Предметы

Предметы — это специальные предметы коллекционирования, которые появляются во время игры.

Игроки могут подбирать предметы, чтобы получить особый эффект в зависимости от типа предмета. Значок каждого предмета также имеет цветную рамку, указывающую на его редкость:
 * (30) Белый (Обычный)
 * (31) Зелёный (Редкий)
 * (28) Красный (Легендарный)
 * (16) Жёлтый (Босс / Planet)
 * (18) Синий (Лунный предмет)
 * (14) Фиолетовый (Пустотный)
 * (37) Оранжевый (Снаряжение) Некоторые предметы необходимо разблокировать, выполнив испытание. Поднимите предмет, чтобы разблокировать его запись в журнале.

На данный момент в игре. Вы можете найти список всех этих предметов ниже:

Пассивные предметы
Пассивный предмет визуально появляется на верхней панели в игре и дает игроку определенную выгоду (или, в некоторых случаях, недостаток), специфичную для этого предмета, пока он находится в инвентаре игрока. Если он удаляется из их инвентаря (например, с помощью 3D-принтера), на них больше не действуют эффекты этого предмета.

Нет ограничений на количество различных типов пассивных предметов или количество пассивных предметов, которые игрок может держать одновременно. Множественные предметы определенного предмета складывают эффекты предмета определенным образом, вместо того, чтобы каждый из них воздействовал на игрока по отдельности. См.: стак предметов

Common
Common items are probably the first items a player will obtain in game. They can be extremely powerful in large quantities, and thus should not be underestimated. There are 30 Common items.

Uncommon
Uncommon items, as the name suggests, are rarer and possibly more powerful. There are 31 Uncommon Items.

Legendary
Legendary items are extra-rare in game, with approximately 1% chance to drop from a Small Chest. There are more efficient ways to obtain Legendary items, however. There are 28 Legendary Items.

Boss
Boss items (also known as planet items or field-found items) are uncommon items that may drop as rewards for defeating Teleporter Bosses, each representing a signature attack or characteristic of the corresponding boss. These cannot be obtained from chests. Each boss item may only drop if its respective boss monster spawned as the Teleporter Boss (e.g. Titanic Knurls may only drop if the Teleporter Boss was a Stone Titan). There are 17 Boss items.

Lunar
Lunar items are a new tier of items introduced in Risk of Rain 2. They are characterized by their powerful abilities, at the cost of having considerable drawbacks. Chests and other common loot interactibles will not drop lunar items; the only ways to obtain them are from Lunar Pods found rarely throughout environments or from the Bazaar Between Time. Both methods require spending Lunar Coins, as opposed to gold. There are 18 lunar items.

Void
Void items are a new tier of items introduced in the Survivors of the Void expansion. They are unique in that, in addition to their normal effects, they will also "corrupt" other items. When picking up a void item, all stacks of that item's "uncorrupted" counterpart(s) transform into an equal number of the void item (for instance, picking up a while holding 3  will result in 4 Needleticks and 0 Daggers). Additionally, while holding a given void item, picking up its counterpart will instantly corrupt that item as well (for instance, picking up a Tri-Tip Dagger while already holding a Needletick will instantly convert the Dagger into a Needletick). This makes it impossible for a void item to coexist with its uncorrupted counterpart in a single inventory.

All void items use both void rarity and normal rarity of their uncorrupted counterpart when using Artifact of Command (for instance, will appear with items like Encrusted Key and Lost Seer's Lenses, while not being with Benthic Bloom). This seems to affect their rarity too.

Chests and other common loot interactables will not drop void items; the only way to obtain them is from Void Cradles found rarely throughout environments. Void items have no equivalent scrap, and can not be used in the Scrapper. There are 14 void items.

Active Items
An active item ("Equipment") often provides no benefit unless it is used by the player (as they would one of their skill), which provides a powerful effect but incurs a comparatively lengthy cooldown period during which it (or other active items) cannot be activated. A player can normally hold only one active item at any time; if they try to pick up an active item while they are already holding one, they will swap it for the new one instead. There are 21 standard equipment.

Lunar Equipment
Similar to passive lunar items, lunar equipment can only be obtained from Lunar Pods or the Bazaar Between Time in exchange for Lunar Coins, all with great strength and considerable drawbacks. There are 4 lunar equipment.

Elite Equipment
Elite equipment are unique items that grant the player the abilities of Elite enemies. Despite inhabiting the same slots as active items, Elite equipment more closely resemble passive items; their benefits are present at all times while in a player's inventory. As such, players cannot activate Elite equipment, and attempting to activate one does not incur a cooldown period or have a special effect. However, Elite equipment is still restricted to the active item slot, meaning they cannot be stacked and only one may be active at a time. An Elite equipment can only be obtained as a rare (1/4000 or 0.025%) drop from its respective Elite monster, although this chance is affected by Luck.

Note that Elite equipment appears as regular Orange Command Essence while the is enabled. Even though they occupy the active item slot, Elite equipment are not subject to the effects of, and will not change if "used" while it is enabled.

There are 6 Elite equipment, corresponding to the variations of Elite enemies.

Version History

 * Anniversary Update
 * Bug Fixes
 * Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
 * Early Access Hidden Realms Content Update
 * Quality of Life
 * Update a bunch of item displays that were too big or too small
 * Add pickup droplet for Boss items
 * Increase highlight threshold to increase outline clarity of items near walls
 * Fix some items having incorrect outlines
 * Early Access 'Skills 2.0' Content Update
 * Bug Fixes
 * 🌧︎Fix Follower-type items still remaining before and after entering a stage