Module:Equipment/Data

-- local p = {} local equipment = {}

equipment["Disposable Missile Launcher"] = { Rarity = "Equipment", Quote = "Fire a swarm of missiles.", Desc = "Fire a swarm of 12 missiles that deal 12x300% damage.", Cooldown = 45, Duration = 1.5, ID = "" } equipment["Foreign Fruit"] = { Rarity = "Equipment", Quote = "Heal on use.", Desc = "Instantly heal for 50% of your maximum health.", Cooldown = 45, ID = 2 } equipment["Glowing Meteorite"] = { Rarity = "Lunar Equipment", Quote = "Rain meteors from the sky, hurting both enemies and allies.", Desc = "Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.", Cooldown = 140, Duration = 20, Unlock = "Moon Worshipper", ID = "" } equipment["Primordial Cube"] = { Rarity = "Equipment", Quote = "Fire a black hole that draws enemies in.", Desc = "Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds", Cooldown = 60, Duration = 10, ID = "" } equipment["Ocular HUD"] = { Rarity = "Equipment", Quote = "Gain 100% Critical Strike Chance for 8 seconds.", Desc = "Gain +100% Critical Strike Chance for 8 seconds.", Cooldown = 60, Duration = 8, ID = "" } equipment["The Back-up"] = { Rarity = "Equipment", Quote = "Call drones for back up. Lasts 25 seconds.", Desc = "Call 4 Strike Drones to fight for you. Lasts 25 seconds.", Cooldown = 100, Duration = 25, Unlock = "Mechanic", ID = "" } equipment["Preon Accumulator"] = { Rarity = "Equipment", Quote = "Fire a ball of energy that electrocutes nearby enemies before detonating.", Desc = "Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.", Cooldown = 140, Unlock = "REDACTED|[REDACTED]", ID = "" } equipment["Milky Chrysalis"] = { Rarity = "Equipment", Quote = "Gain temporary flight.", Desc = "Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.", Cooldown = 60, Duration = 15, ID = "" } equipment["Royal Capacitor"] = { Rarity = "Equipment", Quote = "Call down a lightning strike on a targeted monster.", Desc = "Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.", Cooldown = 20, Unlock = "Ascendant", ID = "" } equipment["The Crowdfunder"] = { Rarity = "Equipment", Quote = "Toggle to fire. Costs gold per bullet.", Desc = "Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.", Unlock = "Funded!", ID = "" } equipment["Gnarled Woodsprite"] = { Rarity = "Equipment", Quote = "Heal over time. Activate to send to an ally.", Desc = "Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.", Cooldown = 15, Unlock = "One with the Woods", ID = "" } equipment["Ifrit's Distinction"] = { Rarity = "Elite Equipment", Elite = "Blazing", Quote = "Become an aspect of fire.", Desc = "Become an aspect of fire.", ID = "" } equipment["Silence Between Two Strikes"] = { Rarity = "Elite Equipment", Elite = "Overloading", Quote = "Become an aspect of lightning.", Desc = "Become an aspect of lightning.", ID = 6 } equipment["Her Biting Embrace"] = { Rarity = "Elite Equipment", Elite = "Glacial", Quote = "Become an aspect of ice.", Desc = "Become an aspect of ice.", ID = "" } equipment["N'kuhana's Retort"] = { Rarity = "Elite Equipment", Elite = "Malachite", Quote = "Become an aspect of corruption.", Desc = "Become an aspect of corruption.", ID = "" } equipment["Spectral Circlet"] = { Rarity = "Elite Equipment", Elite = "Celestine", Quote = "Become an aspect of incorporeality.", Desc = "Become an aspect of incorporeality.", ID = "" } equipment["Shared Design"] = { Rarity = "Elite Equipment", Elite = "Perfected", Quote = "Become an aspect of perfection.", Desc = "Become an aspect of perfection.", ID = "" } equipment["Helfire Tincture"] = { Rarity = "Lunar Equipment", Quote = "Burn everything nearby... including you and allies.", -- Modified Description Desc = "Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.", Cooldown = 45, Duration = 12, Unlock = "Multikill!", ID = "" } equipment["Radar Scanner"] = { Rarity = "Equipment", Quote = "Reveal all nearby interactables.", Desc = "Reveal all interactables within 500m for 10 seconds.", Cooldown = 45, Duration = 10, Unlock = "Bookworm", ID = "" } equipment["Effigy of Grief"] = { Rarity = "Lunar Equipment", Quote = "Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.", Desc = "ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.", Cooldown = 15, ID = "" } equipment["Eccentric Vase"] = { Rarity = "Equipment", Quote = "Create a quantum tunnel between two locations.", Desc = "Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.", Cooldown = 45, Unlock = "Blackout", ID = "" } equipment["Spinel Tonic"] = { Rarity = "Lunar Equipment", Quote = "Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.", Desc = "Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.\r\n\r\nWhen the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% .", Cooldown = 60, Duration = 20, Unlock = "Cosmic Explorer", ID = "" } equipment["Fuel Array"] = { Rarity = "Equipment", Quote = "Looks like it could power something. EXTREMELY unstable...", Desc = "Looks like it could power something. EXTREMELY unstable...", ID = "" } equipment["Blast Shower"] = { Rarity = "Equipment", Quote = "Cleanse all negative effects.", Desc = "Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.", Cooldown = 20, Unlock = "Warm For Life", ID = "" } equipment["Volcanic Egg"] = { Rarity = "Equipment", Quote = "Transform into a speeding draconic fireball, dealing damage as you pass through enemies.", Desc = "Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.", Cooldown = 30, Duration = 5, ID = "" } equipment["Jade Elephant"] = { Rarity = "Equipment", Quote = "Gain massive armor for 5 seconds.", Desc = "Gain 500 armor for 5 seconds.", Cooldown = 45, Duration = 5, ID = "" } equipment["Sawmerang"] = { Rarity = "Equipment", Quote = "Throw a fan of buzzing saws that come back to you.", Desc = "Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.", Cooldown = 45, ID = "" } equipment["Recycler"] = { Rarity = "Equipment", Quote = "Transform an Item or Equipment into a different one. Can only recycle once.", Desc = "Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.", Cooldown = 45, Unlock = "Cleanup Duty", ID = "" } equipment["Super Massive Leech"] = { Rarity = "Equipment", Quote = "Heal for a percentage of the damage you deal for 8 seconds.", Desc = "Heal for 20% of the damage you deal. Lasts 8 seconds.", Cooldown = 60, Duration = 8, ID = "" } equipment["Gorag's Opus"] = { Rarity = "Equipment", Quote = "You and all your allies enter a frenzy.", Desc = "All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.", Cooldown = 45, Duration = 7, ID = "" } equipment["Forgive Me Please"] = { Rarity = "Equipment", Quote = "Throw a cursed doll that repeatedly triggers your 'On Kill' effects.", Desc = "Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.", Cooldown = 45, Duration = 8, Unlock = "I Love Dying!", ID = "" } equipment["Trophy Hunter's Tricorn"] = { Rarity = "Equipment", Quote = "Execute a large monster and claim its trophy. Consumed on use.", Desc = "Execute any enemy capable of spawning a unique reward, and it will drop that item. Equipment is consumed on use.", Cooldown = 0, ID = "" } equipment["Goobo Jr."] = { Rarity = "Equipment", Quote = "Create a clone of you for 30 seconds.", Desc = "Spawn a gummy clone that has 700% damage and 700% health. Expires in 30 seconds.", Cooldown = 100, Duration = 30, ID = "" } equipment["Molotov (6-Pack)"] = { Rarity = "Equipment", Quote = "Throw 6 flaming molotovs that ignite enemies upon shattering.", Desc = "Throw 6 molotov cocktails that ignites enemies for 500% base damage. Each molotov leaves a burning area for 200% damage per second.", Cooldown = 45, ID = "" } equipment["Executive Card"] = { Rarity = "Equipment", Quote = "Gain 10% cash back on all purchases. Multishops remain open.", Desc = "Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.", Cooldown = 0.1, ID = "" }

p.equipment = equipment

return p --