Bighorn Bison

The  is a returning bison-like monster in Risk of Rain 2.

Skills & Behavior
Any single instance of damage that deals more than 15% of the Bison's total health will stun it and interrupt its attacks or movement.

Primary: Headbutt
The Bison will headbutt the target for 300% damage with a proc coefficient of 1.0. The duration of this attack is 2.5 seconds, which scales with attack speed.

This skill has a cooldown of 3 seconds.

Utility: Charge
The Bison prepares to charge for 1.5 seconds (scales with attack speed), which is indicated by a cowbell sound and the Bison scraping its hooves against the ground and lowering its head. It then charges for 4 seconds, dealing 300% damage to any target it hits (but only once per target). It will attempt to adjust its movement direction towards the target, but its turning speed means it will move along a wide circle. This means if the player moves out of the way of the charge, the Bison will continue circling the target with no chance of homing in for an impact. If during the charge the Bison collides with a solid surface instead, the charge will end prematurely and the Bison will be stunned for 3 seconds. Despite charging, this state does not count as sprinting, however, the Bison's movement speed is multiplied by a factor of 8.

This skill has a cooldown of 8 seconds and a proc coefficient of 1.0.

Behaviors

 * 1) Use primary: the Bison must be within 7m from its target and looking at it. However, this means that if the player is standing behind the Bison, or to its side, the Bison could be looking at the player, but the attack will still be executed forward and miss. Due to the cooldown of the move, the player can take advantage of this by always strafing to the Bison's back to render it completely useless and effectively stuck in place.
 * 2) Use utility: the Bison must be within 7-60m from its target and have line of sight.
 * 3) Chase: no requirements.

Tips

 * The Bighorn Bison's turning radius when charging is rather wide, so it can be avoided rather easily with a speedy sidestep. It can be dodged even more easily with anything that allows higher jumping, such as a or.

Version History

 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Bighorn Bison


 * Early Access Content Update 5
 * Gameplay Changes
 * 🌧 Add spawn effect and animation (finally!)


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Max Health: 600 (+180 per level) ⇒ 480 (+144 per level)
 * Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers


 * Early Access Scorched Acres Content Update
 * Bug Fixes
 * Fix Bison charge effect being on the wrong layer and showing through walls

Trivia

 * The is a cut of meat from one of these creatures.