Module:Test Version History/Data

-- local p = {} local patch = {}

patch["PC Patch v1.1.1.4"] = { Date = "20210420", Version = "PC Patch v1.1.1.4", Desc = "Bug Fixes", } patch["PC Patch v1.1.1.2"] = { Date = "20210412", Version = "PC Patch v1.1.1.2", Desc = "Bug Fixes", } patch["Anniversary Update"] = { Date = "20210325", Version = "Anniversary Update", NewSurvivor = "Bandit", Desc = "Added Morgue and Account stats. Added 5 new items, 5 new skill variants, 1 new monster, 1 new elite, 1 new boss, 9 new challenges, and 93 new lore entries.", } patch["PC Patch v1.0.3.1"] = { Date = "20201215", Version = "PC Patch v1.0.3.1", Desc = "Bug Fixes", } patch["PC Patch v1.0.2.0"] = { Date = "20201103", Version = "PC Patch v1.0.2.0", Desc = "Added Sundered Grove. Bug Fixes", } patch["PC Patch v1.0.1.1"] = { Date = "20200901", Version = "PC Patch v1.0.1.1", Desc = "Quality of life changes, bug fixes, changes to Merc, and final fight rework.", } patch["Early Access Content Update 5"] = { Date = "20200811", Version = "Early Access Content Update 5", NewSurvivor = "Captain", Desc = "Added game ending, server browser, intro cutscene, new stage, 4 new music tracks, 2 new monsters, 1 new boss, 1 new interactable, 7 new items, 3 new equipment, 3 new skill variants, 3 new challenges, and 36 new lore entries.", } patch["PC Early Access Patch (Build ID #4892828)"] = { Date = "20200421", Version = "PC Early Access Patch (Build ID #4892828", Desc = "Bug fixes to address issues from Artifacts 2.0 Update. ", } patch["Early Access Artifacts Content Update"] = {  Date = "20200331",  Version = "Early Access Artifacts Content Update",  Desc = "Added artifacts, UI Overhaul, and updated to Unity 2018.4.16f1. Added 1 new stage, 2 new music tracks, 1 new hidden realm, 5 skill variants, 1 new skin, 2 new monsters, 1 new boss, 6 new items, 2 new equipment, 1 new chest, 5 new character challenges, 3 new challenges, 3 new environment logs, and 8 new lore entries. Changes to initial monster spawns, AOE falloff, survivors, items, environments, monsters, sound and music, quality of life, and bug fixes. ", } patch["Early Access Hidden Realms Content Update"] = {  Date = "20191217",  NewSurvivor = "Acrid",  Version = "Early Access Hidden Realms Content Update",  Desc = "Added dedicated server tool. Added 2 stage variants, 2 new hidden realms, 3 new skill variants, 1 new skin, 1 new monster, 1 new boss, 9 new items, 1 new equipment, 2 new chests, 1 new shrine, 1 new drone, 3 new challenges, 2 new environment logs, and 6 new lore entries. Changes to regen and OSP to include barrier, survivors, items, stages, monsters, quality of life, and bug fixes.", } patch["PC Early Access Patch (Build ID #4233443)"] = { Date = "20191010",  Version = "PC Early Access Patch (Build ID #4233443)",  Desc = "Changes to health regeneration, items, quality of life, and bug fixes.", } patch["Early Access 'Skills 2.0' Content Update"] = {  Date = "20190917",  Version = "Early Access 'Skills 2.0' Content Update",  NewSurvivor = "Loader",  Desc = "Added loadouts, 1 new stage, alternate skills, 15 new skill variants, 7 new skills, 1 new elite, 2 new bosses, 2 new monsters, 6 new items, 1 new equipment, 1 new interactable, 3 new challenges, 22 new class challenges, 1 new environment log, and 7 new lore entries. Changes to aggressive director and fix health regeneration boost. Changes to survivors, items, steages, elites, drones, music and SFX, quality of life, and bug fixes.", } patch["Early Access Patch (Build ID #3961583)"] = { Date = "20190703",  Version = "Early Access Patch (Build ID #3961583",  Desc = "Changes to fuel array, grovetender, and miscellaneous. Bug fixes.", } patch["Early Access Scorched Acres Content Update"] = {  Date = "20190625",  Version = "Early Access Scorched Acres Content Update",  NewSurvivor = "REX",  Desc = "Added 1 new stage, 1 new boss, 1 new elite, 1 new monster, 2 new drones, new chest categories, 6 new items, 3 new equipment, 5 new challenges, 2 new environment logs, and 6 new lore entries. Changes to survivors, items, stages, monsters, miscellaneous, music and SFX, quality of life, and bug fixes. ", }

p.patch = patch

return p --