending the skill, there is a 0.1s end lag which scales with attack speed.

This skill has a cooldown of 2 seconds. Since the firing can be continuous, the skill can come off cooldown again which makes the minimum delay between activations 0.6 seconds.

Behaviors

 * 1) Use primary: the Urchin must be within 60m from its target and have line of sight. The behavior is active for 3 seconds, so it can keep firing even if the target has moved further away.
 * 2) Search for target: no requirements.

Version History

 * PS4 & Xbox One Patch
 * Bug Fixes
 * Solved an issue where the Malachite Urchin enemies would remain visible after defeating them.