Imp Overlord

The  is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Imp Overlord may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Decimate
The Imp Overlord violently and repeatedly lashes out in front, dealing an immense 5 x 200% damage to targets at close range. It will only use this skill when there is a target in melee range.

The skill has a cooldown of 1 second and a proc coefficient of 1.0 per hit.

Void Spike
The Overlord swipes and flings 5 to 6 spikes at its target in a horizontal fan pattern. Each individual spike deals 30% damage and inflicts for 3 ticks. Spikes that don't strike a target stick in the ground where they fall, dealing the same amount of damage to players that touch them.

The skill has a cooldown of 3 seconds, and the Imp Overlord can store up to 3 charges. Each spike has a proc coefficient of 0.8.

Blink
The Imp Overlord periodically disappears, re-materializing in a different location after a few seconds. Before it reappears, a large red circle appears on the ground, as well as some floating particles, to telegraph where it will appear next. Players within the ring take considerable damage when the Imp Overlord teleports back.

The skill has a cooldown of 9 seconds. This attack is not to be confused with the Overlord's death animation, in which a portal emerges and the Overlord is unwillingly dragged back to its original dimension.

Loot
Main Article: Shatterspleen

If the Imp Overlord is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Imp Overlord) to be replaced by its Boss item, the.

Tips

 * Given the Imp Overlord's high movement speed and ability to teleport, maintaining a safe distance can prove difficult. Even so, staying on the move is preferable to standing still; while the Overlord's Spike Volley can be a nuisance, the alternative - its melee attack - is much more dangerous.
 * While kiting an Imp Overlord, it's best to avoid retracing one's steps too often. The area will eventually become littered with planted spikes and the likelihood of accidentally walking backwards into them increases the longer the battle goes on. To that end, items that enhance vertical mobility, such as or, make dealing with Overlords' spikes considerably easier.
 * While fighting an Imp Overlord with melee attacks can be perilous due to its Decimate attack, the player can attempt to hug the uppermost part of its body to avoid being hit by the ground slams.

Version History

 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Imp Overlord
 * Quality of Life
 * 🌧 Added an team-colored area indicators for attacks
 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix Imp Overlord void spike fan firing sound not playing on non-host machines
 * Fix Imp Overlord void spike fan chosen animation not being the same over the network
 * Early Access Content Update 5
 * Gameplay Changes
 * 🌧Maximum Blink Distance: 600m ⇒ 300m
 * Now throws Void Spikes in a staggered fashion, rather than all at once
 * Quality of Life
 * Reduced the audio levels of the Imp Overlord
 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Improve performance
 * Early Access Scorched Acres Content Update
 * QOL
 * ☂ Updated the Imp Overlords Hurtboxes to properly match the size of the model
 * Early Access Patch (Build ID No.3830295)
 * Bug Fixes
 * Fix Imp Overlord's void spikes not having their proc coefficient properly assigned. This means that you will bleed and burn for a longer duration from that attack.
 * Early Access Patch (Build ID No.3731106)
 * Bug Fixes
 * Imp Overlords no longer blink off into the distance if no viable target is found
 * Early Access Patch (Build ID No.3703355)
 * Gameplay Changes
 * Remove passive regen
 * Increase base damage from 13 to 16
 * The boss fight was a big of a slog if you had lower DPS because of the boss' natural regen. Higher damage should make the boss fight more intense.

Trivia

 * In the first game, the Imp Overlord was a community-made boss suggested on the Risk of Rain forums by Seria-Myouna and illustrated by Daimera.