Void Fog

Void Fog is the rapidly-ticking damage dealt by areas in the Void. These areas are accompanied by one or more bubbles in which the effect is cleared.

The and  debuffs given to the player are purely visual and only serve as indicators to the player, as the damage dealt is by a controller on the stage.

The damage dealt bypasses armor, so it bypasses:


 * Hidden Invincibility
 * 's initial spawn
 * 's skills that give invincibility (,, and )
 * Spawning into the stage
 * 's transformation into its form
 * Any type of Armor:
 * Armor
 * Adaptive Armor
 * Any type of blocking:
 * Any type of blocking:
 * Any type of blocking:
 * Any type of blocking:

Mechanics
Every tickPeriodSeconds you are outside of the safe zone, you will take damage and gain 1 fog stack. Once you go back into the safe zone, your stacks are reset to zero. The stacks are based off your fullCombinedHealth (maxShield + maxHealth). This is inverted in Void Seeds, where entering the zone will increase your stacks instead.

For example, something with 600 health in the Simulacrum would take 6, 6.12, 6.24, 6.36, 6.48 in 5 ticks or 31.8 damage within a second. After 2 seconds, they will have taken 64.2 damage total. After 5 seconds, 165 damage total.(needs verification for all of these)

On all occurrences of Void Fog, except for the Void Fields (due to the ramping coefficient being zero), the damage you take will increase with each tick of damage.