Developer Console

Developer Console can be accessed by pressing  on PC. Console platforms cannot access the console. For the full list of commands, type  in the console.

Commands
"equipment_list" - Lists internal names of all equipment registered to the equipment catalog. "equipment_migrate" - Generates EquipmentDef assets from the existing catalog entries. "exec" - Executes a named config from the "Config/" folder. "exp_and_money_effects" = "1" - Whether or not to create effects for experience and money from defeating monsters. "export_controller_maps" - Prints all Rewired ControllerMaps of the first player as xml. "export_default_controller_maps" - Prints all default Rewired ControllerMaps. "find" - Find all concommands and convars with the specified substring. "fps_max" = "60" - Maximum FPS. -1 is unlimited. "gamemode" = "ClassicRun" - Sets the specified game mode as the one to use in the next run. "gamma" = "0" - Gamma boost, from -inf to inf. "getpos" - Prints the current position of the sender's body. "help" - Show help text for the named convar or concommand. "host" - Host a server. First argument is whether or not to listen for incoming connections. "hud_enable" = "1" - Enable/disable the HUD. "hud_scale" = "100" - Scales the size of HUD elements in-game. Defaults to 100. "intro_skip" = "0" - Whether or not to skip the opening cutscene. <color=#FF7F7F>"item_list" - Lists internal names of all items registered to the item catalog. <color=#FF7F7F>"items_migrate" - Generates ItemDef assets from the existing catalog entries. <color=#FF7F7F>"kick_steam" - Kicks the user with the specified steam id from the server. <color=#FF7F7F>"language" = "en" - Which language to use. <color=#FF7F7F>"language_dummy_strings" - Toggles use of a dummy string for all text <color=#FF7F7F>"language_dump_to_json" - Combines all files for the given language into a single JSON file. <color=#FF7F7F>"language_generate_tokens" - Generates default token definitions to be inserted into a JSON language file. <color=#FF7F7F>"language_reload" - Reloads the current language. <color=#FF7F7F>"loadout_set_skill_variant" - loadout_set_skill_variant [body_name] [skill_slot_index] [skill_variant_index] Sets the skill variant for the sender's user profile. <color=#FF7F7F>"lobby_open_invite_overlay" - Opens the platform overlay to the friend invite dialog. <color=#FF7F7F>"local_navigator_debug_draw" = "0" - Enables debug drawing of LocalNavigator (drawing visible in editor only). Orange Line: Current position to target position Yellow Line: Raycasts Red Point: Raycast hit position Green Line: Final chosen move vector <color=#FF7F7F>"logbook_list_unfinished_lore" - Prints all logbook entries which still have undefined lore. <color=#FF7F7F>"master_texture_limit" = "0" - Reduction in texture quality. 0 is highest quality textures, 1 is half, 2 is quarter, etc. <color=#FF7F7F>"max_messages" = "25" - Maximum number of messages that can be held in the console log. <color=#FF7F7F>"migrate_death_rewards_unlockables" - Migrates CharacterDeath component .logUnlockableName to .LogUnlockableDef for all instances. <color=#FF7F7F>"minion_dump" - Prints debug information about all active minion groups. <color=#FF7F7F>"morgue_history_limit" = "30" - How many non-favorited entries we can store in the morgue before old ones are deleted. <color=#FF7F7F>"net_loglevel" = "2" - Network log verbosity. <color=#FF7F7F>"net_p2p_debug_transport" = "0" - Allows p2p transport information to print to the console. <color=#FF7F7F>"net_p2p_log_messages" = "0" - Enables logging of network messages. <color=#FF7F7F>"net_rtt_smooth_duration" = "0.1" - The smoothing duration for round-trip time values. <color=#FF7F7F>"net_time_smooth_rate" = "1.05" - The smoothing rate for the network time. <color=#FF7F7F>"pause" - Toggles game pause state. <color=#FF7F7F>"pickup_print_all" - Prints all pickup definitions. <color=#FF7F7F>"ping" - Prints the current round trip time from this client to the server and back. <color=#FF7F7F>"pointsoundmanager_timeout" = "3" - Timeout value in seconds to use for sound emitters dispatched by PointSoundManager. -1 for end-of-playback callbacks instead, which we suspect may have thread-safety issues. <color=#FF7F7F>"position_indicators_enable" = "1" - Enables/Disables position indicators for allies, bosses, pings, etc. <color=#FF7F7F>"pp_ao" = "1" - SSAO postprocessing. 0 = disabled 1 = enabled <color=#FF7F7F>"pp_bloom" = "1" - Bloom postprocessing. 0 = disabled 1 = enabled <color=#FF7F7F>"pp_motionblur" = "0" - Motion blur. 0 = disabled 1 = enabled <color=#FF7F7F>"pp_screendistortion" = "1" - Screen distortion, like from Spinel Tonic. 0 = disabled 1 = enabled <color=#FF7F7F>"pp_sobel_outline" = "1" - Whether or not to use the sobel rim light effect. <color=#FF7F7F>"pregame_set_rule_choice" - Sets the specified choice during pregame. See the command "rule_list_choices" for possible options. <color=#FF7F7F>"pregame_start_run" - Begins a run out of pregame. <color=#FF7F7F>"print_local_users" - Prints a list of all local users. <color=#FF7F7F>"print_stats" - Prints all current stats of the sender. <color=#FF7F7F>"processor_affinity" = "255" - The processor affinity mask. <color=#FF7F7F>"quit" - Close the application. <color=#FF7F7F>"quit_confirmed_command" - Runs the command provided in the argument only if the user confirms they want to quit the current game via dialog UI. <color=#FF7F7F>"r_foliagewind" = "1" - Whether or not foliage has wind. <color=#FF7F7F>"r_lod_bias" = "2" - LOD bias. <color=#FF7F7F>"r_lod_max" = "0" - The maximum allowed LOD level. <color=#FF7F7F>"r_shadows" = "All" - Shadow quality. Can be "All" "HardOnly" or "Disable" <color=#FF7F7F>"r_softparticles" = "1" - Whether or not soft particles are enabled. <color=#FF7F7F>"r_ui_msaa" = "4" - Whether or not MSAA for the UI is enabled. <color=#FF7F7F>"remove_all_local_users" - Removes all local users. <color=#FF7F7F>"resolution" = "1920x1080x60" - The resolution of the game window. Format example: 1920x1080x60 <color=#FF7F7F>"resolution_list" - Prints a list of all possible resolutions for the current display. <color=#FF7F7F>"resolution_scale" = "1" - Resolution scale. Currently nonfunctional. <color=#FF7F7F>"resources_load_async_test" - Tests Resources.LoadAsync. Loads the asset at the specified path and prints out the results of the operation. <color=#FF7F7F>"rng_test_roll" - Tests the RNG. First argument is a percent chance, second argument is a number of rolls to perform. Result is the average number of rolls that passed. <color=#FF7F7F>"rule_show_items" = "0" - Whether or not to allow voting on items in the pregame rules. <color=#FF7F7F>"rules_dump" - Dump information about the rules system. <color=#FF7F7F>"rules_list_choices" - Lists all rule choices. <color=#FF7F7F>"run_end" - Ends the current run. <color=#FF7F7F>"run_print_seed" - Prints the seed of the current run. <color=#FF7F7F>"run_print_unlockables" - Prints all unlockables available in this run. <color=#FF7F7F>"run_scene_override" = "" - Overrides the first scene to enter in a run. <color=#FF7F7F>"run_set_stages_cleared" - Sets the current number of stages cleared in the run. <color=#FF7F7F>"say" - Sends a chat message. <color=#FF7F7F>"scene_list" - Prints a list of all available scene names. <color=#FF7F7F>"set_scene" - Changes to the named scene. <color=#FF7F7F>"set_vstr" - Sets the specified vstr to the specified value. <color=#FF7F7F>"setpos" - Teleports the sender's body to the specified position. <color=#FF7F7F>"shadow_cascades" = "2" - The number of cascades to use for directional light shadows. low=0 high=4 <color=#FF7F7F>"shadow_distance" = "200" - The distance in meters to draw shadows. <color=#FF7F7F>"shadow_resolution" = "Medium" - Default shadow resolution. Can be "Low", "Medium", "High" or "VeryHigh". <color=#FF7F7F>"spite_bomb_coefficient" = "0.5" - Multiplier for number of spite bombs. <color=#FF7F7F>"splash_skip" = "0" - Whether or not to skip startup splash screens. <color=#FF7F7F>"stage1_pod" = "1" - Whether or not to use the pod when spawning on the first stage. <color=#FF7F7F>"steam_get_p2p_session_state" - <color=#FF7F7F>"steam_id" - Displays your steam id. <color=#FF7F7F>"steam_lobby_allow_persistence" = "1" - Whether or not the application should attempt to reestablish an active game session's Steamworks lobby if it's been lost. <color=#FF7F7F>"steam_lobby_assign_owner" - <color=#FF7F7F>"steam_lobby_copy_to_clipboard" - Copies the currently active lobby to the clipboard if applicable. <color=#FF7F7F>"steam_lobby_create" - <color=#FF7F7F>"steam_lobby_create_if_none" - <color=#FF7F7F>"steam_lobby_data_regenerate" - Forces the current Steamworks lobby data to be regenerated. <color=#FF7F7F>"steam_lobby_id" - Displays the steam id of the current lobby. <color=#FF7F7F>"steam_lobby_invite" - Invites the player with the specified steam id to the current lobby. <color=#FF7F7F>"steam_lobby_join" - <color=#FF7F7F>"steam_lobby_leave" - <color=#FF7F7F>"steam_lobby_max_members" = "4" - Sets the maximum number of players allowed in steam lobbies created by this machine. <color=#FF7F7F>"steam_lobby_open_invite_overlay" - Opens the steam overlay to the friend invite dialog. <color=#FF7F7F>"steam_lobby_print_list" - Displays a list of lobbies from the last search. <color=#FF7F7F>"steam_lobby_print_members" - Displays the members current lobby. <color=#FF7F7F>"steam_lobby_type" = "Error" - The type of the current Steamworks lobby. Cannot be set if not the owner of a lobby. <color=#FF7F7F>"steam_lobby_update_player_count" - Forces a refresh of the steam lobby player count. <color=#FF7F7F>"steam_p2p_use_steam_server" = "0" - Whether or not to use the Steam server interface to receive network traffic. Setting to false will cause the traffic to be handled by the Steam client interface instead. Only takes effect on server startup. <color=#FF7F7F>"steam_quickplay_start" - <color=#FF7F7F>"steam_quickplay_stop" - <color=#FF7F7F>"steam_remote_storage_list_files" - Lists the files currently being managed by Steamworks remote storage. <color=#FF7F7F>"steam_server_force_heartbeat" - Forces the server to issue a heartbeat to the master server. <color=#FF7F7F>"steam_server_heartbeat_enabled" = "0" - Whether or not this server issues any heartbeats to the Steam master server and effectively advertises it in the master server list. Default is 1 for dedicated servers, 0 for client builds. <color=#FF7F7F>"steam_server_print_info" - Prints debug info about the currently hosted Steamworks server. <color=#FF7F7F>"steam_server_query_port" = "0" - The port for queries. <color=#FF7F7F>"steam_server_steam_port" = "0" - The port for steam. 0 for a random port in the range 10000-60000. <color=#FF7F7F>"steamworks_client_print_p2p_connection_status" - Prints debug information for any established P2P connection to the specified Steam ID. <color=#FF7F7F>"sv_allow_rule_voting" = "1" - Whether or not players are allowed to vote on rules. <color=#FF7F7F>"sv_custom_tags" = "" - Comma-delimited custom tags to report to the server browser. <color=#FF7F7F>"sv_hostname" = "" - The public name to use for the server if hosting. <color=#FF7F7F>"sv_ip" = "" - The IP for the server to bind to if hosting. <color=#FF7F7F>"sv_listen" = "1" - Whether or not the server will accept connections from other players. <color=#FF7F7F>"sv_maxplayers" = "4" - Maximum number of players allowed. <color=#FF7F7F>"sv_net_log_object_ids" = "0" - Logs objects associated with each network id to net_id_log.txt as encountered by the server. <color=#FF7F7F>"sv_password" = "" - The password to use for the server if hosting. <color=#FF7F7F>"sv_port" = "7777" - The port to use for the server if hosting. <color=#FF7F7F>"sv_time_transmit_interval" = "0.01666667" - How long it takes for the server to issue a time update to clients. <color=#FF7F7F>"sync_physics" = "0" - Enable/disables Physics 'autosyncing' between moves. <color=#FF7F7F>"team_set_level" - Sets the team specified by the first argument to the level specified by the second argument. <color=#FF7F7F>"test_splitscreen" - Logs in the specified number of guest users, or two by default. <color=#FF7F7F>"timer_resolution" = "10000" - The Windows timer resolution. <color=#FF7F7F>"timescale" = "1" - The timescale of the game. <color=#FF7F7F>"timestep" = "0.01666667" - The timestep of the game. <color=#FF7F7F>"transition_command" - Fade out and execute a command at the end of the fadeout. <color=#FF7F7F>"unlockable_migrate" - Generates UnlockableDef assets from the existing catalog entries. <color=#FF7F7F>"user_profile_main" = "8b76269b-656a-42a5-aeaf-237b7b0fe150" - The current user profile. <color=#FF7F7F>"user_profile_set_pickup_discovered" - Sets the pickup discovery state for the sender's profile. <color=#FF7F7F>"user_profile_stats_stress_test" - Sets the stats of the sender's user profile to the maximum their datatypes support for stress-testing purposes. <color=#FF7F7F>"UseSocialIconFlag" = "1" - A per-platform flag that indicates whether we display user icons or not. <color=#FF7F7F>"vehicle_seat_debug" = "0" - Enables debug logging for VehicleSeat. <color=#FF7F7F>"vfxbudget_low_priority_cost_threshold" = "50" - <color=#FF7F7F>"vfxbudget_medium_priority_cost_threshold" = "200" - <color=#FF7F7F>"vfxbudget_particle_cost_bias" = "0" - <color=#FF7F7F>"viewables_list" - Displays the full names of all viewables. <color=#FF7F7F>"viewables_list_unviewed" - Displays the full names of all unviewed viewables. <color=#FF7F7F>"viewables_warn_undefined" = "0" - Issues a warning in the console if a viewable is not defined. <color=#FF7F7F>"volume_master" = "20.79655" - The master volume of the game audio, from 0 to 100. <color=#FF7F7F>"volume_music" = "100" - The music volume, from 0 to 100. <color=#FF7F7F>"volume_sfx" = "100" - The volume of sound effects, from 0 to 100. <color=#FF7F7F>"vsync_count" = "0" - Vsync count. <color=#FF7F7F>"wait_ms" = "-1" - How many milliseconds to sleep between each frame. -1 for no sleeping between frames. <color=#FF7F7F>"window_mode" = "Fullscreen" - The window mode. Choices are Fullscreen and Window. <color=#FF7F7F>"wwise_log_enabled" = "1" - Wwise logging. 0 = disabled 1 = enabled