Wandering Vagrant

The Wandering Vagrant is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Wandering Vagrant may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Environments

 * Distant Roost
 * Titanic Plains
 * Wetland Aspect
 * Siren's Call
 * Sundered Grove
 * Bulwark's Ambry

Orb Volley
The Vagrant summons and launches 6 fast-moving orbs in quick succession towards its target, which explode on contact.

The skill deals 6 x 400% damage and has a cooldown of 10s. Each orb has a proc coefficient of 1.0.

Homing Orb Bomb
The Vagrant charges up a larger orb beneath itself. Unlike the orbs launched in the Orb Volley, this orb is slow-moving and will home in on its target. The resulting explosion is much larger and inflicts more damage.

This orb has its own health, and as such players can attack and destroy it, triggering any on-kill effects they have. The orb will still explode if destroyed this way, so players should take care to attack it from a safe distance.

The skill deals 600% damage, has a cooldown of 12s, and has a proc coefficient of 1.0.

Genesis Supernova
A large sphere of light emanates from the Vagrant as its body slowly brightens. After a few seconds, the Vagrant creates a colossal explosion centered on itself, inflicting critical damage on any players or drones that aren't a considerable distance away or behind cover. This is the Wandering Vagrant's most lethal attack by far; it will only use this skill after it is brought down to low health.

The skill deals 2000% damage, has a cooldown of 15s, and has a proc coefficient of 3.0.

Loot
Main Article: Genesis Loop

If the Wandering Vagrant is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Wandering Vagrant) to be replaced by its Boss item, the.

Tips

 * It's advisable to keep a safe distance from Wandering Vagrants, at least until a decent amount of movement items are acquired. Besides the obvious danger of the boss' Supernova attack, it is difficult for survivors to remain unscathed by the Orb Volley when fighting up close, even if sprinting.
 * It pays to have a good understanding of Environments. Similar to the Eye Laser, the Vagrant's Supernova can be dodged if players are able to hide behind an object and break line of sight. However, unlike the Stone Titan, the Vagrant's airborne nature makes finding suitable cover more difficult, and its superior mobility may force players to adjust their positioning as the fight goes on.
 * Although Vagrants remain almost completely stationary most of the time (given the long range of their attacks), they can still move to slowly follow a target that gets too far away. When they do, they can generally move unimpeded given how high above the ground they are, so fleeing from a Vagrant might prove deadly if there isn't enough cover to duck behind.
 * It is possible for Survivors with enough mobility (such as or ) to stand on top of the Vagrant and attack it from above. This is a decent strategy, as neither the Vagrant's Orb Volley nor Orb Bomb can reach a target standing on top of it. However, it is recommended to keep at least one movement skill charged and ready, in the event that the Vagrant suddenly begins to detonate.
 * This strategy is especially effective as Loader, as she will build up a considerable amount of barrier quickly. However, on higher difficulties this may still prove dangerous.
 * As, the Wandering Vagrant's Orb Bomb can be used against it. By using just as the Vagrant creates the orb, the glaive will rapidly bounce between the orb and the Vagrant itself. This will detonate the orb almost immediately and is an easy way of dealing decent damage to the Wandering Vagrant.

Trivia

 * In Risk of Rain 1, the Wandering Vagrant had a different boss item known as the Nematocyst Nozzle.
 * Uniquely, this Boss item was a piece of equipment instead of a regular item. When activated, it would summon multiple homing orbs to attack enemies.