Module:StatusEffect/Data

return { StatusEffects = { -- /// BUFFS (Affixes) ["Blazing"] = { Name = "Blazing", InternalName = "AffixRed", Image = "Status AffixRed", EffectShort = "Gain the power of a Blazing Elite.", Effect = "Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.", Source = { "",				"",			},			Type = "Affix Buff", },		["Overloading"] = { Name = "Overloading", InternalName = "AffixBlue", Image = "Status AffixBlue", EffectShort = "Gain the power of an Overloading Elite.", Effect = "Attacks explode after a delay. 50% of health is replaced by shield.", Source = { "",				"",			},			Type = "Affix Buff", },		["Glacial"] = { Name = "Glacial", InternalName = "AffixWhite", Image = "Status AffixWhite", EffectShort = "Gain the power of a Glacial Elite.", Effect = "Leave an ice explosion on death, and apply an 80% slow on hit.", Source = { "",				"",			},			Type = "Affix Buff", },		["Malachite"] = { Name = "Malachite", InternalName = "AffixPoison", Image = "Status AffixPoison", EffectShort = "Gain the power of a Malachite Elite.", Effect = "Shoot occassional urchins and apply healing disabled on hit.", Source = { "",				"",			},			Type = "Affix Buff", },		["Celestine"] = { Name = "Celestine", InternalName = "AffixHaunted", Image = "Status AffixHaunted", EffectShort = "Gain the power of a Celestine Elite.", Effect = "Cloak nearby allies, and apply an 80% slow on hit.", Source = { "",				"",			},			Type = "Affix Buff", },		["Perfected"] = { Name = "Perfected", InternalName = "AffixLunar", Image = "Status AffixLunar", EffectShort = "Gain the power of a Perfected Elite.", Effect = "Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.", Source = { "",				"",			},			Type = "Affix Buff", },		["Mending"] = { Name = "Mending", InternalName = "AffixEarth", Image = "Status AffixEarth", EffectShort = "Gain the power of a Mending Elite.", Effect = "Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies.", Source = { "",				"",			},			Type = "Affix Buff", Expansion = "SotV", },		["Voidtouched"] = { Name = "Voidtouched", InternalName = "AffixVoid", Image = "Status AffixVoid", EffectShort = "Gain the power of a Voidtouched Elite.", Effect = "Collapse on hit and gain the effects of one .", Source = { "",			},			Type = "Affix Buff", Expansion = "SotV", },		-- /// BUFFS ["Armor Boost"] = { Name = "Armor Boost", InternalName = "ArmorBoost", Image = "Status ArmorBoost", EffectShort = "Gain additional armor.", Effect = "Gain +200 armor.", Source = { "",				"",				"",				""			},			Type = "Buff", },		["Attack Speed On Crit"] = { Name = "Attack Speed On Crit", InternalName = "AttackSpeedOnCrit", Image = "Status AttackSpeedOnCrit", EffectShort = "Gain additional attack speed.", Effect = "Gain +12% attack speed (stackable).", Source = { "",			},			Type = "Buff", },		["Cloak"] = { Name = "Cloak", InternalName = "Cloak", Image = "Status Cloak", EffectShort = "Become temporarily invisible.", Effect = "Disappear. Enemies cannot target invisible allies.", Source = { "",				"",			},			Type = "Buff", },		["Cloak Speed"] = { Name = "Cloak Speed", InternalName = "CloakSpeed", Image = "Status CloakSpeed", EffectShort = "Gain additional movement speed while invisible.", Effect = "Gain +40% movement speed while invisible.", Source = { "",				"",			},			Type = "Buff", },		["Celestine Cloak"] = { Name = "Celestine Cloak", InternalName = "AffixHauntedRecipient", Image = "Status AffixHauntedRecipient", EffectShort = "Become invisible while under the effect of a Celestine ally.", Effect = "Disappear. Enemies cannot target invisible allies.", Source = { "Celestine allies.", },			Type = "Buff", },		["Elephant Armor Boost"] = { Name = "Elephant Armor Boost", InternalName = "ElephantArmorBoost", Image = "Status ElephantArmorBoost", EffectShort = "Gain massive armor.", Effect = "Gain +500 armor, negating most attacks.", Source = { "",			},			Type = "Buff", },		["Energized"] = { Name = "Energized", InternalName = "Energized", Image = "Status Energized", EffectShort = "Gain additional attack speed.", Effect = "Gain +70% attack speed.", Source = { "",			},			Type = "Buff", },		["Full Crit"] = { Name = "Full Crit", InternalName = "FullCrit", Image = "Status FullCrit", EffectShort = "Guaranteed Critical Strike chance.", Effect = "Gain +100% critical strike chance.", Source = { "",			},			Type = "Buff", },		["Hidden Invincibility"] = { Name = "Hidden Invincibility", InternalName = "HiddenInvincibility", Image = "Status HiddenInvincibility", EffectShort = "Become invulnerable.", Effect = "Become immune to all attacks.", Source = { "",				"",				"Start of each stage.", },			Type = "Buff", },		["Immune"] = { Name = "Immune", InternalName = "Immune", Image = "Status Immune", EffectShort = "Become invulnerable.", Effect = "Become immune to all attacks.", Source = { " (3s)", "During Escape Pod drop." },			Type = "Buff", },		["Regenerative"] = { Name = "Regenerative", InternalName = "CrocoRegen", Image = "Status CrocoRegen", EffectShort = "Gain additional health regeneration.", Effect = "Gain health regeneration equal to 10% of your maximum health (stackable).", Source = { " (0.5s)", " (0.5s)" },			Type = "Buff", },		["Medkit Heal"] = { Name = "Medkit Heal", InternalName = "MedkitHeal", Image = "Status MedkitHeal", EffectShort = "Gain health after a time delay.", Effect = "Gain health after a 2-second delay.", Source = { "",			},			Type = "Buff", },		["No Cooldowns"] = { Name = "No Cooldowns", InternalName = "NoCooldowns", Image = "Status NoCooldowns", EffectShort = "No skill killdowns.", Effect = "Ability cooldowns reduced to 0.5s.", Source = { "",			},			Type = "Buff", },		["Tesla Field"] = { Name = "Tesla Field", InternalName = "TeslaField", Image = "Status TeslaField", EffectShort = "Shoot lightning at nearby enemies.", Effect = "Shock nearby enemies for 200% damage every 0.5s.", Source = { "",			},			Type = "Buff", },		["Tonic Buff"] = { Name = "Tonic Buff", InternalName = "TonicBuff", Image = "Status TonicBuff", EffectShort = "Gain a massive boost to all stats.", Effect = "Gain the following boosts: - 150% max health - 150% max shield - 170% attack speed - 130% movement speed - 20 armor - 200% base damage - 400% health regeneration", Source = { "",			},			Type = "Buff", },		["Warbanner"] = { Name = "Warbanner", InternalName = "Warbanner", Image = "Status Warbanner", EffectShort = "Gain increased movement and attack speed.", Effect = "Gain +30% attack and movement speed.", Source = { "",			},			Type = "Buff", },		["War Cry Buff"] = { Name = "War Cry Buff", InternalName = "WarCryBuff", Image = "Status WarCryBuff", EffectShort = "Enter a frenzy; gain increased movement and attack speed.", Effect = "Gain +50% movement speed and +100% attack speed.", Source = { "",			},			Type = "Buff", },		["Team War Cry"] = { Name = "Team War Cry", InternalName = "TeamWarCry", Image = "Status TeamWarCry", EffectShort = "Enter a frenzy; gain increased movement and attack speed.", Effect = "Gain +50% movement speed and +100% attack speed.", Source = { "",			},			Type = "Buff", },		["Whip Boost"] = { Name = "Whip Boost", InternalName = "WhipBoost", Image = "Status WhipBoost", EffectShort = "Gain increased movement speed.", Effect = "Gain +30% movement speed.", Source = { "",			},			Type = "Buff", },		["Life Steal"] = { Name = "Life Steal", InternalName = "LifeSteal", Image = "Status LifeSteal", EffectShort = "Gain health based on damage dealt.", Effect = "Heal for 20% of damage dealt.", Source = { "",			},			Type = "Buff", },		["Power Buff"] = { Name = "Power Buff", InternalName = "PowerBuff", Image = "Status PowerBuff", EffectShort = "Gain increased damage.", Effect = "Gain +50% damage.", Source = { "",			},			Type = "Buff", },		["Elemental Rings Ready"] = { Name = "Elemental Rings Ready", InternalName = "ElementalRingsReady", Image = "Status ElementalRingsReady", EffectShort = "Elemental rings are charged.", Effect = "Indicates that and/or  effect can be activated.", Source = { "",				"",			},			Type = "Buff", },		["Resonance Disc Kill Charge"] = { Name = "Resonance Disc Kill Charge", InternalName = "LaserTurbineKillCharge", Image = "Status LaserTurbineKillCharge", EffectShort = "", Effect = "Gain a stack per kill that lasts for 7 seconds. At 4 stacks, the fires, resetting all stacks.", Source = { "",			},			Type = "Buff", },		["Opal Armor"] = { Name = "Opal Armor", InternalName = "OutOfCombatArmor", Image = "Status OutOfCombatArmor", EffectShort = "Increase armor outside of danger.", Effect = "Gain +100 armor. Removed on hit.", Source = { "",			},			Type = "Buff", Expansion = "SotV", },		["Shuriken"] = { Name = "Shuriken", InternalName = "PrimarySkillShuriken", Image = "Status PrimarySkillShuriken", EffectShort = "Launches a shuriken on primary skill activation.", Effect = "Consumes a charge to launch a shuriken upon primary skill activation.", Source = { "",			},			Type = "Buff", Expansion = "SotV", },		["Weeping Fungus Regeneration"] = { Name = "Weeping Fungus Regeneration", InternalName = "MushroomVoidActive", Image = "Status MushroomVoidActive", EffectShort = "Heals while sprinting.", Effect = "Heal while sprinting.", Source = { "",			},			Type = "Buff", Expansion = "SotV", },		["Kill Move Speed"] = { Name = "Kill Move Speed", InternalName = "KillMoveSpeed", Image = "Status KillMoveSpeed", EffectShort = "Gain increased move speed.", Effect = "Gain +25% movement speed.", Source = { "",			},			Type = "Buff", Expansion = "SotV", },		["Safer Spaces Ready"] = { Name = "Safer Spaces Ready", InternalName = "BearVoidReady", Image = "Status BearVoidReady", EffectShort = "", Effect = "Negates the next source of damage, then goes on cooldown.", Source = { "",			},			Type = "Buff", Expansion = "SotV", },		["Singularity Band Ready"] = { Name = "Singularity Band Ready", InternalName = "ElementalRingVoidReady", Image = "Status ElementalRingVoidReady", EffectShort = "", Effect = "Indicates that the can be activated.", Source = { "",			},			Type = "Buff", Expansion = "SotV", },		-- /// DEBUFFS ["Burn"] = { Name = "Burn", InternalName = "OnFire", Image = "Status OnFire", EffectShort = "Damage over time, disable health regeneration.", Effect = "Applies a percent of damage over time, and disables health regeneration.", Source = { "",				"",				"",				"",				"",				"",				"",				"",				""			},			Type = "Debuff", },		["Bleed"] = { Name = "Bleed", InternalName = "Bleeding", Image = "Status Bleeding", EffectShort = "Damage over time.", Effect = "Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).", Source = { "",				"",				"",				"",				"",			},			Type = "Debuff", },		["Hemorrhage"] = { Name = "Hemorrhage", InternalName = "SuperBleeding", Image = "Status SuperBleeding", EffectShort = "Damage over time.", Effect = "2000% base damage over 15s.", Source = { "",				"",			},			Type = "Debuff", },		["Poison"] = { Name = "Poison", InternalName = "Poisoned", Image = "Status Poisoned", EffectShort = "Damage over time.", Effect = "Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.", Source = { "",				"",			},			Type = "Debuff", },		["Blight"] = { Name = "Blight", InternalName = "Blight", Image = "Status Blight", EffectShort = "Damage over time.", Effect = "Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.", Source = { "",			},			Type = "Debuff", },		["Helfire"] = { Name = "Helfire", InternalName = "Helfire", Image = "Helfire Tincture", EffectShort = "Damage over time.", Effect = "Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for .", Source = { "",			},			Type = "Debuff", },		["Expose"] = { Name = "Expose", InternalName = "MercExpose", Image = "Status MercExpose", EffectShort = "Hitting exposed enemies reduces skill cooldowns and increases damage.", Effect = "Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.", Source = { "",				"",				"",			},			Type = "Debuff", },		["Bandit Skull"] = { Name = "Bandit Skull", InternalName = "BanditSkull", Image = "Status BanditSkull", EffectShort = "Increase damage per stack.", Effect = "Gain 10% damage per stack. Despite being a positive effect, this is a debuff.", Source = { "Killing blow with ", },			Type = "Debuff", },		["Death Mark"] = { Name = "Death Mark", InternalName = "DeathMark", Image = "Status DeathMark", EffectShort = "Increase damage from all sources.", Effect = "Increases damage taken from all sources by 50% for 7 (+7 per stack) seconds (stackable).", Source = { "",			},			Type = "Debuff", },		["Pulverize Buildup"] = { Name = "Pulverize Buildup", InternalName = "PulverizeBuildup", Image = "Status PulverizeBuildup", EffectShort = "", Effect = "Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff (stackable).", Source = { "",			},			Type = "Debuff", },		["Pulverized"] = { Name = "Pulverized", InternalName = "Pulverized", Image = "Status Pulverized", EffectShort = "Reduce armor greatly.", Effect = "Reduces armor by 60.", Source = { "",			},			Type = "Debuff", },		["Cripple"] = { Name = "Cripple", InternalName = "Cripple", Image = "Status Cripple", EffectShort = "", Effect = "Reduces armor by 20. Reduces movement speed by 50%.", Source = { "",				" attacks", "Pillars of Design shockwave", ""			},			Type = "Debuff", },		["Weak"] = { Name = "Weak", InternalName = "Weak", Image = "Status Weak", EffectShort = "", Effect = "Reduces armor by 30%, reduces movement speed and damage by 40%.", Source = { "",				"",			},			Type = "Debuff", },		["Beetle Juice"] = { Name = "Beetle Juice", InternalName = "BeetleJuice", Image = "Status BeetleJuice", EffectShort = "", Effect = "Reduce movement speed, character damage, and attack speed by 5%.", Source = { "",			},			Type = "Debuff", },		["Tar"] = { Name = "Tar", InternalName = "ClayGoo", Image = "Status ClayGoo", EffectShort = "Reduces movement speed.", Effect = "Reduces movement speed by 50%.", Source = { " goo & exploding pots", "",				"",				"",				"",			},			Type = "Debuff", },		["50% Slow"] = { Name = "50% Slow", InternalName = "Slow50", Image = "Status Slow50", EffectShort = "", Effect = "Reduces movement speed by 50%.", Source = { "",				"",				" (to self while shooting)", "",				"",				"",				"",				" (to self while using )" },			Type = "Debuff", },		["60% Slow"] = { Name = "60% Slow", InternalName = "Slow60", Image = "Status Slow60", EffectShort = "", Effect = "Reduces movement speed by 60%.", Source = { "",			},			Type = "Debuff", },		["80% Slow"] = { Name = "80% Slow", InternalName = "Slow80", Image = "Status Slow80", EffectShort = "", Effect = "Reduces movement speed by 80%.", Source = { "",				"",				"",				""			},			Type = "Debuff", },		["Nullify Stack"] = { Name = "Nullify Stack", InternalName = "NullifyStack", Image = "Status NullifyStack", EffectShort = "", Effect = "Upon getting 3 stacks, reset all stacks and apply the Nullified debuff (stackable).", Source = { "",			},			Type = "Debuff", },		["Nullified"] = { Name = "Nullified", InternalName = "Nullified", Image = "Status Nullified", EffectShort = "Drastically reduce movement speed.", Effect = "Reduce movement speed to 0.", Source = { "",				" (after 3 stacks of )", ""			},			Type = "Debuff", },		["Entangle"] = { Name = "Entangle", InternalName = "Entangle", Image = "Status Entangle", EffectShort = "Drastically reduce movement speed.", Effect = "Reduce movement speed to 0.", Source = { "",			},			Type = "Debuff", },		["Fruiting"] = { Name = "Fruiting", InternalName = "Fruiting", Image = "Status Fruiting", EffectShort = "", Effect = "Spawn 2-8 healing fruits on death.", Source = { "",			},			Type = "Debuff", },		["Healing Disabled"] = { Name = "Healing Disabled", InternalName = "HealingDisabled", Image = "Status HealingDisabled", EffectShort = "Disables healing.", Effect = "Disables all healing, including base health regeneration and item regeneration.", Source = { " elites", },			Type = "Debuff", },		["Elemental Rings Cooldown"] = { Name = "Elemental Rings Cooldown", InternalName = "ElementalRingsCooldown", Image = "Status ElementalRingsCooldown", EffectShort = "", Effect = "Gain 10 stacks when or  activates, lose 1 stack every second. Prevents Runald's Band or Kjaro's Band from activating.", Source = { "",				""			},			Type = "Debuff", },		["Permanent Curse"] = { Name = "Permanent Curse", InternalName = "PermanentCurse", Image = "Status PermanentCurse", EffectShort = "Permanently decrease maximum health per stage.", Effect = "Maximum health reduced by a factor of, where   is the number of stacks.", -- what is going on with this string lol Source = { "Taking damage on Eclipse 8", },			Type = "Debuff", },		["Overheat"] = { Name = "Overheat", InternalName = "Overheat", Image = "Status Overheat", EffectShort = "", Effect = "No effect. Typically serves as a warning for being in a attack range, which inflicts burn damage over time.", Source = { "",			},			Type = "Debuff", },		["Lunar Root"] = { Name = "Lunar Root", InternalName = "LunarySecondaryRoot", Image = "Status LunarySecondaryRoot", EffectShort = "", Effect = "Reduce movement speed to 0 for 3 (3 per stack) seconds (stackable)", Source = { "",			},			Type = "Debuff", },		["Ruin"] = { Name = "Ruin", InternalName = "LunarDetonator", Image = "Status LunarDetonator", EffectShort = "Consumes Ruins stacks to deal additional damage.", Effect = "Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack", Source = { "",			},			Type = "Debuff", },		["Stronger Burn"] = { Name = "Stronger Burn", InternalName = "StrongerBurn", Image = "Status StrongerBurn", EffectShort = "", Effect = "Stronger variant of the Ignite effect. Increases damage taken from burning.", Source = { "",			},			Type = "Debuff", Expansion = "SotV", },		["Collapse"] = { Name = "Collapse", InternalName = "Fracture", Image = "Status Fracture", EffectShort = "Deals damage after a delay.", Effect = "3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks (stackable).", Source = { "",				" elites" },			Type = "Debuff", Expansion = "SotV", },		["Permsnent Armor Reduction"] = { Name = "Permanent Armor Reduction", InternalName = "PermanentDebuff", Image = "Status PermanentDebuff", EffectShort = "Permanently reduces armor.", Effect = "Reduces armor by 2 (2 per stack) for the remainder of the stage, or until killed (stackable).", Source = { "",			},			Type = "Debuff", Expansion = "SotV", },		["Safer Spaces Cooldown"] = { Name = "Safer Spaces Cooldown", InternalName = "BearVoidCooldown", Image = "Status BearVoidCooldown", EffectShort = "", Effect = "Shows that damage negation is on cooldown.", Source = { "",			},			Type = "Debuff", Expansion = "SotV", },		["Singularity Band Cooldown"] = { Name = "Singularity Band Cooldown", InternalName = "ElementalRingVoidCooldown", Image = "Status ElementalRingVoidCooldown", EffectShort = "", Effect = "Shows that is on cooldown.", Source = { "",			},			Type = "Debuff", Expansion = "SotV", },		["Void Fog"] = { Name = "Void Fog", InternalName = "VoidFog", Image = "Status VoidFog", EffectShort = "Recipient is under the effect of Void Fog.", Effect = "Indicator status effect used to show the recipient is under the effect of Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as or .", Source = { "Outside cell vents in the ", "Outside safe zones in the ", "Outside safe zones in the Simulacrum", "Fog surrounding a Void Seed", },			Type = "Debuff", Expansion = "SotV", },		["Planetarium Fog"] = { Name = "Planetarium Fog", InternalName = "VoidCrab", Image = "Status VoidCrab", EffectShort = "Recipient is under the effect of the Planetarium Fog.", Effect = "Indicator status effect used to show the recipient is under the effect of Planetarium Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as or .", Source = { "Second and third phases of the boss fight", },			Type = "Debuff", Expansion = "SotV", },	} }