Risk of Rain 2

Risk of Rain 2 is a video game developed by Hopoo Games and published by Gearbox Publishing. It was first released in early access on Steam as a game for Microsoft Windows on March 27, 2019, but has since expanded to console platforms PlayStation 4, Xbox One, and Nintendo Switch on August 30, 2019. The game's full release was on August 11, 2020 on Steam, with console platforms following behind on October 20, 2020. It is a 3D third-person roguelike game in which the player controls one of many Survivor characters and fight against hordes of monsters in randomly generated environments, while collecting items with wide and varied effects to become stronger.

Both single-player and multiplayer are supported, with up to four player co-op. Besides English, the in-game language can be set to German, Italian, French, Spanish, Russian, Simplified Chinese, Brazilian Portuguese, Japanese, Korean, and Turkish.

As of March 2022, there is no cross-platform play between the PC and console versions.

Versions
Risk of Rain 2 is available on PC (through Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Google Stadia.

Purchase Links

 * Steam


 * PlayStation
 * Xbox
 * Nintendo Switch

Gameplay
The player(s) begins by first choosing their preferred mode (see Alternate Game Modes), then by selecting one of the playable Survivors. From here, difficulty and skill loadouts can be selected. If the player(s) have any artifacts available, they can enable them here to modify certain aspects of the game.

Each run starts by dropping all players onto the planet, most commonly inside of a Escape Pod. Pressing the interact button frees the player and allows them to begin exploring the map. Monsters will gradually and continuously spawn, and killing them grants the player two rewards: gold, for opening chests to acquire Items; and experience, which increases the player's level and thus their stats, such as health and damage.

The main objective of each stage is to find the Teleporter, an interactable that, when activated, spawns a powerful Teleporter Boss. Besides this monster, a large spherical area around the Teleporter is highlighted, and the player must stay inside this area for a certain amount of time to charge the Teleporter. However, the player also needs to defeat the Teleporter Boss to leave the stage, even if the Teleporter is completely charged.

Killing the Boss will reward the player with an Uncommon Item, sometimes a special Boss Item, and, if the teleporter is fully charged, will also allow the players to use the teleporter to travel to the next stage, in this case Stage 2. After the player interacts with the teleporter, they will have all of their current gold converted into Experience and then, after a 3 second interval, teleport to the next stage, where they must once again repeat the previously mentioned steps.

At every fifth stage (Stages 5,10,15,etc...), the player will be able to find a special variation of the teleporter called the "Primordial Teleporter". This teleporter, once charged and ready, can be used to travel to Commencement, the final stage where the player can encounter Mithrix, the standard final boss of the game. However, this teleporter can also be interacted with by pressing the Interact button when looking at its sides, which will "shift" the Primordial Teleporter's destination and return to one of the Environments that would normally load in Stage 1 but now being in their 6th stage, thus having "looped" and now having to repeat the previous process all over again, with new and stronger enemies to face up against.

As players who may be new to the game will come to notice, while the selected can slightly influence on how their match or "run" will play out, they will also notice that the items they take, as well as how they interact between themselves and with their characters' abilities, can ultimately define whether they succeed or fail in completing the game. Players will also notice that there are interactables capable of spawning a wide array of portals, from ones leading to islands of gold, to floating trial chambers deep in timeless abyss or unlikely safe havens, as well as, occasionally, they can come across other types of portals that can take them to metaphysical spaces or even dimensions beyond common understanding.

If the player was to die for whatever reason, most commonly extreme damage inflicted by their foes, it will almost certainly mean that the player's run has ended. The run ends and all of the Items that were collected are lost and the player is then sent back to the main menu, where they can choose to play again. If they are playing in Multiplayer, the player can spectate their teammates while they wait to get revived once their teammates reach the next stage. However, the dead player will only have the items they had at the time of their death once they are revived.

Fighting Mithrix And Escaping the Moon
See Mithrix and Commencement for additional information

Once the player(s) reaches Commencement, the final stage, all they have to do is search for 4 pillars scattered around the environment, charge them and then, using a launching platform, fly up to the central platform towering above the whole level. Once all players are inside the arena, they have to walk inside the barrier, which will then summon Mithrix, the final boss of the game.

Once the players have defeated Mithrix, a 3-minute detonation sequence will begin and players will have to get down from the arena and make their way back to a landing ship they can find just before the entrance they came in from, which will then prompt them to stay inside its radius to charge it up. Once the landing ship is fully charged, the final cutscene will play and players will be greeted with a green "Victory!" screen.

Obliterating
See A Moment, Fractured and A Moment, Whole for additional information

Every 3rd stage after looping (Stages 8,13,18,etc...), players will be able to encounter a "Celestial Portal". Taking said portal will teleport the players to "A Moment, Fractured", a hidden level in which they can find a giant obelisk. Interacting with this obelisk will first make a glowing sphere of light appear inside of it and generate another Celestial Portal nearby, while asking the player for another interaction. Interacting with the obelisk again will then make the players' characters evaporate and the players will then be greeted with a blue "Fate Unknown..." screen, unless any of the players has a certain item, in which case all players will teleport to "A Moment, Whole", a hidden level in which they can fight a special boss before their run ends.

Voidling
''See Voidling, Void Fields, Void Locus and The Planetarium for additional information. This content is only available through the "Survivors of the Void" Expansion.''

If the players visit the Bazaar Between Time, they can find a hidden area which houses a secret "Null Portal". Taking this secret portal will teleport the players to the "Void Fields", a hidden realm filled with darkness and clouds of toxic void fog, in which players will have to charge 9 Void Cells in order to clear the fog. Once the fog has cleared, players will be able to find another Null Portal and a purple "Void Portal". This purple portal can also appear randomly at any stage during their run.

Taking the Void Portal will then teleport the players to the Void Locus, in which players will have to charge up 4 transmitters, which will summon toxic void fog while they charge. Once all 4 transmitters have been charged, players will be able to find another portal, a "Deep Void Portal", which they then have to take in order to reach The Planetarium, the final stage in which they will they face up against the Voidling.

After defeating all the 3 phases of the Voidling, the players will be able to find another Deep Void Portal which they will have to take in order to end the run. Once they take the portal, their characters will be teleported away and the screen will fade to black, greeting the players with a purple "Fate Unknown..." screen.

Development
The game is built on the Unity game engine using the SpeedTree middleware for foliage and the Wwise sound engine for audio.

See the Development Team page for full credits.

Music
Music for the game is composed by Chris Christodoulou. See Soundtrack for full list of in-game music.

Official Links

 * Official Website
 * Gearbox Publishing Website
 * Steam Community Hub
 * Facebook
 * Instagram
 * Twitter
 * YouTube
 * Twitch
 * Discord
 * Reddit