Beetle Guard

The Beetle Guard is a gorilla-like insect monster introduced in Risk of Rain 2.

Environments

 * Abandoned Aqueduct
 * Scorched Acres
 * Family Event only:
 * Distant Roost
 * Titanic Plains
 * Wetland Aspect
 * Siren's Call

Sunder
The Beetle Guard smashes the ground with its right arm, causing a line of spikes to appear from the ground that travel towards the target, dealing 300% damage.

This skill has a cooldown of 8 seconds and a proc coefficient of 1.0, and the Beetle Guard can store two charges of this skill.

This attack can be blocked by.

Ground Slam
If the target is in close range, the Beetle Guard instead raises both its arms into the air before slamming them down, resulting in spikes emerging from the ground around it, primarily in front.

This skill deals 440% damage, and it has a cooldown of 3 seconds and a proc coefficient of 1.0.

Defense Up
Note: This content is not functioning within the game.

The Beetle Guard never uses this skill. It raises its hand and gains a temporary buff for 8 seconds, causing shields to appear circling it. This does not actually grant the Beetle Guard any shield.

This skill has a cooldown of 30 seconds.

Version History

 * PC Patch v1.1.1.2
 * Bug Fixes
 * Updated outdated icons for friendly Beetle Guards


 * Anniversary Update
 * Gameplay Changes
 * Summon Beetles
 * Beetle Count: 5 ⇒ 2
 * 🌧 Now summons Beetle Guards instead of
 * Quality of Life
 * 🌧 Remove area indicators for attacks
 * 🌧 Updated the Beetle Guard visuals when they spawn from a to stand out more
 * Bug Fixes
 * Fixed enemy Beetle Guards not appearing in or with
 * Fixed enemy Beetle Guards not appearing in or with


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Max Health: 600 (+180 per level) ⇒ 480 (+144 per level
 * Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.