Helfire Tincture

The Helfire Tincture is a new equipment in Risk of Rain 2. When activated, blue flames will appear around the player in a 15 meter radius sphere, damaging everything it touches (including the player and their allies) for 12 seconds.

Helfire Tincture ticks 5 times per second, dealing 1% max health per tick in damage to yourself, or 24% max health per tick in damage to your enemies. This means that Helfire Tincture deals damage equal to 120% of your max health per second to enemies.

Beneficial

 * will block damage ticks.
 * does reduce damage, and because it ticks extremely fast for low amounts, it's easy to reduce burning damage taken to 1. Highly efficient mitigation.
 * Combining Armor Plates with can result in a steady healing over time effect.
 * does increase burn damage against enemies, however its range is slightly smaller than the burn range, so you will need to get closer.
 * will proc per burning tick, causing the resulting razor shots to trigger on-hit effects like or.
 * Stacking Tougher Times will prevent Razorwire from firing, so a delicate balance will be needed in your ratio of bears to razorwire to life leech if you go this method of sustain.
 * ,, and greatly increase your damage while simultaneously increasing survivability.
 * The more max health you have, the more Repulsion Armor Plates you will need. Rule of thumb is 1 Repulsion Armor Plate per 500 max health to reduce each Helfire damage tick to 1.
 * will also sustain greatly during combat.
 * alongside will add a considerable amount of barrier late-game when your max HP is higher.
 * All of the above are greatly enhanced by the.

Detrimental or useless

 * is useless because of the frequent burn ticks unless you get an extremely lucky long string of BLOCKED procs.
 * The barrier from is consumed almost instantly, and later on the stack requirement gets too high to be sustainable.
 * and all shield effects DO NOT increase damage.
 * will effectively never activate because you are constantly taking damage.
 * can reduce the incoming burn damage, but the effect is considerably smaller than a single Repulsion Armor Plate. The armor granted is still useful for approaching enemies.
 * should be avoided as the damage from this item is based on max health, not base damage, so glass will halve the damage that Helfire Tincure deals.
 * will make your damage negligible, as your max health is set to 1.