Overloading Worm

The  is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Overloading Worm may be encountered after initiating a stage's Teleporter Event or normally after progressing far enough in the difficulty.

The Overloading Worm is a considerably stronger variant of the standard, boasting much higher base stats and 5 times the cost for a Director to spawn. The Overloading Worm is not considered an Elite version of the Magma Worm, but instead a unique Monster. As a result, items that specifically interact with Elite monsters will be ineffective against it, and challenges pertaining to Elite monsters cannot be completed by defeating it. Due to its high cost, it is the rarest monster in the game, and requires a very high Difficulty level for it to spawn at all.

Behavior
Overloading Worms attack largely in the same fashion as Magma Worms, in that their primary method of attack is damaging targets that make physical contact. While Magma Worms turn the screen bright orange upon exiting the ground, Overloading Worms will instead turn the screen pitch black. Instead of traditional attacks, the Overloading Worm has multiple modes of movement.

All attacks have a proc coefficient of 1.0.

Leaping
The Overloading Worm erupts out of the ground and launches itself into the sky, before burrowing back into the ground. It attempts to emerge from the ground close to its target to damage them, and it will aim at a target as it falls from the sky. Whenever the Overloading Worm exits or enters the ground, it launches small lightning balls, similar to the Magma Worm's molten rocks. However, when a ball makes contact with the player or the ground, it causes a lightning strike that inflicts serious damage.

Grounded
The Overloading Worm burrows quickly in and out of the ground and remains in close proximity to its target. When it moves like this, it does not cause lightning balls to appear.

Loot
Main Article: Charged Perforator

If the Overloading Worm is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Overloading Worm) to be replaced by its Boss item, the.

Tips

 * Fighting an Overloading Worm is generally the same as fighting a Magma Worm. To that end, it is best to fight Overloading Worms in large open spaces.
 * It is strongly advised to fight the boss from a distance. Contact damage and near-constant lightning strikes make fighting Overloading Worms a grueling task for melee Survivors like . As Overloading Worms can only spawn at extremely high difficulties, players who have chosen melee Survivors should consider spending the later parts of their runs investing heavily in powerful, long-range equipment to make up for their lack of range.

Version History

 * Anniversary Update
 * Major Content
 * Added lore entry


 * Early Access Artifacts Content Update
 * Bug Fixes
 * 🌧 Fix and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye  Overloading Worm.

Trivia

 * 'The Reminder' is a reference to the original Risk of Rain, wherein Magma Worms could spawn as Overloading Elites. These became infamously dangerous to the player, due to the incredibly high damage they caused.
 * Magma Worms in the original game were segmented, and each piece could be interacted with individually. Though this made them easy to kill with area of effect attacks, it also applied to Elite prefixes, Overloading being the most dangerous. Overloading enemies in the original game would shock survivors in an area around them, and since Magma Worms had multiple segments, each segment could shock individually. This would result in the player being shocked a dozen times or more in quick succession and likely killed if an Overloading Magma Worm got too close. For this reason, Overloading Magma Worms gained their reputation as the enemy that would most frequently end long runs.
 * Despite being a variant of the Magma Worm, the Overloading Worm does not appear on Siren's Call.