Survivors of the Void Update


 * For the expansion, see Survivors of the Void.

Survivors of the Void Update (v1.2.1.0) is a major update released on March 1, 2022 for PC, introducing new Survivors, Items, Environments, gamemodes, mechanics/balance changes, and more. To access new content, players must purchase the Survivors of the Void DLC or play in a multiplayer lobby where the host owns the DLC.

New Features

 * Simulacrum gamemode added.
 * Multiplayer option for Eclipse.
 * Ability to toggle expansion content in character select menu.
 * Steam Trading Cards added.
 * New Steam achievements added for Survivors of the Void content.
 * Dragged Below
 * Railgunner: Annihilator
 * Railgunner: Marksman
 * Railgunner: Mastery
 * Railgunner: Trickshot
 * Void Fiend: Mastery

New Music

 * Prelude in D flat major
 * A Placid Island of Ignorance
 * Having Fallen, It Was Blood
 * Out of Whose Womb Came the Ice?
 * Once in a Lullaby
 * The Face of the Deep


 * A Boat Made from a Sheet of Newspaper
 * They Might As Well Be Dead
 * Who Can Fathom the Soundless Depths?

Environment Changes

 * Soundtrack changed from Nocturnal Emission to They Might As Well Be Dead
 * Timer does not pause while in Void Fields.
 * Cell Vents now drop a Void Potential, giving a choice of three items, instead of dropping a random item. Item choices can differ in rarity.
 * Damage over time in the Void now scales with level and is no longer reduced by damage reduction from items like and cannot be blocked from items like.
 * Cell Vents now drop a Void Potential, giving a choice of three items, instead of dropping a random item. Item choices can differ in rarity.
 * Damage over time in the Void now scales with level and is no longer reduced by damage reduction from items like and cannot be blocked from items like.

Survivor Changes

 * Utility skill does not collide with enemies anymore.
 * Can no longer animation cancel the first attack in primary by sprinting. Instead, sprinting will immediately start the next attack in the primary chain.
 * and
 * Added UI element next to reticle for the number of charges left.
 * and
 * Now require releasing and pressing the button again to recast the skill.
 * Damage per tick: 95% ⇒ 100%
 * Total raw damage: 2095% ⇒ 2200% ''Note that the tooltip has been updated with 1700% ⇒ 2000%, however, the value is still incorrect in both cases.
 * Diablo Strike can now friendly-fire allies.
 * New character select animation.
 * Suppressive Fire now requires releasing and pressing the button again to recast the skill.
 * Diablo Strike can now friendly-fire allies.
 * New character select animation.
 * Suppressive Fire now requires releasing and pressing the button again to recast the skill.
 * New character select animation.
 * Suppressive Fire now requires releasing and pressing the button again to recast the skill.




 * Arrow Rain's damage reduced from 330% to 225%.

Mechanic Changes

 * Burn Status Effect now deal damage over time based on a percentage of the target's health. Prior to this change, burn DoT was capped based on a percentage of the target's health, resulting in more damage dealt to players with higher health than lower health.
 * Teleporter sounds are more distinct

Interactible Changes

 * New snow and sand variants for all shrines.
 * Introduced large variants of damage, healing, and utility chests.
 * Cleansing pools are more common

QoL Changes

 * New health bar indicator for when low health items will activate when carrying these items (e.g. ).
 * Health bars now visually indicate how much health was healed from healing sources.
 * Lobbies remember the last played character instead of defaulting to Commando.

Item Changes

 * Tooltip has been updated from "Sprint faster." to "Increase sprint speed by +25%."
 * Tooltip has been updated from "Killing enemies sets nearby enemies on fire." to "Killing an enemy ignites other nearby enemies."
 * Tooltip has been updated from "Chance to 'Critically Strike', dealing double damage." to "Gain 10% chance for hits to 'Critically Strike', dealing double damage."
 * Tooltip has been updated from "Move faster." to "Increase movement speed."
 * Rusty Lockbox now can spawn in the Void Fields.
 * Rusty Lockbox now always drops a legendary item. This is a confirmed bug.
 * Tooltip has been updated from "Chance to bleed enemies on hit." to "Gain +10% chance to bleed enemies on hit."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."
 * Rusty Lockbox now can spawn in the Void Fields.
 * Rusty Lockbox now always drops a legendary item. This is a confirmed bug.
 * Tooltip has been updated from "Chance to bleed enemies on hit." to "Gain +10% chance to bleed enemies on hit."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."
 * Tooltip has been updated from "Chance to bleed enemies on hit." to "Gain +10% chance to bleed enemies on hit."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."


 * Fixed the tooltip saying that the wielder needs 3 kills instead of 4 to trigger its effect.
 * Tooltip has been updated from "heals for 5% maximum health every 0.5 seconds" to "heals for 10% maximum health every second". Note that the 5m base radius in the tooltip is still incorrect.
 * The tick rate of the healing is not changed.
 * Tooltip has been updated from "Gain gold on hit... BUT lose gold on getting hit." to "Gain gold on hit... BUT surrender gold on getting hit."
 * Increased flight speed while active.
 * New item textures for:
 * New visuals for:
 * Increased flight speed while active.
 * New item textures for:
 * New visuals for:
 * New visuals for:
 * New visuals for:
 * New visuals for:

Artifact Changes

 * can now select, , , , and as potential enemy options.