Death Mark

The  is an item in Risk of Rain 2.

When the holder damages an enemy that has 4 or more unique debuffs, it is for 7 seconds (+7 seconds per stack), causing it to take 50% more damage from all sources.

Survivor Debuffs

 * can inflict either or, but only one (depending on loadout).
 * However, in multiplayer, one player may use Poison with Acrid while another uses Blight, which will both count towards the Death Mark.
 * can inflict with  and.
 * can inflict with  and.
 * can inflict with  and  while  is not on cooldown.
 * inflicts with.
 * inflicts with many skills.
 * inflicts with  and, and can also inflict one of either  or  with  or  (depending on loadout).
 * However, in multiplayer, one player may use Tangling Growth with REX while another uses DIRECTIVE: Harvest, which will both count towards the Death Mark.
 * inflicts with.

Item Debuffs
While the Death Mark is best used with Survivors who can inflict debuffs naturally, there are many items that inflict debuffs as well:
 * and inflict, although multiple stacks or high critical chance are required for reliability, respectively.
 * The inflicts, but corrupts Tri-Tip Daggers. Bleed can still be inflicted with the Shatterspleen or by other players, however.
 * Collapse also uniquely counts as 2 debuffs, not 1, making it more effective at activating the Death Mark.
 * , the, and the will  enemies.
 * allows the holder to ignite enemies with all their skills and items.
 * The changes Ignite into . While this does not add debuffs, it does mean that a player with the Ignition Tank can inflict Stronger Burn while their allies can still inflict regular Ignite, which count separately. This can be facilitated with an.
 * inflicts, which can be maintained easily with even a single stack.
 * The inflicts, but corrupts Chronobaubles. 60% Slow can still be inflicted by other players who have Chronobaubles, however.
 * inflicts and  (though never at the same time), which both count towards Death Mark.
 * inflicts.
 * allow the holder to inflict using.
 * allows the holder to inflict on hit, as long as the  skill is not on cooldown.
 * inflicts on one nearby enemy per stack.
 * inflicts the invisible debuff, which does contribute towards the Death Mark.
 * and the allow the holder to apply  on hit.
 * allows the holder to on hit.
 * The and  inflict.

Version History

 * Early Access Content Update 5
 * Gameplay Changes
 * Debuff Duration: 7s ⇒ 7s (+7s per stack)
 * 🌧Remove text stating that the damage bonus scaled with stacks


 * Early Access Artifacts Content Update
 * Major Content
 * Added New Item:
 * Added New Item Lore Entry:

Trivia

 * The reason why Collapse counts as 2 debuffs and not 1 is due to how damaging debuffs are programmed. Each debuff actually has 2 components: an invisible debuff that deals the damage, and a visible positive buff that creates the icon and indicates that the debuff is inflicted. This is why the Helfire debuff counts towards the Death Mark, even though it is invisible: it has the debuff component, just not the visible buff. However, due to a programming error, both components of Collapse are treated as debuffs.