Railgunner

 is a playable character in Risk of Rain 2, added in the Survivors of the Void expansion.

A lethal and skillful markswoman, the Railgunner fights with her M99 Sniper, using smart homing rounds in combination with powerful piercing shots that give her incredible long-range damage output and decent crowd control options, as well as the incredibly powerful all-or-nothing Supercharge.

Tips

 * Due to its curving trajectory, the XQR Smart Round System can fire at targets obscured by cover, as well up to thirty degrees behind the player.
 * The is an excellent equipment for Railgunner, giving her 100% increased weak point damage for the duration.
 * Since Railgunner already has extremely high single-hit damage, picking up, , and will boost her damage even more.
 * As Railgunner's critical strikes are tied to hitting exposed weak points with her secondary and special skills, acquiring both the and  will prevent her from getting any critical strikes.
 * synergizes excellently with the M99 Sniper secondary weapon, as it allows the Railgunner to fire multiple rounds in a row before reloading. Additionally, all charges of Backup Magazine reload at once (even if you fail a Perfect Reload). However, only the first shot will receive the perfect reload damage bonus.
 * However, the HH44 Marksman secondary is entirely unaffected by Backup Magazine due to the lack of a reload, rendering the item useless.
 * There is an option to fly using Railgunner. Acquiring 8, 2 , and a allows you to fly when double jumping and shooting underneath you. Although you have to watch out, cause it could disturb you in clear and easy controllable movement shooting.
 * The recoil from XQR can also be used to change the trajectory of a Concussion Device jump. Shooting horizontally nearly doubles the distance you can cover, while shooting vertically can double your jump height.
 * If timed well, Railgunner's Concussion Device can be used to negate fall damage. Throwing one device onto the ground and throwing a second to immediately detonate the first before hitting the ground can greatly reduce downward momentum.
 * Railgunner's Cryocharge will not execute enemies on its own even if they end up frozen below the execution threshold. Follow up immediately with a shot to ensure a kill.
 * The M99 Sniper and HH44 Marksman's scope-in lowers the cursor slightly. The distance is about one barrel in height. When quick-scoping, adjust your aim accordingly.
 * After performing a Concussion Device jump next to a cliff, you can place another Concussion Device on the cliff wall to gain additional height.
 * The synergizes well with Supercharge to maximize the number of enemies it hits. This also trivializes the  achievement.

Version History

 * Survivors of the Void
 * (Undocumented) Added New Survivor: Railgunner
 * (Undocumented) Added New Survivor Skin: Marksman
 * (Undocumented) Added New Railgunner Challenge:
 * (Undocumented) Added New Railgunner Challenge:
 * (Undocumented) Added New Railgunner Challenge:
 * (Undocumented) Added New Railgunner Challenge: Railgunner: Mastery
 * (Undocumented) Added New Character Lore Entry:

Trivia

 * After using Supercharge, Railgunner's primary and secondary skill icons become the same "no entry" symbol as skill icons for when he has used both.
 * Railgunner is the first character to have a proc coefficient higher than 1.0 on a skill.
 * Railgunner is the successor to the Risk of Rain 1 character, Sniper. Sniper was originally planned to appear in Risk of Rain 2, as weak point data for many enemies existed in the game unused, but he was ultimately scrapped and reworked later into Railgunner.
 * In reference to this, the Railgunner's Mastery skin heavily resembles the Sniper.