Void Fiend

The  is a playable character in Risk of Rain 2, added in the Survivors of the Void expansion.

It is an eldritch, void-mutated monstrosity capable of harnessing the Void as a lethal weapon. In battle, its corrupted energy builds up until it reaches a critical point, unleashing its full power and transforming it and its abilities into more aggressive versions.

Its name is stylised in-game as 「V??oid Fiend』.

Tips

 * The self-inflicted from Corrupted Drown can be prevented with.
 * Even if the Void Fiend collects Heresy items to change its skills, it will always use its standard corrupted skills when transformed (unless it transforms into the wholesale, losing the Void Corruption passive). This means that Corrupted Drown can never set up Ruin stacks, despite its high rate of fire.
 * Being prudent about using Suppress to manage Corruption throughout a stage means that the player can reach 100% Corruption right when activating the Teleporter.
 * Drown has an extremely long range when uncorrupted, allowing the Void Fiend to attack from very safe distances. Corrupted Drown, in contrast, has an extremely short range but fires more quickly, encouraging aggression.
 * The inherent aim assist of Drown can be very helpful for dealing with, as can the inherent area of effect of Corrupted Drown, Flood, and Corrupted Flood.
 * Releasing a fully charged Flood in midair while moving backwards can be a good way to put distance between Void Fiend and enemies.
 * Make sure to use up all charges of Flood before transforming, as transforming resets its cooldown.
 * Having multiple charges of Corrupted Flood allows the Void Fiend to stall in the air for a limited amount of time by firing them straight down.
 * Since it deals more than 400% base damage, Flood can trigger, , and even when not fully charged.
 * The channel time of Suppress is affected by Void Fiend's attack speed. If its attack speed is lowered too much, it may become difficult to manage Corruption.
 * Interacting with a Shrine of Blood, Void Cradle, or Void Potential increases the Void Fiend's Corruption, allowing it to then use the uncorrupted version of Suppress to quickly recoup some of the lost HP.
 * The charge time of Flood is substantial, and the Void Fiend can't fire Drown while charging. It *can*, however, sprint or use Trespass while charging it, making it helpful to begin charging Flood while repositioning so that it can fire after it's finished repositioning. The charge can even be released (and the projectile fired) during the invulnerable period of Trespass.
 * If repositioning isn't necessary, it can sometimes be helpful to fire Flood without charging, as its attack time is comparable to Drown, its damage per hit is superior, and time spent charging Flood is time the Void Fiend could have spent attacking with Drown instead.
 * As heals Void Fiend while it is sprinting, it can make it more difficult to reach maximum corruption or maintain corrupted form.
 * Repeated use of Suppress can greatly extend how long the Void Fiend can survive outside the safe zones in the and Simulacrum, especially with high attack speed.
 * With an extremely high number of void items, it becomes possible to transform almost on demand by either stopping using Suppress to become corrupted or by ceasing attacking to become uncorrupted.
 * When reaching 100% minimum Corruption by having 50+ void items, using uncorrupted skills becomes impossible. While this is unlikely to happen in the majority of runs, keep it in mind when using the or on extremely long runs.
 * Rejuvenation Rack can be particularly useful on the Void Fiend because Suppress will give a 50% health boost at the cost of only 25% corruption.
 * Note that healing with the item still removes double the corruption, and Suppress is the only exception to this
 * If the Void Fiend has at least 13 Void Items, it can heal infinitely using Suppress
 * The Topaz Brooch can be useful on the Void Fiend due to it not removing your Corruption when gaining Barrier, but still gaining Corruption when being hit with it.
 * Because hitting critical strikes increases void corruption, items such as Lens-Maker's Glasses, Predatory Instincts, and Harvester's Scythe can help increase corruption in early stages.

Version History

 * Survivors of the Void
 * (Undocumented) Added New Survivor: Void Fiend
 * (Undocumented) Added New Survivor Skin:
 * (Undocumented) Added New Void Fiend Challenge:
 * (Undocumented) Added New Challenge:
 * (Undocumented) Added New Character Lore Entry:

Trivia

 * The Void Fiend is a corrupted, although it is not the Commando who escaped Petrichor V during the events of the first Risk of Rain game.
 * Its Umbra title is stylized in-game as 『Co??rupted Am?nesiac】.
 * Its endings are stylized in-game as "『..and s?o it c??omes】... 「fo?r al?l of us.』" and "『..a?nd so it v?ani??shed』, 「a wh?isper in the d??arkness』" respectively.
 * Unlike the other Survivors, the Void Fiend's 'Escaped' ending phrase doesn't begin with "..and so [he/she/they/it] left".
 * The Void Fiend is referred to internally as "VOIDSURVIVOR".
 * Since the Void Fiend has two sets of moves that it alternates between based on Corruption, it is the only Survivor who has no alternate loadout skills.
 * Instead of starting in an Escape Pod like most other survivors, the Void Fiend drops in a spherical pod that launches it slightly upwards upon emerging. It also emerges instantly upon pressing the interact key, rather than after a brief delay to open the Escape Pod door like most other survivors.
 * It is possible that like, the Void Fiend was caught and/or imprisoned by during its time as a Commando.