Ceremonial Dagger

The  is a returning item in Risk of Rain 2.

When the holder kills an enemy, whether from a direct attack or one of their items, 3 spectral daggers appear where that enemy died. Each dagger deals 150% base damage (+150% per stack). They home in on other enemies from extremely long range, even traveling through terrain to strike their targets. If the daggers have no targets, they slowly float downwards in midair for a few seconds before disappearing.

Each dagger critically strikes independently of the others, and their critical strike chance is whatever the player's chance was when the daggers were summoned.

Each dagger has a proc coefficient of 1.0.

Tips

 * The creates daggers when activated, giving an easy way for players to create daggers on demand even when there are no enemies nearby.
 * Pairing the Ceremonial Dagger with enough can enable a single dagger to kill an enemy, creating even more daggers in the process. This can escalate to the point that killing just one enemy can wipe out many enemies across the entire map.

Version History

 * Early Access Scorched Acres Content Update
 * Gameplay Changes
 * ☂ Update AI to be more accurate and performant
 * Dagger Damage: 150% ⇒ 150% (+150% per stack)
 * Dagger Number: 3 daggers (+3 per stack) ⇒ 3 daggers

Trivia

 * The survivors speaking in the logbook entry are also mentioned in Wetland Aspect's environment log.
 * Although Ceremonial Daggers are now AI-blacklisted, this was not always the case. After all, it would seem there would be no harm in giving enemies an item that only activates when killing a player. However, a Thqwib attack activates all the Scavenger's on-kill effects, so even a single use of this skill would spawn dozens of powerful homing daggers that would wipe out players in an instant.