Commando

The Commando is a playable character in Risk of Rain 2.

Unlocked by default, he is intended as a well-rounded and easily understood character with no particular weaknesses or strengths, combining mobility and offense in his tactics. However, that doesn't mean he can't be one of the strongest characters for benefitting from the effects of Item Stacking, given the speed and high Proc Coefficient of many of his skills.

Tips

 * Double Tap has one of the highest potentials to proc item effects out of any Primary skill.
 * Phase Round, Phase Blast, Suppressive Fire and Frag Grenades reset the accuracy spread of Double Tap. To maximize long range DPS, Double Tap a bit before using either secondary or utility to reset the accuracy and Double Tap again.
 * Tactical Dive and Tactical Slide can be used to avoid falling damage from any height if used before hitting the ground.
 * Tactical Dive into upwards slopes for a huge upwards jump.
 * When airborne, Tactical Slide will propel the player slightly forward and upward.
 * The player can also jump during Tactical Slide, maintaining forward momentum and allowing the player to jump gaps otherwise unable to.
 * Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.
 * Suppressive Fire has a brief "end lag" animation which prevents the player from using Double Tap for a short time after casting. However, since all other skills can be used during this time, it is recommended to use Phase Round or Phase Blast to cancel the animation at the end, and maintain the highest possible DPS.
 * Frag Grenades have a similar but shorter "end lag" animation.
 * Frag Grenades are the sole AoE Commando possesses, and are also the only other way Commando can proc and  with his abilities besides Phase Round. It should be acknowledged that Phase Round will need to pass through at least one enemy before it can proc bands.
 * Although Phase Round can proc bands as well, Frag Grenades are still more effective due to the band's dealing damage based off the total damage of the attack that procced them. The same is also said for items such as.
 * Frag Grenades do not stun, but can briefly stagger enemies.
 * Each bounce of Frag Grenades will also proc, allowing for a constant stream of explosions from grenade bounces.

Version History

 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Commando
 * Gameplay Changes
 * Update VFX of Double Tap, Phase Round, and Suppressive Fire
 * Now fires a single bullet per click
 * Bloom Reset Time: 1s ⇒0.7s
 * Damage: 90% ⇒ 100%
 * Duration: 0.2s ⇒ 0.15s
 * Duration: 0.5s ⇒ 0.4s
 * Now deals 40% more damage every time it passes through an enemy
 * Bug Fixes
 * Fixed physics issues with Commando’s
 * Now deals 40% more damage every time it passes through an enemy
 * Bug Fixes
 * Fixed physics issues with Commando’s
 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix showing up in logbook before commando
 * Early Access Content Update 5
 * Bug Fixes
 * Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Commando’s
 * (Undocumented) Updated description for to include keywords
 * Early Access Artifacts Content Update
 * Major Content
 * Added New Skill Variant:
 * Slide on the ground for a short distance. You can fire while sliding.
 * Added New Commando Challenge:
 * Gameplay Changes
 * Add 1 New Skill Variant
 * 🌧 Damage: 200% ⇒ 300%
 * Bug Fixes
 * Fix missing borders on some Commando skill icons
 * 🌧 Clarify description of to be a bit more accurate
 * 🌧 Clarify description of to be a bit more accurate
 * PC Early Access Patch (Build ID No.4233443)
 * Gameplay Changes
 * Animation Duration: 1s ⇒ 0.5s
 * Can now interrupt your other abilities
 * Can now interrupt your other abilities
 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Skill Variant:
 * Fire two close-range blasts that deal 8x200% damage total.
 * Added New Skill Variant:
 * Throw a grenade that explodes for 175% damage. Deals 4x damage in the center of the explosion. Can hold up to 2.
 * Added New Skin:
 * Added New Class Challenge:
 * Added New Class Challenge:
 * Added New Class Challenge:
 * Gameplay Changes
 * 🌧︎Update (R) to fire more bullets with more attack speed
 * Add 2 new skill variants
 * Add 1 new skin
 * Early Access Scorched Acres Content Update
 * Music & SFX
 * ☂ Add new SFX for Commando’s M1
 * Early Access Patch (Build ID No.3731106)
 * Gameplay Changes
 * Improve FMJ impact graphics
 * *We think that a majority of the Commando's problems are actually VFX and SFX making him feel weak and boring. This is a small first step towards that. A full pass will be done in a later patch.*

Trivia

 * The Commando as a class returns from Risk of Rain, but it is not the same Commando. Hopoo said the only character that was the same person is Acrid.
 * Prior to Skills 2.0, Commando's Suppressive Fire would not scale with attack speed.
 * Commando was the first survivor to be worked on in Risk of Rain and Risk of Rain 2.
 * Unlike every other survivor, Commando's in-game icon features an older model from early in the game's development.
 * Prior to the Anniversary Update, the Commando's ending phrase was "..and so he left, with everything but his humanity.", reiterating their ending message from the first Risk of Rain.
 * Corpses of Commandos, such as on the main menu and surrounding the rescue ship on Commencement, points to the possibility that the playable Commando is a member of a contingent of soldiers sent to aid in the rescue mission that serves as the game's basis.