Captain

Captain is a playable character in Risk of Rain 2.

Tips

 * On certain stages, such as the Bazaar Between Time, Bulwark's Ambry, Void Fields, and Gilded Coast, Orbital Probe and Orbital Supply Beacon are not usable, indicated by an icon of an unplugged power cord saying "You have lost connection with the UES Safe Travels...". Be sure to plan accordingly in such areas.
 * Despite being "orbital" call-ins, both abilities will still function normally in enclosed/roofed-in areas.
 * The Captain's make him very effective against Lemurians, Greater Wisps, and other monsters which use projectiles. However, he is weak against Clay Templars, Lunar Chimera Wisps, Lesser Wisps, Stone Golems and other monsters using hitscans.
 * Because the Defensive Microbots passive skill grants the item at the beginning of each stage, it can be freely discarded using a Mili-Tech Printer, Scrapper, or Shrine of Order without permanently losing it.
 * As Captain, you have useful support skills and hit quite hard, but your mobility is extremely poor. Plan your item choices accordingly.
 * Holding Primary Fire and then sprinting lets you hold your charge, and shoot once while sprinting.
 * can not be used by Captain directly. He does, however, gain the effect if the equipment is used by an equipment drone or another survivor in multiplayer.
 * Sprinting after activating Captain's special 'Orbital Supply Beacon' allows the player to get out of targeting mode, and puts 'Orbital Probe' on full cooldown regardless of if there are charges left.
 * Obtaining a Visions of Heresy and using Orbital Probe gives the captain a number of Orbital Probe charges equal to the number of Visions of Heresy charges currently loaded.
 * Since Captain's Vulcan Shotgun fires 8 projectiles at once, it is wise to get Proc items such as or.
 * While aiming the Orbital Probe, picking up Bandolier drops will restore 1 charge. Letting you use more than 3 per activation. But cannot have more than 3 charges stored.