Huntress

Huntress is a playable character in Risk of Rain 2.

With powerful homing attacks and very high mobility, but very low health and somewhat limited range on many of her skills, she can be considered a "glass cannon" character. She is unlocked by default as an alternative to .

Tips

 * The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.
 * Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.
 * Phase Blink's teleportation distance increases with higher movement speed.
 * Laser Glaive stalls downward movement in the air and can be used to increase horizontal distance when jumping, or to avoid fall damage.
 * Laser Glaive can travel through terrain.
 * Laser Glaive, Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used. Be careful, as the player is vulnerable while hovering.
 * Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.
 * The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.
 * Jumping during the animation of Laser Glaive will send the player higher.
 * Arrows from Strafe and Flurry can travel through terrain.
 * While Flurry deals much more damage than Strafe once the player increases their critical strike chance, its much slower attack speed can hinder its effectiveness against groups of enemies. Liberal use of on-kill and on-hit effects, such as and, is recommended.
 * Since each arrow from Flurry can trigger items, stacking can increase its attack speed rapidly.
 * generally has higher damage per second and proc rate than Strafe and even Flurry, with only marginally less damage per second than a 100% critical chance Flurry.

Strafe vs Flurry

 * Strafe has a higher proc coefficient of 1, versus Flurry's 0.7.
 * This means more items are required to reach 100% trigger chance for on-hit items. For example  adds 10% bleed chance per dagger, but with a 0.7 proc coefficient they add 7% instead.  This means 15 daggers are necessary to reach 100% bleed chance (or 14 to reach 98%) rather than the usual 10.
 * Additionally, Strafe gains a greater benefit from total damage items than Flurry does, due to its higher proc coefficient. While one is a 30% damage per second increase for Strafe, it is only a 21% damage per second increase for Flurry.
 * The duration of many effects, including bleed, is also multiplied by the proc coefficient. Bleed normally lasts 3 seconds, but with a 0.7 proc coefficient it lasts 2.1 seconds instead.


 * Flurry with high critical strike chance deals much more damage per second than Strafe, but each individual arrow deals much less damage. This makes it less suitable for builds stacking.

Below is a table showing the damage per second of both skills at each critical strike chance interval.


 * With no additional critical chance, Flurry has 21.6% less DPS than Strafe.
 * With 16% critical chance, Flurry has 1.9% less DPS than Strafe.
 * With 100% critical chance, Flurry has 53.8% more DPS than Strafe.

Trivia

 * Huntress was one of the original playable characters in the first Risk of Rain.
 * The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the, and her main abilities can lock on to a different target than the capacitor on some occasions.
 * Before the Anniversary Update, Huntress was unlocked by completing the Warrior achievement. has taken her place as the reward for the achievement, and she is unlocked by default.
 * Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating her ending message from Risk of Rain.
 * The scarf that Huntress wears in this game resembles the Hermit's Scarf from the first game but colored red, which fittingly was unlocked by achieving 200% attack speed as Huntress.
 * Despite the game's description, Huntress has the lowest damage output of the Survivors, with her only high damage output skill being on a 12 second cooldown, and thus she relies heavily on mobility to stay alive. In addition, she also has a very low proc rate, being only better than in raw procs per second (things like). She is still outmatched by other characters in total damage procs (such as the Bands or ).