Artifacts

Artifacts are Game Modifiers that are found in the world in-game.

Unlocking
To unlock Artifacts you need to use the correct Artifact Code in Sky Meadow, using the Compound Generator below the map, then interacting with the laptop. A Portal to the trial for that Artifact in Bulwark's Ambry will spawn.

The Compound Generator will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦)

In Bulwark's Ambry, the Artifact whose trial is being attempted will be active and an will be on an elevated block in front of the Artifact Reliquary. The player must give the Artifact Key to the Artifact Reliquary, which will cause monsters to start spawning, with more Artifact Keys randomly dropping from killed monsters. Using an Artifact Key will remove them from all player inventories.

Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.

Artifacts
Toggle Codes

Chaos

 * You are susceptible to your own explosions caused by items, such as, , , etc. If any of your attacks activate these items, it can damage and potentially kill you if you are near enough. Try to avoid these items with this artifact active, especially if you're playing a melee survivor.
 * In addition, explosions cannot be blocked by items such as.

Command
''"Command" redirects here. For the playable survivor, see Commando.''
 * All items will drop as an unknown item. When interacted with, a menu will appear allowing the player to select an available item.  You cannot select items you have not unlocked.
 * You can only choose an item of the same tier/type as the source drop.
 * Red drops do not include.
 * Boss drops do not include, or.
 * Only one player can interact with an item at a time.
 * You are still vulnerable to damage while selecting an item.
 * Being pushed away from the item will automatically cancel interacting with it.
 * , and the individual Elite Equipment items are considered their own tier/type; you cannot choose an Essence other than the one pertaining to the Elite enemy that dropped it.
 * Please note that Elite Equipment spawns as Orange Command Essence (The same as regular Equipment) while this artifact is active.
 * Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.

Death
''"Death" redirects here. For the game mechanic, see Health.''
 * If the player who dies has an available, the team will not die.

Dissonance

 * The number of each Monster type chosen will always be 3 Basic Monsters, 2 Minibosses and 3 Champions.
 * Special Boss Monsters, including the Scavenger, are unaffected by this Artifact.
 * The Trial for this Artifact in Bulwark's Ambry currently does not work properly, with all Monsters still being the same.

Enigma

 * Does not give, , or.
 * Can give Lunar Equipment.
 * Giving your equipment to an Equipment Drone will not give you a new equipment.
 * Starting a new stage will give you a new equipment.
 * The new equipment will be put on the cooldown of the activated equipment.
 * gives 5s but does not give a new equipment itself, the 5s would apply to equipment that is picked up after The Crowdfunder is used.
 * will fire, but will not show the charge up animation (unless it gives another Preon).
 * New equipment cannot be used while Preon Acculumulator is charging (with ).
 * does not work with this Artifact.
 * is not affected by this Artifact.
 * will heal the target but not attach to it.

Evolution

 * Monsters will obtain items in the order of Common, Common, Uncommon, Uncommon, Legendary. This order repeats every loop.
 * Monsters cannot gain blacklisted items.
 * Monsters cannot gain any Lunar items, Boss items, or Equipments.

Frailty

 * Loader is unaffected by this Artifact due to her passive.

Glass
''"Glass" redirects here. For the item, see .''
 * One-shot protection is disabled while Artifact of Glass is enabled.
 * health gain to kill ratio is changed from 1:1 to 1:10.

Honor

 * The can be helpful when all enemies are Elite, though stacking many items with similar effects is generally inefficient.
 * is also really helpful as killing every enemy will make you have no cooldowns on your skills.

Kin

 * In the Void Fields, no additional Monsters are added past the first cell event.
 * It is possible for no Monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.
 * The Trial for this Artifact in Bulwark's Ambry currently does not work properly, with all Monsters still being able to spawn.

Metamorphosis

 * Upon entering the Trial for this Artifact in Bulwark's Ambry, each player will be given a random survivor and will be stuck as this survivor for the rest of the run (unless this Trial is entered again).
 * Skill-unlocking challenges are reset when a new survivor is chosen.
 * In the Trial of Metamorphosis, this is not the case; an in progress challenge can still be completed as the new character, and challenges for the new character can also be completed.

Sacrifice

 * Drop rates for item rarity are:
 * 63% Common
 * 27% Uncommon
 * 0.9% Legendary
 * 9% Equipment
 * Drop chance is not affected by or.
 * Predetermined chests, such as the Legendary Chest on Abyssal Depths and the Chests on Gilded Coast, do still spawn with this Artifact active.

Drop Chance
The drop chance is equal to.
 * Or if Artifact of Swarms is enabled.
 * See: creditCost, (elite's credit multiplier) and rewardMultiplier for more details on these values.

Notes
 * Drop rates are changed when monsters spawn under certain conditions:
 * Pre-spawned: lowered by up to 8%
 * TP charging: lowered by up to 4.3% (Does not apply to TP Boss)
 * TP Boss: lowered by up to 16.6%
 * Artifact of Swarms: lowered by up to 5%, in addition to any other change
 * The drop chance can not be less than 5%.


 * Alloy Worship Unit, Artifact Reliquary, Aurelionite, Twisted Scavenger [citation needed] and Umbras from Artifact of Vengeance have a drop chance of 0%.
 * Drop chance is logged to the Console when a monster is killed.

The reductions scale down the lower the base chance is, here is a table showing a few examples of the difference in base chance for a normal monster:


 * There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms) closing out of Risk of Rain 2 and reopening it will fix this bug.

Soul

 * The Wisps are bright blue and do not give Gold or exp.
 * If Huntress's Laser Glaive kills a monster, it will immediately jump to the wisp spawned by the monster's death, consuming a bounce.
 * They do not drop items if Artifact of Sacrifice is enabled.

Spite

 * Bombs have a Proc Coefficient of 0.75.
 * A single monster can spawn up to 30 bombs.
 * The bombs will bounce twice then detonate on the third bounce.

Swarms

 * Each Monster also gives half of the usual Gold and exp.
 * Also doubles boss spawns, including Mithrix and Twisted Scavenger.

Vengeance

 * Doppelgangers spawn with the same items and equipment as the player they're copying. They're named `Umbra of X`, where X is a name of a survivor they're copying.
 * For the Trial for this Artifact in Bulwark's Ambry, a doppelganger for each player is spawned every time the Artifact Reliquary is interacted with, except the last interaction.
 * They will also be spawned with the same behavior while doing a Trial for all other Artifacts if Vengeance is active.
 * Umbrae are considered bosses, their healthbar is displayed at the top of the screen and they are susceptible to damage boost from.
 * Screen has a deep purple tint while at least one Umbra is alive.
 * Upon death, the Umbra drops one random item from their inventory, be it copied from a player or received from Artifact of Evolution.
 * The drop rarities appear to be the same as from small chests, however if no item of a given rarity is available then that rarity will be skipped entirely. This means that if an Umbra only holds white, green or red items, they will still only drop those items.
 * If Artifact of Swarms is also enabled, two doppelgangers will spawn with half the max health each.
 * Umbrae are given a special item which reduces their damage but increases their maximum health. This item is also responsible for their appearance, the accommodating particle effects and the purple screen filter.
 * Due to their increased maximum health any %HP healing is very potent on umbrae. Particularly Engineer Turrets with can become incredibly durable.
 * Extreme care should be taken when the player has as the items damage is equal to 25% of the holders maximum health. An engineer turret with sufficient Fungus and N'kuhana's can easily wipe an entire team of players.
 * Beetle Guards spawned by do not receive this item, meaning they will deal full damage and can easily kill the player. (beetle guards spawned by Queen's Gland deal 4 times the damage of a normal beetleguard)
 * Umbrae are considered allied with the monsters. Therefore, items like are capable of healing any monsters that enter its radius.