Huntress

Huntress is a playable character in Risk of Rain 2.

With powerful homing attacks and very high mobility, but very low Health and limited range on many of her skills, she can be considered a "glass cannon" character.

Tips

 * You can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but you can still attack enemies behind you while sprinting away if you quickly flick your camera behind you while using Strafe.
 * Phase Blink travels in any horizontal direction with an exceptionally short cooldown making it ideal for maintaining as much uptime on Strafe as possible.
 * Phase Blink teleportation distance is based on your speed (faster speed - greater teleportation distance).
 * Laser Glaive stalls your downward movement in the air and can be used to increase horizontal distance when jumping, or to avoid falling damage.
 * Laser Glaive can travel through terrain.
 * Laser Glaive, Blink and Arrow Rain can all be used to avoid falling damage, though Laser Glaive needs a target to be used at all. Be careful as you are vulnerable while hovering.
 * Arrow Rain resets horizontal momentum, so use it first in jumping combos so you can Blink to your target platform.
 * You can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long firing animation for Laser Glaive.
 * Jumping during the animation of Laser Glaive will send you higher.
 * Arrows from Strafe and Flurry can travel through terrain.
 * While Flurry with high crit chance will out DPS Strafe, its much slower attack speed can hinder its effectiveness vs groups. Liberal use of on-kill effects such as  is recommended.
 * Since each arrow from Flurry can trigger items, stacking can increase your attack speed extremely rapidly, overcoming this weakness.

Strafe vs Flurry

 * Strafe has a higher Proc Co-efficient of 1, versus Flurry's 0.7.
 * This means more items are required to reach 100% trigger chance. For example  adds 15% bleed chance per dagger, with 0.7 Proc Co-efficient they add 10.5% instead.  This means you will need 10 daggers to reach 100% rather than the normal 7.
 * Additionally, Strafe gains a greater benefit from Total Damage items than Flurry does, due to its larger Proc Co-efficient. While one is a 30% damage per second increase  for Strafe, it is only a 21% damage per second increase for Flurry.
 * The duration of many effects, including bleed, is also reduced by the Proc Co-efficient. Bleed normally lasts 3 seconds, with 0.7 Proc Co-efficient it will last 2.1 seconds instead.
 * Flurry with high Critical Strike Chance deals much more damage over time than Strafe, but each individual arrow deals much less damage. This makes it less suitable for builds stacking s.

Table showing the DPS of both skills at each Critical Strike Chance interval.


 * With no additional Critical Strike Chance, Flurry has 21.6% less DPS than Strafe
 * With 16% Critical Strike Chance, Flurry has 1.9% less DPS than Strafe
 * With 100% Critical Strike Chance, Flurry has 53.8% more DPS than Strafe

Trivia

 * Huntress was one of the original playable characters in the first Risk of Rain.
 * The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the, and her main abilities can lock on to a different target than the capacitor on some occasions.