Movement Speed

The  of a character is determined determined by four parts:
 * 1) The body stats
 * 2) Movement speed addition
 * 3) Movement speed reduction
 * 4) Additional modifiers
 * 5) The stacking  debuff from the  flying beetles. This is equal to.
 * 6) If a character is, , or , fix their movement speed to 0.
 * 7) If a character is by, their movement speed is multiplied by 0.6.
 * 8) The  gives either a buff, or, depending on the affliction count, a debuff.
 * 9) *If the is active, the movement speed is multiplied by 1.3.
 * 10) *Otherwise, the movement speed is multiplied by

The final movement speed calculation of a character is

Body Stats
See Survivors for specific base movement speed.

The body stats of a character are the base movement speed (7 for most Survivors) plus the level movement speed (0 for all characters). All of this is increased by the sprint multiplier if the character is sprinting. The sprint multiplier is 1.45 or +45%.

Increases
The increase multiplier starts at 1.0 and is increased by any of the following in order:


 * , which gives + 0.14 per stack.
 * , which gives +0.07 per stack.
 * , which gives +0.1 per stack.
 * , which gives +0.25 per stack of the buff.
 * If the character is a monster and the difficulty is Eclipse 4 or higher, +0.4.
 * , which gives + 0.172 per stack while sprinting.
 * , which gives + 0.3 per stack while is active.
 * , which gives + 0.3 from the buff.
 * and, which gives + 0.4 while is active (these sources do not stack with each other).
 * and, which give + 0.5 from the / buffs, respectively (these do not stack with each other).
 * Having the affix, which gives +0.3.

Decreases
The decrease multiplier starts at 1.0 and is increased by any of the following in order:
 * The debuff, which gives +0.5.
 * The debuff, which gives +0.6.
 * The debuff, which gives +0.8.
 * The debuff, which gives +0.5.
 * The debuff, which gives +1.
 * , which gives +1 per stack.

Version History

 * Early Access Content Update 5
 * Gameplay Changes
 * 🌧🌧🌧 Mobility skills are now considered ‘sprinting’, scaling with sprint speed multipliers and also sprinting after use.