Huntress

Huntress is a playable character in Risk of Rain 2.

With powerful homing attacks and very high mobility, but very low Health and limited range on many of her skills, she can be considered a "glass cannon" character.

Tips

 * You can only sprint forward and forward/to the side, which might seem to limit the use of, but you can still attack enemies behind you while sprinting away if you quickly flick your camera behind you while using.
 * travels in any horizontal direction with an exceptionally short cooldown making it ideal for maintaining as much uptime on as possible.
 * teleportation distance is based on your speed (faster speed - greater teleportation distance).
 * stalls your downward movement in the air and can be used to increase horizontal distance when jumping, or to avoid falling damage.
 * can travel through terrain.
 * , and  can all be used to avoid falling damage, though  needs a target to be used at all. Be careful as you are vulnerable while hovering.
 * resets horizontal momentum, so use it first in jumping combos so you can to your target platform.
 * You can use or  during  in order to cancel the otherwise long firing animation for.
 * Jumping during the animation of will send you higher.
 * Arrows from and  can travel through terrain.
 * While with high crit chance will out DPS, its much slower attack speed can hinder its effectiveness vs groups.  Liberal use of on-kill effects such as  is recommended.
 * Since each arrow from can trigger items, stacking  can increase your attack speed extremely rapidly, overcoming this weakness.

Strafe vs Flurry

 * Strafe has a higher Proc Co-efficient of 1, versus Flurry's 0.7.
 * This means more items are required to reach 100% trigger chance. For example  adds 10% bleed chance per dagger, with 0.7 Proc Co-efficient they add 7% instead.  This means you will need 15 daggers to reach 100% (or 14 to reach 98%) rather than the normal 10.
 * Additionally, Strafe gains a greater benefit from Total Damage items than Flurry does, due to its larger Proc Co-efficient. While one is a 30% damage per second increase  for Strafe, it is only a 21% damage per second increase for Flurry.
 * The duration of many effects, including bleed, is also reduced by the Proc Co-efficient. Bleed normally lasts 3 seconds, with 0.7 Proc Co-efficient it will last 2.1 seconds instead.
 * Flurry with high Critical Strike Chance deals much more damage over time than Strafe, but each individual arrow deals much less damage. This makes it less suitable for builds stacking s.

Table showing the DPS of both skills at each Critical Strike Chance interval.


 * With no additional Critical Strike Chance, Flurry has 21.6% less DPS than Strafe
 * With 16% Critical Strike Chance, Flurry has 1.9% less DPS than Strafe
 * With 100% Critical Strike Chance, Flurry has 53.8% more DPS than Strafe

Trivia

 * Huntress was one of the original playable characters in the first Risk of Rain.
 * The lock-on used by Huntress's / and abilities is slightly less sensitive than the one used by the, and her main abilities can lock on to a different target than the capacitor on some occasions.
 * Before the Anniversary Update, Huntress was unlocked by completing the Warrior achievement. has taken her place as the reward for the achievement.
 * Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating their ending message from Risk of Rain.