Artifacts

Artifacts are Game Modifiers that are found in the world in-game.

Unlocking
To unlock Artifacts, the player must input an Artifact Code in Sky Meadow using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's Ambry will spawn.

The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).

In Bulwark's Ambry, the Artifact whose trial is being attempted will be active and an will spawn on an elevated block in front of the. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly dropping from killed monsters. Using an Artifact Key will remove them from all player inventories.

Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.

Artifacts
Toggle Codes

Chaos

 * Players are susceptible to their own explosions caused by items, such as, , , etc. If any of their attacks activate these items, it can damage and potentially kill them. Try to avoid these items with this artifact active, especially for melee Survivors.
 * In addition, explosions cannot be blocked by items such as.

Command
''"Command" redirects here. For the playable survivor, see .''
 * All items will drop as special "Command Essences." When interacted with, a menu will appear allowing the player to select an available item. Items that are not yet unlocked cannot be selected.
 * A Command Essence can only become an item of the same rarity as itself (e.g. common for white essence, uncommon for green essence, etc).
 * Red Command Essence does not include.
 * Yellow Command Essence dropped from a Teleporter Event does not include the, ,  or.
 * Only one player can interact with a Command Essence at a time.
 * Players are still vulnerable to damage while selecting an item.
 * Being pushed away from the item will automatically cancel interacting with it.
 * The Artifact Key, Halcyon Seed, and Elite equipment are each considered their own tier/type. For instance, defeating will drop a Command Essence that only allows the player to select the Halcyon Seed, and if a Blazing Elite drops its Elite equipment, only  can be selected.
 * Note that Elite equipment spawns as Orange Command Essence (the same as regular equipment) while this artifact is active.
 * Normal equipment and lunar equipment both appear as Orange Command Essence, but are separate from each other.
 * Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.

Death
''"Death" redirects here. For the game mechanic, see Health.''
 * If the player who dies has an available, they will return to life and the team will not die.

Dissonance

 * The number of each monster type chosen will always be 3 basic monsters, 2 minibosses, and 3 champions.
 * Special Boss Monsters, including the, are unaffected by this Artifact.
 * The Trial for this Artifact in Bulwark's Ambry currently does not work properly, with all monsters still being the same.

Enigma

 * The player's equipment will never transform into,, or.
 * The equipment can transform into lunar equipment (barring the Effigy of Grief).
 * If a player loses their equipment somehow, such as by giving it to an or Cleansing Pool (in the case of Lunar Equipment), they will not receive new equipment afterward.
 * Starting a new stage will grant new equipment.
 * ' equipment is also affected.
 * The new equipment will be put on the cooldown of the activated equipment.
 * is given a cooldown of 5s but does not give a new equipment itself when toggled; the 5s would only apply to equipment that is picked up after The Crowdfunder is used.
 * The will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator).
 * New equipment cannot be used while the Preon Accumulator is charging (with ).
 * The grants infinite flight for the entire stage when activated.
 * is not affected by this Artifact.
 * The will heal the target but does not stay with them.
 * Elite equipment is unaffected, even if the player attempts to "activate" it.

Evolution

 * Monsters will obtain items in the order of Common, Common, Uncommon, Uncommon, Legendary. This order repeats every loop.
 * Monsters cannot gain blacklisted items.
 * Monsters cannot gain any lunar items, boss items, or equipment.

Frailty

 * is unaffected by this Artifact due to her passive.

Glass
''"Glass" redirects here. For the item, see .''
 * One-shot protection is disabled while Artifact of Glass is enabled.
 * health gain to kill ratio is changed from 1:1 to 1:10.

Honor

 * Enemies made Elite by this artifact do not drop increased gold. [Verification Needed]
 * The can be helpful when all enemies are Elite.
 * are also helpful, as killing any enemy will trigger the frenzy and eliminate cooldowns on all skills.

Kin

 * In the Void Fields, no additional monsters are added past the first cell event.
 * It is possible for no monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.
 * The Trial for this Artifact in Bulwark's Ambry currently does not work properly, with all monster types still being able to spawn.

Metamorphosis

 * Upon entering the trial for this Artifact in Bulwark's Ambry, each player becomes a random Survivor and will stay as that Survivor for the rest of the run (unless the trial is entered again in the same run).
 * Skill-unlocking challenges are reset when a new Survivor is chosen, even if they were in progress before the trial.
 * Obtaining all four items required to become the Heretic with this Artifact enabled will spawn the player as a random Survivor with all four Heresy abilities at the start of each new stage, but the player will transform into the Heretic mid-stage after obtaining or losing any item (including if spawning as ), using equipment, or equipment coming off cooldown.

Sacrifice

 * Drones, Scrappers, 3D Printers, and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a.
 * Using the Artifact of Honor to make all enemies Elite does not appear to increase their drop rates accordingly. [Verification Needed]
 * Since gold tends to pile up with this artifact active, can be a powerful and enjoyable piece of equipment.
 * The does not drop items with this Artifact enabled.
 * Drop rates for item rarity are:
 * 63% Common
 * 27% Uncommon
 * 0.9% Legendary
 * 9% Equipment
 * Drop chance is not affected by the or.
 * Predetermined chests, such as the Legendary Chest on Abyssal Depths, the Chests on Gilded Coast, and the Legendary Chests on Sundered Grove, will still spawn with this Artifact active.

Drop Chance
The drop chance is equal to.
 * Or if Artifact of Swarms is enabled.
 * See: creditCost, (elite's credit multiplier) and rewardMultiplier for more details on these values.

Notes on drop rate
 * Drop rates are changed when monsters spawn under certain conditions:
 * Pre-spawned: lowered by up to 8%
 * Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
 * Teleporter Boss: lowered by up to 16.6%
 * Artifact of Swarms: lowered by up to 5%, in addition to any other change
 * The drop chance cannot be less than 5%.


 * ,, , [citation needed] and Umbras from Artifact of Vengeance have a drop chance of 0%.
 * Though not listed above, Lunar Chimeras may drop items as well, and do so with significantly high rates.
 * Drop chance is logged to the Console when a monster is killed.

Since drop chance cannot be lower than 5%, the Artifact of Swarms' drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:


 * There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.

Soul

 * The Wisps are bright blue and do not give gold or experience.
 * If Huntress's kills a monster, it will immediately ricochet to the Wisp spawned by the monster's death, consuming a bounce.
 * The Wisps do not drop items if the Artifact of Sacrifice is enabled.

Spite

 * Bombs have a proc coefficient of 0.75.
 * A single monster can spawn up to 30 bombs.
 * The bombs will bounce twice, then detonate on the third bounce.

Swarms

 * Each monster also gives half of the usual gold and experience.
 * Also doubles boss spawns, including and the.
 * When traveling to A Moment, Whole with this artifact active, the two Twisted Scavengers spawned are not necessarily the same one.
 * Also doubles the number of that spawn from  and  from.
 * Since the Quiet and Delighted Probes spawned by the Empathy Cores scale in power based on the number of allies on the players' team, they become even more powerful.

Vengeance

 * A player's Umbra spawns with the same items and equipment as the player it copies, including hidden items such as DrizzlePlayerHelper. They all are named `Umbra of X`, where X is the name of a Survivor they're copying.
 * For the Trial of Vengeance in Bulwark's Ambry, an Umbra for each player is spawned every time the is interacted with, except the last interaction.
 * They will also be spawned in the same way during trials for any other artifact, if the Artifact of Vengeance is active.
 * Umbrae are considered bosses. Their health is displayed at the top of the screen and they are susceptible to extra damage from.
 * The screen has a deep purple tint while at least one Umbra is alive.
 * Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution.
 * If the Artifact of Swarms is also enabled, two Umbrae spawn with half the max health each.
 * Each Umbra will drop an item.
 * Umbrae are given a special item which reduces the damage they deal but increases their maximum health. This item is also responsible for their appearance, the accompanying particle effects, and the purple screen filter.
 * Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular, turrets with  can become incredibly durable.
 * Extreme care should be taken when the player has, as the item's damage is equal to 25% of the holder's maximum health. A turret with sufficient Fungus and N'kuhana's Opinion can easily wipe an entire team of players.
 * spawned by an Umbra's do not receive this item, meaning they will deal full damage and can easily kill the player. (For reference, Beetle Guards spawned by Queen's Gland deal 4 times the damage of a normal Beetle Guard.)
 * Umbrae are considered allied with the monsters. Therefore, items like are capable of healing any monsters that enter its radius.
 * Killing the Umbra is one of the only ways to obtain an additional stack of, and the only way to receive its logbook entry. Killing his Umbra without picking up any items will guarantee that it drops the Microbots. it is advised to charge the Teleporter before the Umbra spawns so that other enemies do not get in the way.
 * The alternative way of receiving an additional stack of Microbots is to hold at least one other legendary item and activate a Shrine of Order.

Version History

 * Anniversary Update
 * Quality of Life
 * Allow for scripted combat encounters, like or, to spawn as elites if Artifact of Honor is enabled

Trivia

 * In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.
 * The Artifact of Frailty is known internally as the Artifact of "Weak Ass Knees".