Light Flux Pauldron

The  is an lunar item in Risk of Rain 2, added in the Survivors of the Void expansion.

After all other cooldown reduction and attack speed modifiers are applied to the holder, this item reduces both their final attack speed and final cooldowns. Cooldowns are reduced by 50% (-50% per stack), while attack speed is multiplied by.

Tips

 * can make good use of this item, as / and are not affected by attack speed. With a couple Light Flux Pauldrons, these skills can be rapidly used to great effect. However, this also makes, , and  much less effective.
 * is mostly cooldown-based, and both and  see great benefit from this item. However,  and  deal far less damage unless well-charged before use, and  is severely weakened as its casting time increases but the number of damage ticks decreases.
 * primary skills ( and ) can fire as fast as the player uses the skill, but are still negatively affected since they will take longer to reload with lower attack speed. does not scale with attack speed, but also does not deal much damage.
 * This item is excellent for, as just a single Pauldron will reduce the cooldown from 40s to 20s. The cast time of his  will increase slightly, but is not that detrimental due to its limited use.
 * Keep in mind that Captain's will charge slower and have longer ending lag, however.
 * This item is not good on Survivors that scale heavily with attack speed, such as.
 * Assuming has no attack speed increases and a single Light Flux Pauldron, his  bullet count is reduced to a measly 3 bullets.
 * 's, , , and are all affected by attack speed.
 * His and  will also inherit this item, drastically decreasing their attack speed with no upside. The only benefit they receive is that Engineer can rebuild them faster, which is only useful in strategies where they die very frequently, e.g. with the.
 * gets a longer cooldown and more bullets by stacking . While it may seem useful to reduce the cooldown again using the Light Flux Pauldron, the decreased attack speed makes it more practical to just use one stack of Visions of Heresy instead.
 * signature debuff leaves little use for this item, as hitting exposed enemies reduces skill cooldowns by 1 second. Even without this item, a skilled Mercenary player can constantly cycle through skills.
 * Using isn't effected by the negative attack speed, unlike ; making Slicing Winds more preferable if you are getting Pauldrons.
 * Somewhat interestingly, by using more Light Flux Pauldrons, Mercenary will stay in his and state for a much longer amount of time than normal.
 * ,, and all fire much slower.  not only takes longer to charge, but also disables her weapons for longer.
 * scales with attack speed, changing the size of the perfect reload zone.
 * isn't a bad pick with this item, as her and  do not scale with attack speed, enabling incredible mobility. However, her barrier gain is significantly impacted, as  and  take longer to charge and  attacks slower.
 * scales with attack speed, but can be immediately fired by sprint cancelling. does not scale with attack speed, so the Light Flux Pauldron allows using both in quick succession for a very high damage rate.
 * with just one Light Flux Pauldron can achieve greater damage per second early on with . The damage from is reduced, however, and thereby also the healing gained.  can be maintained 100% of the time with ease thanks to the Pauldron's cooldown reduction, enabling unreal crowd control and healing.
 * With enough Light Flux Pauldrons, the cast time for and  becomes high enough that REX can walk around during the delay between pressing the button and actually firing the skill.
 * is terrible with the Light Flux Pauldron, as all its damaging skills are affected by lower attack speed. and  also take longer to cast, and have no cooldowns to begin with.

Math
Skills' new cooldowns are determined by the formula. Note that the minimum cooldown for most skills is 0.5 seconds.

The holder's final attack speed, however, is determined differently, with the formula.

Trivia

 * The item's lore entry seems to refer to its function. Its reduction of firing rate will make fights generally take longer, but since the majority of survivors have at least one movement-related skill with a cooldown, the cooldown reduction will often make it easier to dodge attacks, and perhaps more notably, flee from unfavorable fights that may result from the player's reduced offensive capabilities. The last line of the lore seems to caution against relying on this hit-and-run style too much, as the limited size of each stage naturally means that the whole map could eventually fill up with all the enemies a player keeps running from.

Version History

 * Survivors of the Void
 * (Undocumented) Added New Item: