Teleporter

The Teleporter is a unique circular Interactible located in all main Environments. The orange particles it emits can be seen from a distance. Finding and activating the Teleporter are major objectives in each main stage.

The Teleporter allows you and your team to travel to the next Environment when fully charged.

There are about 12 set spawn zones for Teleporters on each Environment, though some may result in the Teleporter to be partially hidden in dark areas or even found clipping through terrain or objects.

Sky Meadow has a unique Teleporter, called the Primordial Teleporter, which can be used to access Commencement and the final boss. Rings on the outside of the Teleporter can be interacted with prior to starting the Teleporter Event to either align with the moon, accessing Commencement, or to align with the planet, which continues your run as normal.

Teleporter Event
Activating and completing a Teleporter Event is the primary mean of advancing the game.

Initiation
After locating the one and only Teleporter in the stage, interacting with it will start the Teleporter Event. A message "You activated the Teleporter" appears. Multiple Monsters spawn immediately, along with the Teleporter Boss to defeat. A red dome appears, demarcating the effective area of the Teleporter, locking any Interactible outside its radius. The Teleporter begins to charge, indicated by the objective "Charge the Teleporter(% progress)".

Teleporter Boss
Not to be confused with Bosses, a tier of Monsters

The Teleporter boss usually consists of one or several Bosses, depending on the difficulty and number of players. Occasionally, a Horde of Many will appear in place of the boss(es) upon activating the teleporter, spawning several Elite monsters instead, scaling with difficulty much like a standard boss.

Bosses and Elites spawned by the Teleporter and counting as the Teleporter Boss can be identified by their distinctive red health bar.

Completion
In order to complete the Teleporter Event the Teleporter Boss must be killed and the Teleporter must be fully charged.

The Teleporter charges as long as you are in its dome. Once the Teleporter is charged to 99%, no more monsters will spawn naturally in the current Environment. The charging rate scales linearly with the number of players standing inside the red dome, out of the total number of players currently alive. Charging the Teleporter requires a minimum of 90 seconds if all players alive always stay within the red dome.

Once the Teleporter is fully charged and the Teleporter boss is dead, the red dome will disappear and interactibles on the map will be unlocked. Any Orb orbiting the Teleporter will form its corresponding Portal. Interacting again with the teleporter will take you to the next main environment.

Primordial Teleporter
The Primordial Teleporter is an Interactible located only in Sky Meadow. It has a distinctly different appearance from a regular Teleporter, featuring a spiral of eight flat, rectangular spires of escalating sizes that are bent inwards towards the center of the Teleporter's base.

The main function that differentiates the Primordial Teleporter from a regular one is that it can be interacted with to determine whether the player will travel to Commencement, or Loop back to the first stage.

Interacting with the rectangular spires away from the center of the Teleporter will prompt an animation, shifting the ending location of the Teleporter as well as changing its appearance.

When the spires are in their default state of a near-circular spiral, the Teleporter will be "aligned to the moon" and will send players to Commencement.

When the spires are shifted and rotate into two large clumps on opposite sides of each other that resemble the "horns" on a standard Teleporter, it will be "aligned to the planet" and will send the player back to the first stage.

Regardless of the Teleporter's alignment, using a Blue Portal will, after the Bazaar Between Time, send the player back to the first stage.

Drops
One random Uncommon item will drop from the Teleporter after the Teleporter Boss has been defeated. Occasionally, the drop can be replaced by the Boss item corresponding to the Teleporter Boss that spawned, for all bosses.

In multiplayer one item will drop per player, even for dead players.

The number of items dropped can be increased by completing a Challenge of the Mountain.

Orbs & Portals
Achieving specific actions before starting the Teleporter Event will spawn Orbs that will orbit around the Teleporter. Upon completing the Teleporter Event, each Orb will transform into its corresponding Portal, leading to different Hidden Realms.


 * A Blue Orb will spawn when activating a Newt Altar. It also has a chance to randomly spawn at the beginning of each stage. It will transform into a Blue Portal leading to Bazaar Between Time.
 * A Golden Orb will spawn when activating an Altar of Gold. It will transform into a Golden Portal leading to Gilded Coast.
 * A Celestial Orb will spawn on the third stage (Rallypoint Delta/Scorched Acres) after the first loop. It will transform into a Celestial Portal leading to A Moment, Fractured.

Multiple Orbs can be spawned on a single Teleporter, allowing for multiple Portals to spawn. However, players will only be able to use one of the Portals (or the Teleporter itself).

Players may still be able to activate a Portal after initially activating the Teleporter during the delay between actually being teleported, changing the course to the portal's target, instead of the teleporter's.

Challenge of the Mountain
Main article: Shrine of the Mountain

Upon activation of a Shrine of the Mountain, the difficulty of the Teleporter Event will be increased by the spawn of additional bosses and/or by turning bosses into elite versions of themselves. In counterpart, upon defeating all the bosses the players will be rewarded with an additional copy of each item dropped by the Teleporter.

A level can spawn up to five Shrines of the Mountain.

Lore
See: Titanic Plains Lore