Void Fiend

The  is a playable character in Risk of Rain 2, added in the Survivors of the Void expansion.

It is an eldritch, void-mutated monstrosity capable of harnessing the Void as a lethal weapon. In battle, its corrupted energy builds up until it reaches a critical point, unleashing its full power and transforming it and its abilities into more aggressive versions.

Its name is stylised in-game as 「V??oid Fiend』.

Tips

 * Although it comes at the cost of Suppress's ability to control corruption levels, acquiring allows Corrupted Drown to set up a large number of  stacks very quickly due to its high rate of fire.
 * Being prudent about using Suppress to manage corruption throughout a stage means that the player can reach 100% Corruption right when activating the Teleporter.
 * Drown has an extremely long range when uncorrupted, allowing Void Fiend to attack from very safe distances. Corrupted Drown, in contrast, has an extremely short range but fires more quickly, encouraging aggression.
 * The inherent aim assist of Drown can be very helpful for dealing with, as can the area-of-effect damage of Corrupted Drown, Flood, and Corrupted Flood.
 * Releasing a fully charged Flood in midair while moving backwards can be a good way to put distance between Void Fiend and enemies.
 * Make sure to use up all charges of Flood before transforming, as transforming resets its cooldown.
 * Having multiple charges of Corrupted Flood allows the Void Fiend to stall in the air for a limited amount of time by firing them straight down.
 * Since it deals more than 400% base damage, Flood can trigger, , and even when not fully charged.
 * The channel time of Suppress is affected by Void Fiend's attack speed. If its attack speed is lowered too much, it may become difficult to manage Corruption.
 * Interacting with a Shrine of Blood or Void Cradle increases Void Fiend's corruption, allowing it to use Suppress to quickly recoup some of the lost HP.
 * The charge time of Flood is substantial, and Void Fiend can't fire Drown while charging. It can, however, sprint or use Trespass while charging it, making it helpful to begin charging Flood while repositioning so that it can fire after it's finished repositioning. The charge can even be released (and the projectile fired) during the invulnerable period of Trespass.
 * If repositioning isn't necessary, it can sometimes be helpful to fire Flood without charging, as its attack time is comparable to Drown, its damage per hit is superior, and time spent charging Flood is time that Void Fiend could have spent using Drown instead.
 * As heals Void Fiend while it is sprinting, it can make it more difficult to reach maximum corruption or maintain corrupted form.
 * increases base health regeneration, but does not count as healing for the purpose of lowering corruption.
 * Repeated use of Suppress can greatly extend how long the Void Fiend can survive outside the safe zones in the and Simulacrum, especially with high attack speed.
 * With an extremely high number of void items, it becomes possible to transform almost on demand by either stopping using Suppress to become corrupted or by ceasing attacking to become uncorrupted.
 * When reaching 100% minimum Corruption by having 50+ void items, using uncorrupted skills becomes impossible. While this is unlikely to happen in the majority of runs, keep it in mind when using the or on extremely long runs.
 * can be particularly useful for Void Fiend, allowing Suppress to heal 50% max health for only 25% corruption.
 * Note that all other healing still removes double the corruption; Suppress is the only exception to this.
 * If Void Fiend has at least 13 void items, it can heal infinitely using Suppress.
 * The can be useful for Void Fiend. Gaining barrier does not reduce corruption like healing, but will still increase corruption when Void Fiend is damaged.
 * Because critical strikes increase corruption, items such as, , and can help increase corruption in early stages.
 * The is excellent for maintaining 100% corruption when using Corrupted Drown, greatly increasing damage output and prolonging the powerful transformation.
 * Unsurprisingly, Void Fiend is well-suited to surviving in the . The damage from increases its corruption, allowing use of Suppress to heal. This makes exploring the Void Fields far less daunting of a task, even with almost no items.
 * This is useful but not nearly as effective in Simulacrum, since the Void Fog damage increases progressively.
 * With sufficient attack speed, rapidly using Suppress can sometimes allow Void Fiend to heal more than should be possible (e.g. healing multiple times off of just 25% corruption). This is most likely a bug.

Version History

 * PC Patch v1.2.3.0
 * Gameplay Changes
 * Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills
 * PC Patch v1.2.2.0
 * Gameplay Changes
 * now scales the number of damage ticks with attack speed
 * no longer marks you as the attacker for its self-damage - meaning it won’t proc items on yourself like, etc.
 * Transitioning into Corrupted mode now grants 0.5 seconds of invincibility.
 * Survivors of the Void
 * (Undocumented) Added New Survivor: Void Fiend
 * (Undocumented) Added New Survivor Skin:
 * (Undocumented) Added New Void Fiend Challenge:
 * (Undocumented) Added New Challenge:
 * (Undocumented) Added New Character Lore Entry:

Trivia

 * The Void Fiend is a corrupted, although it is not the Commando who escaped Petrichor V during the events of Risk of Rain 1.
 * Its Umbra title is stylized in-game as 『Co??rupted Am?nesiac】.
 * Its endings are stylized in-game as "『..and s?o it c??omes】... 「fo?r al?l of us.』" and "『..a?nd so it v?ani??shed』, 「a wh?isper in the d??arkness』" respectively.
 * Unlike the other Survivors, the Void Fiend's 'Escaped' ending phrase doesn't use the regular "..and so [he/she/they/it] left" phrase.
 * The Void Fiend is referred to internally as "VOIDSURVIVOR".
 * Since the Void Fiend has two sets of moves that it alternates between based on Corruption, it is the only Survivor who has no alternate loadout skills.
 * Instead of starting in an Escape Pod like most other survivors, the Void Fiend drops in a spherical pod, similar in shape to that of a lunar pod, that launches it slightly upwards upon emerging. It also emerges instantly upon pressing the interact key, rather than after a brief delay to open the Escape Pod door like most other survivors.
 * It is possible that like, the Void Fiend was caught and/or imprisoned by void monsters during its time as a Commando.
 * Unlike Acrid, who was imprisoned in the Void Fields, Void Fiend's logbook entry suggests it was instead held in the Simulacrum for training.