Imp Overlord

The Imp Overlord is a boss unit that can spawn from the teleporter, or from random spawn once the difficulty is high enough.

The Imp Overlord has 2 different attacks, the ground slam attack, and the spike volley.

The boss will only use the ground slam attack when a target is within melee range of the boss. The overlord slams the ground near the target, dealing immense damage, serving as a threat to an unprepared player who wanders too close.

The spike volley is the Imp Overlord's choice attack. If the target is out of melee range, it will throw a barrage of damaging spikes in a cone pattern towards the target of it's aggro. Each spike does fair damage, and the attack is used quite frequently, meaning if the spikes are not dodged, the Imp Overlord can deal immense damage at range to it's target. Each spike sticks into the surface of which it lands, dealing additional damage to anyone that stands within the radius of each spike.

The Imp Overlord also as the ability to teleport, marked by a disappearance through a portal. Before it re-emerges, a large red circle will be present on the ground, as well as some floating particles, to telegraph where it will re-appear next. The teleport does high damage, and any target within the circle will be at risk of dying should the difficulty be sufficiently high.

This is not to be confused with the death animation, where a portal appears and the Imp Overlord appears to be clawing his way out, only to be sucked back in to the portal.