Gup

The  is a returning slime monster, added in the Survivors of the Void expansion.

Skills & Behavior
Any single instance of damage that deals more than 50% of the Gup/Geep/Gip's total health will stun it and interrupt its attacks or movement.

Primary: Spikes
At close range, the Gup/Geep/Gip attacks by projecting many spikes all over its body, inflicting 300% damage with a proc coefficient of 1.0 in a huge area. The attack animation lasts for 2 seconds, which scales with attack speed.

This skill has a cooldown of 3s.

Death: Mitosis
When a Gup dies, it splits into 2 smaller versions of itself, named, which behave otherwise identically to a Gup with half its stats. When a Geep is killed, it splits once again into 2 smaller versions named, also with half its stats. The descendants also inherit the equipment of the parent, meaning they will be of the same elite type.

Behaviors

 * 1) Use primary and chase off nodegraph: the Gup/Geep/Gip must be within 30/15/7.5m from its target. The primary is not neceessary to be off cooldown.
 * 2) Chase: no requirements.

Tips

 * Gups move quite slowly and are easy to spot, so keeping distance from a faraway Gup is relatively easy. However, if a Gup spawns close by, getting away unscathed may be difficult due to how large its attack hitbox is.
 * On-kill items are extremely effective against Gups, as when the Gup is killed it creates 2 weaker enemies, which each create 2 even weaker enemies when killed. It is possible to repeatedly trigger items like to deal heavy damage to the Geeps and Gips, as well as any enemies in the vicinity.

Version History

 * Survivors of the Void
 * (Undocumented) Added New Monster: Gup

Trivia

 * Gup first appeared in Risk of Rain, in which it could not be an Elite. This is not the case in Risk of Rain 2.