Aurelionite



Aurelionite is a boss found in the Gilded Coast. You get to the golden coast by finding a golden shrine, which rarely spawns. The Aurelionite is invulnerable until you activate all the pillars located all around the islands. It is a unique variant of a Titan. Its beam attack is a barrage of shots that resemble the ones form the Stone Titan's summon-able orb.

Aurelionite holds a huge broadsword in his right hand.

Skills & Behavior
Most of Aurelionite's skills and Behavior are identical to that of Stone Titan's. Aurelionite fires a laser from it's eye after momentarily charging it, inflicting large sustained amounts of damage to its target. While the laser is charging, a small red laser aims towards the player as an indication that they're being targeted. The laser locks onto the target and will not switch to a different one during its duration until the target has died, even if the attack activates a player's Old War Stealthkit.
 * Eye Laser

The skill deals 24 * 100% damage(laser projectile) and 24 * 12.5% damage(laser beam) and has a cooldown of 20s. The Titan will bend downwards and stab its sword into the ground before 6 sword reemerging underneath its target, inflicting damage and launching them into the air. A red ring will show on the spot on the ground where the sword is about to appear, warning players. While this attack is generally easy to avoid for targets on the move, Aurelionite will attempt to predict where the player will be if they aren't standing still.
 * Stone Sword

The skill deals 6 * 100% damage and has a cooldown of 10s. Note that you might get hit two times if you stand right between the radius of two swords. Aurelionite will summon a glowing cluster of rocks above it, which periodically fire homing lasers towards targets. The construct will attempt to maintain its position above Aurelionite's head. The construct will disappear at the end of the attack's duration.
 * Stone Construct

The skill has a cooldown of 40s. The stone construct lasts 20s, during which 13 laser will be fired, dealing 30% damage each.