Stone Titan

Not to be confused with .

The  is a Boss Monster introduced in Risk of Rain 2, and is part of the monster family. Being a Boss, the Stone Titan may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Secondary: Stone Fist
The Titan bends downwards and forces its first into the ground, which erupts at the player's location, inflicting damage and launching them high into the air. The Titan begins by tracking the target for 0.5 seconds to predict their movement and then a fire ring appears at the predicted location from where the first appears after 1.5 seconds. The fire ring can be blocked by before the fist appears. This attack has an end lag of 4.2 seconds.

The attack deals 100% damage with a proc coefficient of 1.0 in a radius of 5.5m with no falloff. The launching force varies between 3000 and 4000, depending on the player's vector from the center of the explosion. Note that the fire ring indicator has a slightly smaller radius than the attack covers.

The skill has a cooldown of 10 seconds.

Utility: Stone Construct
The Titan summons a glowing cluster of rocks above it, which periodically fires homing lasers towards targets. The summoning lasts for 9 seconds (scales with attack speed), after which the Titan will be able to move and attack again. The construct will attempt to maintain its position above the Stone Titan's head, even adjusting its position as the boss bends down to perform its Stone Fist attack.

The stone construct lasts 25 seconds and fires the first laser after a 6 second delay. It then fires every 1.5 seconds for a total of 13 shots. Each laser moves at 50m/s and deals 30% damage with a proc coefficient of 1.0. The skill has a cooldown of 40 seconds.

Special: Eye Laser
The Titan fires a laser from its eye after charging it for 3 seconds (scales with attack speed), inflicting heavy continuous damage to its target. While the laser is charging, a small red laser aims towards the player as an indication that they're being targeted. The laser locks onto the target and will not switch to a different one during its duration until the target has died, even if the target becomes or the laser is momentarily blocked by cover.

The skill deals 24 x 12.5% damage with a proc coefficient of 0.15 per tick over 3 seconds, and it has a cooldown of 20 seconds.

Behaviors

 * 1) Use special: the Titan must be within 20-80m from its target, have line of sight, and have less than 95% health.
 * 2) Use utility: the Titan must be within 90m from its target and have less than 60% health.
 * 3) Use secondary: the Titan must be within 200m from its target.
 * 4) Chase: no requirements.

Loot
Main Article: 

If the Stone Titan is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Stone Titan) to be replaced by its Boss item, the.

Tips

 * When fighting Stone Titans, the player's greatest survival tool is the terrain itself. The Eye Laser is its most powerful attack, so it is essential to hold a position close to obstacles which can break the Titan's line of sight while firing at the player. This is especially important for Survivors with poor (or a lack of) movement skills, such as and.
 * If there are multiple Titans, the player can use to block the Eye Laser of another.
 * If there is no cover in sight, the player can strafe the Titan at very close distances where the Titan may not be able to rotate fast enough to keep contact with the beam.
 * Another method of avoiding the Eye Laser is to bring in a collection of Drones to use as distractions while attacking the boss. Players should still be mindful, however, as the Stone Titan's laser can sharply divert its attention back to the player after destroying a drone.
 * The Stone Titan's Stone Fist attack can be used in tandem with its Eye Laser, leading to a deadly combo where the Titan launches players up into the air and lasers them in their defenseless airborne state. Even when hiding behind cover from the Eye Laser, players must make an effort to stay on the move.
 * excels at fighting Stone Titans, as his blocks both of the Titan's projectile attacks.
 * With that in mind, players inside a shield are still vulnerable to the Stone Fist attack, which can also launch them out of the shielded area and expose them to lasers. Unlike players, however, Engineer's cannot be launched.
 * Despite the Titan's colossal stature, it possesses no melee attacks, and none of its attacks are any stronger point-blank than they are at longer ranges. This makes it relatively safe to fight it with melee abilities, as long as the player can reliably escape the Eye Laser.

Version History

 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed Titans not showing their map-unique skins
 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Stone Titan
 * Quality of Life
 * 🌧 Added an team-colored area indicators for attacks
 * Bug Fixes
 * Fixed Stone Titan missing an authority check, causing them to fire an additional projectile for every client in the game
 * Fixed Titan’s laser lock-on only being calculated once, rather than continuously re-evaluating
 * Fixed Titan’s laser lock-on not respecting invisibility
 * PC Patch v1.0.3.1
 * Bug Fixes
 * Fixed boss spawns being extra far for Titans
 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix Titan eye glow and foliage missing
 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix an issue preventing Stone Titan regional skins from being used
 * Early Access Scorched Acres Content Update
 * QOL
 * Set up Stone Titan corpses to properly disappear over time
 * Early Access Patch (Build ID No.3731106)
 * Gameplay Changes
 * [Community Suggestion] Reduce proc coefficient per tick of his laser from 1 to 0.15.
 * *This primarily affects the duration of burning effects.*
 * Early Access Patch (Build ID No.3703355)
 * Bug Fixes
 * Falloff models for delayed blast attacks (Titan Fist) are now properly assigned. This may cause them to do more damage than before.

Trivia

 * The Stone Titan is a possible successor to the Colossus, a boss in Risk of Rain 1 that shares the stone theme and has a similar appearance. The Colossus may have been replaced due its gargantuan size possibly being a challenge to work around in 3D.
 * In Distant Roost, the silhouette of a massive, dormant Colossus can sometimes be visible off in the distance. This is clearly intentional as an Easter egg or development gag by the developers.