PC Patch v1.1.1.2



The goal of this minor patch is to address balance and bugs.

Quality of Life

 * Cleansing Pool
 * Chance: 4% ⇒ 20%
 * Can no longer be pinged to reveal its contents


 * Charge Buff Duration: 5s ⇒ 7s
 * Updated Logbook description for more detailed explanation
 * Updated Logbook description for more detailed explanation


 * Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
 * Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.
 * Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.


 * Updated Desperado.png Bandit: B&E and OGM-72 'DIABLO' Strike.png Captain: Smushed challenges to have a short window of leniency

!FINAL STAGE SPOILERS! !SPOILERS!


 * Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above
 * Update escape portals from the final boss arena to be more portal-looking

Bug Fixes

 * Fixed a crash during the last boss fight
 * Fixed not properly stopping its second primary in all cases when exiting
 * Fixed  not resetting its cooldown timer on firing, making it reload much faster
 * Fixed  behaving strangely with, making it fire much slower
 * Fixed stray nodes causing lockboxes to spawn midair on the final stage
 * Fixed alternate skin not properly masking limbs for items
 * Fixed secondary palette on character select not reflecting actual coloration
 * Fixed material not becoming invisible
 * Fixed some incorrect icons displayed for pings/
 * Fixed behavior for enemies with shields or barrier
 * Fixed some typos in the logbook
 * Fixed some typos in survivor skills
 * Fixed applying its slow debuff even when inactive
 * Fixed repeated jumping animations not being able to interrupt themselves
 * Fixed icon changing with texture resolutions
 * Fixed the stat screen’s pickups discovered category using achievements completed instead for its value
 * Fixed Cleansing Pools not rerolling on purchase
 * Fixed and  healing wards sometimes appearing underground
 * Fixed the secret survivor dying instantly if she got the elite buff
 * Fixed the tracking for the Focused Assault.png Mercenary: Flash of Blades challenge
 * Fixed  not working in conjunction with
 * Fixed not showing their map-unique skins
 * Fixed not working on characters without the display (i.e )
 * Fixed not working on characters without the display (i.e )
 * Fixed AI sometimes getting position updates on invisible characters more frequently than intended
 * Fixed drone AI following its leader too aggressively
 * Updated outdated icons for Lunar Chimaera, friendly, and achievements
 * Updated item display on and  to properly display all items
 * Updated Altered very slightly to prevent clipping under certain terrain
 * Updated with a geyser to prevent a softlock in Wetlands Aspect
 * Updated some textures to better wrap on lower resolutions
 * Updated with idle breathing animations
 * Updated movement speed to be more consistent