Module:Survivors/Data

return { Survivors = { ["Commando"] = { Name = "Commando", Image = "Commando.png", BaseHealth = 110, ScalingHealth = 33, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "The Commando is a jack-of-all-trades character that is reliable in all situations of the game.", Umbra = "Cornered Gunslinger", PhraseEscape = "..and so he left, with new orders and new questions.", PhraseVanish = "..and so he vanished, another number among the missing.", Class = "Ranged", Mass = 100, },		["Huntress"] = { Name = "Huntress", Image = "Huntress.png", BaseHealth = 90, ScalingHealth = 27, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "The Huntress is an extremely mobile but fragile survivor with a high damage output.", Umbra = "Judge, Jury, Executioner", PhraseEscape = "..and so she left, yearning for her next great hunt.", PhraseVanish = "..and so she vanished, never to collect again.", Class = "Ranged", Mass = 100, },		["Bandit"] = { Name = "Bandit", Image = "Bandit.png", BaseHealth = 110, ScalingHealth = 33, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.", Unlock = "Warrior", Umbra = "Desperate Outlaw", PhraseEscape = "..and so he left, grateful for his luck.", PhraseVanish = "..and so he vanished, full of regret.", Class = "Ranged", Mass = 100, },		["MUL-T"] = { Name = "MUL-T", Image = "MUL-T.png", BaseHealth = 200, ScalingHealth = 60, BaseDamage = 11, ScalingDamage = 2.2, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 12, Description = "MUL-T is an aggressive survivor who has the tools necessary for any job!", Unlock = "Verified", Umbra = "Right Tool for the Wrong Job", PhraseEscape = "..and so it left, ready to recharge.", PhraseVanish = "..and so it vanished, inactive forever.", Class = "Melee / Ranged", Mass = 200, },		["Engineer"] = { Name = "Engineer", Image = "Engineer.png", BaseHealth = 130, ScalingHealth = 39, BaseDamage = 14, ScalingDamage = 2.8, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "The Engineer is a unique class that requires planning and positioning to be successful.", Unlock = "Engineering Perfection", Umbra = "Fortification Expert", PhraseEscape = "..and so he left, with newfound inspirations.", PhraseVanish = "..and so he vanished, unable to explain what his eyes had seen.", Class = "Ranged", Mass = 100, },		["Artificer"] = { Name = "Artificer", Image = "Artificer.png", BaseHealth = 110, ScalingHealth = 33, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.", Unlock = "Pause.", Umbra = "Herald of the House Beyond", PhraseEscape = "..and so she left, in love with a new passion: to explore.", PhraseVanish = "..and so she vanished, her place forever vacant", Class = "Ranged", Mass = 100, },		["Mercenary"] = { Name = "Mercenary", Image = "Mercenary.png", BaseHealth = 110, ScalingHealth = 33, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 20, Description = "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.", Unlock = "True Respite", Umbra = "Hired Blade", PhraseEscape = "..and so he left, with dreams of good food and a peaceful night.", PhraseVanish = "..and so he vanished, reduced to fable.", Class = "Melee", Mass = 150, },		["REX"] = { Name = "REX", Image = "REX.png", BaseHealth = 130, ScalingHealth = 39, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 20, Description = "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.", Unlock = "Power Plant", Umbra = "Symbiotes", PhraseEscape = "..and so it left, ready to grow into something more.", PhraseVanish = "..and so it vanished, still remaining as one.", Class = "Ranged", Mass = 150, },		["Loader"] = { Name = "Loader", Image = "Loader.png", BaseHealth = 160, ScalingHealth = 48, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 2.5, ScalingHealthRegen = 0.5, BaseSpeed = 7, BaseArmor = 20, Description = "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.", Unlock = "Guidance Offline", Umbra = "Bionic Powerhouse", PhraseEscape = "..and so she left, heart still racing.", PhraseVanish = "..and so she vanished, her momentum halted forever.", Class = "Melee", Mass = 150, },		["Acrid"] = { Name = "Acrid", Image = "Acrid.png", BaseHealth = 160, ScalingHealth = 48, BaseDamage = 15, ScalingDamage = 3, BaseHealthRegen = 2.5, ScalingHealthRegen = 0.5, BaseSpeed = 7, BaseArmor = 20, Description = "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.", Unlock = "...To Be Left Alone", Umbra = "Test Subject", PhraseEscape = "..and so it left, with delusions of freedom.", PhraseVanish = "..and so it vanished, taken for the final time.", Class = "Melee / Ranged", Mass = 300, },		["Captain"] = { Name = "Captain", Image = "Captain.png", BaseHealth = 110, ScalingHealth = 33, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.", Unlock = "Washed Away", Umbra = "Tired Veteran", PhraseEscape = "..and so he left, with a new tale to tell.", PhraseVanish = "..and so he vanished, free from a lifetime of paperwork.", Class = "Ranged", Mass = 100, },		["Railgunner"] = { Name = "Railgunner", Image = "Railgunner.png", BaseHealth = 110, ScalingHealth = 33, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "", Umbra = "Forgotten Nomad", PhraseEscape = "..and so she left, ready to take her shot.", PhraseVanish = "..and so she vanished, out of sight.", Class = "Ranged", Expansion = "SotV", --Mass = 0, -- TODO figure this out },		["Void Fiend"] = { Name = "Void Fiend", Image = "Void Fiend.png", BaseHealth = 110, ScalingHealth = 33, BaseDamage = 12, ScalingDamage = 2.4, BaseHealthRegen = 1, ScalingHealthRegen = 0.2, BaseSpeed = 7, BaseArmor = 0, Description = "The Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.", Unlock = "Dragged Below", Umbra = "Corrupted Amnesiac", PhraseEscape = "..and so it comes... for all of us.", PhraseVanish = "...and so it vanished, a whisper in the darkness.", Class = "Ranged", Expansion = "SotV", --Mass = 0, -- TODO figure this out },		["Heretic"] = { Name = "Void Fiend", Image = "Void Fiend.png", BaseHealth = 440, ScalingHealth = 132, BaseDamage = 18, ScalingDamage = 3.6, BaseHealthRegen = -6, ScalingHealthRegen = -1.2, BaseSpeed = 8, BaseArmor = 0, Description = "The Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.", Umbra = "Unorthodoxy Risen", PhraseEscape = "..and so they left, bitterly avenged and deeply lost.", PhraseVanish = "...and so they vanished, two stories ending as one.", Class = "Ranged", Mass = 100, }	} }