MUL-T

MUL-T is a playable character in Risk of Rain 2.

A multi-purpose robot, MUL-T lives up to its designation through its sheer versatility. Slow yet highly durable, it possesses the unique ability to select two of four primary weapons and utilize them in two different configurations: swap between two weapons and Equipment via Retool, or opt to utilize two primary weapons at once in the armored Power Mode.

Tips

 * Auto-Nailgun experiences Damage Falloff.
 * Use Blast Canister in the downtime of your Rebar Puncher to maximize damage output.
 * Transport Mode's armor also applies to fall damage. Use it before landing.
 * Ramming into a larger enemy such as a will stun the enemy and instantly end Transport Mode. Smaller enemies won't be stunned, but MUL-T can plow through them to deal damage to everything in an area.
 * There exists a stat per attack called "proc coefficient", which defines how strong or frequent procs happen on an on-hit basis. MUL-T's Auto-Nailgun has a low proc coefficient per nail of 0.6 compared to most character's 1.0, to counteract its high fire rate which would otherwise lead to a very high volume of item procs.
 * Due to the Rebar Puncher's high single shot damage, it synergizes incredibly well with the . A couple stacked up can keep you one-shotting even for a good while, and take a good chunk out of any boss. If going for this build it is important to remember to avoid buying  as they can lower enemies below the threshold for your bonus damage.
 * You can rapid fire with Rebar Puncher by equipping it to both the primary and misc loadout slots and cycling weapons with Retool, effectively reducing the cooldown time between shots by 1.3 seconds. However, it is impossible to constantly hold both keybinds to do so anymore. Hold Rebar Puncher's keybind, but only use Retool after each shot. Doing this will fire faster than holding down primary fire until you get 360% attack speed.
 * The Power-Saw can be used both while sprinting and when Transport Mode is active.
 * The Power-Saw receives a proc/tick increase for attack speed buffs.
 * Auto-Nailgun will fire its burst if you cancel it into Transport Mode, but not Blast Canister or Retool. Remember to let go before using those skills.
 * is great to increase the amount that you can use Blast Canister, making it essential when surrounded by a large group of enemies from either side.
 * The Power-Saw, with its high attack speed and proc chance, is great when combined with items such as and.

Trivia

 * MUL-T's "Janitor" skin is a reference to the Risk of Rain Survivor, HAN-D.
 * MUL-T starts the run in a crate instead of a drop pod. The crate breaks on impact with the terrain.

Patch changes

 * Anniversary Update (3/25/2021):
 * Introduced Power Mode as "Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed."
 * Modified the "Janitor" skin
 * (Unmentioned) Subsequent shots of Scrap Launcher no longer reset the cooldown
 * 1.0 Release (8/11/2020):
 * Base Acceleration: 25 ⇒ 30
 * Rebar Puncher
 * Now charges after firing, rather than before.
 * Scrap Launcher
 * Now behaves like a rocket instead of a grenade
 * Lifetime: 3s ⇒ 4s
 * Explosion Radius: 5m ⇒ 7m
 * Velocity: 70 m/s ⇒ 100 m/s
 * Nail Gun
 * No longer has an initial shotgun of 6 nails.
 * Now has a final shotgun of 12 nails.
 * Now fires in a consistent corkscrew pattern
 * Proc Coefficient: 0.4 ⇒ 0.6
 * Damage: 60% ⇒ 70%
 * Wind-down duration: 0s ⇒ 1.152s
 * Retool Swap duration: 0.7s ⇒ 0.4s
 * Transport Mode Cooldown: 8s ⇒ 6s
 * Hidden Realms Update (9/17/2019):
 * Scrap Launcher
 * Cooldown: 3s ⇒ 1.5s
 * Animation Duration: 0.4s ⇒ 0.3s
 * Grenade Speed: 50m/s ⇒ 70m/s
 * Skills 2.0 Patch (10/10/2019):
 * Improved vacuum effect of Power-Saw to pull towards enemies
 * Skills 2.0 Update (9/17/2019):
 * Introduced Scrap Launcher as "Fire an arcing hunk that explodes for 360% damage. Hold up to 4."
 * Introduced Power-Saw as "Saw nearby enemies for 1000% damage per second."
 * Added the "Janitor" mastery skin
 * Scorched Acres Update (6/25/2019):
 * Now comes down in a unique pod
 * Early Access Patch (4/03/2019):
 * Base Movement Speed: 9 ⇒ 7
 * Base Damage: 12 ⇒ 11
 * Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
 * Early Access Release (3/29/2019):
 * Introduced