Armor

Armor is a mostly obscured stat from the player. It applies a damage reduction on damage taken if the player has it, and a damage increase if the player has a negative amount. This applies to all damage taken, except the damage from a Shrine of Blood.

Damage taken is multiplied by. (This should be a number between 0 and 2)

If the player have positive armor:


 * Damage taken is multiplied by.
 * This is a number between 0 and 1.
 * The formula for damage reduction is:.

If the player have negative armor:
 * Damage taken is multiplied by.
 * This is a number between 1 and 2.
 * Note that the negative armor is subtracted, and two negatives make a positive.
 * The formula for damage increase is:.

It would take 330 (+30 armor while sprinting) to get a damage reduction of 99% while sprinting. This would amount to 9900 armor.

Sources of Armor

 * Playing on Drizzle grants each player a hidden item which grants 70 armor.
 * ,, , and have 20 base armor.
 * has 12 base armor.
 * grants him 200 armor while it's active.
 * grants him 100 armor while it's active.
 * The grants 30 armor while sprinting.
 * The removes 20 armor from all characters in its radius while placed down.
 * removes 30 armor from targets hit.
 * removes 60 armor from targets hit when fully stacked.
 * Boss Monsters have base armor. See their individual pages.
 * recovery attack, during which they will pull in all nearby characters, grants the Dunestrider 200 armor while active.
 * item scavenging skill, grants it 200 armor while looking for an item.
 * grants 500 armor while active.
 * grants 20 armor while active.
 * multiplies armor by 1.1.