Stone Golem

Not to be confused with .

The  is a returning stone construct monster in Risk of Rain 2.

Laser Attack
The Stone Golem uses a slow-charging laser attack from its eye that tracks the player, dealing 250% damage with strong knockback.

The laser is blocked by physical objects, but it will still charge and track its target even if line of sight is broken.

This skill takes 3 seconds to charge and fire. It has a cooldown of 5 seconds and a proc coefficient of 1.0.

Seismic Slam
At close range, the Stone Golem can slam its fists together, which emits a sudden burst of energy dealing up to 200% damage. This can vary a lot due to high damage falloff.

Using this attack will not disrupt the Golem's laser charging.

This skill has a cooldown of 1 second and a proc coefficient of 1.0.

Tips

 * The laser can be avoided with a well-timed dodge, or if the player is hidden behind a physical object. Having high enough movement speed can also allow the player to avoid it if they dash to the side. Because they cannot turn quickly without jumping, hiding behind the golem will work as well.
 * The melee attack can be easily avoided by keeping space or dodging, but keep in mind that it will damage the player regardless of which way the Stone Golem is facing.

Version History

 * PC Patch v1.2.2.0
 * Bug Fix
 * Fixed Snowy, Natural, and Sandy Golem skins not being fully implemented
 * Survivors of the Void Update
 * (Undocumented) Added environmental variants of Stone Golem visuals.
 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Stone Golem
 * Early Access Hidden Realms Content Update
 * Quality of Life
 * 🌧Prevent Golems from ever being chosen as a Teleporter boss
 * Update Golem to match new visual quality since release

Trivia

 * The Stone Golem first appeared in Risk of Rain, in which it had the name 'Rock Golem'.
 * The Stone golem has varying appearances based on the environment it spawns in.
 * They can appear sandy in, snowy in and , and mossy in.
 * The Stone Golem is the only enemy that is specifically excluded from Teleporter 'horde of many' events.