Blind Vermin

The  is a monster added in the Survivors of the Void expansion.

Skills & Behavior
Any single instance of damage that deals more than 20% of the Blind Vermin's total health will stun it and interrupt its attacks or movement.

Primary: Blind Chomp
The Blind Vermin lashes out with a quick, short-range bite that inflicts 150% damage to all targets within range with a proc coefficient of 1.0. It lunges forward slightly when chomping.

This skill has no cooldown, but the attack lasts for 1 second and scales with attack speed.

Behaviors

 * 1) Strafe: the Blind Vermin must be with 3m from its target. This behavior lasts for 0.2 seconds and cannot be chosen twice in a row. This is very likely a precursor to using the primary skill.
 * 2) Use primary and chase off nodegraph: the Blind Vermin must be within 4m from its target. Despite its description, the skill is not necessary to be off cooldown, but it will be used if and when it is ready. This behavior is active for 0.2 seconds and cannot be chosen twice in a row. The Vermin will also attemp to get close to its target ignoring the node graph. This means at very close ranges the Blind Vermin will switch between strafing and chasing its target every 0.2 seconds while using the primary skill whenever available.
 * 3) Chase off nodegraph: the Blind Vermin must be within 7m from its target and have line of sight.
 * 4) Chase (near): the Blind Vermin must be within 12m from its target. Despite its description, it will also attempt to use the primary attack if ready. A bite from from such a range is very likely to miss and is probably meant more to establish the idea that the monster does not rely on sight.
 * 5) Chase (medium): the Blind Vermin must be within 20m from its target. This behavior is active for 0.2 seconds.
 * 6) Chase: no requirements as long as the Blind Vermin has a target.
 * 7) Go to ally: the Blind Vermin must have not spotted an enemy and be within 15m from an ally. This behavior is active for 0.2 seconds and cannot be chosen twice in a row. If it still has not acquired a target at the end of it, it will switch to its Wander state. However, while wandering it is very likely it will spot the same ally, switch to the Combat state, and select this behavior again.

Tips

 * Due to their high movement compared to many other enemies, Elites may be more inconvenient to fight than usual. Since Blind Vermin cannot turn quickly but move forwards rapidly, the player may find themselves encircled in fire even if they successfully dodge the Vermin's attacks.

Version History

 * Survivors of the Void
 * (Undocumented) Added New Monster: Blind Vermin