User:Sylphoid













https://riskofrain2.fandom.com/wiki/User:Sylphoid/sandbox?profile=no#

Version History Manual of Style
Italicized Dev notes should not contain any links.

Bug Fixes can have links.

Lore entries should not be entityLinks, but normal template links instead.

All items, monsters, survivors, skills, status effects, and entities should be template linked

If something says 'Lunar Chimera' but does not specify which one, do not link.

New Survivor Skins should link to SurvivorName.

Do not include strikethroughs

All typos and formatting issues should be preserved as is unless it significantly impacts reading

Specific Page Version History Manual of Style
Copy from respective version history page

Be as specific as possible when including version history:

Ex, if there was a change to chests, update the chest page instead of the interacibles page

If a change applies to multiple topics, added to all relevant pages

Ex, queen's gland change from beetles to beetle guards show apply to queen's gland, beetles, and beetle guards

Do not include dates

Do not include Known Issues

To do

 * VERSION HISTORY
 * fix module:test version history, specifically date ordering
 * cleanup template:version
 * create respective version pages (with console release dates) DONE 9/16/2021
 * add version history to respective pages DONE 9/16/2021
 * create version history navbox


 * ADD boss tracks to template:environment


 * determine if a manual of style is necessary for the wiki


 * determine if formulas should replace code with math markup


 * restore edit bungus seconds vs ticks


 * edit template:artifact to accept altUrl


 * upload videos for molten perforator, shrine of blood


 * add images for launch pads


 * add images for elite equipment


 * fix environments images for mobile


 * clarify monster skills https://docs.google.com/document/d/1Nih670JbuCQxQl41jpAqh2c3jrArBSx0l6M73d69Nhk/edit


 * fix director page https://docs.google.com/spreadsheets/d/18ahPPmJa0zanORXmOZGiTpwKjnHH6ZiYySzQAgucVc4/edit?usp=sharing DONE 10/4/2021


 * DAMAGE
 * fix receiving damage
 * add damage numbers colors

Version History
This is for all the changes that do not have appropriate pages to be listed on besides the patch page itself (basically homeless changes). If a new page is created with one of the following changes as being relevant, please let me know so I can remove it from this list. 
 * PS4 & Xbox One Patch
 * Bug Fixes
 * Solved an issue with the ending cinematic not fading out properly.
 * Solved an issue where the UI would not display in the ‘Music & More’ menu.
 * Solved an issue when pressing the Info Screen button on the main menu would lock character selection.
 * Solved an issue where destroying rocks, pots, or vulture eggs would cause infinite missiles to spawn.
 * Solved an issue where Profile Stats would not display localized text.
 * PC Patch v1.1.1.4
 * Bug Fixes
 * Fixed language chosen in-game (instead of through Steam) not being correctly restored on startup
 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed the stat screen’s pickups discovered category using achievements completed instead for its value
 * Updated some textures to better wrap on lower resolutions
 * Anniversary Update
 * Quality of Life
 * Various optimizations, both small and big! Let us know if the game is running better (or worse...)
 * 🌧 Added an option in settings to disable Screen Distortion, like from using, since many users reported motion sickness from the effect.
 * Bug Fixes
 * Fixed korean language characters missing in certain cases
 * Fixed 3840x1080 resolutions being unable to navigate the Server Browser
 * Fixed dedicated server sometimes capturing the mouse cursor
 * Fixed game browser not filtering out lobbies and servers running on a different version of the game
 * PC Patch v1.0.2.0
 * Bug Fixes
 * Restored the cursor for gamepad users while in the info/scoreboard menu
 * Updated a lot of localization strings
 * Added temporary safety mechanism that forces client bodies to reinitialize into valid states if they are still in an invalid state one second after spawning
 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended
 * Update some missing people in special thanks
 * Fix dedicated servers not showing in game browser
 * Fix game browser trying to connect to dedicated servers via steam p2p instead of ip
 * Fix unchecking "Show Started Games" in the Games Browser still showing started games
 * Fix “Killed by: The Planet” for players who weren’t dead at the end of the run
 * Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time
 * Fix custom languages from appearing in the main menu dropdown if they are missing essential files
 * Early Access Content Update 5
 * Major Content
 * Added System: Game Ending
 * The game now includes a proper ending, with credits and cutscene.
 * Added System: Server Browser
 * Quickplay served an important function at launch - but the QP featureset is barebones. Not only that, but the game has evolved past needing to just find a match - you need to find the right match. We think a built-in Server Browser (and hosting) will still allow you to connect and find other players easily while also providing a lot of the features and choices you want to make before connecting to a game.
 * Added System: Intro Cutscene
 * The game now includes an intro cutscene!
 * Gameplay Changes
 * 🌧 Added a language dropdown menu to the Main Menu
 * Audio has received an overall mix pass
 * Fixed dithering for several on-character item displays
 * Updated the kick system to be able to supply detailed messages and enforce version matching when connecting to a server
 * Added functionality for servers and lobbies to provide mod info and reject players for mismatches
 * Servers can now define behavior to run upon entering character select by supplying a "server_pregame.cfg" config file
 * A bunch of other stuff we probably forgot!
 * Bug Fixes
 * Fixed potential physics crash that could occur if a character attempts to use a melee attack after crossfading into a new animation from a paused animation
 * All gameplay stats are now forced to update before generating the final run report to make sure all values are up-to-date at the end screen
 * Fixed some projectiles not playing their pre-expiration sounds over the network
 * Fixed several sounds not being played over the network
 * Fixed a timing issue in which lobby player count would not update immediately after a player leaves the lobby
 * Fixed a variety of other bugs we also probably forgot!
 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix and cleanup some SFX issues that were causing performance degradation over time
 * Early Access Artifacts Content Update
 * Major Content
 * Added System: UI Overhaul
 * This is something we have been looking forward to doing since the launch of Early Access. We primarily wanted to improve the visuals of the UI and finally get rid of the on-screen cursor for gamepad users. There are about a million changes with this change. Did anyone ask for this? No. Did it take a bunch of time? Yes. Was it worth it? No. Am I writing the patch notes? Yes. Is it at the top so you have to read it? Yes.
 * Updated System: Unity 2018.4.16f1
 * Update project to Unity 2018.4.16f1. This will help with a bunch of things, but the major reason for upgrading was to fix late game crashes. It may also be our imagination, but we’ve also noticed general performance improvements.
 * Sound & Music
 * Clean up explosion sound setups for several projectiles allowing them to play their explosion SFX correctly over the network
 * Update SFX setup for several effects that could fail to play if the VFX budget is exceeded
 * Quality of Life
 * 🌧 Move ‘Unlimited’ option to far right of FPS limit in settings
 * Add optional MSAA (Default to 2x) in Options menu for UI ‘jaggies’
 * Update Quickplay icon
 * Update Ally Indicator to make it more useful when trying to find allies
 * 🌧 Add new glyphs for DualShock controller from PEW's PS4 Port (woo!)
 * 🌧 Change mouse sensitivity from 1-10 instead of 0.01-1
 * Change 'Steam Build ID' string to 'ver' string so its smaller
 * Change 'Exit' in Title Menu to 'Quit to Desktop'
 * Update ping functionality to use the same method of raycast modification used for object interaction to make it more likely to hit what you’re looking at
 * Bug Fixes
 * 🌧 Fix for "black screen" issue by preventing a host player from trying to connect to itself when lobby ownership is somehow lost
 * 🌧 Fix 1-frame flash when changing loadout panels from different survivors
 * 🌧 Fix inverted checkmark/no checkmark on Fullscreen setting in SettingsPanel
 * 🌧 Remove stray backslash from Lunar Dagger description English string
 * Fix issue where running up against walls would cause the camerato get extremely close
 * Fix some sprites being on the wrong z-plane in the Game End Report causing weird distortions
 * Fix ‘Disable HUD’ setting not saving when closing the game
 * Unhook window flashing on dedicated servers, which causes a weird window to be created
 * Fix Loadouts being lost when reconnecting to an online game
 * Fix dithering on a variety of materials so it fades if the camera gets very close
 * Fix being able to ping the sky
 * Fix a variety of other bugs we probably forgot…
 * Early Access Hidden Realms Content Update
 * Quality of Life
 * Update a ton of old particle effects to match new visual quality since release
 * 🌧Add ‘Are you sure you want to quit?’ confirmation dialogs
 * 🌧Add selected difficulty to the stat sheet at the end of a run
 * 🌧Bypass ping cooldown for single player games
 * 🌧Add option to enable/disable exp and money effects in the settings
 * 🌧Add "Total Minion Kills’ on end of game report
 * 🌧Add execution damage to Total Damage stat
 * 🌧Raise wwise max memory pools from 32 to 64 to accommodate additional sound banks
 * 🌧Force loadout button to always be visible even if you have no skills unlocked
 * Bug Fixes
 * Reduce chance of camera clipping into walls
 * Fix a bunch of items not fading when close to the camera
 * Add missing Korean characters that previously defaulted to ‘?’
 * Add missing French characters that previously defaulted to ‘?’
 * Add "IMMUNE" hitmarker for translation
 * Add extra life "REVIVED!" text for translation
 * Add scoreboard headers for translation
 * Add "Lv:" HUD text for translation
 * Add "BLOCKED!" damage hitmarker message for translation
 * PC Early Access Patch (Build ID No.4233443)
 * Quality of Life
 * Update a few of our internal workings to better help modders
 * Pre-Game Lobby now properly shakes physics objects around
 * Bug Fixes
 * Fix Quickplay matches only filling up to 3/4
 * Fix 'VFX Culling Bias' not saving when closing the game
 * Fix flying AI wandering towards the ground
 * Fix the character select always showing skills when restarting a run
 * Fix melee characters being able to infinitely strike ragdolled players
 * Add missing Korean characters
 * Fixed a variety of typos
 * Early Access 'Skills 2.0' Content Update
 * Music & SFX
 * A bunch of other tweaks and updates to SFX
 * QOL
 * 🌧︎ Money values in the HUD now have commas
 * 🌧︎ Add cost of purchasables to their chat message when pinged
 * 🌧︎ Damage dealt by your minions is now reported in the post-game screen
 * 🌧︎ Minion healthbars are now nested below their leader’s
 * Dead players now remain in the allied healthbar area
 * Update level up effects
 * Bug Fixes
 * 🌧︎Update skill icon not accounting for cooldown scale when calculating the display value for the cooldown progress indicator
 * Fix water splashes being oriented 90 degrees in the wrong way
 * 🌧︎Fix Asian characters being clipped in ally healthbar
 * 🌧︎Update a bunch of typos for stacking behavior and skill damage that were inconsistent with in-game values
 * Remove word wrapping in a few instances
 * Early Access Patch (Build ID No.3961583)
 * Gameplay Changes
 * Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 for performance
 * Bug Fixes
 * Fix execute threshold for being frozen showing up on player healthbars
 * Fix high overlay counts causing monsters and players to go pink and invisible
 * Fix typos and formatting errors
 * Early Access Scorched Acres Content Update
 * Gameplay Changes
 * Misc
 * ☂ HUD now displays current stage count
 * Music & SFX
 * ☂ Fixed a major issue with sounds “warbling”
 * ☂ Remix HDR sounds for clarity
 * In-stage music no longer runs through the music system and just plays front-to-back
 * Add new boss track
 * Update some existing stage tracks
 * Add fall damage sounds to all characters
 * A ton of other tweaks to SFX!
 * QOL
 * ☂ Update User Profile save procedure to perform the actual write-to-disk on the main thread instead of a worker thread to prevent profile corruption. This should reduce the chance of corrupted save-files - please let us know if we screwed this up somehow!
 * ☂ Add option in Settings to remove sprint sensitivity reduction
 * Remove unnecessary character logic from running on clients - this should lead to a large performance boost for clients in an online game!
 * ☂ Add Spectator Label to the HUD saying who you’re spectating online
 * Update shrine symbols to be non-additive to help clarity in certain maps
 * ☂ Update cost strings to use language entries so they can be localized
 * Set soft player team character limit to 20 to prevent severe performance issues late in the game
 * Increase size of Item Bar on the HUD to properly envelope 2 rows
 * Change pinging to use a raycast instead of old targetfinder to make it easier to ping enemies
 * Increase matchmaking wait duration from 20s to 30s
 * Bug Fixes
 * ☂ Refactor all projectiles with seeking behavior so they don’t target dead enemies
 * ☂ Fix misnamed language token in profile creation screen
 * Improved interpolation of characters online
 * Fix a variety of typos
 * Early Access Patch (Build ID No.3830295)
 * Bug Fixes
 * Fix an issue where every item pickup saved immediately to disk, causing a stutter
 * Game now launches with 60 fps cap on by default to help with certain GPUs. This can be turned off in the settings.
 * Fix pings occasionally having weird scaling issues
 * Pinging monsters is now more precise
 * Dramatically improve performance for specific canvases (Character Select, Main Menu, etc)
 * Revise UI texts to support localization efforts
 * Fix alignment issue in Game End Panel's class
 * Fix wrapping issue in Objective panel for long objectives
 * Add lots of missing token strings into files to aid translations
 * Fix wrapping issue in title screen buttons
 * Fix wrong style for Prismatic Trial buttons
 * Fix wrapping issues in settings buttons
 * Fix truncation issue in logbook names
 * Fix various other wrapping and styling issues prevalent in different languages
 * Early Access Patch (Build ID No.3731106)
 * Gameplay Changes
 * **Misc**
 * [Community Suggestion] Add localized formatting for numbers in the scoreboard (i.e it will now say 1,234,567 instead of 1234567.)
 * Bug Fixes
 * Fixed a MAJOR issue with preplaced networked objects. This issue was especially frequent for clients with better performance specs than their host. This should fix at least the following bugs:
 * [Community Found] Map assets (portals, shop contents, Teleporters) will no longer sometimes be missing for clients
 * [Community Found] Clients will no longer be stuck in the pod when entering a stage
 * [Community Found] Clients will no longer be stuck mid-air when entering a stage
 * [Community Found] Clients will no longer be unable to select a character if joining from one networked session to another
 * [Community Found] Clients will no longer be missing out-of-bound zones, causing them to fall forever
 * [Community Found] Improve spawn logic to reduce chances of spawning through the floor
 * Prevent pre-placed map objects spawning into dynamically spawned ones
 * [Community Found] Clean up Save procedures to reduce chance of save corruption
 * [Community Found] Names for reconnected players will now appear correctly instead of ???
 * [Community Found] Bloom can now be turned off in the settings
 * Frozen material overlay now properly always display
 * Fix AI sometimes considering itself as a target for friendly searches
 * [Community Found] Fix slider value text scrolling past the mask in the options menu
 * Correct some typos
 * Reducing screenshake no longer reduces controller vibrations
 * Controller vibration no longer persists into the main menu after quitting a run
 * QOL
 * Reduce particle system noise quality to improve performance.
 * Allow use of the Pause menu in character select
 * Early Access Patch (Build ID No.3703355)
 * Bug Fixes
 * Corrupted save files no longer prevent the game from initializing past the first splash screen. We will continue to figure out why exactly they are being corrupted in the first place.
 * Refactor Multiplayer connection setup to be more stable - hopefully less weird half-states on connecting to other players.
 * Selecting the "Quit to Menu" pause menu option from the Prismatic trials no longer temporarily shows the main menu.
 * When playing with a controller, pressing the confirm button at the main menu will no longer choose the last option that was hovered onto.
 * Revert button text now properly becomes highlighted when functional.
 * Multiplayer: Characters no longer come back to life after dying in a multiplayer game, leaving it and joining it back.
 * Multiplayer: Acquired Items now properly show up in the Item bar or the Info Screen after leaving a multiplayer game and joining it back.
 * Names can no longer extend beyond the profile text box in the main menu
 * Large profile names can no longer overlap the Back button and run off of the screen
 * The Enter Quickplay button of the Multiplayer Menu no longer needs to be pressed twice to start searching a lobby when using a controller.
 * Back button in Prismatic Trials' character select no longer returns you to the main menu
 * Quickplay launch time is now properly Time Zone independent
 * QOL
 * Error messages now tell you when the host is shut down