Chests

 are interactables that are randomly scattered throughout every Environment (excluding the Bazaar Between Time, A Moment, Fractured, A Moment, Whole, and the Void Fields). Chests contain items that must be purchased with gold.

Small Chest
The basic Chest variant. A Small Chest has a chance to contain either a Common, Uncommon, or Legendary item.

Base cost: $25

Item chances:
 * Common = 79.2%
 * Uncommon = 19.8%
 * Legendary = 0.99%

Large Chest
A Large Chest costs twice as much as a Small Chest and is rarer, but it contains an item of at least Uncommon rarity and has a greatly increased chance to hold a Legendary item.

Base cost: $50

Item chances:
 * Common = 0%
 * Uncommon = 80%
 * Legendary = 20%

Legendary Chest
A Legendary Chest is an expensive chest that costs 16 times as much as a Small Chest. However, it is guaranteed to hold a Legendary item. It can only be found starting from the 4th stage onward, and natural generation is extremely rare.

Base cost: $400

There is one guaranteed spawn location in Abyssal Depths, nearby a small, yellow, glowing column, in a small cave full of foliage partially covered by a rock, ground-level, near the center of the map. It is also guaranteed to spawn in Sundered Grove, in one out of five different spots around the map.

Equipment Barrel
An Equipment Barrel costs as much as a Small Chest and always contains an Equipment.

Base cost: $25

Multishop Terminal
A Multishop Terminal features a choice of three items to buy, costing the same as either a Small Chest or a Large Chest, depending on the rarity. After buying one item, the other items are locked and cannot be obtained from that Terminal anymore. A question mark indicates that the item in the corresponding slot will be a random item of that rarity.

Multishop Terminals that spawn on Wetland Aspect and Abandoned Aqueduct will sometimes sell Uncommon items, while ones that spawn on Abyssal Depths, Siren's Call and Sky Meadow will always sell Uncommon items.

The base cost for a common Multishop Terminal is the same as a Small Chest, and uncommon is the same as a Large Chest.

Equipment Triple Shop
An Equipment Triple Shop costs twice as much as a Small Chest. It is similar to a Multishop Terminal, but sells Equipment instead.

Base cost: $50

Equipment Triple Shops only appear on Scorched Acres and Sky Meadow.

Category Chest
A Category Chest costs 20% more than a Small Chest and can come in three varieties: Damage, Healing, and Utility. Each Category Chest will only contain an item fitting its category.

Base cost: $30


 * Damage Chests are red, with a symbol of three bullets side-by-side emblazoned on top.
 * Healing Chests are dark green, with a symbol of a white cross on top.
 * Utility Chests are purple, with a symbol of what appears to be a "U" with a smaller circle inside it.

Adaptive Chest
An Adaptive Chest costs twice as much as a Small Chest and can only spawn from the third stage onward. When interacted with, the center portion raises up to reveal a small compartment, which displays and cycles through items at an accelerating rate. Any item can appear in this cycle, including Legendary items and Equipment, at around the same frequency as a Small Chest. Interacting with it again will drop the item currently shown in the cycle. Allowing it to cycle for a long enough period of time will cause it to drop a random item, and the player will not have a chance to choose.

Base cost: $50


 * Pausing the game in singleplayer will also pause the rotation of items in an Adaptive Chest. Therefore, the player can pause and unpause until they find their desired item and spam Interact upon unpausing again.

Rusty Lockbox
The Rusty Lockbox only spawns when a Survivor holds the Common item. It does not cost gold to open.


 * At least one Survivor in the party must possess a Rusted Key for it to spawn (guaranteed spawn), but a key is required to open the Rusty Lockbox.
 * Every stage, one Lockbox will spawn for each player with that holds any Rusted Keys. The box cannot spawn on Hidden Realms.
 * It is easier to find a Rusty Lockbox while the Teleporter is being charged, because they become locked with orange tendrils like other interactables.

See also: Rusted Key

Cloaked Chest
A Cloaked Chest is an invisible chest that can be found in all Environments. Unlike other chests, this one does not have to be purchased. However, it is very difficult to see, being completely transparent, only slightly distorting the background.


 * Cloaked Chests get locked while the Teleporter is charging, so try to spot them at this point.
 * Keep an eye out for the "Open Cloaked Chest" prompt that appears when walking near the chest.
 * Cloaked Chests can be scanned using the.

Version History

 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed stray nodes causing lockboxes to spawn midair on the


 * Anniversary Update
 * Quality of Life
 * Graphics Updates
 * Update visuals for Chests, Large Chests, Category Chests, and Equipment Barrels to match other assets


 * Early Access Artifacts Content Update
 * Major Content
 * Added New Chest: Equipment Triple Shop


 * Early Access Hidden Realms Content Update
 * Major Content
 * Added Chest: Adaptive Chest
 * Quality of Life
 * 🌧Prevent multishop terminals all having question marks


 * Early Access Scorched Acres Content Update
 * Major Content and Changes
 * Added New Chests: Category Chests
 * Category: Damage
 * Category: Healing
 * Category: Utility

Trivia

 * As the choices for a Multishop Terminal are completely random, it is possible to have three of the same item appear.
 * Prior to the Hidden Realms Update, it was completely possible to have all three choices be question marks.
 * Legendary Chests and Adaptive Chests have collision, unlike all other kinds of chests.
 * Prior to the Hidden Realms Update, the Rusty Lockbox was hard to spot due to its relatively small size. This update made the Lockboxes easier to spot by making them 50% larger and shinier.
 * Broken, worn out and rusted chests can be found in the Sky Meadow, presumably because the Survivor from Risk of Rain 1 had already been in that area and taken whatever items they held.