H3AD-5T v2

The  is an item in Risk of Rain 2.

As the holder falls, they can "lock on" to the nearest enemy by holding the "interact" key (default "E" on keyboard). This causes them to fall much faster than normal, and when they hit the ground, they create an explosion whose damage and size scale with the distance they fell. The damage dealt ranges from 1000%-10000% in a 5m-100m radius, and the explosion takes 10 seconds (-50% per stack) to recharge.

While the explosive ability is ready, the H3AD-5T v2 also increases the player's jump height.

Additionally, the H3AD-5T v2 negates all fall damage taken, regardless of whether the explosive ability is ready or not.

Tips

 * This item is highly effective with, as she can gain as much height as desired before slamming down for incredible damage.
 * can also make good use of it, but she may require overhead geometry to grapple onto to gain more height.
 * can use his to launch himself high into the air, allowing him to slam back down with the H3AD-5T v2. However, this is considerably risky, since he will die if he doesn't have  one-shot protection before the strike and will have very low health afterwards.
 * Equipping a, , or gives the player powerful vertical mobility options to maximize fall distance.
 * Due to the way collisions work in the game, mobility and movement speed items (particularly the ) work well with this item. With sufficient horizontal speed, running and jumping into the bottom of a slope will send the player flying into the air, gaining great height to crash down with using the H3AD-5T v2.
 * With some finesse, and  can achieve a similar effect by ricocheting off slopes (Mercenary with, and Acrid with either  or ).

Math
The cooldown is determined by the formula

Version History

 * PC Patch v1.1.1.4
 * Bug Fixes
 * Fixed the landing blast for H3AD-5T v2 not activating from non-host players


 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed  not working in conjunction with H3AD-ST


 * Anniversary Update
 * Gameplay Changes
 * 🌧 Now calculates damage from distance traveled, not speed on impact Developer Notes: Even though this makes less sense from a physics standpoint, it will align better with player expectations. Super long fall = big boom.


 * Early Access Content Update 5
 * Gameplay Changes
 * Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
 * Damage Coefficient: 1000% - 10,000% at maximum speed
 * Explosion Radius: 5m - 100m at maximum speed
 * Improved FX


 * PC Early Access Patch (Build ID No.4233443)
 * Gameplay Changes
 * Now activates by holding "Use" (E key by default)
 * Improve consistency of bonus falling damage
 * Now shows little lights when ready

Trivia

 * The H3AD-5T v2's name and effects are a reference to the Headstompers from the first Risk of Rain, which work similarly but do not cause an explosion or negate fall damage.