Void Reaver

The Void Reaver is a crustacean-like monster added in the Hidden Realms Update, and is part of the monster family. Unlike other void enemies, it can appear on, , , and after looping, without the presence of a Void Seed or Family Event.

Environments
Like other enemies, Void Reavers can spawn on any map if spawned in a Void Seed.

Void Artillery
The Void Reaver attacks by dropping several Nullifier Bombs in a rough line near the target. After 1 second, the bombs explode in a small area for 100% damage. Additionally, the bombs inflict the stacking debuff; when it stacks 3 times, the victim is and their movement speed becomes 0. This attack has exceptionally long range, so a Void Reaver can usually begin attacking a player the moment it notices them.

The spacing between the bombs varies, but they are always equally spaced apart.

Each bomb has a proc coefficient of 1.0.

Implosion
When the Void Reaver dies, a delayed implosion will  instantly kill  anything within a large radius 3 seconds later, even the Void Reaver's allies and other Void Reavers.

The implosion is heralded by a siren-like sound and a sphere of void particles building up around the defeated Void Reaver.

Tips

 * The Void Reaver does not deal particularly high damage, attacking only by means of laying relatively weak and highly telegraphed explosions on the ground. The real danger comes from its ability to immobilize the player and its death implosion. This implosion deals a special type of damage internally referred to as "Void Death".
 * The Void Death damage type ignores the damage number associated with it. Instead, it has been designed such that it immediately kills whatever receives the damage type in and of itself, regardless of the amount. This means Armor as well as protection items like and  are completely ignored and incapable of affecting the outcome.
 * Alongside this damage type, implosions are also capable of friendly fire, meaning it will not only kill players, but it will also kill monsters (including other Void monsters) and bosses.
 * Two notable exceptions to this rule are and, which are immune to the Void Death damage type. In these cases, it applies the damage normally. This means that the base damage of the Reaver is dealt instead, should they be hit by the implosion.
 * Another exception to this rule is that and  remove the player's hitbox completely. As a result, the player can't actually be hit by anything in the first place, and by extension, cannot receive the damage.
 * Void Reavers possess the second highest health of any non-boss enemy in the game, only behind (and with only the  even coming close out of the other base game enemies). This makes them quite difficult to kill, especially with how risky it is to get closer to deal more damage.
 * Drones caught in the implosion will instantly be destroyed, but instead of vanishing, they will fall to the ground and can be repaired as normal.
 * Since the Void Reaver's death implosion kills any character, friend or foe, Void Reaver ghosts spawned from the and allied Reavers spawned by  are still dangerous to the player.
 * When a Void Reaver is killed by another Void Reaver's implosion, it will also implode. This makes eliminating large groups of Reavers extremely dangerous but also easy, as the implosion will trigger a terrifyingly lethal chain reaction.
 * Although difficult to utilize, this can be useful to defeat high-health enemies such as some Elites, and bosses.

Version History

 * Anniversary Update
 * Gameplay Changes
 * Added a minimum distance between bombs
 * Quality of Life
 * 🌧 Added an team-colored area indicators for attacks
 * Bug Fixes
 * Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers
 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix Void Reaver death chain reactions
 * Early Access Content Update 5
 * Major Content
 * Added New Monster Lore Entry:
 * Gameplay Changes
 * Now attempts to lead its Void Bombs in a straight line against its target
 * Updated AI to fire more aggressively and backpedal when its target is too close
 * AI now has 360° vision
 * Bug Fixes
 * Fixed immobilization from Void Reavers becoming permanent if using while affected, which would also sometimes lead to a crash upon getting killed
 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix Void Reaver’s attack proc coefficient not actually being updated
 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Nullifier Bomb
 * 🌧Proc Coefficient: 0 ⇒ 1
 * Delay Time: 2s ⇒ 1s
 * Add missing animations and elite displays
 * Change AI movement behavior
 * Early Access Hidden Realms Content Update
 * Major Content
 * Added New Monster: Void Reaver

Trivia

 * Void Reaver corpses can be observed both around the and the Null Portal in the . The latter ones are impaled by spikes of what appears to be purple glass.
 * Dying to the Void Reaver's implosion yields a unique death message: "You have been detained. Await your sentence at the end of Time." If another player in a multiplayer game is killed by the implosion, the death message seen by everyone else is " has vanished without a trace."
 * This is most likely a reference to how the Void Reavers imprison creatures in the Void Fields.
 * In keeping with the deep-sea theme of the Void and the monsters related to it, the Void Reaver's visual design seems to draw inspiration from ocean life, especially crustaceans and other arthropods. As noted in their lore entry, Reavers in particular bear a striking resemblance to common crabs (infraorder Brachyura).