Survivors of the Void Update

Survivors of the Void Update (v1.2.1.0) is a major update released on March 1, 2022 for PC, introducing new Survivors, Items, Environments, gamemodes, mechanics/balance changes, and more. To access new content, players must purchase the Survivors of the Void DLC or play in a multiplayer lobby where the host owns the DLC.

New Features

 * Simulacrum gamemode added.
 * Multiplayer option for Eclipse.
 * Ability to toggle expansion content in character select menu.
 * Steam Trading Cards added.

New Enemies

 * Monsters
 * Alpha Construct
 * Blind Pest
 * Blind Vermin
 * Clay Apothecary
 * Gup
 * Geep
 * Gip
 * Larva
 * Void Jailer
 * Void Infestor
 * Void Barnacle


 * Bosses
 * Void Devastator
 * Voidling
 * Xi Construct


 * Elites
 * Mending
 * Voidtouched

New Music

 * Prelude in D flat major
 * A Placid Island of Ignorance
 * Having Fallen, It Was Blood
 * Out of Whose Womb Came the Ice?
 * Once in a Lullaby
 * A Boat Made from a Sheet of Newspaper
 * They Might As Well Be Dead
 * The Face of the Deep
 * Who Can Fathom the Soundless Depths?

Void Fields

 * Timer does not pause while in Void Fields.
 * Cell Vents now give a choice of three items instead of one. Items can differ in rarity.
 * Damage over time in the Void now scales with level and is no longer reduced by damage reduction from items like and cannot be blocked from items like.

Acrid

 * Utility skill does not collide with enemies anymore.
 * Can no longer animation cancel the first attack in primary by sprinting.

Artificer

 * Flamethrower buffed from 1800% damage to 2000% damage.
 * Artificer now requires releasing and pressing the secondary button again to recast the skill.

Captain

 * Diablo Strike can now friendly-fire allies.

Commando

 * New character select animation.
 * Suppressive Fire now requires releasing and pressing the button again to recast the skill.

Huntress

 * Arrow Rain reduced from 330% to 225%.

Mechanic Changes

 * Burn Status Effect now deal damage over time based on a percentage of the target's health. Prior to this change, burn DoT was capped based on a percentage of the target's health, resulting in more damage dealt to players with higher health than lower health.

Interactible Changes

 * New snow and sand variants for all shrines.
 * Introduced large variants of damage, healing, and utility chests.

Item Changes

 * Boxes opened by will always drop a legendary item.
 * It is currently unknown if this is a bug or not as the logbook description is unchanged.
 * requires 4 kills to proc instead of 3.
 * requires 3 debuffs to proc instead of 4.
 * Increased flight speed while is active.
 * New item textures for:
 * New visuals for:
 * New visuals for:
 * New visuals for: