Remote Caffeinator

The  is an equipment in Risk of Rain 2, added in the Survivors of the Void expansion.

When activated, after 5 seconds an Eclipse Zero Vending Machine crashes down, dealing 2000% damage with a proc coefficient of 1.0 in a 16m radius with sweet spot falloff. The vending machine can then be interacted with up to 12 times for a base cost of 5 gold each time (scaling with difficulty), which dispenses up to 3 cans of soda within 25m at a time depending on how many allies are near. These cans gravitate towards the player or their allies when they get close, each healing 25% of the collector's maximum HP.

Tips

 * The vending machine allows for easy, repeated use of the Bundle of Fireworks and Squid Polyp while in boss arenas or other areas which do not typically have interactables. A few stacks of Fireworks and a can potentially make quick work of the final bosses, even on higher difficulties.
 * This strategy requires gold to function, and is therefore unusable during the first phase of the fight, before normal enemies spawn. However, having a  or  will help this strategy become viable during the fight.
 * can call down a near the vending machine, which will repeatedly and automatically activate it for free (triggering on-interaction items in the process). This strategy does not work in Hidden Realms, however, since Captain cannot use  in these stages.

Version History

 * PC Patch v1.2.2.0
 * Bug Fix
 * Fixed ‘Remote Caffeinator’ DLC equipment being locked permanently


 * Survivors of the Void
 * (Undocumented) Added New Equipment: Remote Caffeinator
 * (Undocumented) This equipment cannot be picked up in game

Trivia

 * The company name "Eclipse" is a reference to, a highly challenging alternate game mode which progresses through a series of increasingly difficult modifiers. Since the vending machine is referred to with "Eclipse Zero," and because Eclipse's levels range from 1 to 8, this may signify how the vending machine's healing makes the consumer's life easier, bringing their Eclipse level even lower than normal.
 * Ironically, halves the soda's effectiveness, so the promise of life-saving beverages rings somewhat hollow in a real Eclipse run.
 * The vending machine displays 6 soda cans with most likely another 6 behind them. When the interactable has fewer than 6 activations left, this will be depicted in the display accordingly.