Interactables

 are objects encountered while exploring the Environments. They are immovable, but can be interacted with. Most interactables can only be interacted with once per Environment visit, while others multiple or unlimited number of times.

Some interactables have an interaction cost attached to them that the player has to pay to activate them. The various cost types are Gold, Lunar Coins,Health, or certain Items/Equipment. Upon activation each interactable has an effect, such as granting the player with loot or health, teleporting to the next Environment, or unlocking any secret areas and Survivors. See the table at the bottom for a more detailed description.

Drones
Drones can be purchased to repair them from their broken state and use them. They can provide either damage or healing output.

Drones that are repaired and minions spawned via items level up with difficulty level, not player level.

Other Drones

Charging Zones
Charging Zones, aka Holdout Zones are areas the player must stay within to fully charge them in order to complete the current objective. Monsters will spawn while such a zone is active and loot may be rewarded for completing a subobjective related to it.

Version History

 * Survivors of the Void
 * Added 1 New Interactable: Void Cradle
 * Added New Drone: Col. Droneman
 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed AI sometimes getting position updates on invisible characters more frequently than intended
 * Fixed drone AI following its leader too aggressively
 * Anniversary Update
 * Major Content
 * Added New Interactable: Lunar Shop Refresher
 * Gameplay Changes
 * NPC AI
 * All AI now have dramatically improved pathfinding
 * All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
 * Minions
 * Drones no longer have resistance to AOE attacks
 * 🌧 All minions now teleport to their owner if they stray past 400m
 * 🌧 All Minions now scale to the ‘ambient level’ of the run Developer’s Notes: The ‘ambient level’ is the level of the run that grows over time. Previously, the enemy team used the ‘ambient level’ to set their level. Now, all enemies AND minions are at ambient level. The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes - the Squid Polyp - will scale much better over time. This matches drone scaling in RoR1.
 * Quality of Life
 * Graphics Updates
 * Update visuals for all broken drones to be easier to see
 * Bug Fixes
 * Fixed certain drones not having 360° vision, causing them to attack or heal less
 * Fixed broken drones spawning underground
 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix some portals being tilted randomly
 * Early Access Artifacts Content Update
 * Bug Fixes
 * Interactables that spawn outside the Teleporter radius after it begins charging (like destroyed drones) now become locked until the end of the Teleporter event
 * Fix characters hidden by still being visible to AI
 * Early Access Hidden Realms Content Update
 * Gameplay Changes
 * Drones
 * 🌧 Make all Drones resistant to AOE attacks, reducing their incoming damage by ~70%
 * Early Access 'Skills 2.0' Content Update
 * Gameplay Changes
 * 🌧︎Drones can now be repurchased after they die, excluding TC-280
 * Base Cost: $500 ⇒ $350
 * Base Cost: $500 ⇒ $350
 * Early Access 'Skills 2.0' Content Update
 * Bug Fixes
 * Update ambient sound in the Celestial Portal to not include insects
 * Early Access Scorched Acres Content Update
 * QOL
 * ☂ Update the Cost Labels on Interactables to stand out more from the rest of the stage
 * Update graphics of Celestial Portal to be more noticeable
 * Add names to Portals