Solus Probe

The  is an airborne mechanical-eye monster introduced in the Skills 2.0 Update. It is a smaller version of the and.

These bosses spawn Solus Probes in groups of three at a time. These monsters otherwise do not spawn naturally, except in the Hidden Realm or while the  is active.

Environments

 * Only spawned by Bosses:
 * Only spawned by Bosses:

Primary: Beam Attack
The Solus Probe attacks by firing a blue beam at the player, similar to the laser attack but slower. This beam rapidly deals 20% damage with a proc coefficient of 0.2 per tick. The beam ticks every 0.2 seconds (scales with attack speed) and has a range of 60m.

There is a 2 second cooldown between turning the beam off and back on.

Behaviors

 * 1) Use primary and flee: the Solus Probe must be within 20m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 3 seconds.
 * 2) Use primary and strafe: the Solus Probe must be within 20-40m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 3 seconds.
 * 3) Chase: no requirements, as long as the acquired target is alive. This behavior will be active for 2 seconds.
 * 4) Return to leader: the Solus Probe must have an owner and be more than 10m away. It will try to acquire a new target on the next frame, so it will stay near the leader until it successfully does so. If the leader dies before the Solus Probe has found a new target, this behavior will not be selectable and as such it will switch to the Wander AI state.

Tips

 * The Solus Probe is not particularly dangerous, as its beam deals relatively low damage compared to other monsters. However, the beam can very easily chip the player, which can prove dangerous if reliant on shields or regenerative items such as.

Version History

 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Solus Probe


 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Monsters: Solus Probe