Alloy Vulture

The  is a monster introduced in the Skills 2.0 Update. It resembles a black vulture with a humanoid form, similar to that of a Harpy from Greek mythology.

Skills & Behavior
Alloy Vultures initially spawn on the ground, where they are slow-moving. However, they can take flight to receive both increased speed and free-range movement.

Primary: Wind Blade
The Alloy Vulture prepares an attack by moving its mouth sideways for 0.2 seconds (scales with attack speed) before firing a crescent, disk-like blade which moves at 40m/s for 5 seconds and deals 230% damage with a proc coefficient of 1.0. The attack has an end lag of 1.5 seconds which also scales with attack speed.

The wind blade can be blocked by.

This skill has a cooldown of 1 second, which starts when the projectile has been fired.

Utility: Fly/Land
If the Alloy Vulture is grounded, it will become airborne and its movement speed increases from 3m/s up to 15m/s.

If the Alloy Vulture is flying, it will find the closest ground node and land slowly land there. It can keep using its primary attack in the meantime.

This skill has a cooldown of 1 second in either state. If the skill is activated while the Alloy Vulture is landing, it will cancel the process and remain airborne.

Behaviors

 * 1) Use special (land): the Vulture must be within 22m from its target and have line of sight. This behavior is active for 0.1 seconds.
 * 2) Use special (fly): the Vulture must be at least 40m away from its target. It is not necessary to be grounded, so if the target has moved far away while it's still landing, it can cancel it by activating the skill. Keep in mind the cooldown is 1 second between switching modes.
 * 3) Use primary: the Vulture must be within 50m from its target and have line of sight. It will also strafe during this behavior, but it is an extremely brief side step for one frame.
 * 4) Chase: no requirements.

Tips

 * Stunning a flying Alloy Vulture causes it to fall, making it easier to deal with.

Version History

 * Anniversary Update
 * Bug Fixes
 * Fixed Vultures having base health regeneration


 * Early Access Content Update 5
 * Major Content
 * Added New Monster Lore Entry:


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
 * Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.


 * Early Access Hidden Realms Content Update
 * Bug Fixes
 * Fix vulture attacks creating particle systems that wouldn't clean up themselves


 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Monsters: Alloy Vulture

Trivia

 * The Alloy Vulture and the are the only land-air hybrid entities.
 * Blind Pests will rarely land on their own, but will fall when frozen, and will then crawl along the ground.
 * The Alloy Vulture may be closely related or a spiritual successor to the Evolved Lemurian, a Risk of Rain 1 monster.