MUL-T

MUL-T is a playable character in Risk of Rain 2.

A multi-purpose robot, MUL-T lives up to its designation through its sheer versatility. Slow but highly durable, it possesses the unique ability to select two of four primary weapons and utilize them in two different configurations: either swapping between two weapons and Equipment via Retool, or utilizing two primary weapons at once in the armored Power Mode.

Tips

 * Auto-Nailgun experiences damage falloff.
 * With enough attack speed, the recoil of Auto-Nailgun can knock the player back enough to keep them indefinitely in the air. This can also be achieved by carefully timing the final nail burst while wielding double Nailguns with Power Mode.
 * Use Blast Canister as a means of mass stunning to maximize the effectiveness of MUL-T's primaries.
 * Transport Mode's armor also applies to fall damage. Use it before landing to greatly reduce the damage taken.
 * Ramming into a larger enemy such as a while in Transport Mode will stun the enemy and instantly end the duration. Smaller enemies won't be stunned, but MUL-T can plow through them to deal damage to everything in an area.
 * Due to the Rebar Puncher's high single shot damage, it synergizes very well with the . A couple stacked up can allow the player to defeat even in a single shot for a good while, and take a good chunk out of any boss. If going for this build, it is important to remember to avoid purchasing offensive Drones, as they can damage enemies below the threshold for the Crowbar. Damage-over-time effects such as  will also lower the effectiveness of Crowbars.
 * It is possible to rapidly fire Rebar Puncher by equipping it to both the primary and miscellaneous loadout slots and constantly cycling weapons with Retool, effectively reducing the cooldown time between shots by 1.3 seconds. However, it is impossible to constantly hold both keybinds to do so anymore. Hold Rebar Puncher's keybind, but only use Retool after each shot. Doing this will fire faster than holding down primary fire.
 * When doing this, since the cooldown for the Rebar Puncher is bypassed, the attack will not scale with attack speed. However, this method will still remain faster than holding down the primary fire button until the player reaches 360% or more attack speed.
 * The Power-Saw can be used both while sprinting and when Transport Mode is active as long as the primary button is held down. This will also applies while the player is using the.
 * The damage from Power-Saw ticks more times per second with attack speed buffs.
 * Auto-Nailgun will fire its final burst if canceled by entering Transport Mode, but it will not do this if cancelled by using Blast Canister or Retool. Remember to let go before using those skills.
 * The is great to increase the amount of Blast Canisters held, making it essential when surrounded by a large group of enemies from either side.
 * While Scrap Launcher's knockback can make it annoying to use against aerial targets, the knockback can also be used to hit flying enemies downwards. Learning to aim and predict where the projectiles will go is key to using Scrap Launcher effectively.
 * The Power-Saw, with its high attack speed and proc chance, is great when combined with items such as and.
 * Power-Saw pulls MUL-T forwards when striking a target, allowing the player to cling to and strafe around larger enemies.
 * Power Mode effectively doubles the player's DPS and damage output for little cost. Make use of this for great effect. One example is running 2 Power-Saws, which will turn its 1000% DPS and 10 procs per second into 2000% DPS and 20 procs per second.
 * Running 2 Auto-Nailguns helps make up for the low proc coefficient by triggering many on-hit effects from a distance.
 * The spread of the primary weapon while Power Mode is equipped determines the spread of the miscellaneous weapon. For example, equipping the Power-Saw as the primary and Auto-Nailgun as the miscellaneous will result in the Auto-Nailgun having the same spread as the Power-Saw. Equipping Rebar Puncher as the primary will also result in reduced spread, but the effect is not as noticeable as the Power-Saw's. Using the Scrap Launcher as the primary seems to have no effect on spread, and having the Auto-Nailgun as the primary has no effect on spread. This mechanic can allow for more accurate bursts of Auto-Nailgun fire, or more controllable Scrap Launcher rockets. Consider this when choosing a loadout.
 * The replaces Retool; this makes MUL-T's second primary attack and second equipment inaccessible, unless the player uses a Cleansing Pool or Shrine of Order to remove or transform the Essence of Heresy. Entering a new area automatically equips MUL-T's first primary attack, regardless of which primary was currently in use when first collecting the Essence.

Trivia

 * MUL-T's "Janitor" skin is a reference to the Risk of Rain Survivor, HAN-D.
 * MUL-T starts the run in a crate instead of a drop pod. The crate breaks on impact with the terrain.
 * MUL-T is referred to internally as "Toolbot."
 * During the release of the Anniversary Update, the Scrap Launcher briefly had a bug where it would activate its cooldown even while the player was firing it, making it have an effective cooldown of 0.5 seconds. This was quickly patched soon after its discovery.
 * MUL-T's primary skills are all homages to various weapons from the Quake series of video games. The Auto-Nailgun, Rebar Puncher, Scrap Launcher and Power-Saw correspond to the Nailgun, Railgun, Rocket Launcher and Gauntlet respectively. The original grenade-launching form of the Scrap Launcher was similarly an homage to Quake 's Grenade Launcher.
 * Alongside the itself being a Doom reference, the name of the unlock challenge for the Power-Saw is also a Doom reference.

Patch changes

 * PC Patch v1.1.1.2 (5/12/2021):
 * Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
 * Anniversary Update (3/25/2021):
 * Introduced Power Mode as "Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed."
 * Modified the "Janitor" skin
 * (Unmentioned) Subsequent shots of Scrap Launcher no longer reset the cooldown
 * 1.0 Release (8/11/2020):
 * Base Acceleration: 25 ⇒ 30
 * Rebar Puncher
 * Now charges after firing, rather than before.
 * Scrap Launcher
 * Now behaves like a rocket instead of a grenade
 * Lifetime: 3s ⇒ 4s
 * Explosion Radius: 5m ⇒ 7m
 * Velocity: 70 m/s ⇒ 100 m/s
 * Nail Gun
 * No longer has an initial shotgun of 6 nails.
 * Now has a final shotgun of 12 nails.
 * Now fires in a consistent corkscrew pattern
 * Proc Coefficient: 0.4 ⇒ 0.6
 * Damage: 60% ⇒ 70%
 * Wind-down duration: 0s ⇒ 1.152s
 * Retool Swap duration: 0.7s ⇒ 0.4s
 * Transport Mode Cooldown: 8s ⇒ 6s
 * Hidden Realms Update (9/17/2019):
 * Scrap Launcher
 * Cooldown: 3s ⇒ 1.5s
 * Animation Duration: 0.4s ⇒ 0.3s
 * Grenade Speed: 50m/s ⇒ 70m/s
 * Skills 2.0 Patch (10/10/2019):
 * Improved vacuum effect of Power-Saw to pull towards enemies
 * Skills 2.0 Update (9/17/2019):
 * Introduced Scrap Launcher as "Fire an arcing hunk that explodes for 360% damage. Hold up to 4."
 * Introduced Power-Saw as "Saw nearby enemies for 1000% damage per second."
 * Added the "Janitor" mastery skin
 * Scorched Acres Update (6/25/2019):
 * Now comes down in a unique pod
 * Early Access Patch (4/03/2019):
 * Base Movement Speed: 9 ⇒ 7
 * Base Damage: 12 ⇒ 11
 * Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
 * Early Access Release (3/29/2019):
 * Introduced