MUL-T

MUL-T is a playable character in Risk of Rain 2.

A multi-purpose robot, MUL-T lives up to its designation through its sheer versatility. Slow yet highly durable, it possesses the unique ability to select two of four primary weapons and utilize them in two different configurations: swap between two weapons and Equipment via Retool, or opt to utilize two primary weapons at once in the armored Power Mode.

Tips

 * Auto-Nailgun experiences Damage Falloff.
 * With enough attack speed, the recoil of Auto-Nailgun can knock you back enough to keep you indefinitely in the air. This can also be achieved by carefully timing nailburst while wielding double nailguns with Power Mode.
 * Use Blast Canister as a means of mass stunning to maximize the effectiveness of your primaries.
 * Transport Mode's armor also applies to fall damage. Use it before landing.
 * Ramming into a larger enemy such as a will stun the enemy and instantly end Transport Mode. Smaller enemies won't be stunned, but MUL-T can plow through them to deal damage to everything in an area.
 * Due to the Rebar Puncher's high single shot damage, it synergizes incredibly well with the . A couple stacked up can keep you one-shotting even for a good while, and take a good chunk out of any boss. If going for this build it is important to remember to avoid buying   and drones in general as they can lower enemies below the threshold for your bonus damage. Keep in mind damage-over-time effects such as  will also lower the effectiveness of crowbars.
 * You can rapid fire with Rebar Puncher by equipping it to both the primary and misc loadout slots and cycling weapons with Retool, effectively reducing the cooldown time between shots by 1.3 seconds. However, it is impossible to constantly hold both keybinds to do so anymore. Hold Rebar Puncher's keybind, but only use Retool after each shot. Doing this will fire faster than holding down primary fire until you get 360% attack speed.
 * The Power-Saw can be used both while sprinting and when Transport Mode is active as long as the primary button is held down. This will also applies while the player is using the Volcanic Egg.
 * The Power-Saw receives a proc/tick increase for attack speed buffs.
 * Auto-Nailgun will fire its burst if you cancel it into Transport Mode, but not Blast Canister or Retool. Remember to let go before using those skills.
 * is great to increase the amount that you can use Blast Canister, making it essential when surrounded by a large group of enemies from either side.
 * Due to the fixed corkscrew spread of the Auto-Nailgun causing at least a few nails to always miss past point-blank range, it is generally wiser to use Power-Saw in most cases for procs and DPS instead. In the case of using Power-Saw, it is most effective to pair it with a Rebar Puncher or Scrap Launcher in order to maintain range when needed.
 * While Scrap Launcher's knockback can make it annoying to use against aerial targets, you can use the knockback to your advantage in order to hit flying enemies downwards. Learning to aim and predict where you projectiles will go also greatly helps using Scrap Launcher.
 * The Power-Saw, with its high attack speed and proc chance, is great when combined with items such as and.
 * Power-Saw has a vacuum effect, allowing the player to cling to and strafe around larger enemies.
 * Power Mode effectively doubles the player's DPS and damage output for little cost. Make use of this for great effect. One example is running 2 Power-Saws, which will turn its 1000% DPS and 10 procs per second into 2000% DPS and 20 procs per second.
 * Due to the double Rebar (2 Rebar Punchers and Retool) method utilizing Retool's ability to bypass Rebar Puncher's downtime, the Rebars used for this don't scale with attack speed at all, leaving them outclassed quickly.
 * You can quick swap to another primary and then back to Rebar Puncher with Retool to bypass its cooldown, allowing you to still very effectively use a single Rebar Puncher.
 * The spread of the primary weapon while Power Mode is equipped determines the spread of the misc weapon. For example, equipping the Power-Saw as your primary and Auto-Nailgun as your misc will result in the Auto-Nailgun having the same spread as the Power-Saw. Equipping Rebar Puncher as your primary will also result in reduced spread, but the effect is not as noticeable as the Power-Saw's. Using the Scrap Launcher as your primary seems to have no effect on spread, and having the Auto-Nailgun as your primary has zero effect on spread. This mechanic can allow for more accurate bursts of Auto-Nailgun fire, or more controllable Scrap Launcher rockets. Consider this when making your loadout.

Trivia

 * MUL-T's "Janitor" skin is a reference to the Risk of Rain Survivor, HAN-D.
 * MUL-T starts the run in a crate instead of a drop pod. The crate breaks on impact with the terrain.
 * MUL-T is referred to internally as "Toolbot"
 * During the release of the Anniversary Update, the Scrap Launcher briefly had a bug where it would activate its cooldown even while the player was firing it, making it have an effective cooldown of 0.5 seconds. This was quickly patched soon after its discovery.
 * MUL-T's primary skills are all homages to various weapons from the Quake series of video games. The Auto-Nailgun, Rebar Puncher, Scrap Launcher and Power-Saw correspond to the Nailgun, Railgun, Rocket Launcher and Gauntlet respectively. The original grenade-launching form of the Scrap Launcher was similarly an homage to Quake 's Grenade Launcher.
 * Alongside the itself being a Doom reference, the name of the unlock challenge for the Power-Saw is also a Doom reference.

Patch changes

 * PC Patch v1.1.1.2 (5/12/2021):
 * Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
 * Anniversary Update (3/25/2021):
 * Introduced Power Mode as "Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed."
 * Modified the "Janitor" skin
 * (Unmentioned) Subsequent shots of Scrap Launcher no longer reset the cooldown
 * 1.0 Release (8/11/2020):
 * Base Acceleration: 25 ⇒ 30
 * Rebar Puncher
 * Now charges after firing, rather than before.
 * Scrap Launcher
 * Now behaves like a rocket instead of a grenade
 * Lifetime: 3s ⇒ 4s
 * Explosion Radius: 5m ⇒ 7m
 * Velocity: 70 m/s ⇒ 100 m/s
 * Nail Gun
 * No longer has an initial shotgun of 6 nails.
 * Now has a final shotgun of 12 nails.
 * Now fires in a consistent corkscrew pattern
 * Proc Coefficient: 0.4 ⇒ 0.6
 * Damage: 60% ⇒ 70%
 * Wind-down duration: 0s ⇒ 1.152s
 * Retool Swap duration: 0.7s ⇒ 0.4s
 * Transport Mode Cooldown: 8s ⇒ 6s
 * Hidden Realms Update (9/17/2019):
 * Scrap Launcher
 * Cooldown: 3s ⇒ 1.5s
 * Animation Duration: 0.4s ⇒ 0.3s
 * Grenade Speed: 50m/s ⇒ 70m/s
 * Skills 2.0 Patch (10/10/2019):
 * Improved vacuum effect of Power-Saw to pull towards enemies
 * Skills 2.0 Update (9/17/2019):
 * Introduced Scrap Launcher as "Fire an arcing hunk that explodes for 360% damage. Hold up to 4."
 * Introduced Power-Saw as "Saw nearby enemies for 1000% damage per second."
 * Added the "Janitor" mastery skin
 * Scorched Acres Update (6/25/2019):
 * Now comes down in a unique pod
 * Early Access Patch (4/03/2019):
 * Base Movement Speed: 9 ⇒ 7
 * Base Damage: 12 ⇒ 11
 * Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
 * Early Access Release (3/29/2019):
 * Introduced