Alternate Game Modes

There are currently 3 alternate games modes that can be played: Prismatic Trials, Eclipse and Simulacrum. Prismatic Trials can only be played solo, while Eclipse and Simulacrum can both be played in multiplayer.

Prismatic Trials
The Prismatic Trials is a special, solo-only game mode where players compete for the fastest time of completing 2 stages. However, to initiate the Teleporter Event, the player must destroy three of a handful of Time Crystals scattered across the map. These crystals explode when destroyed, dealing moderate damage to players and monsters alike. Unlike in standard gameplay, the Teleporter charges instantly once the Teleporter Boss has been defeated.

Prismatic Trials feature a set of two Environments on difficulty, starting cash, and random artifact selections. The only adjustments a player can make are the selected Survivor and their skill loadout.

Prismatic Trials cannot be accessed if the player has installed mods.

Currently, the Prismatic Trial's only in-game purpose is to unlock and.

Seed

 * Every 3 days (72 hours), a new seed is generated for the Prismatic Trial. This seed is the same for all players, but has different artifacts on console.
 * Seeds affect stage rotations, interactables' locations and drops, bosses, monster spawn timing, and activated artifacts.
 * Player choices may affect some outcomes of the seed. For example, if the player visits the after the 1st stage, the 2nd stage will have a different spawn location and teleporter location.
 * Seeds are not the same for consoles and PC.

Tips

 * Since the monster spawns and item drops from interactables are the same every playthrough, it is possible to memorize them and create strategies for each Prismatic Trial seed.
 * If is the second stage, it is possible to skip the Teleporter event (without destroying Time Crystals or fighting a Teleporter Boss) entirely by submitting an artifact code and entering the artifact portal.
 * If Sky Meadow is the first stage, entering the artifact portal will take the player to the.

Eclipse
Eclipse is an alternate game mode that adds stacking challenge modifiers to successive runs. Each Survivor starts at Eclipse level 1, where playing Eclipse mode as that Survivor will have the first of the modifiers shown below. After successfully completing a run, that Survivor's Eclipse level will increment (up to a maximum of 8), and the next modifier will be added to future runs (in addition to all the modifiers from lower Eclipse levels). Eclipse has the same difficulty settings as, and Challenges that require Monsoon can be completed on Eclipse.


 * 1) Ally Starting Health: -50%
 * 2) Teleporter Radius: -50%
 * 3) Ally Fall Damage: +100% and lethal
 * 4) Enemy Speed: +40%
 * 5) Ally Healing: -50%
 * 6) Enemy Gold Drops: -20%
 * 7) Enemy Cooldowns: -50%
 * 8) Allies receive permanent damage. "You only celebrate in the light... because I allow it."

Note: "Ally" includes the player in all cases.

Celestial Orbs do not spawn in this game mode, nor can the Artifact Portal be spawned. Artifacts cannot be used in this game mode. It can be played solo or multiplayer.

There are no challenges or unlocks associated with Eclipse; it is strictly a challenge mode to test players' skills.

Simulacrum
The Simulacrum is an infinitely scaling wave based alternative game mode that is new to The Survivors of the Void update and DLC.

Each wave spawns enemies depending on the Director's credits. Every 5th and 10th wave will be a boss wave and after completion moves you to a new location on the current map. After 10 waves you move to the next environment. Outside of the bubble provided, you take damage equivalent to  every 0.2 seconds, where   is the amount of times you've been damaged by the void fog, and   is your.

Upon entering the game, you will spawn next to the Assessment Focus, activating the Assessment Focus initiates the game mode. Upon completing a wave, a Void Potential drops for each player and a 10 second timer starts for the next wave. Modifiers can also appear in waves known as Augments.

Items that activate during the teleporter event activate during the waves.

As of version 1.2.1.0 (release) the game mode is bugged and has a chance to cease enemy spawns, causing a soft lock.

Augments
Each wave can trigger an Augment that can determine the monsters that spawn, as well as enable and disable artifacts. The rarity of item you receive can also be determined by an Augment.

Version History

 * Survivors of the Void
 * Eclipse is now available in multiplayer
 * Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners


 * PC Patch v1.0.2.0
 * Bug Fixes
 * Fixed modifiers applying to enemies


 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix safe zones on  being larger than the actual charging radius
 * Fix Prismatic Trials counting your run in leaderboards when you die


 * Early Access Content Update 5
 * (Undocumented) Added Eclipse


 * PC Early Access Patch (Build ID No.4892828)
 * Gameplay Changes
 * Remove from being selected in Prismatic Trials
 * Bug Fixes
 * Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * 🌧 Now spawns with a random selection of Artifacts!
 * 🌧 Fix stage object rotation randomization not being seeded
 * Bug Fixes
 * 🌧 Fix and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye.


 * Early Access Patch (Build ID No.3703355)
 * Gameplay Changes
 * Add Friends-Only Leaderboard
 * Update Global Leaderboard to be around your current position in the Leaderboard