Beetle

The  is a monster introduced in Risk of Rain 2, and is part of the monster family.

Skill & Behavior
Beetles spawn by digging out of the ground, usually in numbers due to being the cheapest enemy Directors can spawn. They hop around aimlessly until spotting a player.

Any single instance of damage that deals more than 20% of the Beetle's total health will stun it and interrupt its attacks or movement.

Primary: Headbutt
A Beetle's only attack is to headbutt a target within 2m. This deals 200% damage with a proc coefficient of 1.0 and moves the Beetle slightly forwards.

This attack has no cooldown, but has an animation duration of 1.5 seconds which scales with attack speed.

Secondary: Sleep
Note: This content is not functioning within the game.

This is a leftover from development, in which monsters were intended to have states that would make them look like they were in the middle of an action before the Survivors showed up. This was scrapped due to the pace of the game being too high and the time available being too low.

Attempting to use the skill will freeze the Beetle, preventing any further input. Regardless, the skill has a cooldown of 1 second.

Behaviors

 * 1) Use primary off nodegraph: the Beetle must be within 2m from its target. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
 * 2) Chase off nodegraph: the Beetle must be within 10m from its target and have line of sight. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
 * 3) Chase: no requirements. Similar to the chase behavior of any other monster, the Beetle will go from node point to node point in an attempt to close in on its target. As a result, it may look like walking in a zig-zag pattern, depending on where the next node might be.

Tips

 * The Beetle is by far the least threatening enemy the Survivors will face on the planet. While its headbutt can deal respectable damage, its range is extremely short, and can be dodged by simply jumping above the Beetle. Beetles should be considered the lowest priority when fighting groups of enemies.
 * Alternatively, the player may consider Beetles an easy way to activate powerful on-kill effects, such as, , and to deal large amounts of area damage.

Version History

 * Anniversary Update
 * Gameplay Changes
 * Summon Beetles
 * Beetle Count: 5 ⇒ 2
 * 🌧 Now summons instead of Beetles
 * 🌧 Now summons instead of Beetles


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * 🌧Change bullseye hurtbox from the chest to the head so can attack earlier during the spawn animation


 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Monster Lore Entry: