Talk:Spare Drone Parts

Col. Droneman duplication
Each time you use engineer's turrets with this item it will make a new Col. Droneman. New Col. Dronemans made through this way will not appear in the next stage, meaning you will have to do this process over again if you want to make multiple Dronemans. This likely happens because of turrets inheriting items. Putting this here as I do not know how to edit the page to include this.



On-hit Effects
Added section dictating that the additional gun added by SDP is unaffected by Engi's shared item pool with the rest of his turrets, and cannot generate on-hit or on-kill effects.

Alpha Constructs?
Does this impact the alpha constructs created by Defense Nucleus?

Col. Droneman article?
There is almost no information on what Droneman actually is - that should be fleshed out in this article and/or be a separate article

Spare Drone Parts Easter Egg
While I'm not entirely sure if Spare Drone Parts caused this, both the concept and effects of it seem like the only reasonable cause. On a recent run, Benthic Bloom gave my friend 5 Spare Drone Parts. On the stage after he acquired them, one of his Healing Drones grew a robotic arm. This didn't seem to affect it's combat ability in any way, and disappeared after he went to the next stage. He wasn't playing modded at the time, and the coloration and exposed joints of the arm clearly show that it was meant to be attached to a drone. Plus, the pistol it's holding seems to be unique to it. Since this is a secondhand account, I'm not totally sure if Spare Drone Parts was the actual cause, but considering that the lore for Spare Drone Parts is about a technician who has a talent for gluing random weaponry to drones, it certainly fits. Any other examples of this visual change would be appreciated!