Module:Environments/Data

return { Environments = { ["Distant Roost"] = { Name = "Distant Roost", InternalName = "BlackBeach", Image = "Distant Roost.png", SubName = "Ground Zero", Stage = "1", Soundtrack = "Evapotranspiration", LunarSeer = "You dream of waves, crashing on cliffsides.", Description = "Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods." },		["Titanic Plains"] = { Name = "Titanic Plains", InternalName = "GolemPlains", Image = "Titanic Plains.png", SubName = "Ground Zero", Stage = "1", Soundtrack = "Disdrometer", LunarSeer = "You dream of rolling hills.", Description = "Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland." },		["Siphoned Forest"] = { Name = "Siphoned Forest", InternalName = "SnowyForest", Image = "Siphoned Forest.png", SubName = "Ground Zero", Stage = "1", Soundtrack = "Out of Whose Womb Came the Ice?", LunarSeer = "You dream of fire and ice.", Description = "The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.", Expansion = "SotV", },		["Abandoned Aqueduct"] = { Name = "Abandoned Aqueduct", InternalName = "GooLake", Image = "Abandoned Aqueduct.png", SubName = "Origin of Tar", Stage = "2", Soundtrack = "Terra Pluviam", LunarSeer = "You dream of sand beneath your feet.", Description = "Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area." },		["Wetland Aspect"] = { Name = "Wetland Aspect", InternalName = "", Image = "Wetland Aspect.png", SubName = "Rehabilitation Zone", Stage = "2", Soundtrack = "Nocturnal Emission", LunarSeer = "You dream of twisting roots.", Description = "Full of ruined stone structures and swampy areas filled with water." },		["Aphelian Sanctuary"] = { Name = "Aphelian Sanctuary", InternalName = "AncientLoft", Image = "Aphelian Sanctuary.png", SubName = "Cleansing Center", Stage = "2", Soundtrack = "Once in a Lullaby", LunarSeer = "You dream of clarity.", Description = "", Expansion = "SotV", },		["Rallypoint Delta"] = { Name = "Rallypoint Delta", InternalName = "FrozenWall", Image = "Rallypoint Delta.png", SubName = "'Contact Light' Survivor Camp", Stage = "3", Soundtrack = "Into the Doldrums", LunarSeer = "You dream of quiet snowfall.", Description = "Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V." },		["Scorched Acres"] = { Name = "Scorched Acres", InternalName = "WispGraveyard", Image = "Scorched Acres.png", SubName = "Wisp Installation", Stage = "3", Soundtrack = "Disdrometer", LunarSeer = "You dream of wind, blowing through trees.", Description = "Large, circular platforms make up the majority of the stage, and embers float through the air." },		["Sulfur Pools"] = { Name = "Sulfur Pools", InternalName = "SulfurPools", Image = "Sulfur Pools.png", SubName = "Pungent Spring", Stage = "3", Soundtrack = "Who Can Fathom the Soundless Depths?", LunarSeer = "You dream of brimstone.", Description = "Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.", Expansion = "SotV", },		["Abyssal Depths"] = { Name = "Abyssal Depths", InternalName = "DampCaveSimple", Image = "Abyssal Depths.png", SubName = "Tectonic Relics", Stage = "4", Soundtrack = "Terra Pluviam", LunarSeer = "You dream of fire.", Description = "A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain." },		["Siren's Call"] = { Name = "Siren's Call", InternalName = "ShipGraveyard", Image = "Siren's Call.png", SubName = "Ship Graveyard", Stage = "4", Soundtrack = "The Raindrop that Fell to the Sky", LunarSeer = "You dream of wind.", Description = "" },		["Sundered Grove"] = { Name = "Sundered Grove", InternalName = "RootJungle", Image = "Sundered Grove.png", SubName = "Dormant Locus", Stage = "4", Soundtrack = "They Might As Well Be Dead", LunarSeer = "You dream of violent growth.", Description = "Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins." },		["Sky Meadow"] = { Name = "Sky Meadow", InternalName = "SkyMeadow", Image = "Sky Meadow.png", SubName = "Sprite Fields", Stage = "5", Soundtrack = "The Rain Formerly Known as Purple", LunarSeer = "You dream of serenity.", Description = "" },		["Commencement"] = { Name = "Commencement", InternalName = "Commencement", -- page doesn't say the internal name Image = "Commencement.png", SubName = "Moon of Petrichor V", Stage = "Final", Soundtrack = "...con lentitud poderosa", LunarSeer = "You dream of glass and dirt.", Description = "Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix and Providence's tools of creation." },		["A Moment, Fractured"] = { Name = "A Moment, Fractured", InternalName = "A Moment, Fractured", Image = "A Moment, Fractured.png", SubName = "Hidden Realm: A Moment, Fractured", Stage = "Hidden Realm", Soundtrack = "Petrichor V", Description = "Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island." },		["A Moment, Whole"] = { Name = "A Moment, Whole", InternalName = "", Image = "A Moment, Whole.png", SubName = "Hidden Realm: A Moment, Whole", Stage = "Hidden Realm", Soundtrack = "Petrichor V", Description = "" },		["Bazaar Between Time"] = { Name = "Bazaar Between Time", InternalName = "Bazaar Between Time", Image = "Bazaar Between Time.png", SubName = "Hidden Realm: Bazaar Between Time", Stage = "Hidden Realm", Soundtrack = "Parjanya", Description = "This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles." },		["Bulwark's Ambry"] = { Name = "Bulwark's Ambry", InternalName = "ArtifactWorld", Image = "Bulwark's Ambry.png", SubName = "Hidden Realm: Bulwark's Ambry", Stage = "Hidden Realm", Soundtrack = "The Raindrop that Fell to the Sky", Description = "The area consists of block-shaped platforms, with the Artifact Reliquary in the center." },		["Gilded Coast"] = { Name = "Gilded Coast", InternalName = "GoldShores", Image = "Gilded Coast.png", SubName = "Hidden Realm: Gilded Coast", Stage = "Hidden Realm", Soundtrack = "Into the Doldrums", LunarSeer = "You dream of wealth.", Description = "This area is where the player fights the boss Aurelionite, the Titanic Goldweaver." },		["Void Fields"] = { Name = "Void Fields", InternalName = "VoidFields", Image = "Void Fields.png", SubName = "Cosmic Prison", Stage = "Hidden Realm", Soundtrack = "A Glacier Eventually Farts (And Don't You Listen to the Song of Life)", Description = "Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly \"suffocate\" the player for a small percentage of their current health." },		["Void Locus"] = { Name = "Void Locus", InternalName = "VoidLocus", Image = "Void Locus.png", SubName = "Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI", Stage = "Hidden Realm", Soundtrack = "A Placid Island of Ignorance", LunarSeer = "You dream of potential.", Description = "The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.", Expansion = "SotV", },		["The Planetarium"] = { Name = "The Planetarium", InternalName = "Planetarium", Image = "The Planetarium.png", SubName = "Cell V", Stage = "Final", Soundtrack = "The Face of the Deep", Description = "The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.", Expansion = "SotV", },	} }