Status Effects

 can affect a character negatively or positively. They will be displayed above the health bar in the bottom left.

Version History

 * Unknown
 * (Undocumented) Removed buff and +20% movement speed bonus
 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed the secret survivor dying instantly if she got the elite buff
 * Anniversary Update
 * (Undocumented) Added, , , ,
 * Major Content
 * Added New Elite:
 * Quality of Life
 * 🌧 Add earlier into player spawning to reduce chance of dying instantly on entering a map
 * Bug Fixes
 * Fixed certain effects incorrectly rendering while the player has invisibility
 * Early Access Content Update 5
 * (Undocumented) Added, , , , , , ,
 * Gameplay Changes
 * now refresh all existing bleed durations on that target. This affects both enemies and players, and is a huge change for how bleeds will work.
 * Early Access Artifacts Content Update
 * Quality of Life
 * 🌧 Update ‘Cell Vent’ safe icon to a so it's not the same as the  debuff
 * Early Access 'Skills 2.0' Content Update
 * (Undocumented) Added ,
 * Major Content and Changes
 * Added
 * Early Access Patch (Build ID No.3961583)
 * Bug Fixes
 * Hitting Immune characters or attacks no longer applies on-hit effects
 * This is especially important for, who was previously recieving debuffs like and  while Immune
 * Immune characters can no longer block "armor piercing" health costs (Blood Shrines, abilities)
 * Early Access Scorched Acres Content Update
 * (Undocumented) Added, ,
 * Major Content and Changes
 * Added New Elite:
 * Early Access Patch (Build ID No.3731106)
 * Gameplay Changes
 * [Community Suggestion] Rework burning calculation with unique new damage type
 * Number of stacks of Burning on the player are now visible in the buff bar.
 * Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
 * Now ticks at twice the frequency (but same overall damage).
 * This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
 * The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
 * Rework ice bomb
 * Improve graphics for ice bomb left when killed to be more clear.
 * Ice bomb damage reduced from 350% to 150%
 * Ice bomb damage is no longer reduced at the edge of the radius
 * Ice bomb now FREEZES characters in the radius for 1.5s
 * *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*
 * Lightning bombs from Lightning Elites now properly attach to players.
 * Lightning elites now always spawn at full shields
 * Improve lightning bomb graphics
 * **Misc**
 * [Community Suggestion] Add 3 second period when first spawning into a map.
 * Improve lightning bomb graphics
 * **Misc**
 * [Community Suggestion] Add 3 second period when first spawning into a map.