Wandering Vagrant

The Wandering Vagrant is a Boss Monster in Risk of Rain 2, and was in the original game. Being a Boss, the Wandering Vagrant may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Environments

 * Distant Roost
 * Titanic Plains
 * Wetland Aspect
 * Siren's Call
 * Sundered Grove
 * Bulwark's Ambry

Orb Volley
The Vagrant will summon and launch 6 fast-moving orbs in quick succession towards its target. When one of the orbs makes contact with a target or the environment, it will explode in a small radius and inflict damage to those caught in it.

The skill deals 6 * 400% damage and has a cooldown of 10s. Each orb has a Proc Coefficient of 1.0.

Homing Orb Bomb
The Vagrant will charge up a larger orb beneath itself. As opposed to the orbs present in the Orb Volley, this orb is slow-moving and will home in on its target. The resulting explosion is much larger and inflicts more damage. However, unlike other projectiles found in Risk of Rain 2, this one is an entity with a health pool of its own. Players are able to attack the projectile to explode it prematurely, but they will still take damage if they are too close to the orb when destroying it.

The skill deals 600% damage, has a cooldown of 12s, and has a Proc Coefficient of 1.0.

Genesis Supernova
A large radius expands from the Vagrant as its body slowly brightens and prepares to explode. Players and drones that aren't a considerable distance away from the Vagrant or safe behind cover will take a critical amount of damage. This is the Wandering Vagrant's most lethal attack; it will only use this after it is brought down to low health.

The skill deals 2000% damage, has a cooldown of 15s, and has a Proc Coefficient of 3.0.

Loot
Main Article: Genesis Loop

If the Wandering Vagrant is the Teleporter Boss, there's a chance the Uncommon item you would get as a reward for defeating the Teleporter Boss could be replaced by its Boss item,.

Tips

 * It's advisable to keep a safe distance from Wandering Vagrants, at least until a decent amount of movement items are acquired. Besides the obvious danger of the boss' Supernova attack, it is difficult for survivors to remain unscathed by the Orb Volley when fighting up close, even if sprinting.
 * It pays to have a good understanding of Environments. Similar to the Eye Laser, the Vagrant's Supernova can be dodged if players are able to hide behind an object and break line of sight. However, unlike the Stone Titan, the Vagrant's airborne nature makes finding suitable cover more difficult, and its superior mobility may force players to adjust their positioning as the fight goes on.
 * Although Vagrants remain almost completely stationary most of the time (given the long range of their attacks), they can still move to slowly follow a target that gets too far away. When they do, they can generally move unimpeded given how high above the ground they are, so fleeing from a Vagrant might prove deadly if there isn't enough cover to duck behind.
 * It is possible for survivors with enough mobility (such as or ) to stand on top of the Vagrant and attack it from above. This is a decent strategy, as both the Vagrant's Orb Volley and Orb Bomb can't reach survivors standing on top of it. However, it is recommended that you always keep at least one movement skill charged and ready, in the event that the Vagrant suddenly begins to detonate.
 * As, the Wandering Vagrant's Orb Bomb can be used against it. By using  just as the Vagrant creates the orb, the glaive will rapidly bounce between the orb and the Vagrant itself. This will detonate the orb almost immediately and is an easy way of dealing decent damage to the Wandering Vagrant. Additionally, there is another strategy Huntress players can use when fighting Vagrants. Vagrants typically fly too high to make use of , but by carefully aiming at the side of a vertical object, such as a tree, you are able to rain down arrows horizontally from a greater height.
 * When playing as, a method of easily defeating this boss is to grapple onto it with Grapple Fist, then constantly attack it with Loader's primary attack. This will build up so much extra barrier that the Vagrant may not be able to break through, even with its Supernova attack. (The difficulty scaling of the game may make this impossible in mid stages of Monsoon difficulty and after a loop.)

Trivia

 * In Risk of Rain 1, the Wandering Vagrant had a different Boss item known as the Nematocyst Nozzle.
 * Uniquely, this Boss item was a piece of Equipment instead of a regular item.