Mini Mushrum

The Mini Mushrum is a returning mushroom monster added in the Artifacts Update.

Environments

 * Sundered Grove
 * Sky Meadow

Skills & Behavior
A Mini Mushrum generally wanders around aimlessly. Upon death, its body can be seen going back into the ground while its cap still remains above ground.

Fiery Spore Bomb
Upon spotting a target, the Mini Mushrum prepares a spore bomb, visible above its head, and after about 3-4 seconds, it lobs the bomb towards the target. On contact, the bomb explodes and creates a blazing circular area that deals 40% damage per second and anything hurt by it.

This skill has a cooldown of 10 seconds and a proc coefficient of 0.25.

Regenerative Ingrain
When it has taken sufficient damage, the Mini Mushrum will turn and flee from combat before planting itself firmly into the ground, creating a healing circle around itself that heals it for roughly 5% of its max HP per second, similarly to. Any other monster that happens to enter the healing radius will also heal 5% of its own max HP per second, as long as it remains in the circle.

This skill has no cooldown and will continue until the Mushrum is above a certain amount of HP.

Tips

 * Players should always keep moving and scan their surroundings constantly when dealing with Mini Mushrums, since they can throw their Spore Bombs from a considerable distance. This can prove fatal if caught off-guard, especially from Elites.
 * The slowness inflicted by the fire field stacks with inflicted by Glacial Elites, making these Mushrums especially dangerous. Setting foot in the fiery area from these Elites, even if for a moment, will drastically reduce the player's movement speed and make escaping the continuous damage much more difficult.

Version History

 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed Mini Mushrum’s healing wards sometimes appearing underground


 * Anniversary Update
 * Quality of Life
 * 🌧 Added an team-colored area indicators for attacks
 * Bug Fixes
 * Fixed Mini Mushrums making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene