Module:Interactables/Data

--

local p = {}

local interactables = { {		Name = "Chest", NameLink = "Chests#Small Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 25 },		Director = { Category = "Chests", Credits = 15 },		Effect = "Item" },	{		Name = "Damage Chest", NameLink = "Chests#Category Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 30 },		Director = { Category = "Chests", Credits = 15 },		Effect = "Item" },	{		Name = "Healing Chest", NameLink = "Chests#Category Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 30 },		Director = { Category = "Chests", Credits = 15 },		Effect = "Item" },	{		Name = "Utility Chest", NameLink = "Chests#Category Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 30 },		Director = { Category = "Chests", Credits = 15 },		Effect = "Item" },	{		Name = "Large Chest", NameLink = "Chests#Large Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 50 },		Director = { Category = "Chests", Credits = 30 },		Effect = "Item" },	{		Name = "Large Damage Chest", NameLink = "Chests#Large Category Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 50 },		Director = { Category = "Chests", Credits = 30 },		Effect = "Item" },	{		Name = "Large Healing Chest", NameLink = "Chests#Large Category Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 50 },		Director = { Category = "Chests", Credits = 30 },		Effect = "Item" },	{		Name = "Large Utility Chest", NameLink = "Chests#Large Category Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 50 },		Director = { Category = "Chests", Credits = 30 },		Effect = "Item" },	{		Name = "Adaptive Chest", NameLink = "Chests#Adaptive Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 50 },		Director = { Category = "Chests", Credits = 20 },		Effect = "Item / Equipment" },	{		Name = "Equipment Barrel", NameLink = "Chests#Equipment Barrel", Category = "Chests", Purchase = { Type = "Gold", Cost = 25 },		Director = { Category = "Chests", Credits = 1 },		Effect = "Equipment" },	{		Name = "Multishop Terminal", NameLink = "Chests#Multishop Terminal", Category = "Chests", Purchase = { Type = "Gold", Cost = 25 },		Director = { Category = "Chests", Credits = 20 },		Effect = "Item" },	{		Name = "Multishop Terminal (Green)", NameLink = "Chests#Multishop Terminal", Category = "Chests", Purchase = { Type = "Gold", Cost = 50 },		Director = { Category = "Chests", Credits = 40 },		Effect = "Item" },	{		Name = "Equipment Triple Shop", NameLink = "Chests#Equipment Triple Shop", Category = "Chests", Purchase = { Type = "Gold", Cost = 50 },		Director = { Category = "Chests", Credits = 2 },		Effect = "Equipment" },	{		Name = "Lunar Pod", Category = "Chests", Purchase = { Type = "Lunar Coin", Cost = 1 },		Director = { Category = "Chests", Credits = 25 },		Effect = "Item" },	{	   Name = "Barrel", Category = "Barrels", Director = { Category = "Barrels", Credits = 1 },		Effect = "Gold" },	{	   Name = "Shrine of Blood", Category = "Shrines", Purchase = { Type = "Health", Cost = "50%" },		Director = { Category = "Shrines", Credits = 20 },		Effect = "Gold" },	{	   Name = "Shrine of Combat", Category = "Shrines", Director = { Category = "Shrines", Credits = 20 },		Effect = "Monsters" },	{	   Name = "Shrine of the Mountain", Category = "Shrines", Director = { Category = "Shrines", Credits = 20 },		Effect = "Teleporter" },	{	   Name = "Shrine of Chance", Category = "Shrines", Purchase = { Type = "Gold", Cost = 17 },		Director = { Category = "Shrines", Credits = 20 },		Effect = "Item / Equipment" },	{	   Name = "Shrine of the Woods", Category = "Shrines", Purchase = { Type = "Gold", Cost = 25 },		Director = { Category = "Shrines", Credits = 15 },		Effect = "Health" },	{	   Name = "Cleansing Pool", Category = "3D Printers", Purchase = { Type = "Lunar Item / Lunar Equipment", Cost = 1 },		Director = { Category = "Shrines", Credits = 5 },		Effect = "Item" },	{	   Name = "Shrine of Order", Category = "Shrines", Purchase = { Type = "Lunar Coin", Cost = 1 },		Director = { Category = "Shrines", Cost = 30 },		Effect = "Inventory", Location = { "Rallypoint Delta", "Commencement" } },	{	   Name = "Gunner Drone", Category = "Drones", Purchase = { Type = "Gold", Cost = 40 },		Director = { Category = "Drones", Credits = 15 },		Effect = "Ally" },	{	   Name = "Healing Drone", Category = "Drones", Purchase = { Type = "Gold", Cost = 40 },		Director = { Category = "Drones", Credits = 15 },		Effect = "Ally" },	{	   Name = "Missile Drone", Category = "Drones", Purchase = { Type = "Gold", Cost = 60 },		Director = { Category = "Drones", Credits = 20 },		Effect = "Ally" },	{	   Name = "Incinerator Drone", Category = "Drones", Purchase = { Type = "Gold", Cost = 100 },		Director = { Category = "Drones", Credits = 30 },		Effect = "Ally" },	{	   Name = "Equipment Drone", Category = "Drones", Purchase = { Type = "Equipment", Cost = 1 },		Director = { Category = "Drones", Credits = 15 },		Effect = "Ally" },	{	   Name = "Emergency Drone", Category = "Drones", Purchase = { Type = "Gold", Cost = 100 },		Director = { Category = "Drones", Credits = 30 },		Effect = "Ally" },	{	   Name = "TC-280 Prototype", Category = "Drones", Purchase = { Type = "Gold", Cost = 350 },		Director = { Category = "Drones", Credits = 40 },		Effect = "Ally" },	{	   Name = "Gunner Turret", Category = "Drones", Purchase = { Type = "Gold", Cost = 35 },		Director = { Category = "Misc", Credits = 10 },		Effect = "Ally" },	{	   Name = "Cloaked Chest", NameLink = "Chests#Cloaked Chest", Category = "Chests", Director = { Category = "Rare", Credits = 10 },		Effect = "Item" },	{	   Name = "Legendary Chest", NameLink = "Chests#Legendary Chest", Category = "Chests", Purchase = { Type = "Gold", Cost = 400 },		Director = { Category = "Rare", Credits = 50 },		Effect = "Item" },	{	   Name = "Altar of Gold", Category = "Shrines", Purchase = { Type = "Gold", Cost = 200 },		Director = { Category = "Rare", Credits = 1 },		Effect = "Portal" },	{	   Name = "Radio Scanner", Category = "Environment Specific", Purchase = { Type = "Gold", Cost = 150 },		Director = { Category = "Rare", Credits = 1 },		Effect = "Logbook" },	{	   Name = "3D Printer (White)", NameAlt = "3D Printer", NameLink = "3D Printers", ImageLink = "3D Printer.png", Category = "3D Printers", Purchase = { Type = "Common Item", Cost = 1 },		Director = { Category = "Duplicators", Credits = 5 },		Effect = "Item" },	{	   Name = "3D Printer (Green)", NameAlt = "3D Printer", NameLink = "3D Printers", ImageLink = "3D Printer (uncommon)", Category = "3D Printers", Purchase = { Type = "Uncommon Item", Cost = 1 },		Director = { Category = "Duplicators", Credits = 10 },		Effect = "Item" },	{	   Name = "Mili-Tech Printer", NameAlt = "3D Printer", NameLink = "3D Printers", Category = "3D Printers", Purchase = { Type = "Legendary Item", Cost = 1 },		Director = { Category = "Duplicators", Credits = 15 },		Effect = "Item" },	{	   Name = "3D Printer (Overgrown)", NameAlt = "3D Printer", NameLink = "3D Printers", ImageLink = "Overgrown 3D Printer", Category = "3D Printers", Purchase = { Type = "Boss Item", Cost = 1 },		Director = { Category = "Duplicators", Credits = 10 },		Effect = "Item" },	{	   Name = "Scrapper", Category = "Scrapper", Purchase = { Type = "Item", Cost = "1-10" },		Director = { Category = "Printers", Cost = 5 },		Effect = "Scrap" },	{	   Name = "Void Cradle", Category = "Chests", Purchase = { Type = "Health", Cost = "50%" },		Director = { Category = "Void Stuff", Cost = 25 },		Effect = "Item" },	{	   Name = "Void Seed", Director = { Category = "Void Stuff", Cost = 50 }	},	{	   Name = "Void Potential", ImageLink = "VoidPotential2.PNG", Category = "Chests", Purchase = { Type = "Health", Cost = "50%" },		Director = { Category = "Void Stuff", Credits = 40 },		Effect = "Void Potential" },	{	   Name = "Stalk", Category = "Barrels", Director = { Type = "Void Stuff", Credits = 15 },		Effect = "Gold" },	{		Name = "Rusty Lockbox", NameLink = "Chests#Rusty Lockbox", Category = "Chests", Purchase = { Type = "Rusted Key", Cost = 1 },		Effect = "Item" },	{		Name = "Encrusted Cache", NameLink = "Encrusted Key", Category = "Chests", Purchase = { Type = "Encrusted Key", Cost = 1 },		Effect = "Void Potential" },	{		Name = "Crashed Multishop Terminal", NameLink = "Chests#Crashed Multishop \"Delivery\"", Category = "Chests", Effect = "Item" },	{		Name = "Escape Pod", Category = "Environment Specific", Effect = "Equipment" },	{		Name = "Newt Altar", NameLink = "Newt Altars", Category = "Environment Specific", Purchase = { Type = "Lunar Coin", Cost = 1 },		Effect = "Portal" },	{		Name = "Pressure Plate", NameLink = "Abandoned Aqueduct#Pressure Plates", Category = "Environment Specific", Effect = "Secret Area", Location = { "Abandoned Aqueduct" } },	{		Name = "Fan", Category = "Environment Specific", Purchase = { Type = "Gold", Cost = 10 },		Effect = "Launch Pad", Location = { "Rallypoint Delta" } },	{		Name = "Timed Security Chest", NameLink = "Rallypoint Delta#Timed Security Chest", Category = "Environment Specific", Effect = "Equipment", Location = { "Rallypoint Delta" } },	{		Name = "Broken REX", NameLink = "Abyssal Depths#Broken REX", Category = "Environment Specific", Purchase = { Type = "Fuel Array", Cost = 1 },		Effect = "Survivor", Location = { "Abyssal Depths" } },	{		Name = "Alloy Vulture Nest", NameLink = "Siren's Call#Alloy Vulture Nests", Category = "Environment Specific", Effect = "Boss", Location = { "Siren's Call" } },	{		Name = "Compound Generator", NameLink = "Sky Meadow#Compound Generator", Category = "Environment Specific", Effect = "Portal", Location = { "Sky Meadow" } },	{		Name = "Glass Frog", NameLink = "Commencement#Glass Frog", ImageLink = "GlassFrog.png", Category = "Environment Specific", Purchase = { Type = "Lunar Coin", Cost = 1 },		Effect = "Portal", Location = { "Commencement" } },	{		Name = "Artifact Reliquary", Category = "Environment Specific", Purchase = { Type = "Artifact Key", Cost = "All" },		Effect = "Artifact", Location = { "Bulwark's Ambry" } },	{		Name = "Lunar Buds", NameLink = "Bazaar Between Time#Lunar Buds", Category = "Environment Specific", Purchase = { Type = "Lunar Coin", Cost = 2 },		Effect = "Lunar Item / Lunar Equipment", Location = { "Bazaar Between Time" } },	{		Name = "Lunar Shop Refresher", Category = "Environment Specific", Purchase = { Type = "Lunar Coin", Cost = 1 },		Effect = "Lunar Item / Lunar Equipment", Location = { "Bazaar Between Time" } },	{		Name = "Cauldron (Common to Uncommon)", NameAlt = "Cauldron", NameLink = "Bazaar Between Time#Cauldrons", ImageLink = "Red Cauldron.png", Category = "Environment Specific", Purchase = { Type = "Common Item", Cost = 3 },		Effect = "Item", Location = { "Bazaar Between Time", "Commencement" } },	{		Name = "Cauldron (Uncommon to Legendary)", NameAlt = "Cauldron", NameLink = "Bazaar Between Time#Cauldrons", ImageLink = "Red Cauldron.png", Category = "Environment Specific", Purchase = { Type = "Uncommon Item", Cost = 5 },		Effect = "Item", Location = { "Bazaar Between Time", "Commencement" } },	{		Name = "Cauldron (Legendary to Common)", NameAlt = "Cauldron", NameLink = "Commencement#Cauldrons & Lunar Pods", ImageLink = "Red Cauldronp.png", Category = "Environment Specific", Purchase = { Type = "Legendary Item", Cost = 1 },		Effect = "Item x3", Location = { "Commencement" } },	{		Name = "Lunar Seer", Category = "Environment Specific", Purchase = { Type = "Lunar Coin", Cost = 3 },		Effect = "Environment", Location = { "Bazaar Between Time" } },	{		Name = "Survivor Suspended In Time", NameLink = "Bazaar Between Time#Survivor Suspended in Time", Category = "Environment Specific", Purchase = { Type = "Lunar Coin", Cost = 10 },		Effect = "Survivor", Location = { "Bazaar Between Time" } },	{		Name = "Halcyon Beacon", NameLink = "Gilded Coast#Halcyon Beacons & Aurelionite", Category = "Environment Specific", Purchase = { Type = "Gold", Cost = 25 },		Effect = "Boss", Location = { "Gilded Coast" } },	{		Name = "Obelisk", Category = "Environment Specific", Effect = "Ending / Boss", Location = { "A Moment, Fractured" } },	{		Name = "Teleporter", Category = "Charging Zones", Effect = "Item" },	{		Name = "Pillar of Mass", NameLink = "Commencement#Releasing the Rescue Ship", Category = "Charging Zones", Effect = "Boss" },	{		Name = "Pillar of Design", NameLink = "Commencement#Releasing the Rescue Ship", Category = "Charging Zones", Effect = "Boss" },	{		Name = "Pillar of Soul", NameLink = "Commencement#Releasing the Rescue Ship", Category = "Charging Zones", Effect = "Boss" },	{		Name = "Pillar of Blood", NameLink = "Commencement#Releasing the Rescue Ship", Category = "Charging Zones", Effect = "Boss" },	{		Name = "Cell Vent", NameLink = "Void Fields#Breaching the Cell", Category = "Charging Zones", Effect = "Void Potential" },	{		Name = "Deep Void Signal", NameLink = "Void Locus#Deep Void Signal", Category = "Charging Zones", Effect = "Boss" },	{		Name = "Assessment Focus", NameLink = "Alternate Game Modes#Simulacrum", Category = "Charging Zones", Effect = "Void Potential" },	{		Name = "Blue Portal", NameLink = "Bazaar Between Time#Blue Portal", ImageLink = "Blue Portal (icon).png", Category = "Portals", Effect = "Environment" },	{		Name = "Gold Portal", NameLink = "Gilded Coast#Gold Portal", ImageLink = "Gold Portal (icon).png", Category = "Portals", Effect = "Environment" },	{		Name = "Celestial Portal", NameLink = "A Moment, Fractured#Celestial Portal", ImageLink = "Celestial Portal (icon).png", Category = "Portals", Effect = "Environment", Location = { "Rallypoint Delta", "Scorched Acres", "Sulfur Pools" } },	{		Name = "Artifact Portal", NameLink = "Sky Meadow#Compound Generator", ImageLink = "Artifact Portal (icon).png", Category = "Portals", Effect = "Environment", Location = { "Sky Meadow" } },	{		Name = "Null Portal", NameLink = "Void Fields#Null Portal", ImageLink = "Null Portal (icon).png", Category = "Portals", Effect = "Environment", Location = { "Bazaar Between Time" } },	{		Name = "Void Portal", NameLink = "Void Locus", ImageLink = "Void Portal (icon).png", Category = "Portals", Effect = "Environment", Location = { "Void Fields" } },	{		Name = "Deep Void Portal", NameLink = "The Planetarium", ImageLink = "Deep Void Portal (icon).png", Category = "Portals", Effect = "Environment", Location = { "Commencement", "Void Locus" } },	{		Name = "Infinite Portal", NameLink = "Alternate Game Modes#Simulacrum", ImageLink = "Infinite Portal (icon).png", Category = "Portals", Effect = "Environment", Location = { "Simulacrum" } },	{		Name = "Quantum Tunnel", NameLink = "Eccentric Vase", Category = "Skill Related", Effect = "Transportation" },	{		Name = "Vending Machine", NameLink = "Remote Caffeinator", Category = "Skill Related", Purchase = { Type = "Gold", Cost = 5 },		Effect = "Health" },   {    	Name = "Beacon: Resupply", NameLink = "Captain#Beacon: Resupply", ImageLink = "Resupply Beacon.png", Category = "Skill Related", Effect = "Equipment Recharge" },	{		Name = "Scavenger Backpack", NameLink = "Scavenger", Category = "Chests", Effect = "Item x10" },	-- Skipping the Lunar Scavenger Backpack for no reason other being similar to the above }

p.interactables = interactables

return p --