PC Early Access Patch (Build ID No.4233443)

Hi!

The past few weeks we have been watching the feedback from Skills 2.0 and we're so excited with the reception of the update! Overall we're happy with the balance and design of the content we included, but we reduced health regen too much. This patch includes changes to health regen, a few items updates, some slight changes to Survivors, QOL updates and bug fixes.

We will be doing another Dev Thoughts in a week or two going into detail on more future content plans and console updates.

Gameplay Changes



 * Health Regeneration
 * Increase Player's Health Regeneration by +66% in difficulty.
 * Increase Drone Health Regeneration by +150% in ALL difficulties
 * All these regeneration changes have been highly confusing and affecting difficulty too drastically – as a summary, and  are the same as Skills 2.0 Release, while  is now a bit easier.
 * Items
 * Heal: 6 ⇒ 8
 * Now that we're encouraging players to value healing items more, the healing items themselves should be a bit more decent
 * Now activates by holding "Use" (E key by default)
 * Improve consistency of bonus falling damage
 * Now shows little lights when ready
 * Animation Duration: 1s ⇒ 0.5s
 * Can now interrupt your other abilities
 * Improve vacuum effect to pull towards enemies
 * Update proc coefficient, travel speed, and fire rate to match
 * Walk Speed: 6 ⇒ 7
 * Now scales laser tick rate with attack speed
 * Improve vacuum effect to pull towards enemies
 * Update proc coefficient, travel speed, and fire rate to match
 * Walk Speed: 6 ⇒ 7
 * Now scales laser tick rate with attack speed
 * Update proc coefficient, travel speed, and fire rate to match
 * Walk Speed: 6 ⇒ 7
 * Now scales laser tick rate with attack speed
 * Walk Speed: 6 ⇒ 7
 * Now scales laser tick rate with attack speed
 * Now scales laser tick rate with attack speed

Quality of Life



 * Add details to difficulty text to show what actually changes between, , and.
 * Update a few of our internal workings to better help modders
 * Update 'Warm For Life' challenge text to be more clear
 * Pre-Game Lobby now properly shakes physics objects around

Bug Fixes



 * Fix Quickplay matches only filling up to 3/4
 * Fix "Swing By" challenge using 25 real-time minutes instead of the in-game timer
 * Fix 'Keyed Up' challenge no longer unlocking
 * Fix preventing you from activating the teleporter
 * Fix 'VFX Culling Bias' not saving when closing the game
 * Fix 'Warm For Life' challenge not displaying the correct value when in progress
 * Fix not firing their equipment
 * Dying while traveling in and  no longer causes you to pop out the other end alive
 * Fix flying AI wandering towards the ground
 * Fix the character select always showing skills when restarting a run
 * Fix Tarball attack not networking its position correctly
 * Fix buzzsaw caching attack speed and crit chance on starting the attack
 * Fix and  sometimes missing in multiplayer
 * no longer sprint if very far away
 * Fix disappearing when ragdolling
 * Fix wrists spinning around during certain animations
 * Fix melee characters being able to infinitely strike ragdolled players
 * Add missing Korean characters
 * Fixed a variety of typos

enjoy!

-hopoo