User:Sylphoid













https://riskofrain2.fandom.com/wiki/User:Sylphoid/sandbox?profile=no#

Version History Manual of Style
Italicized Dev notes should not contain any links.

Bug Fixes can have links.

Lore entries should not be entityLinks, but normal template links instead.

All items, monsters, survivors, skills, status effects, and entities should be template linked

If something says 'Lunar Chimera' but does not specify which one, do not link.

New Survivor Skins should link to SurvivorName.

Do not include strikethroughs

All typos and formatting issues should be preserved as is unless it significantly impacts reading

Specific Page Version History Manual of Style
Copy from respective version history page

Be as specific as possible when including version history:

Ex, if there was a change to chests, update the chest page instead of the interacibles page

If a change applies to multiple topics, added to all relevant pages

Ex, queen's gland change from beetles to beetle guards show apply to queen's gland, beetles, and beetle guards

Do not include dates

Do not include Known Issues

To do

 * fix module:test version history, specifically date ordering


 * cleanup template:version


 * create respective version pages (with console release dates) [IN PROGRESS]


 * add version history to respective pages [IN PROGRESS]


 * ADD boss tracks to template:environment


 * determine if a manual of style is necessary for the wiki


 * determine if formulas should replace code with math markup


 * restore edit bungus seconds vs ticks


 * edit template:artifact to accept altUrl


 * upload videos for molten perforator, shrine of blood


 * add images for launch pads


 * add images for elite equipment

Version History
This is for all the changes that do not have appropriate pages to be listed on besides the patch page itself (basically homeless changes). If a new page is created with one of the following changes as being relevant, please let me know so I can remove it from this list.
 * PC Patch v1.1.1.4
 * Bug Fixes
 * Fixed language chosen in-game (instead of through Steam) not being correctly restored on startup


 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed the stat screen’s pickups discovered category using achievements completed instead for its value
 * Updated some textures to better wrap on lower resolutions


 * Anniversary Update
 * Quality of Life
 * Various optimizations, both small and big! Let us know if the game is running better (or worse...)
 * 🌧 Added an option in settings to disable Screen Distortion, like from using, since many users reported motion sickness from the effect.
 * Bug Fixes
 * Fixed korean language characters missing in certain cases
 * Fixed 3840x1080 resolutions being unable to navigate the Server Browser
 * Fixed dedicated server sometimes capturing the mouse cursor
 * Fixed game browser not filtering out lobbies and servers running on a different version of the game


 * PC Patch v1.0.2.0
 * Bug Fixes
 * Restored the cursor for gamepad users while in the info/scoreboard menu
 * Updated a lot of localization strings
 * Added temporary safety mechanism that forces client bodies to reinitialize into valid states if they are still in an invalid state one second after spawning


 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended
 * Update some missing people in special thanks
 * Fix dedicated servers not showing in game browser
 * Fix game browser trying to connect to dedicated servers via steam p2p instead of ip
 * Fix unchecking "Show Started Games" in the Games Browser still showing started games
 * Fix “Killed by: The Planet” for players who weren’t dead at the end of the run
 * Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time
 * Fix custom languages from appearing in the main menu dropdown if they are missing essential files


 * Early Access Content Update 5
 * Major Content
 * Added System: Game Ending
 * The game now includes a proper ending, with credits and cutscene.
 * Added System: Server Browser
 * Quickplay served an important function at launch - but the QP featureset is barebones. Not only that, but the game has evolved past needing to just find a match - you need to find the right match. We think a built-in Server Browser (and hosting) will still allow you to connect and find other players easily while also providing a lot of the features and choices you want to make before connecting to a game.
 * Added System: Intro Cutscene
 * The game now includes an intro cutscene!
 * Gameplay Changes
 * 🌧 Added a language dropdown menu to the Main Menu
 * Audio has received an overall mix pass
 * Fixed dithering for several on-character item displays
 * Updated the kick system to be able to supply detailed messages and enforce version matching when connecting to a server
 * Added functionality for servers and lobbies to provide mod info and reject players for mismatches
 * Servers can now define behavior to run upon entering character select by supplying a "server_pregame.cfg" config file
 * A bunch of other stuff we probably forgot!
 * Bug Fixes
 * Fixed potential physics crash that could occur if a character attempts to use a melee attack after crossfading into a new animation from a paused animation
 * All gameplay stats are now forced to update before generating the final run report to make sure all values are up-to-date at the end screen
 * Fixed some projectiles not playing their pre-expiration sounds over the network
 * Fixed several sounds not being played over the network
 * Fixed a timing issue in which lobby player count would not update immediately after a player leaves the lobby
 * Fixed a variety of other bugs we also probably forgot!


 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix and cleanup some SFX issues that were causing performance degradation over time


 * Early Access Artifacts Content Update
 * Major Content
 * Added System: UI Overhaul
 * This is something we have been looking forward to doing since the launch of Early Access. We primarily wanted to improve the visuals of the UI and finally get rid of the on-screen cursor for gamepad users. There are about a million changes with this change. Did anyone ask for this? No. Did it take a bunch of time? Yes. Was it worth it? No. Am I writing the patch notes? Yes. Is it at the top so you have to read it? Yes.
 * Updated System: Unity 2018.4.16f1
 * Update project to Unity 2018.4.16f1. This will help with a bunch of things, but the major reason for upgrading was to fix late game crashes. It may also be our imagination, but we’ve also noticed general performance improvements.
 * Sound & Music
 * Clean up explosion sound setups for several projectiles allowing them to play their explosion SFX correctly over the network
 * Update SFX setup for several effects that could fail to play if the VFX budget is exceeded
 * Quality of Life
 * 🌧 Move ‘Unlimited’ option to far right of FPS limit in settings
 * Add optional MSAA (Default to 2x) in Options menu for UI ‘jaggies’
 * Update Quickplay icon
 * Update Ally Indicator to make it more useful when trying to find allies
 * 🌧 Add new glyphs for DualShock controller from PEW's PS4 Port (woo!)
 * 🌧 Change mouse sensitivity from 1-10 instead of 0.01-1
 * Change 'Steam Build ID' string to 'ver' string so its smaller
 * Change 'Exit' in Title Menu to 'Quit to Desktop'
 * Update ping functionality to use the same method of raycast modification used for object interaction to make it more likely to hit what you’re looking at
 * Bug Fixes
 * 🌧 Fix for "black screen" issue by preventing a host player from trying to connect to itself when lobby ownership is somehow lost
 * 🌧 Fix 1-frame flash when changing loadout panels from different survivors
 * 🌧 Fix inverted checkmark/no checkmark on Fullscreen setting in SettingsPanel
 * 🌧 Remove stray backslash from Lunar Dagger description English string
 * Fix issue where running up against walls would cause the camerato get extremely close
 * Fix some sprites being on the wrong z-plane in the Game End Report causing weird distortions
 * Fix ‘Disable HUD’ setting not saving when closing the game
 * Unhook window flashing on dedicated servers, which causes a weird window to be created
 * Fix Loadouts being lost when reconnecting to an online game
 * Fix dithering on a variety of materials so it fades if the camera gets very close