Template:EntityLink

 | {	"params": { "entityName": { "type": "string", "required": true, "aliases": [ "1"			],			"label": "Entity Name", "description": "The name of the entity. This is used to find the image to display, the text displayed, and the URL — unless overridden using altText and altUrl.", "example": "Commando" },		"altText": { "aliases": [ "2"			],			"label": "Alt Text", "description": "Alternate text to display, overriding Entity Name.", "type": "string", "example": "Engineer's"		}, "altUrl": { "aliases": [ "3"			],			"label": "Alt URL", "description": "Alternate URL to link to, overriding Entity Name. Useful to link to sections on pages.", "example": "Engineer#TR12_Gauss_Auto-Turret", "type": "string" },		"altImg": { "aliases": [ "4"			],			"label": "Alt Img", "description": "Alternate image to display as the icon, overriding entity name.", "example": "DIRECTIVE Inject", "type": "string" },		"displayIcon": { "type": "boolean", "default": "true", "autovalue": "true", "aliases": [ "5"			],			"label": "Display Icon", "description": "Should the icon of the entity be displayed.", "example": "true" },		"iconSize": { "type": "number", "default": "24", "autovalue": "24", "aliases": [ "6"			],			"label": "Icon Size", "description": "The size of the entity icon in pixels.", "example": "24" }	},	"paramOrder": [ "entityName", "altText", "altUrl", "altImg", "displayIcon", "iconSize" ],	"description": "Generates a link to a entity's page and can also optionally include an icon." }

Examples

 * All Survivors (Use Template:SurvivorLink instead for future survivor specific features to be added)


 * Skills (Use Template:SkillLink instead for future skill specific features to be added)

...


 * Items/Equipment (Note - I recommended to use Template:ItemLink instead for more features like its cool tooltip and background box option)

...


 * Drones


 * All Monsters (Use Template:MonsterLink instead for future monster specific features to be added)


 * Other


 * Difficulties


 * Environments


 * Status Effects (Use Template:StatusEffectLink instead for future survivor status effect features to be added)

Usage
The 2 default survivors unlocked are and.
 * Simple Usage

The original default survivor is and was the only entity unlocked for new players until recently.
 * Named Parameters

The turrets are very unique as they inherit his items.
 * Alternate Text

If the stacks enough  his stationary  will become a great healing zone.
 * Alternate URL


 * Alternate Img (note - EntityLink will automatically remove the colon for the icon path)

The coolest survivor is because he is the captain.
 * Larger Icon

is unlocked by completing the Void Fields.
 * Smaller Icon

The only survivor with 2 primary skills is and can swap between them with their special skill.
 * No Icon