Survivors of the Void


 * For the actual update, see Survivors of the Void Update.

 is the first expansion for Risk of Rain 2, released on March 1st, 2022 on Steam alongside its eponymous update and later in Q3 of 2022 for consoles.

This article will contain features introduced in the DLC. Note that only the host of multiplayer sessions needs to own the DLC in order to access this DLC's content for all players in the lobby. However, players who do not own the DLC will not be able to play the new survivors or have DLC progress saved.

Purchasing
The DLC can be purchased on Steam.


 * Note: Information surrounding changes and bug fixes are community found and may not be 100% accurate. Proceed with caution.

Major Content

 * Added 2 New Survivors
 * New Survivor:
 * New Survivor:
 * Added 2 New Skins
 * New Survivor Skin:
 * New Survivor Skin:
 * Added 5 New Environemnts
 * Added 2 New Elite Variants
 * Mending
 * Voidtouched
 * Added 11 New Monsters
 * Alpha Construct
 * Blind Pest
 * Blind Vermin
 * Clay Apothecary
 * Gup
 * Geep
 * Gip
 * Larva
 * Void Jailer
 * Void Infestor
 * Void Barnacle
 * Added 3 New Bosses
 * Void Devastator
 * Voidling
 * Xi Construct
 * Void Barnacle
 * Added 3 New Bosses
 * Void Devastator
 * Voidling
 * Xi Construct
 * New alternate gamemode, Simulacrum
 * Added 40 New Items

Void Items
Void items are a new tier of items introduced in the Survivors of the Void expansion. They are unique in that, in addition to their normal effects, they will also "corrupt" other items. When you pick up a void item, all stacks of any corrupted items get turned into an equivalent amount of the void item that is corrupting them. This effect will also apply whenever you pick up another stack of the corrupted item. Chests and other common loot interactables will not drop void items; the only ways to obtain them are from a special interactable found rarely throughout environments. There are 14 void items.

Gameplay Changes

 * General
 * Survivor
 * New animation in selection screen.
 * Damage per tick: 95% ⇒ 100%
 * Total raw damage: 2095% ⇒ 2200% ''Note that the tooltip has been updated with 1700% ⇒ 2000%, however, the value is still incorrect in both cases.
 * Items
 * Fixed the tooltip saying that the wielder needs 3 kills instead of 4 to trigger its effect.
 * Tooltip has been updated from "heals for 5% maximum health every 0.5 seconds" to "heals for 10% maximum health every second". Note that the 5m base radius in the tooltip is still incorrect.
 * The tick rate of the healing is not changed.
 * Monsters
 * Stages
 * Time is no longer stopped in ‘Void Fields’.
 * Stabilising a cell drops a void potential instead of a random item.
 * Tooltip has been updated from "heals for 5% maximum health every 0.5 seconds" to "heals for 10% maximum health every second". Note that the 5m base radius in the tooltip is still incorrect.
 * The tick rate of the healing is not changed.
 * Monsters
 * Stages
 * Time is no longer stopped in ‘Void Fields’.
 * Stabilising a cell drops a void potential instead of a random item.
 * Time is no longer stopped in ‘Void Fields’.
 * Stabilising a cell drops a void potential instead of a random item.