Module:Equipment/Data

-- local p = {} local equipment = {}

equipment["Disposable Missile Launcher"] = { Rarity = "Equipment", Quote = "Fire a swarm of missiles.", Desc = "Fire a swarm of 12 missiles that deal 12x300% damage.", Cooldown = 45, ID = "" } equipment["Foreign Fruit"] = { Rarity = "Equipment", Quote = "Heal on use.", Desc = "Instantly heal for 50% of your maximum health.", Cooldown = 45, ID = 2 } equipment["Glowing Meteorite"] = { Rarity = "Lunar Equipment", Quote = "Rain meteors from the sky, hurting both enemies and allies.", Desc = "Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.", Cooldown = 140, ID = "" } equipment["Primordial Cube"] = { Rarity = "Equipment", Quote = "Fire a black hole that draws enemies in.", Desc = "Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds", Cooldown = 60, ID = "" } equipment["Ocular HUD"] = { Rarity = "Equipment", Quote = "Gain 100% Critical Strike Chance for 8 seconds.", Desc = "Gain +100% Critical Strike Chance for 8 seconds.", Cooldown = 60, ID = "" } equipment["The Back-up"] = { Rarity = "Equipment", Quote = "Call drones for back up. Lasts 25 seconds.", Desc = "Call 4 Strike Drones to fight for you. Lasts 25 seconds.", Cooldown = 100, Unlock = "Mechanic", ID = "" } equipment["Preon Accumulator"] = { Rarity = "Equipment", Quote = "Fire a ball of energy that electrocutes nearby enemies before detonating.", Desc = "Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.", Cooldown = 140, Unlock = "REDACTED|[REDACTED]", ID = "" } equipment["Milky Chrysalis"] = { Rarity = "Equipment", Quote = "Gain temporary flight.", Desc = "Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.", Cooldown = 60, ID = "" } equipment["Royal Capacitor"] = { Rarity = "Equipment", Quote = "Call down a lightning strike on a targeted monster.", Desc = "Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.", Cooldown = 20, Unlock = "Ascendant", ID = "" } equipment["The Crowdfunder"] = { Rarity = "Equipment", Quote = "Toggle to fire. Costs gold per bullet.", Desc = "Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.", Unlock = "Funded!", ID = "" } equipment["Gnarled Woodsprite"] = { Rarity = "Equipment", Quote = "Heal over time. Activate to send to an ally.", Desc = "Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.", Cooldown = 15, Unlock = "One with the Woods", ID = "" } equipment["Ifrit's Distinction"] = { Rarity = "Elite Equipment", Quote = "Become an aspect of fire.", Desc = "Become an aspect of fire.", ID = "" } equipment["Silence Between Two Strikes"] = { Rarity = "Elite Equipment", Quote = "Become an aspect of lightning.", Desc = "Become an aspect of lightning.", ID = 6 } equipment["Her Biting Embrace"] = { Rarity = "Elite Equipment", Quote = "Become an aspect of ice.", Desc = "Become an aspect of ice.", ID = "" } equipment["N'kuhana's Retort"] = { Rarity = "Elite Equipment", Quote = "Become an aspect of corruption.", Desc = "Become an aspect of corruption.", ID = "" } equipment["Helfire Tincture"] = { Rarity = "Lunar Equipment", Quote = "Burn everything nearby... including you and allies.", Desc = "Ignite ALL characters within 8m. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.", Cooldown = 45, ID = "" } equipment["Radar Scanner"] = { Rarity = "Equipment", Quote = "Reveal all nearby interactables.", Desc = "Reveal all interactables within 500m for 10 seconds.", Cooldown = 45, Unlock = "Bookworm", ID = "" } equipment["Effigy of Grief"] = { Rarity = "Lunar Equipment", Quote = "Drop an effigy that cripples ALL characters inside. Can be picked back up.", Desc = "ALL characters within are slowed by 50% and have their armor reduced by 20.", ID = "" } equipment["Eccentric Vase"] = { Rarity = "Equipment", Quote = "Create a quantum tunnel between two locations.", Desc = "Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.", Cooldown = 100, ID = "" } equipment["Spinel Tonic"] = { Rarity = "Lunar Equipment", Quote = "Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.", Desc = "Drink the Tonic, gaining a boost for 15 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.\r\n\r\nWhen the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% .", Cooldown = 60, ID = "" } equipment["Fuel Array"] = { Rarity = "Equipment", Quote = "Looks like it could power something. EXTREMELY unstable...", Desc = "Looks like it could power something. EXTREMELY unstable...", ID = "" } equipment["Blast Shower"] = { Rarity = "Equipment", Quote = "Cleanse all negative effects.", Desc = "Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.", Cooldown = 20, ID = "" } equipment["Volcanic Egg"] = { Rarity = "Equipment", Quote = "Transform into a speeding draconic fireball, dealing damage as you pass through enemies.", Desc = "Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.", Cooldown = 30, ID = "" }

p.equipment = equipment

return p --