Bazaar Between Time

The  is a Hidden Realm Environment that can be accessed by entering a Blue Portal that appears next to the Teleporter.

This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. The time and difficulty meters are paused while the player is in this map.

Blue Portal
The Blue Portal can spawn in two ways:
 * 1) Spending a Lunar Coin at a Newt Altar.
 * 2) Having it spawn naturally on stage creation. There's an initial 5% chance for a stage to spawn a portal, but this chance decreases as more portals are spawned through either method.

Regardless of however the portal appears, a small, trailing blue orb will orbit the Teleporter and the text "A blue orb appears" will notify players that a portal will spawn once the Teleporter event is completed.

The chance for a Blue Portal to spawn in a stage is.

On Stage 5, regardless of the Teleporter's alignment, going through the Blue Portal (or any portal) will cause the player to loop back to Stage 1.

Newt
Newt, the shopkeeper, watches the player in the shop. It can be attacked, but after a certain amount of damage is dealt, the Newt will teleport the player outside the bazaar and seal it closed, unless its health is depleted quickly enough to prevent this. Bringing Newt's health to 0 does not "kill" it or significantly affect the game, and Newt will be in the shop the next time the Bazaar is visited.

While Newt does have scaling stats, Newt spawns on the Neutral team at level 1. Newt does not have a death animation, so killing it will leave its body still animated behind. If it's defeated with the instant kill of, however, its body will disappear.

Newt does not have a corresponding logbook entry. Successfully killing it will never yield a logbook.

Special: KickFromShop
Newt charges up before stomping, sending all players out of the shop and sealing the entrance closed.

This skill is used when Newt's health reaches under 99% of its combined health.

Lunar Buds
Newt offers a random selection of 5 Lunar items costing that can only be purchased once each. Only items already unlocked by any of the players in the run can appear.

Lunar Shop Refresher
The Lunar Shop Refresher allows the player to reroll all the remaining Lunar Buds of the shop. Each reroll will cost some Lunar Coins, starting at price of and doubling each time (/////etc).

Lunar Buds that have already been purchased will not be replenished.

Cauldrons
The trade-in Cauldrons can spawn any items from the Uncommon or Legendary pool. 3 Common items are required to trade up to an Uncommon item, and 5 Uncommon items are required to trade up to a Legendary item. Cauldrons will prioritize Scrap when trading, see for details on Scrap trading behavior.

Lunar Seer
The Lunar Seer consists of two pedestals that each respectively display an image of a forthcoming Environment. By interacting with one of them, at the cost of, the player is able to select which environment will appear next. There will never be more than two choices available, and if the next stage in the run would normally be, there will be only one. For each pedestal there a 5% chance that the will replace the original choice. On the Survivors of the Void and starting stage 5 (but not on Eclipse), there is a 10% chance that either the Gilded Coast or will act as replacements. These replacements are not necessarily unique, which makes it possible to see, for example, the Gilded Coast for both pedestals. Note that it is also possible to see both variants for either or  at the same time because they are considered unique Environments.

The selected environment will only be guaranteed if the Blue Portal is used to exit the Bazaar. Travelling to the through the null portal located under the bazaar will nullify any purchase made at the seer, causing the stage following the Void Fields to be selected at random like normal.

Survivor Suspended In Time
The survivor is locked in a crystal near Newt. Paying will unlock her from it, becoming a playable character once the run ends, completing Pause. This crystal only appears if at least one player in the lobby has not unlocked the character.

Null Portal
The Null Portal is a type of Portal that teleports the player to the Void Fields, a Hidden Realm where the player can go through 9 waves of enemies to gain rewards, though the player is able to leave at any point through another Null Portal. It is accessed only once per run through the Bazaar Between Time, below the Blue Portal which the player exits. Dropping below the platform and into a green, misty cave in the wall will reveal a purple and black portal surrounded by dead. The portal can only be entered once per run; going to the spot where the portal was after being used only shows the empty cavern.

Logbook Entry
The Environmental Log can be found between two support arcs far below the Blue Portal platform and can be accessed by jumping down the rift and landing on the support arcs. It is at the same level as the path leading to the Null Portal.

Unlike most other environment logs, it will not disappear 5 minutes after entering the level.

Version History

 * Anniversary Update
 * Major Content
 * Added New Interactable: Lunar Shop Refresher
 * Added New Lore Entry: Hidden Realm: Bazaar Between Time
 * Gameplay Changes
 * Now allows you to reroll shop contents, at the cost of 1/2/4/8… lunar coins
 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix scrap interaction with cauldrons
 * Early Access Content Update 5
 * Gameplay Changes
 * Base Portal Chance: 25% for the first portal ⇒ 37.5% for the first portal
 * Lunar Buds: 4 ⇒ 5
 * Early Access Artifacts Content Update
 * Quality of Life
 * Add portrait icon for
 * Early Access Hidden Realms Content Update
 * Gameplay Changes
 * Update shop visuals
 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added Interactable: Lunar Seer
 * Gameplay Changes
 * 🌧︎ Add Lunar Seers
 * Lunar Seers allow you to, at a price, determine the next upcoming stage. The intent for this is to allow us to continue adding content that is stage dependent (Timed Security Chest on Rallypoint Delta, Broken Robot in Abyssal Depths, etc) without it becoming frustrating in the future to actually land on those maps.
 * Early Access Scorched Acres Content Update
 * Bug Fixes
 * ☂ Fix holes in the ceiling of the

Trivia

 * The language files contain some unused entries relating to the Bazaar and the Newt.
 * In the Interactors.txt language file, there is an unused interactor listed as, which according to the file would allow you to "Permanently upgrade Item Shop". It is unclear what this means, although there is another unused interactor with a similar property called  , which allows you to "Permanently upgrade Drone Shop".
 * In the Messages.txt file, there are entries that suggest the Newt was once planned to talk to the player.
 * When upgrading ("NEWT_UPGRADE"):
 * "Yes yes. That will grow both ways. Both ways."
 * "More growth. Good good good."
 * "Good growth. Will grow both ways. Both!"
 * When an item is purchased ("NEWT_LUNAR_PURCHASE"):
 * "That went badly. Badly last shape. But try again."
 * "Good choice. Good good."
 * "Shape is louder. Loud."
 * "Strange choice. Strange shape."
 * "Your shape narrow. Will be back soon."
 * "Will remember this shape."
 * "More shaped. Shaped like Nomad."
 * "Shaped like Providence. Shape?"
 * Presumably when being attacked ("NEWT_ANNOY"):
 * "Again again. Everytime."
 * "Reshape. Out of forever."
 * "Bad bad. Do not bother."
 * "Bad. Will reshape into forget."
 * "Will narrow your shape. Bad."
 * "Stop stop. Bad bad."