Module:Items

-- local p = {}

local logbook = require("Module:Items/LogbookData") local data = require("Module:Items/Data") local data_e = require("Module:Equipment/Data") local all_items = data.items local all_equipment = data_e.equipment

-- Utility local function HasValue(tab, val) if tab == nil then return false end for index, value in ipairs(tab) do       if value == val then return true end end

return false end

Count function p.ItemCount local c, e = 0, 0 for i, item in pairs(all_items) do   if not HasValue(item.Category, "Hidden") then c = c + 1 end end for i in pairs(all_equipment) do   e = e + 1 end return c .. " items and " .. e .. " equipment" end

function p.TierCount(frame) local tier = frame.args[1] local c = 0; if tier == "Equipment" or tier == "Lunar Equipment" or tier == "Elite Equipment" or tier == "AllEquipment" then for i, equip in pairs(all_equipment) do			if equip.Rarity == tier or tier == "AllEquipment" then c = c + 1 end end return c	end for i, item in pairs(all_items) do		if item.Rarity == tier then c = c + 1 end end return c end

Item Infobox local infobox_template_item = [=[ ]=]

function p.InfoboxItem(frame) local item_name = frame.args[1] ~= "" and frame.args[1] or mw.title.getCurrentTitle.text local item = all_items[item_name] return frame:preprocess(infobox_template_item:format( item_name, item_name, item.Quote, item.Desc:gsub("\r\n", " "), item.Rarity, item.Boss or "", item.Category and Category(item.Category) or "", item.Unlock and "" .. item.Unlock .. "" or "", item.Corrupt and "" or "", item.Uncorrupt and "" or "", item.ID, item.Stats and Stats(item.Stats) or "" )) end

Equipment Infobox local infobox_template_equipment = [=[ ]=]

function p.InfoboxEquipment(frame) local equipment_name = frame.args[1] ~= "" and frame.args[1] or mw.title.getCurrentTitle.text local equipment = all_equipment[equipment_name] return frame:preprocess(infobox_template_equipment:format( equipment_name, equipment_name, equipment.Quote, equipment.Desc:gsub("\r\n", " "), equipment.Rarity, equipment.Cooldown and equipment.Cooldown .. "s" or "", equipment.Duration and math.ceil(math.log(equipment.Duration / (equipment.Cooldown * 0.5)) / math.log(0.85) - 0.05) + 1 or "", equipment.Duration and math.ceil(math.log(equipment.Duration / equipment.Cooldown) / math.log(0.85) - 0.05) or "", equipment.Unlock and "" .. equipment.Unlock .. "" or "", equipment.ID )) end

Expansions function p.ItemExpansion(frame) -- Check Item local item_name = frame.args[1] ~= "" and frame.args[1] or mw.title.getCurrentTitle.text local item = all_items[item_name] if item == nil then -- Check Equipment local equipment = all_equipment[item_name] if equipment == nil then return "" end return equipment.Expansion and frame:preprocess("") or "" end return item.Expansion and frame:preprocess("") or "" end

Category function Category(list) local cats = {} for i, v in ipairs(list) do   table.insert(cats, "" .. v .. "") end return table.concat(cats, " ") end

Stats local stats_row = [=[ ]=]
 * stat%s = %s
 * value%s = %s
 * stack%s = %s
 * add%s = %s

function Stats(stats) local rows = "" for i, v in ipairs(stats) do   rows = rows .. stats_row:format(     i, v.Stat,      i, v.Value,      i, Stack(v.Stack),      i, v.Add    ) end return rows end

Stack local colors = {} colors["Linear"] = "#CCCCCC" colors["Hyperbolic"] = "#33CC33" colors["Exponential"] = "#CC6666" colors["Special"] = "#8888FF" colors["None"] = "#888888"

function Stack(stack) if stack == "None" then return "None " end for k, v in pairs(colors) do   if stack == k then stack = stack:gsub(k, "" .. k .. " ") break end end return stack end

Item Table local table_head_item = [=[ {| class="article-table sortable firstcolumn-center-nowrap floatheader" style="width:100%;max-width:1350px" ! style="width:20%" | Item ! class="unsortable" | Description ! style="width:10%" | Stack Type ]=]

local table_row_item = [=[ ]=]
 * data-sort-value="%s" | %s.png%s%s
 * %s
 * %s
 * %s

function p.Table(frame) local rarity = frame.args[1] local wikitable = table_head_item for i, item in ipairs(Sort(all_items)) do   if item.Rarity == rarity and not HasValue(item.Category, "Hidden") then wikitable = wikitable .. table_row_item:format(       item.Name, item.Name, item.Name, (item.Expansion and "" or ""), item.Name,        Description(item.Desc),        StackTypes(item.Stats)      ) end end return frame:preprocess(wikitable .. "|}") end

Boss Table local table_head_boss = [=[ {| class="article-table sortable firstcolumn-center-nowrap floatheader" style="width:100%;max-width:1350px" ! style="width:20%" | Item ! class="unsortable" | Description ! style="width:20%" | Boss / Acquired From ! style="width:10%" | Stack Type ]=]

local table_row_boss = [=[ ]=]
 * data-sort-value="%s" | %s.png%s%s
 * %s
 * style="text-align:center;white-space:nowrap" data-sort-value="%s" | %s
 * %s
 * %s

function p.BossTable(frame) local wikitable = table_head_boss for i, item in ipairs(Sort(all_items)) do   if item.Rarity == "Boss" and not HasValue(item.Category, "Hidden") then wikitable = wikitable .. table_row_boss:format(       item.Name, item.Name, item.Name, (item.Expansion and "" or ""), item.Name,        Description(item.Desc),        item.Boss or "-", item.Boss and ("%s"):format(item.Boss, item.Boss, item.Boss) or "-",        StackTypes(item.Stats)      ) end end return frame:preprocess(wikitable .. "|}") end

Equipment Table local table_head_equipment = [=[ {| class="article-table sortable firstcolumn-center-nowrap floatheader" style="width:100%%;max-width:1350px" ! style="width:20%%" | Item ! class="unsortable" | Description ! style="white-space:nowrap;width:10%%" data-sort-type="number" | %s ]=]

local table_row_equipment = [=[ ]=]
 * data-sort-value="%s" | %s.png%s%s
 * %s
 * style="text-align:center" | %s
 * style="text-align:center" | %s

function p.EquipmentTable(frame) local rarity = frame.args[1] local wikitable = table_head_equipment:format(rarity == "Elite Equipment" and "Elite" or "Cooldown") for i, equipment in ipairs(Sort(all_equipment)) do   if equipment.Rarity == rarity and not HasValue(equipment.Category, "Hidden") then wikitable = wikitable .. table_row_equipment:format(       equipment.Name, equipment.Name, equipment.Name, (equipment.Expansion and "" or ""), equipment.Name,        Description(equipment.Desc),        rarity == "Elite Equipment" and equipment.Elite or (equipment.Cooldown and equipment.Cooldown .. "s" or "-")     ) end end return frame:preprocess(wikitable .. "|}") end

Description local link_patterns = {} link_patterns["Damage"] = { "[Dd]amage", "[Aa]ttack [Ss]peed" } link_patterns["Health"] = { "[Hh]ealth" } link_patterns["Shield"] = { "[Ss]hields?" } link_patterns["Barrier"] = { "[Bb]arrier" } link_patterns["Armor"] = { "[Aa]rmor" } link_patterns["Movement Speed"] = { "[Mm]ovement [Ss]peed", "[Ss]print [Ss]peed", "[Mm]ovespeed" } link_patterns["Chests#Rusty Lockbox"] = { "[Hh]idden [Cc]ache" } link_patterns[":Category:OnKillEffect Items"] = { "On%-Kill" } link_patterns["Interactibles#Shrines"] = { "Shrine" } link_patterns["3D Printers"] = { "3D Printers" } link_patterns["57 Leaf Clover"] = { "[Ll]uck" } link_patterns["Monsters#Bosses"] = { "[Bb]osses" } link_patterns["Monsters#Elites"] = { "[Ee]lites?" }

function Description(desc) for link, patterns in pairs(link_patterns) do   for i, v in ipairs(patterns) do      local a, b = desc:find(v) if a then desc = desc:sub(1, a - 1) .. "" .. desc:sub(a, b) .. " " .. desc:sub(b + 1, desc:len) break end end end return desc end

StackTypes function StackTypes(stats) if not stats then return "-" end local stack = {} for i, v in ipairs(stats) do   if v.Stack ~= stack[#stack] then table.insert(stack, v.Stack) end end return table.concat(stack, " ") end

Nav Items local nav_head_items = [=[ {| class="navbox" ! Items ]=]

local nav_row_items = [=[ ]=]
 * %s
 * %s
 * %s
 * %s

function p.NavItems(frame) local nav = nav_head_items local items = { Common = {}, Uncommon = {}, Legendary = {}, Boss = {}, Lunar = {}, Void = {}, NoTier = {} } for name, item in pairs(all_items) do 	if not HasValue(item.Category, "Hidden") then table.insert(items[item.Rarity], "") end end for rarity in pairs(items) do   table.sort(items[rarity]) end for i, rarity in ipairs({ "Common", "Uncommon", "Legendary", "Boss", "Lunar", "Void" }) do   nav = nav .. nav_row_items:format(     rarity,      rarity,      table.concat(items[rarity], " • ")    ) end return frame:preprocess(nav .. "|}") end

Nav Equipment local nav_head_equipment = [=[ {| class="navbox" ! Equipment ]=]

local nav_row_equipment = [=[ ]=]
 * %s
 * %s
 * %s
 * %s

function p.NavEquipment(frame) local nav = nav_head_equipment local equipment = { Equipment = {}, ["Lunar Equipment"] = {}, ["Elite Equipment"] = {} } for name, e in pairs(all_equipment) do 	if not HasValue(e.Category, "Hidden") then table.insert(equipment[e.Rarity], '') end end for rarity in pairs(equipment) do   table.sort(equipment[rarity]) end for i, rarity in ipairs({ "Equipment", "Lunar Equipment", "Elite Equipment" }) do   nav = nav .. nav_row_equipment:format(     rarity,      rarity:gsub(" Equipment", ""):gsub("Equipment", "Normal"),      table.concat(equipment[rarity], " • ")    ) end return frame:preprocess(nav .. "|}") end

Sort function Sort(list) local items = {} for name, item in pairs(list) do   item.Name = name table.insert(items, item) end table.sort(items, function(a, b) return a.Name < b.Name end) return items end

GetItemOrEquipment -- returns item object (table) or string with error function GetItemOrEquipment(item_name) if item_name == nil then return ' Error: Name missing. 1st parameter is required. ' end local item = all_items[item_name] or all_equipment[item_name] if item == nil then return ' Error: Incorrect name. Check capitalization. ' else return item end end

GetRarity function p.GetRarity(frame) local item_name = frame.args[1] local simple_form = frame.args[2] or false local item = GetItemOrEquipment(item_name) if type(item) == 'string' then return item end local rarity = item.Rarity if simple_form and rarity == 'Elite Equipment' then rarity = 'Equipment' elseif simple_form and rarity == 'Lunar Equipment' then rarity = 'Lunar' end return rarity end

local GetItemBox local itembox_template = ' ' ..  ..                           ' ' ..                               ..                            ' ' ..                          ' ' local function GetItemBox(frame, name, size) frame.args[1] = name frame.args[2] = 'simple' local rarity = p.GetRarity(frame) local itemSize = math.floor(size * 0.9375) local offset = (size - itemSize) / 2 return string.format(itembox_template,     rarity,      size,      name,      offset,      offset,      name,      itemSize,      name  ) end

Logbook local logbook_template = [=[

function p.Logbook(frame) local size = frame.args.size or frame.args[1] or 64 local spacing = math.max(0, size / 16 - 2) local rows = {} for i, item in ipairs(logbook.order) do   rows[#rows+1] = '| ' .. GetItemBox(frame, item, size) if i % logbook.width == 0 and i ~= count then rows[#rows+1] = '|-' end end return string.format(logbook_template, spacing, table.concat(rows, '\n')) end

return p --