Brittle Crown

The  is a lunar item in Risk of Rain 2.

The player has a 30% chance to gain gold (+100% per stack) any time they hit an enemy, but they will lose a percentage of their gold whenever they take damage. The proportion of gold lost is equal to the proportion of maximum health lost (+100% per stack).

The chance to gain gold when damaging enemies is affected by the proc coefficient. The amount of gold gained is also affected by the difficulty coefficient.

Tips

 * turrets are affected by the Brittle Crown, but they gain and lose gold independently from the player. Since the turrets cannot use gold in any way, this makes the Brittle Crown effectively useless for them.


 * becomes self-sustaining with a Brittle Crown, as long as the player can continually hit enemies with it and avoid taking damage.

Math
The formula for gold earned is:

C = Number of Brittle Crowns

D = Difficulty Coefficient

Shrine of Blood
The Brittle Crown has a unique interaction with the Shrine of Blood.


 * The amount of gold earned is not added to the total amount of gold when calculating gold lost.
 * If the player has 100 health, 100 gold, and one Brittle Crown, using the Shrine of Blood for the first time will leave them with 75 gold.
 * Taking 50% damage, they lose 50% of their gold, leaving them with 50 gold. The shrine always gives 50% of the health taken as gold, so they then gain 25 gold.
 * The Brittle Crown subtracts gold based on the player's fullCombinedHealth, which is their maximum HP plus their maximum shields. This is the same value that Shrines of Blood use, so as long as the player's fullCombinedHealth is more than two times their current gold, using a Shrine of Blood for the first time will net a profit.

Version History

 * Early Access Hidden Realms Content Update
 * Gameplay Changes
 * Remove flat gold reduction on Brittle Crown


 * Early Access Scorched Acres Content Update
 * Major Content and Changes
 * Added New Lore Entry:
 * Gameplay Changes
 * Update Brittle Crown’s item log description to now show stacking behavior