Teleporter

The Teleporter is a circular structure located in all main maps. The orange particles it emits can be seen from a distance.

The Teleporter allows you and your team to travel to the next environment when fully charged. Activating a Teleporter will spawn one or more Bosses. For each Shrine of the Mountain that has been activated, an additional boss or an elite version will be spawned, as well as one additional item reward once being defeated. Up to three Shrine of the Mountains can spawn on one map.

Monsters spawned this way have their health multiplied by the amount of alive players.

While being charged, all other structures on the map except those in close range to the Teleporter are locked until the Teleporter reaches 99% charge. Charging the Teleporter is faster when more players stand in the red dome, however it is only required that one player stays in the red dome to charge the Teleporter.

After activating Newt Altar using a Lunar Coin or by chance, a Blue Portal will spawn near the Teleporter that can bring you to the Bazaar between Time. Activating a Shrine of Gold will spawn a Gold Portal near the Teleporter that can bring you to the Gilded Coast.

Every three levels after the first loop, a Celestial Portal will appear near the Teleporter as well. Entering the portal will take the player to the Hidden Realm: A Moment, Fractured, where they can choose to sacrifice themselves at the Obelisk. Sacrificing ends the run.

There are about 12 set spawns for Teleporters on each environment, though many of which may be partially hidden in dark areas or even found clipping through terrain or objects.