Module:Skills/Data

-- local p = {}

local skills = { -- Commando ["Double Tap"] = "Rapidly shoot an enemy for 100% damage.", ["Phase Round"] = "Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.", ["Phase Blast"] = "Fire two close-range blasts that deal 8x200% damage total.", ["Tactical Dive"] = "Roll a short distance.", ["Tactical Slide"] = "Slide on the ground for a short distance. You can fire while sliding.", ["Suppressive Fire"] = ". Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.", ["Frag Grenade"] = "Throw a grenade that explodes for 700% damage. Can hold up to 2.", -- Mercenary ["Laser Sword"] = ". Slice in front for 130% damage. Every 3rd hit strikes in a greater area and enemies.", ["Whirlwind"] = "Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.", ["Rising Thunder"] = "Unleash a slicing uppercut, dealing 550% damage and sending you airborne.", ["Blinding Assault"] = ". Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.", ["Focused Assault"] = ". Dash forward, dealing 700% damage and enemies after 1 second.", ["Eviscerate"] = "Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.", ["Slicing Winds"] = "Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit enemies.", ["Cybernetic Enhancements"] = "The Mercenary can jump twice.", -- Engineer ["Bouncing Grenades"] = "Charge up to 8 grenades that deal 100% damage each.", ["Pressure Mines"] = "Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.", ["Spider Mines"] = "Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.", ["Bubble Shield"] = "Place an impenetrable shield that blocks all incoming damage.", ["TR12 Gauss Auto-Turret"] = "Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.", ["TR58 Carbonizer Turret"] = "Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.", ["Thermal Harpoons"] = "Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.", -- Huntress ["Strafe"] = ". Quickly fire a seeking arrow for 150% damage.", ["Flurry"] = ". Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.", ["Laser Glaive"] = "Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.", ["Blink"] = "Disappear and teleport forward.", ["Phase Blink"] = ". Disappear and teleport a short distance. Can store up to 3 charges.", -- Modified Description ["Arrow Rain"] = "Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.", ["Ballista"] = "Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.", -- Artificer ["ENV Suit"] = "Holding the Jump key causes the Artificer to hover in the air.", ["Flame Bolt"] = "Fire a bolt for 220% damage that ignites enemies. Hold up to 4.", ["Plasma Bolt"] = "Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.", ["Charged Nano-Bomb"] = ". Charge up a exploding nano-bomb that deals 400%-2000% damage.", ["Cast Nano-Spear"] = ". Charge up a piercing nano-spear that deals 400%-1200% damage.", ["Snapfreeze"] = ". Create a barrier that hurts enemies for 100% damage.", ["Flamethrower"] = "Burn all enemies in front of you for 1700% damage.", ["Ion Surge"] = ". Burst into the sky, dealing 800% damage.", -- MUL-T ["Multifunctional"] = "MUL-T can hold two equipment at once. The active equipment is swapped by using Retool.", ["Auto-Nailgun"] = "Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.", ["Rebar Puncher"] = "Fire a piercing rebar that deals 600% damage.", ["Scrap Launcher"] = "Fire a rocket that explodes for 360% damage. Hold up to 4.", ["Power-Saw"] = "Saw nearby enemies for 1000% damage per second.", ["Blast Canister"] = ". Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.", ["Transport Mode"] = ". Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.", ["Retool"] = "Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack.", ["Power Mode"] = "Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.", -- REX ["Natural Toxins"] = "Certain attacks enemies hit, reducing their movement speed, armor, and damage.", ["DIRECTIVE: Inject"] = "Fire 3 syringes for 3x80% damage. The last syringe and heals for 60% of damage dealt.", ["Seed Barrage"] = ". Launch a mortar into the sky for 450% damage.", ["DIRECTIVE: Drill"] = "Launch a series of seed bullets into the sky, raining down for 450% damage per second.", ["DIRECTIVE: Disperse"] = "Fire a that  all enemies hit.", ["Bramble Volley"] = ". Fire a that damages enemies for 550% damage. Heals for every target hit. ", ["Tangling Growth"] = ". Fire a flower that roots for 200% damage. Heals for every target hit.", ["DIRECTIVE: Harvest"] = "Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.", -- Loader ["Scrap Barrier"] = "The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.", ["Knuckleboom"] = "Swing at nearby enemies for 320% damage.", ["Grapple Fist"] = "Fire your gauntlet forward, pulling you to the target.", ["Spiked Fist"] = ". Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.", ["Charged Gauntlet"] = ". Charge up a piercing punch for 600%-2700% damage.", ["Thunder Gauntlet"] = ". Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.", ["M551 Pylon"] = "Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled.", ["Thunderslam"] = ". Slam your fists down, dealing 2000% damage on impact.", -- Acrid ["Poison"] = " attacks apply a powerful damage-over-time.", ["Blight"] = "Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.", ["Vicious Wounds"] = "Maul an enemy for 200% damage. Every 3rd hit is and deals 400% damage.", ["Neurotoxin"] = ". Spit toxic bile for 240% damage.", ["Ravenous Bite"] = ". . . Bite an enemy for 310% damage.", ["Caustic Leap"] = ". . Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.", ["Frenzied Leap"] = ". Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.", ["Epidemic"] = ". Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets.", -- Captain ["Defensive Microbots"] = "Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.", ["Vulcan Shotgun"] = "Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.", ["Power Tazer"] = ". Fire a fast tazer that deals 100% damage. Travels farther if bounced.", ["Orbital Probe"] = ". Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.", ["OGM-72 'DIABLO' Strike"] = ". Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.", ["Orbital Supply Beacon"] = "Request a permanent Supply Beacon. Can only be requested twice per stage.", ["Beacon: Healing"] = "Heal all nearby allies for 10% of their maximum health every second.", ["Beacon: Hacking"] = "Hack all nearby purchasables to a cost of $0 over time.", ["Beacon: Resupply"] = "Recharge Equipment on use.", ["Beacon: Shocking"] = "Periodically Shock all nearby enemies, immobilizing them.", -- Bandit ["Backstab"] = "All attacks from behind are Critical Strikes.", ["Burst"] = "Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.", ["Blast"] = "Fire a rifle blast for 330% damage. Can hold up to 4 bullets.", ["Serrated Dagger"] = "Lunge and slash for 360% damage. Critical Strikes also cause .", ["Serrated Shiv"] = "Throw a hidden blade for 240% damage. Critical Strikes also cause .", ["Smoke Bomb"] = ". Deal 200% damage, become invisible, then deal 200% damage again.", ["Lights Out"] = ". Fire a revolver shot for 600% damage. Kills reset all your cooldowns.", ["Desperado"] = ". Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.", -- Heretic ["Nevermore"] = "Squawk a solemn reply.", ["Hungering Gaze"] = "Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges that reload after 2 seconds .", ["Shadowfade"] = "Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% of your maximum health. Lasts 3 seconds.", ["Slicing Maelstrom"] = "Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 seconds. Recharges after 5  seconds.", ["Ruin"] = "Dealing damage adds a stack of Ruin for 10 seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8  seconds.", -- Railgunner ["Magnetic Accelerator"] = "All Critical Strike Chance is converted into Critical Strike Damage.", ["XQR Smart Round System"] = "Fire aggressive tracking rounds for 100% damage.", ["M99 Sniper"] = "Activated your long-range scope, highlighting Weak Points and transforming your weapon into a piercing 1000% damage railgun.", ["Concussion Device"] = "Throw out a device that knocks backs you and all nearby enemies. Can hold up to 2.", ["Supercharge"] = "Fire a piercing round for 4000% damage and 150% Weak Point damage. Afterwards, all your weapons are disabled for 5 seconds." }

p.skills = skills

return p --