PC Patch v1.2.3

Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game or give us feedback feel free to join the discord at https://discord.gg/riskofrain2

The goal of this patch is to address lower-level bugs, while also taking a look at some content changes and more long-standing bugs that have existed in RoR2.

Read up!

Gameplay Changes

 * Simulacrum
 * Slightly updated visuals of Void Focus
 * Now has an indicator for the Void Focus’ position
 * Void Seeds
 * 🌧 Now cap at a maximum of 3 per map
 * 🌧 Spawn less frequently with enabled
 * 🌧 Spawn less frequently on top of you when starting a new stage
 * 🌧 Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills
 * 🌧 Damage Bonus: +70% ⇒+200%
 * 🌧 Health Bonus: +70% ⇒ +200%
 * 🌧 Fix description in logbook being wrong
 * Developer Notes: Goobo was designed to be +600%. It was +70%. +600% was actually waaay too strong when we fixed it, so we set it to a more reasonable value.
 * 🌧 No longer grants gold to the enemy who hits you while wearing the item (but still shows the visuals)
 * Developer Notes: We thought it would be a cute behavior if when losing money from Brittle Crown, it granted that money to the attacker - for use in stuff like a ’s . However, this resulted in you gaining all the money back when you killed the enemy, making Brittle Crown have (essentially) no downside.
 * Rework behavior - Now has an internal cooldown of 5 seconds
 * Now blocks 1 (+1 per stack) debuffs before going on cooldown
 * Now grants 10% of your health as barrier when blocking a debuff
 * Now has the ‘Healing’ tag
 * No longer grants maximum health
 * 🌧 No longer blocks non-timed debuffs, like Eclipse 8 and skills like Power Mode
 * Developer Notes: Ben’s Raincoat was a very binary item, resulting in unsatisfying stacking behavior and frustrations when given to monsters (like in Simulacrum). The item also trivialized Eclipse 8. Now, it has a bit of downtime for when it can block debuffs - and since we didn’t want this to be just a net nerf, we also added a large barrier when blocking a debuff with the coat.
 * Max Health: 2100 (+630 per level) ⇒ 2800 (+840 per level)
 * Armor: 10 ⇒ 20
 * Developer Notes: Despite being a boss monster, the Void Devastator had strangely low stats for its cost, especially when compared to same-cost monsters like the Imp Overlord
 * 🌧 No longer splits if killed from a ‘Void Death’, like from
 * Gups and Geeps will now split into Voidtouched Geeps and Gips (respectively)
 * Max Health: 2100 (+630 per level) ⇒ 2800 (+840 per level)
 * Armor: 10 ⇒ 20
 * Developer Notes: Despite being a boss monster, the Void Devastator had strangely low stats for its cost, especially when compared to same-cost monsters like the Imp Overlord
 * 🌧 No longer splits if killed from a ‘Void Death’, like from
 * Gups and Geeps will now split into Voidtouched Geeps and Gips (respectively)
 * Gups and Geeps will now split into Voidtouched Geeps and Gips (respectively)

Quality of Life

 * Altered some planets in the
 * Updated ’s log to be granted by playing Captain
 * 🌧 Updated to be blacklisted for enemies
 * 🌧 Updated inventories to work with more than 255 items for mods with many items
 * 🌧 Made it easier for mods to register custom achievements
 * 🌧 Updated localization to allow mods to properly utilize the system
 * 🌧 Extended systems to support mods adding custom item tiers
 * 🌧 will no longer convert into items that are not available in the current run
 * 🌧 Updated a deep pool in the causing you to get stuck inside if you had no jump boosts
 * 🌧 Updated to receive Heresy items, even if spawned from, so it can use abilities
 * 🌧 Fixed Korean language files having a malformed format, resulting in errors

Bug Fixes

 * 🌧 Fixed Category Chests dropping a much smaller subset of items
 * 🌧 Fixed summoned from  no longer being a fresh green color
 * 🌧 Fixed a variety of issues relating to Heresy items losing or gaining stocks when swapping skills with other skills
 * 🌧 Fixed Simulacrum referring to Rainstorm as Normal
 * 🌧 Removed nodes in Simulacrum’s Titanic Plains, Sulfur Pools, and Rallypoint Delta that were inside walls
 * 🌧 Removed nodes in and  that were inside walls
 * Fixed tag requirements of and
 * Fixed a bunch of NRE’s, causing a potential variety of issues
 * 🌧 Fixed profiles not being able to be deleted in the main menu
 * 🌧 Fixed out-of-bound zones for, , , , and not properly culling monsters
 * 🌧 Fixed Siphoned Forest being called Snowy Forest in the logbook
 * 🌧 [!!SPOILER!!] Fixed the frog not spawning a deep void portal
 * Fixed text for not clarifying that it also removes freezes and stuns
 * 🌧 Fixed visible back faces in
 * 🌧 Fixed ’s Trespass continually playing the sound if you quit in the middle of the skill
 * 🌧 Fixed and  not triggering other missile effects, like  and
 * 🌧 Fixed a few bugs with state-controlled debuffs (like ’s Corrupted Flood) and causing those debuffs to be permanent
 * 🌧 Fixed ’s core position being lowered while sprinting, causing AI issues and some projectiles appearing in the floor while sprinting
 * 🌧 Fixed entry missing in logbook
 * Fixed ’s head hurtbox causing issues when hit
 * Fixed and  appearing with  enabled, even with the DLC disabled
 * 🌧 Fixed Simulacrum button being there even if the DLC is disabled
 * 🌧 Fixed not corrupting all items that map many-to-one (i.e.,  + yellow items)
 * 🌧 Fixed seeing her own Weak Points while  is enabled
 * 🌧 Fixed camera issues with while using ’s scopes or ’s Power Mode
 * 🌧 Fixed issues with /  /  and
 * 🌧 Fixed counting as two separate debuffs
 * Fixed and  receiving items from  and Simulacrum multiple times
 * Potentially fixing more cases where Simulacrum would fail to spawn enemies
 * Fixed various typos