Huntress

 is a playable character in Risk of Rain 2.

With homing attacks and extremely high mobility, but low health and damage, the Huntress is a fragile but mobile character focused on evasion. She is unlocked by default as an alternative to.

Tips

 * The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.
 * are extremely useful for Huntress, allowing her to use Laser Glaive multiple times back-to-back for crowd control.
 * Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.
 * Laser Glaive, Blink, Phase Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used. Be careful, as the player is vulnerable while hovering.
 * Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.
 * The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.
 * Jumping during the animation of Laser Glaive will send the player higher.
 * While Flurry deals much more damage than Strafe once the player increases their critical strike chance, it has a slower overall start-up time in early stages, which can hinder its effectiveness against groups of enemies. This can be further exacerbated if Ballista is taken over Arrow Rain.
 * Since each arrow from Flurry can trigger items, stacking can increase its attack speed rapidly.
 * Since Strafe, Flurry, and Laser Glaive can all be used while sprinting, Huntress makes especially good use of the and gets some much-needed survivability.

Strafe vs. Flurry

 * Strafe's proc coefficient is 1.0, versus Flurry's 0.7 x 3 (or 0.7 x 6 with a critical strike). However, Strafe fires 2.6 times as fast as Flurry.
 * The duration of many on-hit status effects, such as, is multiplied by the proc coefficient. Bleed normally lasts 3 seconds, but with a 0.7 proc coefficient it lasts 2.1 seconds instead.

Below is a table showing the damage per second of both skills at each critical strike chance interval.


 * With no additional critical chance, Flurry has 21.6% less DPS than Strafe.
 * With 16% critical chance, Flurry has 1.9% less DPS than Strafe.
 * With 100% critical chance, Flurry has 53.8% more DPS than Strafe.

Version History

 * PS4 & Xbox One Patch
 * Bug Fixes
 * Solved an issue where Huntress would die after blinking out of AOE damage.
 * Anniversary Update
 * Gameplay Changes
 * Now unlocked by default alongside the ! Her previous unlock condition (beat the 3rd stage) now unlocks the.
 * Quality of Life
 * Graphics Updates
 * Update skin visuals
 * Early Access Content Update 5
 * Major Content
 * Added New Character Lore Entry:
 * Bug Fixes
 * Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Huntress’
 * Fixed allowing Huntress’  to exceed three shots
 * (Undocumented) Updated description for, , and to include keywords
 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix the Huntress being able to target herself with on
 * Early Access Artifacts Content Update
 * Major Content
 * Added New Skill Variant:
 * Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows. Can be used while sprinting.
 * Added New Huntress Challenge:
 * Gameplay Changes
 * Add 1 New Skill Variant
 * Improve Huntress tracker visuals to be a bit more clear
 * 🌧 Cooldown: 17s ⇒ 12s
 * Fire Rate: 0.6s ⇒ 0.5s
 * Travel Speed: 60m/s ⇒ 120m/s
 * Improve VFX
 * Travel Speed: 60m/s ⇒ 120m/s
 * Improve VFX
 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Skill Variant:
 * Disappear and teleport a short distance. Can store up to 3 charges. Can be used while sprinting.
 * Added New Skill Variant:
 * Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
 * Added New Skin:
 * Added New Class Challenge:
 * Added New Class Challenge:
 * Added New Class Challenge:
 * Gameplay Changes
 * Add 2 new skill variants
 * Add 1 new skin
 * Bug Fixes
 * 🌧Update on Huntress to no longer clip into her scarf
 * Early Access Scorched Acres Content Update
 * Gameplay Changes
 * ☂ Raise vertical height of to be more cylindrical
 * Fix Huntress jump not scaling its animation speed with attack speed
 * ☂ Add “Safe Movement” during to reduce the chance of clipping through geometry
 * Clean up logic in to possibly prevent double firing
 * Early Access Patch (Build ID No.3731106)
 * Gameplay Changes
 * proc coefficient raised from 0.1 to 0.2 per tick.
 * *Arrow Rain had a very low proc coefficient because of its AoE dot status, but it was unnecessarily low.*
 * Bug Fixes
 * Update strafing animation to blend properly. Fix incorrect normal textures. Add missing jump animation.

Trivia

 * Huntress was one of the original playable characters in the first Risk of Rain.
 * The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the, and her main abilities can lock on to a different target than the capacitor on some occasions.
 * Before the Anniversary Update, Huntress was unlocked by completing the Warrior achievement. has taken her place as the reward for the achievement, and she is unlocked by default.
 * Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating her ending message from Risk of Rain.
 * The scarf that Huntress wears in this game resembles the Hermit's Scarf from the first game but colored red, which fittingly was unlocked by achieving 200% attack speed as Huntress.
 * Despite the game's description, Huntress has the lowest damage output of the Survivors, with her only high damage output skill being on a 12 second cooldown. As such, she relies heavily on mobility to stay alive. In addition, she also has a very low proc rate, being only better than in raw procs per second (things like). She is still outmatched by other characters in total damage procs (such as the Bands or ).