Alloy Vulture

The  is a monster introduced in the Skills 2.0 Update. It resembles a black vulture with a humanoid form, similar to that of a Harpy from Greek mythology.

Environments

 * (only after Looping)

Skills & Behavior
Alloy Vultures initially spawn on the ground, where they are slow-moving. However, they can take flight to receive both increased speed and free-range movement. They will approach the player, and will land back on the ground within close range.

Crescent Air Wave
Regardless of whether it is airborne or not, the Alloy Vulture attacks by shooting crescent, disk-like waves of air in quick succession. These travel in a straight line towards the target, dealing 225% damage.

This skill has a proc coefficient of 1.0.

Tips

 * Stunning a flying Alloy Vulture causes it to fall, making it easier to deal with. Keep in mind that Alloy Vultures can recover from being stunned while falling, preventing them from receiving fall damage unless the player can keep them stunned until they hit the ground.

Version History

 * Anniversary Update
 * Bug Fixes
 * Fixed Vultures having base health regeneration


 * Early Access Content Update 5
 * Major Content
 * Added New Monster Lore Entry:


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
 * Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.


 * Early Access Hidden Realms Content Update
 * Bug Fixes
 * Fix vulture attacks creating particle systems that wouldn't clean up themselves


 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Monsters: Alloy Vulture

Trivia

 * The Alloy Vulture is currently the only entity to be a land-air hybrid.
 * The Alloy Vulture may be closely related to the Evolved Lemurian, a Risk of Rain 1 monster.