Medkit

The  is a returning item in Risk of Rain 2.

When the holder takes damage, they get the buff for 2 seconds. When the buff expires, the holder recovers 20 HP, plus an additional 5% (+5% per stack) of their maximum health.

Tips

 * At 20+ stacks, receiving Medkit healing will fully recover the player's health. The number required to do this is reduced by having any ; having one Rack requires half as many Medkits (10), having two Racks requires a third as many (7), so on and so forth.
 * If the player intentionally takes damage less than the amount they would recover, such as slight fall damage or suffocation from the, the Medkit can be used to gain net positive health, albeit slowly.
 * can afford the player more opportunities to heal, as it can block damage that would otherwise reset the Medkit's charge time.
 * Obtaining the affords the player enough time to receive the Medkit's healing, in addition to the extra healing that comes from . This comes at the cost of that Survivor's utility skill.

Trivia

 * The soldier in the logbook entry might be an Enforcer, which is a playable character in Risk of Rain and Risk of Rain Returns. This is suggested by their blue combat helmet, shotgun, and their statement, "And everyone else is recovering from last night's attacks. Without the enforcers, we probably wouldn't have-"

Version History

 * Early Access Content Update 5
 * Gameplay Changes
 * Healing: 24 (+24 per stack) ⇒ 20
 * 🌧Now also heals for 5% (+5% per stack) of maximum health
 * (Undocumented) Heal delay: 3s ⇒ 2s


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Heal: 15 hp (+15 per stack) ⇒ 25 hp (+25 per stack)
 * Heal delay: 2.0s ⇒ 3.0s


 * Early Access Hidden Realms Content Update
 * Bug Fixes
 * Fix sound not playing over the network


 * Early Access Release
 * Introduced as "Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt."