PC Patch v1.0.1.1 (Build ID No.5440050)



The goal of this quality of life + bugfix patch is to address a variety of bugs, fix a few unintended changes to Merc, and to make the final fight a bit more engaging and a bit less cheesy.

Gameplay Changes

 * now presses the buttons on
 * Now recharges equipment much faster, approximately 5x as often. We don’t expect Equipment Drones to suddenly become super strong, but there may be a few cases where it is now worthwhile.
 * SPOILERS! Final Boss, Last Phase. SPOILERS!
 * Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion
 * Remove “unique” scaling on health and damage. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
 * Lunar Shard Attack
 * Projectile Cone: 20° ⇒ 0.5°
 * Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
 * Energy Ball Attack
 * Damage Coefficient: 1000% ⇒ 700%
 * Knockback Force: 400 ⇒ 4000%
 * Projectile Radius: 3m ⇒ 2m
 * Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
 * Item Steal
 * Add immunity while channeling.
 * Can no longer use and . He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items  that can cause softlocks or impossible scenarios.
 * Now steals items from minions, like . He won’t use the items he takes from minions.
 * Minions can now retrieve items for their owner.
 * Add visual effect to being active
 * Minions can now retrieve items for their owner.
 * Add visual effect to being active

Bug Fixes

 * Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended
 * Fix  duration scaling from attack speed
 * Fix  having missing iframes on startup
 * Reduce  hitpause duration to 0.1 from 0.15 to match pre-1.0 hitpause values
 * Fix not working on, , or
 * Fix the fog on the last stage being entirely opaque if soft particles are disabled
 * Fix  dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
 * Fix portrait having a double red outline
 * Fix not triggering
 * Fix not triggering
 * Fix  not bouncing
 * Remove luck from drop calculation since it can cause soft-locks with
 * Consumed is now considered unremovable, and the scrapper no longer gets clogged if somehow there is an untiered item inserted
 * Update some missing people in special thanks
 * Fix dedicated servers not showing in game browser
 * Fix game browser trying to connect to dedicated servers via steam p2p instead of ip
 * Fix incorrect boss track on
 * Fix eye glow and foliage missing
 * Fix shocking beacon missing name when pinged
 * Fix unchecking "Show Started Games" in the Games Browser still showing started games
 * Fix scrap interaction with cauldrons
 * Fix interacting with  orbital drop
 * Fix getting a new defense drone every time he scraps
 * Fix being executed by freezes
 * Fix Prismatic Trials counting your run in leaderboards when you die
 * Fix causing a cascade of issues, preventing certain on-hit effects from working when it would trigger
 * Fix Shadowfade not being usable by in hidden realms
 * Fix “Killed by: The Planet” for players who weren’t dead at the end of the run
 * Fix  mechanic not awarding cooldown reduction to non-host players over the network
 * Fix umbra only spawning one  with
 * Fix showing up in logbook before commando
 * Fix health bar not showing for clients (including phase 2)
 * Fix fight sometimes not triggering
 * Fix always triggering once as soon as it’s picked up, regardless of sprint state
 * Fix void spike fan firing sound not playing on non-host machines
 * Fix void spike fan chosen animation not being the same over the network
 * Fix missing out-of-bound floor under the starting room for the final stage
 * Fix sound loop still playing after death
 * Fix a floating node in
 * Fix a gap in the final boss arena causing you to get stuck
 * Fix the ceiling in the final boss arena not being solid for projectiles and
 * Fix safe zones on  being larger than the actual charging radius
 * Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time
 * Fix custom languages from appearing in the main menu dropdown if they are missing essential files
 * Fix  effect leaving behind objects that aren’t cleaned up until scene exit
 * Fix flight not being refreshed if used while in exhaustion descent
 * Fix death chain reactions
 * Fix not animating or playing effects on non-host machines
 * Healing numbers are properly green