Scavenger

The  is a returning Boss Monster in Risk of Rain 2.

Scavengers spawn with items and equipment:
 * 9 Common items, divided over 3 types.
 * 4 Uncommon items, divided over 2 types.
 * 1 Legendary item.
 * 1 Equipment.

Scavengers cannot get any blacklisted items. Any other item and equipment is possible.

When Scavengers are encountered on a stage, the first one killed will drop its bag. This bag can be opened by interacting with it, and it contains 10 items which can be of any rarity. Any other Scavengers killed afterwards in that stage will not drop a bag.

The player can obtain and claim items from multiple Scavenger bags per run, as long as they are found on different stages.

Heavy Shotgun
The Scavenger readies its weapon and shoots 3 blasts with 4 projectiles each.

Each projectile has a Proc Coefficient of 2.0.

Thqwibs
The Scavenger throws 10 exploding Thqwibs, each with a proc coefficient of 1.0. Upon landing, the Thqwibs activate the on-kill effects of any item the Scavenger has, such as or. This move is affected by the.

Scavenge Item
The Scavenger sits down and ruffles through its bag, finding any non-blacklisted item. The rarity of the item is equivalent to the rarity spread of a Small Chest. The quantity of the item gained depends on its rarity; 5 for common, 2 for uncommon, and 1 for legendary. This move cannot find equipment or lunar items. Additionally, the Scavenger gains 200 armor while looking for an item.

Tips

 * Any items the Scavenger has equipped will be visibly represented on the Scavenger itself, though some items may be difficult to see, particularly from far away. Players should stay reasonably far away until they can ascertain whether or not the Scavenger's items make it particularly dangerous at close range.
 * The Scavenger's footsteps are very loud, so listen for them to change tactics accordingly when one is present.
 * Never approach a Scavenger equipped with an or . Their quick-firing high damage will swiftly kill any survivor within range.
 * It is advised to constantly be moving when a Scavenger is on the field, as one equipped with a can prove fatal to a player standing still for even a moment.
 * Missiles generated by  and  can be difficult to avoid, as they are both homing and fast. Missiles will travel in a direct line towards their target without accounting for obstructions, so try to use the environment to block them.
 * As the Scavenger's ability to gain additional items counts as its utility skill, one with a can consecutively collect items and grow extremely powerful in a very short time.

Version History

 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Scavenger
 * Gameplay Changes
 * Now properly spawn as elites Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * 🌧 Can no longer spawn with
 * Developer Notes: We’re comfortable with Scavengers being a bit BS at times - as long as it’s fun. Preon Accumulator, Capacitor, Disposable Missile Launchers, etc are crazy strong but still fun and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite range, and had no cooldown.
 * Bug Fixes
 * 🌧 Fix Scavenger gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating
 * 🌧 Fix Scavenger Backpack not dropping items if it’s activated too quickly

Trivia

 * The "little effigy" mentioned in the logbook entry may refer to, since it is made of cloth and fluff and is worn and torn, which gives it its "rough around the edges" attribute.