Module:Items/Data

-- local p = {} local items = {}

items["57 Leaf Clover"] = { Rarity = "Legendary", Quote = "Luck is on your side.", Desc = "All random effects are rolled +1 times for a favorable outcome.", Category = { "Utility" }, Unlock = "The Long Road", ID = 35, Stats = { {     Stat = "Luck", Value = "1", Stack = "Linear", Add = "+1" } } } items["Soldier's Syringe"] = { Rarity = "Common", Quote = "Increases attack speed.", Desc = "Increases attack speed by 15% .", Category = { "Damage" }, ID = 0, Stats = { {     Stat = "Attack Speed", Value = "15%", Stack = "Linear", Add = "+15%" } } } items["Tougher Times"] = { Rarity = "Common", Quote = "Chance to block incoming damage.", Desc = "15% chance to block incoming damage. Unaffected by luck.", Category = { "Utility", "BrotherBlacklist" }, Unlock = "Learning Process", ID = 1, Stats = { {     Stat = "Block Chance", Value = "15%", Stack = "Hyperbolic", Add = "+15%" } } } items["Brilliant Behemoth"] = { Rarity = "Legendary", Quote = "All your attacks explode!", Desc = "All your attacks explode in a 4m radius for a bonus 60% TOTAL damage to nearby enemies.", Category = { "Damage" }, ID = 2, Stats = { {     Stat = "Explosion Radius", Value = "4m", Stack = "Linear", Add = "+2.5m" } } } items["AtG Missile Mk. 1"] = { Rarity = "Uncommon", Quote = "Chance to fire a missile.", Desc = "10% chance to fire a missile that deals 300% TOTAL damage.", Category = { "Damage" }, ID = 3, Stats = { {     Stat = "Damage", Value = "300%", Stack = "Linear", Add = "+300%" } } } items["Will-o'-the-wisp"] = { Rarity = "Uncommon", Quote = "Detonate enemies on kill.", Desc = "On killing an enemy, spawn a lava pillar in a 12m radius for 350%  base damage.", Category = { "Damage", "OnKillEffect" }, ID = 4, Stats = { {     Stat = "Damage", Value = "350%", Stack = "Linear", Add = "+280%" }, {     Stat = "Radius", Value = "12m", Stack = "Linear", Add = "+2.4m" } } } items["Ceremonial Dagger"] = { Rarity = "Legendary", Quote = "Killing an enemy releases homing daggers.", Desc = "Killing an enemy fires out 3 homing daggers that deal 150% base damage.", Category = { "Damage", "OnKillEffect", "AIBlacklist" }, ID = 5, Stats = { {     Stat = "Damage", Value = "150%", Stack = "Linear", Add = "+150%" } } } items["Monster Tooth"] = { Rarity = "Common", Quote = "Drop a healing orb on kill.", Desc = "Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% of maximum health.", Category = { "Healing", "OnKillEffect" }, ID = 6, Stats = { {     Stat = "Health per Orb", Value = "2%", Stack = "Linear", Add = "+2%" } } } items["Lens-Maker's Glasses"] = { Rarity = "Common", Quote = "Chance to 'Critically Strike', dealing double damage.", Desc = "Your attacks have a 10% chance to 'Critically Strike', dealing double damage.", Category = { "Damage" }, ID = 7, Stats = { {     Stat = "Critical Chance", Value = "10%", Stack = "Linear", Add = "+10%" } } } items["Paul's Goat Hoof"] = { Rarity = "Common", Quote = "Move faster.", Desc = "Increases movement speed by 14% .", Category = { "Utility" }, Unlock = "\"Is This Bugged?\"", ID = 8, Stats = { {     Stat = "Movement Speed", Value = "14%", Stack = "Linear", Add = "+14%" } } } items["Hopoo Feather"] = { Rarity = "Uncommon", Quote = "Gain an extra jump.", Desc = "Gain +1 maximum jump count.", Category = { "Utility", "AIBlacklist" }, ID = 9, Stats = { {     Stat = "Extra Jump", Value = "1", Stack = "Linear", Add = "+1" } } } items["Ukulele"] = { Rarity = "Uncommon", Quote = "...and his music was electric.", Desc = "25% chance to fire chain lightning for 80% TOTAL damage on up to 3 targets within 20m .", Category = { "Damage" }, ID = 11, Stats = { {     Stat = "Targets", Value = "3", Stack = "Linear", Add = "+2" }, {     Stat = "Radius", Value = "20m", Stack = "Linear", Add = "+2m" } } } items["Leeching Seed"] = { Rarity = "Uncommon", Quote = "Dealing damage heals you.", Desc = "Dealing damage heals you for 1 health.", Category = { "Healing" }, ID = 13, Stats = { {     Stat = "Heal", Value = "1", Stack = "Linear", Add = "+1" } } } items["Frost Relic"] = { Rarity = "Legendary", Quote = "Killing enemies surrounds you with an ice storm.", Desc = "Killing an enemy surrounds you with an ice storm that deals 600% damage per second. The storm grows with every kill, increasing its radius by 3m. .", Category = { "Damage", "OnKillEffect" }, ID = 14, Stats = { {     Stat = "Ice Storm Radius", Value = "6m", Stack = "Linear", Add = "+3m" } } } items["Happiest Mask"] = { Rarity = "Legendary", Quote = "Chance on killing an enemy to summon a ghost.", Desc = "Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s .", Category = { "Damage", "Utility", "OnKillEffect" }, ID = 15, Stats = { {     Stat = "Ghost Duration", Value = "30s", Stack = "Linear", Add = "+30s" } } } items["Bustling Fungus"] = { Rarity = "Common", Quote = "Heal all nearby allies after standing still for 1 second.", Desc = "After standing still for 1 second, create a zone that heals for 4.5% of your health every second to all allies within 3m .", Category = { "Healing", "AIBlacklist" }, ID = 16, Stats = { {     Stat = "Health per Second", Value = "4.5%", Stack = "Linear", Add = "+2.25%" }, {     Stat = "Radius", Value = "3m", Stack = "Linear", Add = "+1.5m" } } } items["Crowbar"] = { Rarity = "Common", Quote = "Deal more damage to healthy enemies.", Desc = "Deal 150% damage to enemies above 90% health.", Category = { "Damage" }, Unlock = "The Basics", ID = 17, Stats = { {     Stat = "Damage", Value = "150%", Stack = "Linear", Add = "+50%" } } } items["Predatory Instincts"] = { Rarity = "Uncommon", Quote = "'Critical Strikes' increase attack speed. Stacks 3 times.", -- Modified Description Desc = "Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% attack speed.", Category = { "Damage" }, Unlock = "Rapidfire", ID = 19, Stats = { {     Stat = "Attack Speed Cap", Value = "36%", Stack = "Linear", Add = "+24%" }, {     Stat = "Crit chance", Value = "5%", Stack = "None", Add = "+0%" } } } items["Tri-Tip Dagger"] = { Rarity = "Common", Quote = "Chance to bleed enemies on hit.", Desc = "10% chance to bleed an enemy for 240% base damage.", Category = { "Damage" }, ID = 20, Stats = { {     Stat = "Chance to Bleed", Value = "10%", Stack = "Linear", Add = "+10%" } } } items["Red Whip"] = { Rarity = "Uncommon", Quote = "Move fast out of combat.", Desc = "Leaving combat boosts your movement speed by 30% .", Category = { "Utility" }, ID = 21, Stats = { {     Stat = "Movement Speed ", Value = "30%", Stack = "Linear", Add = "+30%" } } } items["H3AD-5T v2"] = { Rarity = "Legendary", Quote = "Increase jump height. Hold 'Interact' to slam down to the ground.", Desc = "Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with distance traveled. Recharges in 10 seconds.", Category = { "Damage", "Utility", "AIBlacklist" }, ID = 22, Stats = { {     Stat = "Recharge Time", Value = "10s", Stack = "Exponential", Add = "-50%" } } } items["Warbanner"] = { Rarity = "Common", Quote = "Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.", Desc = "On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m . Raise attack and movement speed by 30%.", Category = { "Utility", "AIBlacklist" }, ID = 24, Stats = { {     Stat = "Radius", Value = "16m", Stack = "Linear", Add = "+8m" } } } items["Berzerker's Pauldron"] = { Rarity = "Uncommon", Quote = "Enter a frenzy after killing 3 enemies in quick succession.", Desc = "Killing 3 enemies within 1 second sends you into a frenzy for 6s . Increases movement speed by 50% and attack speed by 100%.", Category = { "Damage", "OnKillEffect" }, Unlock = "Glorious Battle", ID = 46, Stats = { {     Stat = "Frenzy Duration", Value = "6s", Stack = "Linear", Add = "+4s" } } } items["Old War Stealthkit"] = { Rarity = "Uncommon", Quote = "Turn invisible on taking heavy damage.", Desc = "When at low health (25%), gain 40% movement speed and invisibility for 5s with a cooldown of 30s .", Category = { "Utility" }, ID = 25, Stats = { {     Stat = "Cooldown", Value = "30", Stack = "Linear", Add = "-50%" } } } items["Harvester's Scythe"] = { Rarity = "Uncommon", Quote = "'Critical Strikes' heal you.", Desc = "Gain 5% critical chance. Critical strikes heal for 8 health.", Category = { "Healing" }, Unlock = "Prismatically Aligned", ID = 26, Stats = { {     Stat = "Heal", Value = "8", Stack = "Linear", Add = "+4" }, {     Stat = "Crit chance", Value = "5%", Stack = "None", Add = "+0%" } } } items["Cautious Slug"] = { Rarity = "Common", Quote = "Rapidly heal outside of danger.", Desc = "Increases base health regeneration by +3 hp/s while outside of combat.", Category = { "Healing" }, ID = 27, Stats = { {     Stat = "Health Regen", Value = "3 hp/s", Stack = "Linear", Add = "+3 hp/s" } } } items["Wax Quail"] = { Rarity = "Uncommon", Quote = "Jumping while sprinting boosts you forward.", Desc = "Jumping while sprinting boosts you forward by 10m .", Category = { "Utility", "SprintRelated" }, Unlock = "Going Fast Recommended", ID = 76, Stats = { {     Stat = "Boost", Value = "10m", Stack = "Linear", Add = "+10m" } } } items["Personal Shield Generator"] = { Rarity = "Common", Quote = "Gain a recharging shield.", Desc = "Gain a shield equal to 8% of your maximum health. Recharges outside of danger.", Category = { "Utility" }, ID = 29, Stats = { {     Stat = "Shield", Value = "8%", Stack = "Linear", Add = "+8%" } } } items["N'kuhana's Opinion"] = { Rarity = "Legendary", Quote = "Fire haunting skulls when healed.", Desc = "Store 100% of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.", Category = { "Damage" }, Unlock = "Her Concepts", ID = 31, Stats = { {     Stat = "Damage", Value = "100%", Stack = "Linear", Add = "+100%" } } } items["Medkit"] = { Rarity = "Common", Quote = "Receive a delayed heal after taking damage.", Desc = "2 seconds after getting hurt, heal for 20 plus an additional 5% of maximum health.", Category = { "Healing" }, Unlock = "Elite Slayer", ID = 36, Stats = { {     Stat = "Heal", Value = "5%", Stack = "Linear", Add = "5%" } } } items["Fuel Cell"] = { Rarity = "Uncommon", Quote = "Hold an additional equipment charge. Reduce equipment cooldown.", Desc = "Hold an additional equipment charge . Reduce equipment cooldown by 15% .", Category = { "Utility", "EquipmentRelated" }, Unlock = "Experimenting", ID = 30, Stats = { {     Stat = "Charges", Value = "1", Stack = "Linear", Add = "+1" }, {     Stat = "Cooldown", Value = "15%", Stack = "Exponential", Add = "+15%" } } } items["Infusion"] = { Rarity = "Uncommon", Quote = "Killing an enemy permanently increases your health, up to 100.", Desc = "Killing an enemy increases your health permanently by 1, up to a maximum of 100 health.", Category = { "Utility", "Healing", "OnKillEffect" }, Unlock = "Slaughter", ID = 33, Stats = { {     Stat = "Max Health Increase", Value = "100", Stack = "Linear", Add = "+100" }, {     Stat = "Health Per Kill", Value = "1", Stack = "Linear", Add = "+1" } } } items["Unstable Tesla Coil"] = { Rarity = "Legendary", Quote = "Shock all nearby enemies every 10 seconds.", Desc = "Fire out lightning that hits 3 enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.", Category = { "Damage" }, Unlock = "Macho", ID = 32, Stats = { {     Stat = "Targets", Value = "3", Stack = "Linear", Add = "+2" } } } items["Gasoline"] = { Rarity = "Common", Quote = "Killing enemies sets nearby enemies on fire.", Desc = "Killing an enemy ignites all enemies within 12m . Enemies burn for 150% base damage.", Category = { "Damage", "OnKillEffect" }, ID = 39, Stats = { {     Stat = "Damage", Value = "150%", Stack = "Linear", Add = "+75%" }, {     Stat = "Radius", Value = "12m", Stack = "Linear", Add = "+4m" } } } items["BoostDamage"] = { Rarity = "NoTier", Category = { "Hidden", "Damage" }, ID = 48, Stats = { {     Stat = "Damage Multiplier", Value = "10%", Stack = "Linear", Add = "+10%" } } } items["BoostHP"] = { Rarity = "NoTier", Category = { "Hidden", "Utility" }, ID = 47, Stats = { {     Stat = "Health Multiplier", Value = "10%", Stack = "Linear", Add = "+10%" } } } items["Sentient Meat Hook"] = { Rarity = "Legendary", Quote = "Chance to hook all nearby enemies.", Desc = "20% chance on hit to fire homing hooks at up to 10  enemies for 100% TOTAL damage.", Category = { "Damage" }, Unlock = "Deja Vu?", ID = 38, Stats = { {     Stat = "Chance", Value = "20%", Stack = "Hyperbolic", Add = "+20%" }, {     Stat = "Targets", Value = "10", Stack = "Linear", Add = "+5" } } } items["Bundle of Fireworks"] = { Rarity = "Common", Quote = "Activating an interactable launches fireworks at nearby enemies.", Desc = "Activating an interactable launches 8 fireworks that deal 300% base damage.", Category = { "Damage", "AIBlacklist" }, Unlock = "...Maybe One More.", ID = 42, Stats = { {     Stat = "Fireworks", Value = "8", Stack = "Linear", Add = "+4" } } } items["Bandolier"] = { Rarity = "Uncommon", Quote = "Chance on kill to drop an ammo pack that resets all skill cooldowns.", Desc = "18% chance on kill to drop an ammo pack that resets all skill cooldowns.", Category = { "Utility", "OnKillEffect" }, ID = 37, Stats = { {     Stat = "Chance", Value = "18%", Stack = "Special", Add = "+10%" } } } items["Stun Grenade"] = { Rarity = "Common", Quote = "Chance to stun on hit.", Desc = "5% chance on hit to stun enemies for 2 seconds.", Category = { "Utility", "AIBlacklist" }, ID = 41, Stats = { {     Stat = "Chance", Value = "5%", Stack = "Hyperbolic", Add = "+5%" } } } items["Shaped Glass"] = { Rarity = "Lunar", Quote = "Double your damage... BUT halve your health.", Desc = "Increase base damage by 100% . Reduce maximum health by 50% .", Category = { "Damage" }, ID = 43, Stats = { {     Stat = "Damage", Value = "100%", Stack = "Exponential", Add = "+100%" }, {     Stat = "Health Reduction", Value = "50%", Stack = "Exponential", Add = "-50%" } } } items["Brittle Crown"] = { Rarity = "Lunar", Quote = "Gain gold on hit... BUT lose gold on getting hit.", Desc = "30% chance on hit to gain 2 gold. Scales over time.\r\n\r\nLose gold on taking damage equal to 100% of the maximum health percentage you lost.", Category = { "Utility" }, ID = 44, Stats = { {     Stat = "Gold Gained", Value = "2", Stack = "Linear", Add = "+2" }, {     Stat = "Gold Lost", Value = "100%", Stack = "Linear", Add = "+100%" } } } items["Transcendence"] = { Rarity = "Lunar", Quote = "Convert all your health into shield. Increase maximum health.", Desc = "Convert all but 1 health into regenerating shields. Gain 50% maximum health.", Category = { "Utility" }, ID = 49, Stats = { {     Stat = "Maximum Health", Value = "50%", Stack = "Linear", Add = "+25%" } } } items["Alien Head"] = { Rarity = "Legendary", Quote = "Reduces cooldowns for your skills.", Desc = "Reduce skill cooldowns by 25% .", Category = { "Utility" }, ID = 50, Stats = { {     Stat = "Cooldown", Value = "25%", Stack = "Exponential", Add = "+25%" } } } items["Soulbound Catalyst"] = { Rarity = "Legendary", Quote = "Kills reduce equipment cooldown.", Desc = "Kills reduce equipment cooldown by 4s .", Category = { "Utility", "OnKillEffect", "EquipmentRelated" }, Unlock = "Newtist", ID = 51, Stats = { {     Stat = "Cooldown", Value = "4s", Stack = "Linear", Add = "+2s" } } } items["Titanic Knurl"] = { Rarity = "Boss", Boss = "Stone Titan", Quote = "Boosts health and regeneration.", Desc = "Increase maximum health by 40 and base health regeneration by +1.6 hp/s .", Category = { "Utility", "Healing" }, ID = 52, Stats = { {     Stat = "Maximum Health", Value = "40", Stack = "Linear", Add = "+40" }, {     Stat = "Health Regen", Value = "1.6", Stack = "Linear", Add = "+1.6" } } } items["Queen's Gland"] = { Rarity = "Boss", Boss = "Beetle Queen", Quote = "Recruit a Beetle Guard.", Desc = "Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 Guards at a time.", Category = { "Utility" }, ID = 53, Stats = { {     Stat = "Beetle Guard", Value = "1", Stack = "Linear", Add = "+1" } } } items["BurnNearby"] = { Rarity = "NoTier", Category = { "Abandoned" }, ID = 54 } items["CritHeal"] = { Rarity = "NoTier", Category = { "Abandoned", "Healing" }, ID = 55, Stats = { {     Stat = "Critical Chance", Value = "5%", Stack = "None", Add = "+0%" } } } items["CrippleWardOnLevel"] = { Rarity = "NoTier", Category = { "Abandoned", "Utility" }, ID = 56, Stats = { {     Stat = "Radius", Value = "16m", Stack = "Linear", Add = "+8m" } } } items["Energy Drink"] = { Rarity = "Common", Quote = "Sprint faster.", Desc = "Sprint speed is improved by 25% .", Category = { "Utility", "SprintRelated" }, ID = 57, Stats = { {     Stat = "Sprint Speed", Value = "25%", Stack = "Linear", Add = "+25%" } } } items["Backup Magazine"] = { Rarity = "Common", Quote = "Add an extra charge of your Secondary skill.", Desc = "Add +1 charge of your Secondary skill.", Category = { "Utility" }, Unlock = "Flawless", ID = 58, Stats = { {     Stat = "Charge", Value = "1", Stack = "Linear", Add = "+1" } } } items["Sticky Bomb"] = { Rarity = "Common", Quote = "Chance on hit to attach a bomb to enemies.", Desc = "5% chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.", Category = { "Damage" }, ID = 59, Stats = { {     Stat = "Chance", Value = "5%", Stack = "Linear", Add = "+5%" } } } items["Rusted Key"] = { Rarity = "Common", Quote = "Gain access to a Rusty Lockbox that contains treasure.", Desc = "A hidden cache containing an item will appear (one per player with a rusted key) in a random location on each stage. Key is consumed upon opening a Lockbox.  Grants items same rarity as a Large Chest", Category = { "Utility", "AIBlacklist" }, Unlock = "Keyed Up", ID = 60, Stats = { } } items["Armor-Piercing Rounds"] = { Rarity = "Common", Quote = "Deal extra damage to bosses.", Desc = "Deal an additional 20% damage to bosses.", Category = { "Damage", "AIBlacklist" }, Unlock = "Advancement", ID = 61, Stats = { {     Stat = "Damage", Value = "20%", Stack = "Linear", Add = "+20%" } } } items["Rose Buckler"] = { Rarity = "Uncommon", Quote = "Reduce incoming damage while sprinting.", Desc = "Increase armor by 30 while sprinting.", Category = { "Utility", "SprintRelated" }, ID = 62, Stats = { {     Stat = "Armor", Value = "30", Stack = "Linear", Add = "+30" } } } items["Runald's Band"] = { Rarity = "Uncommon", Quote = "High damage hits also blasts enemies with runic ice. Recharges over time.", Desc = "Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s and dealing 250%  TOTAL damage. Recharges every 10 seconds.", Category = { "Damage" }, Unlock = "Death Do Us Part", ID = 63, Stats = { {     Stat = "Slow Duration", Value = "3s", Stack = "Linear", Add = "+3s" }, {     Stat = "Damage", Value = "250%", Stack = "Linear", Add = "+250%" } } } items["Kjaro's Band"] = { Rarity = "Uncommon", Quote = "High damage hits also blasts enemies with a runic flame tornado. Recharges over time.", Desc = "Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% TOTAL damage over time. Recharges every 10 seconds.", Category = { "Damage" }, Unlock = "Death Do Us Part", ID = 64, Stats = { {     Stat = "Damage", Value = "300%", Stack = "Linear", Add = "+300%" } } } items["Chronobauble"] = { Rarity = "Uncommon", Quote = "Slow enemies on hit.", Desc = "Slow enemies on hit for -60% movement speed for 2s .", Category = { "Utility" }, ID = 65, Stats = { {     Stat = "Slow Duration", Value = "2s", Stack = "Linear", Add = "+2s" } } } items["Dio's Best Friend"] = { Rarity = "Legendary", Quote = "Cheat death. Consumed on use.", Desc = "Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.", Category = { "Utility" }, Unlock = "The Lone Survivor", ID = 66, Stats = { {     Stat = "Uses", Value = "1", Stack = "Linear", Add = "+1" } } } items["Hardlight Afterburner"] = { Rarity = "Legendary", Quote = "Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.", Desc = "Add +2 charges of your Utility skill. Reduces Utility skill cooldown by 33%.", Category = { "Utility" }, ID = 68, Stats = { {     Stat = "Charges", Value = "2", Stack = "Linear", Add = "+2" } } } items["Wake of Vultures"] = { Rarity = "Legendary", Quote = "Temporarily steal the power of slain elites.", Desc = "Gain the power of any killed elite monster for 8s .", Category = { "Damage", "Utility", "AIBlacklist", "OnKillEffect" }, ID = 69, Stats = { {     Stat = "Duration", Value = "8s", Stack = "Linear", Add = "+5s" } } } items["Brainstalks"] = { Rarity = "Legendary", Quote = "Skills have NO cooldowns for a short period after killing an elite.", -- Modified Description Desc = "Upon killing an elite monster, enter a frenzy for 4s where skills have 0.5s cooldowns.", Category = { "Utility", "AIBlacklist", "OnKillEffect" }, Unlock = "Deicide", ID = 70, Stats = { {     Stat = "Duration", Value = "4s", Stack = "Linear", Add = "+4s" } } } items["Rejuvenation Rack"] = { Rarity = "Legendary", Quote = "Double the strength of healing.", Desc = "Heal +100% more.", Category = { "Healing" }, Unlock = "Naturopath", ID = 75, Stats = { {     Stat = "Heal", Value = "100%", Stack = "Linear", Add = "+100%" } } } items["Corpsebloom"] = { Rarity = "Lunar", Quote = "Double your healing... BUT it's applied over time.", Desc = "Heal +100% more. All healing is applied over time. Can heal for a maximum of 10%  of your health per second.", Category = { "Healing" }, ID = 71, Stats = { {     Stat = "Heal", Value = "100%", Stack = "Linear", Add = "+100%" }, {     Stat = "Maximum Heal", Value = "10%", Stack = "Exponential", Add = "-50%" } } } items["Gesture of the Drowned"] = { Rarity = "Lunar", Quote = "Dramatically reduce Equipment cooldown... BUT it automatically activates.", Desc = "Reduce Equipment cooldown by 50% . Forces your Equipment to activate whenever it is off cooldown.", Category = { "Utility", "EquipmentRelated" }, Unlock = "The Demons And The Crabs", ID = 74, Stats = { {     Stat = "Cooldown", Value = "-50%", Stack = "Exponential", Add = "-15%" } } } items["Old Guillotine"] = { Rarity = "Uncommon", Quote = "Instantly kill low health Elite monsters.", Desc = "Instantly kill Elite monsters below 13% health.", Category = { "Damage", "AIBlacklist" }, Unlock = "Cut Down", ID = 78, Stats = { {     Stat = "Threshold", Value = "13%", Stack = "Hyperbolic", Add = "+13%" } } } items["War Horn"] = { Rarity = "Uncommon", Quote = "Activating your Equipment gives you a burst of attack speed.", Desc = "Activating your Equipment gives you +70% attack speed for 8s .", Category = { "Damage", "EquipmentRelated" }, Unlock = "Warmonger", ID = 79, Stats = { {     Stat = "Duration", Value = "8s", Stack = "Linear", Add = "+4s" } } } items["Aegis"] = { Rarity = "Legendary", Quote = "Healing past full grants you a temporary barrier.", Desc = "Healing past full grants you a temporary barrier for 50% of the amount you healed.", Category = { "Utility", "Healing" }, ID = 80, Stats = { {     Stat = "Healing Converted", Value = "50%", Stack = "Linear", Add = "+50%" } } } items["DrizzlePlayerHelper"] = { Rarity = "NoTier", Category = { "Hidden" }, ID = 77, Stats = { {     Stat = "Armor", Value = "70", Stack = "Linear", Add = "+70" }, {     Stat = "Regen Multiplier", Value = "+0.5", Stack = "None", Add = "0" } } } items["Ghost"] = { Rarity = "NoTier", Category = { "Hidden" }, ID = 72 } items["HealthDecay"] = { Rarity = "NoTier", Category = { "Hidden" }, ID = 73, Stats = { {     Stat = "Health Regen", Value = "- Health/Stacksize", Stack = "Special", Add = "-" } } } items["MageAttunement"] = { Rarity = "NoTier", Category = { "Abandoned" }, ID = 45 } items["Tonic Affliction"] = { Rarity = "NoTier", Quote = "Reduce ALL stats when not under the effects of Spinel Tonic.", Category = { "Cleansable" }, ID = 81, Stats = { {     Stat = "Most", Value = "5%", Stack = "Exponential", Add = "-5%" } } } items["Halcyon Seed"] = { Rarity = "Boss", Boss = "Aurelionite", Quote = "Summon Aurelionite during the Teleporter event.", Desc = "Summon Aurelionite during the teleporter event. It has 100% damage and 100% health.", Category = { "Utility", "WorldUnique" }, ID = 82, Stats = { {     Stat = "Health", Value = "100%", Stack = "Linear", Add = "+100%" }, {     Stat = "Damage", Value = "100%", Stack = "Linear", Add = "+50%" } } } items["Little Disciple"] = { Rarity = "Boss", Boss = "Grovetender", Quote = "Fire tracking wisps while sprinting.", Desc = "Fire a tracking wisp for 300% damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.", Category = { "Damage", "SprintRelated" }, ID = 83, Stats = { {     Stat = "Damage", Value = "300%", Stack = "Linear", Add = "+300%" } } } items["Topaz Brooch"] = { Rarity = "Common", Quote = "Gain a temporary barrier on kill.", Desc = "Gain a temporary barrier on kill for 15 health .", Category = { "Utility", "Healing", "OnKillEffect" }, ID = 84, Stats = { {     Stat = "Barrier", Value = "15", Stack = "Linear", Add = "+15" } } } items["Shattering Justice"] = { Rarity = "Legendary", Quote = "Reduce the armor of enemies after repeatedly striking them.", Desc = "After hitting an enemy 5 times, reduce their armor by 60 for 8 seconds.", Category = { "Damage" }, ID = 85, Stats = { {     Stat = "Duration", Value = "8s", Stack = "Linear", Add = "+8s" } } } items["Lepton Daisy"] = { Rarity = "Uncommon", Quote = "Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.", Desc = "Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 times.", Category = { "Healing", "AIBlacklist" }, ID = 86, Stats = { {     Stat = "Healing Nova", Value = "1", Stack = "Linear", Add = "+1" } } } items["Focus Crystal"] = { Rarity = "Common", Quote = "Deal bonus damage to nearby enemies.", Desc = "Increase damage to enemies within 13m by 15% .", Category = { "Damage" }, ID = 87, Stats = { {     Stat = "Damage", Value = "20%", Stack = "Linear", Add = "+20%" } } } items["Strides of Heresy"] = { Rarity = "Lunar", Quote = "Replace your Utility Skill with 'Shadowfade'.", -- Modified Description Desc = "Replace your Utility Skill with Shadowfade.\r\n\r\nFade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% of your maximum health. Lasts 3 seconds.", Category = { "Utility", "AIBlacklist" }, Unlock = "Blockade Breaker", ID = 88, Stats = { {     Stat = "Heal", Value = "18.2%", Stack = "Linear", Add = "+18.2%" }, {     Stat = "Duration", Value = "3s", Stack = "Linear", Add = "+3s" } } } items["MonsoonPlayerHelper"] = { Rarity = "NoTier", Category = { "Hidden" }, ID = 89, Stats = { {     Stat = "Regen Multiplier", Value = "-0.4", Stack = "None", Add = "0" } } } items["Razorwire"] = { Rarity = "Uncommon", Quote = "Retaliate in a burst of razors on taking damage.", Desc = "Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 targets in a 25m  radius", Category = { "Damage", "AIBlacklist" }, ID = 90, Stats = { {     Stat = "Targets", Value = "5", Stack = "Linear", Add = "+2" }, {     Stat = "Radius", Value = "25m", Stack = "Linear", Add = "+10m" } } } items["Fresh Meat"] = { Rarity = "Common", Quote = "Bison Steak", Desc = "Increases {{Color|h|health} by +25 hp . Now known as 'Bison Steak'", Category = { "Health"}, ID = 91, Stats = { {     Stat = "Health", Value = "25hp", Stack = "Linear", Add = "+25hp" } } } items["Pearl"] = { Rarity = "Boss", Boss = "Cleansing Pool", Quote = "Increase your maximum health.", Desc = "Increases maximum health by 10% .", Category = { "Utility", "WorldUnique" }, ID = 92, Stats = { {     Stat = "Health", Value = "10%", Stack = "Linear", Add = "+10%" } } } items["Irradiant Pearl"] = { Rarity = "Boss", Boss = "Cleansing Pool", Quote = "Increase ALL of your stats.", Desc = "Increases ALL stats by 10% .", Category = { "Damage", "Healing", "Utility", "WorldUnique" }, ID = 93, Stats = { {     Stat = "Health", Value = "10%", Stack = "Linear", Add = "+10%" }, {     Stat = "Regen Multiplier", Value = "10%", Stack = "Linear", Add = "+10%" }, {     Stat = "Movement Speed", Value = "10%", Stack = "Linear", Add = "+10%" }, {     Stat = "Damage", Value = "10%", Stack = "Linear", Add = "+10%" }, {     Stat = "Attack Speed", Value = "10%", Stack = "Linear", Add = "+10%" }, {     Stat = "Crit Chance", Value = "10%", Stack = "Linear", Add = "+10%" }, {     Stat = "Armor Multiplier", Value = "10%", Stack = "Linear", Add = "+10%" } } } items["Ghor's Tome"] = { Rarity = "Uncommon", Quote = "Chance on kill to drop a treasure.", Desc = "4% chance on kill to drop a treasure worth $25. Scales over time.", Category = { "Utility", "OnKillEffect" }, ID = 94, Stats = { {     Stat = "Drop Chance", Value = "4%", Stack = "Linear", Add = "+4%" } } } items["Resonance Disc"] = { Rarity = "Legendary", Quote = "Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.", Desc = "Killing enemies charges the Resonance Disc. The disc launches itself toward a target for 300% base damage, piercing all enemies it doesn't kill, and then explodes for 1000% base damage . Returns to the user, striking all enemies along the way for 300% base damage .", Category = { "Damage", "OnKillEffect" }, ID = 95, Stats = { {     Stat = "Damage", Value = "300%", Stack = "Linear", Add = "+300%" }, {     Stat = "Explosion", Value = "1000%", Stack = "Linear", Add = "+1000%" } } } items["Visions of Heresy"] = { Rarity = "Lunar", Quote = "Replace your Primary Skill with 'Hungering Gaze'.", Desc = "Replace your Primary Skill with Hungering Gaze.\r\n\r\nFire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges that reload after 2 seconds .", Category = { "Damage", "AIBlacklist" }, Unlock = "Blockade Breaker", ID = 96, Stats = { {     Stat = "Charges", Value = "12", Stack = "Linear", Add = "+12" }, {     Stat = "Reload", Value = "2s", Stack = "Linear", Add = "+2s" } } } items["Genesis Loop"] = { Rarity = "Boss", Boss = "Wandering Vagrant", Quote = "Fire an electric nova at low health.", -- Modified Description Desc = "Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 ) seconds .", Category = { "Damage" }, ID = 97, Stats = { {     Stat = "Recharge Speed", Value = "100%", Stack = "Linear", Add = "+50%" } } } items["Beads of Fealty"] = { Rarity = "Lunar", Quote = "Seems to do nothing... but...", Desc = "Seems to do nothing... but...", ID = 98 } items["Artifact Key"] = { Rarity = "Boss", Boss = "Bulwark's Ambry", Quote = "A stone shard with immense power.", Desc = "A stone shard with immense power.", Category = { "WorldUnique" }, ID = 101, } items["Repulsion Armor Plate"] = { Rarity = "Common", Quote = "Receive flat damage reduction from all attacks.", Desc = "Reduce all incoming damage by 5. Cannot be reduced below 1.", Category = { "Utility" }, ID = 102, Stats = { {     Stat = "Damage Reduction", Value = "5", Stack = "Linear", Add = "+5" } } } items["Squid Polyp"] = { Rarity = "Uncommon", Quote = "Activating an interactable summons a Squid Turret nearby.", Desc = "Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% attack speed. Lasts 30 seconds.", Category = { "Damage", "AIBlacklist" }, Unlock = "Automation Activation", ID = 103, Stats = { {     Stat = "Attack Speed", Value = "100%", Stack = "Linear", Add = "+100%" } } } items["Death Mark"] = { Rarity = "Uncommon", Quote = "Enemies with 4 or more debuffs are marked for death, taking bonus damage.", Desc = "Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 seconds.", Category = { "Damage" }, ID = 104, Stats = { {     Stat = "Debuff Duration", Value = "7s", Stack = "Linear", Add = "+7s" } } } items["Interstellar Desk Plant"] = { Rarity = "Legendary", Quote = "Plant a healing fruit on kill.", Desc = "On kill, plant a healing fruit seed that grows into a plant after 5 seconds.\r\n\r\nThe plant heals for 10% of maximum health every second to all allies within 5m . Lasts 10 seconds.", Category = { "Healing" }, ID = 105, Stats = { {     Stat = "Radius", Value = "5m", Stack = "Linear", Add = "+5m" } } } items["Ancestral Incubator"] = { Rarity = "NoTier", Boss = "Grandparent", Quote = "Chance on kill to summon an Ancestral Pod.", Desc = "7% chance on kill to summon an Ancestral Pod that distracts enemies.\r\n\r\nOnce it fully grows, it will hatch into an allied Parent with 100% health .", Category = { "Utility", "OnKillEffect" }, ID = 106, Stats = { {     Stat = "Chance", Value = "7%", Stack = "Linear", Add = "+1%" }, {     Stat = "Parent Health", Value = "100%", Stack = "Linear", Add = "+100%" } } } items["Focused Convergence"] = { Rarity = "Lunar", Quote = "Increase the speed of Teleporter and other Holdout Zones such as Void Fields charging... BUT reduce the size of the zone.", Desc = "Holdout Zones charge 30% faster, but the size of the Holdout Zone is 50% smaller. ", Category = { "Utility", "AIBlacklist" }, Unlock = "Never Back Down", ID = 107, Stats = { {     Stat = "Charge Speed", Value = "30%", Stack = "Linear", Add = "+30%" }, {     Stat = "Teleporter Zone", Value = "50%", Stack = "Hyperbolic", Add = "-50%" } } } items["Molten Perforator"] = { Rarity = "Boss", Boss = "Magma Worm", Quote = "Chance on hit to fire magma balls.", Desc = "10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% damage each.", Category = { "Damage" }, ID = "", Stats = { {     Stat = "Damage", Value = "300%", Stack = "Linear", Add = "+300%" } } } items["Shatterspleen"] = { Rarity = "Boss", Boss = "Imp Overlord", Quote = "Critical strikes always bleed enemies. Bleeding enemies now explode.", -- Modified Description Desc = "Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% damage, plus an additional 15%  of their maximum health.", Category = { "Damage" }, ID = "", Stats = { {     Stat = "Damage (Base)", Value = "400%", Stack = "Linear", Add = "+400%" }, {     Stat = "Damage (Max HP)", Value = "15%", Stack = "Linear", Add = "+15%" }, {     Stat = "Crit chance", Value = "5%", Stack = "None", Add = "+0%" } } } items["Mired Urn"] = { Rarity = "Boss", Boss = "Clay Dunestrider", Quote = "Siphon health from nearby characters while in combat.", Desc = "While in combat, the nearest 1 characters (non-ally) to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.", Category = { "Healing" }, ID = "", Stats = { {     Stat = "Tethered Characters", Value = "1", Stack = "Linear", Add = "+1" } } } items["Defiant Gouge"] = { Rarity = "Lunar", Quote = "Using a Shrine summons enemies nearby.", -- Modified Description Desc = "Using a Shrine summons enemies nearby. Scales over time.", Category = { "Utility", "AIBlacklist" }, ID = "", Stats = { {     Stat = "Enemy Difficulty", Value = "40%", Stack = "Linear", Add = "+40%" } } } items["Mercurial Rachis"] = { Rarity = "Lunar", Quote = "Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.", Desc = "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m, causing them to deal +50% damage.", Category = { "Utility" }, ID = "", Stats = { {     Stat = "Range", Value = "16m", Stack = "Linear", Add = "+50%" } } } items["Defensive Microbots"] = { Rarity = "Legendary", Quote = "Shoot down nearby projectiles. Recharge rate scales with attack speed.", Desc = "Shoot down 1 projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.", Category = { "Utility", "WorldUnique" }, ID = "", Stats = { {     Stat = "Projectiles Shot", Value = "1", Stack = "Linear", Add = "+1" } } } items["Item Scrap, White"] = { Rarity = "Common", Quote = "Does nothing. Prioritized when used with 3D Printers.", Desc = "Does nothing. Prioritized when used with 3D Printers.", Category = { "WorldUnique", "Scrap" }, ID = "" } items["Item Scrap, Green"] = { Rarity = "Uncommon", Quote = "Does nothing. Prioritized when used with 3D Printers.", Desc = "Does nothing. Prioritized when used with 3D Printers.", Category = { "WorldUnique", "Scrap" }, ID = "" } items["Item Scrap, Red"] = { Rarity = "Legendary", Quote = "Does nothing. Prioritized when used with 3D Printers.", Desc = "Does nothing. Prioritized when used with 3D Printers.", Category = { "WorldUnique", "Scrap" }, ID = "" } items["Item Scrap, Yellow"] = { Rarity = "Boss", Quote = "Does nothing. Prioritized when used with 3D Printers.", Desc = "Does nothing. Prioritized when used with 3D Printers.", Category = { "WorldUnique", "Scrap" }, ID = "" } items["Purity"] = { Rarity = "Lunar", Quote = "Reduce your skill cooldowns by 2 seconds. You are unlucky.", Desc = "All skill cooldowns are reduced by 2 seconds. All random effects are rolled +1  times for an unfavorable outcome.", Category = { "Utility" }, Unlock = "The Calm", ID = "", Stats = { {     Stat = "Cooldown Reduction", Value = "2s", Stack = "Linear", Add = "+1s" }, {     Stat = "Luck", Value = "-1", Stack = "Linear", Add = "-1" } } }

p.items = items

return p --