Mithrix

 is the final boss of Risk of Rain 2. He is encountered at the apex of, the moon of and final stage of the game.

Description
Mithrix is an ancient, cyclopian humanoid with godlike powers, much of which he shared with his brother Providence. The growing philosophical opposition between the two siblings worsened to the point that Mithrix was banished to the shattered pieces of, while Providence took to carrying out his own vision on the world below.

By the time of the events of Risk of Rain 2, Providence had been slain, yet Mithrix's confinement upon Commencement as the King of Nothing continued. It would be the Survivors of the UES Safe Travels who reached the moon via the Primordial Teleporter to put an apparent end to him.

The deeper details and circumstances of Mithrix and Providence's relationship are detailed throughout many of the game's logs, most of which are taken from Mithrix's perspective, including those for, , and more.

Adaptive Armor
During phases 1 and 3 of the fight, Mithrix has the Adaptive Armor passive which protects him against bursts of damage. Every time Mithrix takes damage, he gains temporary armor equal to $$3000 \bullet (damage / maxHP)$$, or 30 armor per 1% of his max HP dealt. This armor caps at 400 and decays at a rate of 40 per second.

Unique Scaling
During the same phases he also has unique scaling, which scales his HP and damage drastically the longer it takes to reach the boss fight.

Phase 1
Mithrix starts the battle with basic attacks, running towards the player to get into melee range.

Dash
Mithrix periodically dashes a short distance to line up attacks better and fake out the player. This also removes all his debuffs.

Hammer Swing
Mithrix swipes with his hammer, dealing 200% damage. This attack moves him forwards a moderate amount.

This skill has a cooldown of 5 seconds.

Hammer Smash
Mithrix winds up and smashes the ground with his hammer, dealing 1200% damage on a direct hit and creating an explosion that deals 1200% damage (with sweet spot falloff).

This skill has a cooldown of 4 seconds.

Shock Wave
After taking enough damage, Mithrix leaps high into the air. After a few seconds, he slams down in the center of the arena, creating a ring-shaped shock wave that deals 400% damage and applies. The shock wave ends when it reaches the thin line of rocks between the platform where he is first seen.

Mithrix gains while jumping and landing, and  while in the air. This skill has a cooldown of 30 seconds.

Needle Barrage
After landing from the Shock Wave attack, Mithrix runs towards the player and fires up to 12 needles, dealing 60% damage each.

This skill has a cooldown of 6 seconds, which begins after the first needle is fired.

Phase 2
Mithrix leaves the arena, and several stone pillars rise up around the arena. In place of Mithrix himself, several, , and are summoned and must be defeated.

Phase 3
Mithrix returns with more powerful and different attacks, occasionally summoning Lunar Chimera Golems, Lunar Chimera Exploders, and more rarely, Lunar Chimera Wisps. He also becomes much more aggressive, attacking more frequently. His moveset is mostly identical to the first phase, but with some new attacks:

Lunar Hammer Smash
In addition to the direct damage and explosion, Mithrix's hammer slam now sends 3 small shock waves forward, dealing 200% damage and inflicting Cripple. It also leaves a lingering pillar of blue flame that deals 150% damage per tick.

Big Spinny
After Mithrix performs his Shock Wave leap, instead of shooting needles, he summons rotating radial lines of flame around himself. These explode after short delay, dealing 900% damage and inflicting Cripple. This occurs 5 times in a row, with varying speed and direction of the flames' spin.

Phase 4
Mithrix steals all players' items and gains their buffs, except for equipment,, , or. Damaging him will release the items, one by one in the order they were obtained. In multiplayer, the items will be returned to players in round robin order, by player slot. Mithrix moves much slower than in the previous phases, slowly stomping around the arena and using exclusively ranged attacks. While his base damage is also weaker, the use of the stolen items can cause devastation. His HP is governed by a different formula and since he no longer has unique scaling, his max HP will be significantly lower. Hitting him with sufficiently strong attacks will also stagger him. If the player has any Halcyon Seeds, will spawn and help the player during this phase.

The stealing of the player's items can be skipped if Mithrix takes damage in the first frame of the phase. This is due to his invulnerability being applied after a short window, and not being present on spawn. This is most easily done with continuous damage, most notably a triggered in the center of the arena (which may occur when Mithrix's phase 3 is finished after his jump slam). This will leave Mithrix with no items, and the player with all of their items, resulting in a quick completion of this phase.

There is a bug in which Mithrix will give the player Tonic Afflictions without either of them previously having any.

Needle Burst
Similar to his needle attack in phase 1.

Lunar Orbs
When Mithrix's health is sufficiently low, he kneels and pounds the ground, creating a ring of orbs 8 around himself that spirals outwards quickly, dealing 400% damage each. He also deals 8% of his current health in damage to himself.

Aftermath
Once Mithrix is defeated, all stolen items are returned and the moon begins a detonation sequence with an on-screen countdown. In order to exit Mithrix's arena, the surviving players must jump into one of the floating portals in order to teleport out. The players have 3 minutes to get to the Rescue Ship and complete its holdout event in order to escape, which requires the players to protect the ship by staying near it for 1 minute. Lines of flames will appear all across the map, similar to the columns used by some of Mithrix's attacks. and will spawn and attack the player, but they generally won't enter the protection zone of the Rescue Ship.

Successfully making it to the shuttle will complete the Washed Away challenge and unlock the as a playable Survivor. Additionally, on difficulty, it will complete the The Calm challenge and unlock, and unlocks the mastery skin for each player's current Survivor.

Arena Escape Portals
5 out of the 12 escape portals will randomly spawn, each with their own predefined teleport destination. They all rotate either clockwise or anticlockwise around the center of the arena at fixed radii lengths and heights. To identify them correctly, look for a big giant rock floating outside the arena and turn 180°. With your back against the reference point, the image below shows all the portals at the initial position they spawn and the direction they travel.



The teleport location and distance from the dropship for each escape portal is:


 * 1) On the bridge between the two Pillars of Design islands, 883.3 m away.
 * 2) In the middle of the Pillars of Blood area, 994.4 m away.
 * 3) On the far top floor of the Pillars of Soul area, 567.3 m away.
 * 4) On the back right of the Pillars of Blood area, 1022.9 m away.
 * 5) On the Cauldron island, 863.4 m away.
 * 6) On the Cauldron island near the chains towards the Pillars of Mass, 763.8 m away.
 * 7) On the ground floor or the Pillars of Soul area, 472.7 m away.
 * 8) On the Pillars of Design area, close to the center pillar leading to Mithrix, 736.3 m away.
 * 9) On the Pillars of Design area without the cauldrons, 874.2 m away.
 * 10) On the Pillars of Design area, very close to the center pillar leading to Mithrix, 721.1 m away.
 * 11) On the back left of the Pillars of Blood area, 1109.2 m away.
 * 12) On the far back of the Pillars of Blood area, 1058.8 m away.

Tips

 * Mithrix cannot climb the pillars that appear on Phase 2, so if the player gets on top of them and uses ranged attacks, Phase 3 and 4 will be very easy. The ranged attack on Phases 3 and 4 can be easily dodged from higher ground as well. HOWEVER, the lines of flame in Phase 3 can still hit the player.
 * and skills are capable of freezing and executing Mithrix, unlike other bosses.
 * The player can use to avoid the entirety of Mithrix's first phase.
 * On-kill items, such as and, are almost useless for Mithrix, as they will not activate unless he kills a player or ally.
 * Mithrix will take but cannot use, , and during Phase 4.
 * Mithrix will take during Phase 4, but cannot use them against players.
 * He can still use them against drones.
 * If Mithrix takes a in Phase 4, he will almost constantly fire projectiles.
 * Mithrix will take and use the Captain's as well as any  during Phase 4, making the fight significantly harder until they are recovered.
 * Mithrix will take during Phase 4, and he will use it if given the chance. However, players will regain an unspent Dio's Best Friend along with all other stolen items upon Mithrix's first death. If Dio's Best Friend is recovered before Mithrix dies, he won't gain a second life.
 * When the is enabled, two Mithrix will spawn. Players must kill both bosses before they will advance from one phase to the next. However, when one's health is emptied, it will be incapacitated until the next phase.
 * This is especially dangerous if both Mithrix use their fire wheel attack at once, making it exceedingly difficult to dodge.
 * As with other enemies, if the one Mithrix hits the other while is active, they will begin to attack each other. This is highly likely to happen during his stomp attack, and makes the fight significantly easier.
 * Mithrix steals items from minions, like turrets, but does not use them.
 * During Phase 4, Mithrix will not use his orb attack while his health is above a certain threshold.
 * During Phase 4, the spawned from  remain with the player and deal significant damage to Mithrix, making the phase noticeably easier.
 * Be wary that when Mithrix steals the Empathy Cores, he gains his own Probes which are allied with him that will attack the player.
 * The same thing happens when Mithrix steals the, which is especially dangerous since the ally he will gain is much stronger than a normal Beetle Guard.
 * can be used to effectively and reliably one-shot, or at the very least, severely damage Mithrix. However, this requires exact timing, and the player should ideally have high stacks of, , and/or . When first entering the arena, place the DIABLO Strike in the center of the arena. When the cooldown timer reaches 29 seconds, run to the center of the arena and initiate the fight. During Phase 2, leave 1 enemy alive (avoid any offensive drones or minion items for this to work), then place a DIABLO Strike in the center of the arena. Wait until the cooldown timer reaches 28 seconds and kill the last enemy. If the player has , it will also instantly kill Mithrix when he begins Phase 4.

Version History

 * Survivors of the Void
 * (Undocumented) Health: 1400 (+420 per level) ⇒ 1000 (+300 per level)
 * PS4 & Xbox One Patch
 * Bug Fixes
 * Solved an issue where the game would freeze during the last Mithrix phase as the.
 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed a crash during the last boss fight
 * Anniversary Update
 * Gameplay Changes
 * Base Health: 1000 (+300 per level) ⇒ 1400 (+420 per level)
 * Added stagger state triggered by taking high damage
 * Item Steal
 * Now consistently returns items as you deal damage, rather than randomly, i.e if you have him at 50% health, you will have 50% of your items back
 * Now consistently returns items to players in multiplayer in order (1, 2, 3, 4, 1, 2, 3, 4) rather than per-player damage
 * Now returns items in the order that you found them, rather than in reverse order
 * Now utilizes
 * Bug Fixes
 * Fixed the final boss’s crystals not being correctly colored
 * PC Patch v1.0.2.0
 * Bug Fixes
 * Fixed the final boss’ shockwaves being fired an extra time for each remote client in the game
 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Gameplay Changes
 * Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion
 * Remove “unique” scaling on health and damage. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
 * Lunar Shard Attack
 * Projectile Cone: 20° ⇒ 0.5°
 * Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
 * Energy Ball Attack
 * Damage Coefficient: 1000% ⇒ 700%
 * Knockback Force: 400 ⇒ 4000%
 * Projectile Radius: 3m ⇒ 2m
 * Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
 * Item Steal
 * Add immunity while channeling.
 * Can no longer use and . He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items  that can cause softlocks or impossible scenarios.
 * Now steals items from minions, like . He won’t use the items he takes from minions.
 * Minions can now retrieve items for their owner.
 * Add visual effect to being active
 * Bug Fixes
 * Fix Final Boss health bar not showing for clients (including phase 2)
 * Fix final boss fight sometimes not triggering
 * Early Access Content Update 5
 * Major Content
 * Added New Final Boss: ???
 * Added New Monster Lore Entry: ???

Dialogue
Mithrix is unique in that he speaks throughout his fight, with his quotes appearing in the chat box. His dialogue may change depending on what items the player holds or which character they are playing as.

Toggle Dialogue Spawning


 * Pray.
 * Beg.
 * Die.
 * Be slaughtered.

Spawning (when the Player is the Heretic)


 * Regret this journey, Heretic.
 * Die again, Heretic.

Dealing damage (early phases)


 * Bleed.
 * Now is the time for fear.
 * Weak.
 * Frail - and soft.
 * You are nothing.
 * Mistake.
 * Scream, vermin.
 * Break beneath me.
 * Slow.
 * Your body will shatter.

Dealing damage (final phase)


 * BLEED.
 * SCREAM.
 * WHERE'S YOUR INFLUENCE?
 * FLEETING STRENGTH.
 * FRAIL.
 * BREAK.
 * FALSE STRENGTH.
 * DRAIN.
 * DIE, VERMIN.
 * WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.

Player is killed (early phases)


 * Return to dirt.
 * Submit, vermin.
 * Die, vermin.
 * Die, weakling.
 * Become memories.

Player is killed (final phase)


 * DIE.
 * WEAK.
 * USELESS.
 * AS I THOUGHT...
 * VERMIN.

Player is killed as Heretic (early phases)


 * Return to pieces, Heretic.
 * Die again, Heretic.

Player is killed as Heretic (final phase)


 * RETURN TO PIECES, HERETIC.
 * DIE AGAIN, HERETIC.

The Player has Halcyon Seed (final phase)


 * THE GUARDIAN...? IMPOSSIBLE...!
 * THE WRETCHED GUARDIAN!

The Player has Halcyon Seed and Aurelionite is killed


 * YOU CANNOT DEFY ME, GUARDIAN.
 * RETURN TO DIRT, GUARDIAN.

The Player has Halcyon Seed and is also the Heretic (final phase)


 * THE HERETIC? THE GUARDIAN? HOW? WHO PULLS YOUR STRINGS, VERMIN?

Mithrix kills a drone


 * Inferior construct. Broken.
 * Primitive scrap.
 * Disassembled.

Mithrix is killed


 * NO... NOT NOW...
 * WHY... WHY NOW...?
 * NO... NO...!
 * BROTHER... HELP ME...!
 * THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?
 * BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...