Module:Skills/Data

-- local p = {}

local skills = { -- Commando ["Double Tap"] = "Shoot twice for 2x90% damage.", ["Phase Round"] = "Fire a piercing bullet that hits all enemies in a line for 300% damage. Goes through terrain.", ["Phase Blast"] = "Fire two close-range blasts that deal 8x200% damage total.", ["Tactical Dive"] = "Roll a short distance.", ["Tactical Slide"] = "Slide on the ground for a short distance. You can fire while sliding.", ["Suppressive Fire"] = "Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.", ["Frag Grenade"] = "Throw a grenade that explodes for 175% damage. Deals 4x damage in the center of the explosion. Can hold up to 2.", -- Mercenary ["Laser Sword"] = "Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Exposes enemies.", ["Whirlwind"] = "Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.", ["Rising Thunder"] = "Unleash a slicing uppercut, dealing 450% damage and sending you airborne.", ["Blinding Assault"] = "Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.", ["Eviscerate"] = "Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.", ["Slicing Winds"] = "Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Exposes enemies.", ["Cybernetic Enhancements"] = "The Mercenary can jump twice.", -- Engineer ["Bouncing Grenades"] = "Charge up to 8 grenades that deal 100% damage each.", ["Pressure Mines"] = "Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.", ["Spider Mines"] = "Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.", ["Bubble Shield"] = "Place an impenetrable shield that blocks all incoming damage.", ["TR12 Gauss Auto-Turret"] = "Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.", ["TR58 Carbonizer Turret"] = "Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.", ["Thermal Harpoons"] = "Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.", -- Huntress ["Strafe"] = "Agile. Quickly fire a seeking arrow for 150% damage.", ["Flurry"] = "Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.", ["Laser Glaive"] = "Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.", ["Blink"] = "Disappear and teleport forward.", ["Phase Blink"] = "Agile. Disappear and teleport a short distance. Can store up to 3 charges.", ["Arrow Rain"] = "Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 225% damage per second.", ["Ballista"] = "Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.", -- Artificer ["ENV Suit"] = "Holding the Jump key causes the Artificer to hover in the air.", ["Flame Bolt"] = "Fire a bolt for 220% damage that ignites enemies. Hold up to 4.", ["Plasma Bolt"] = "Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.", ["Charged Nano-Bomb"] = "Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.", ["Cast Nano-Spear"] = "Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.", ["Snapfreeze"] = "Freezing. Create a barrier that hurts enemies for 100% damage.", ["Flamethrower"] = "Burn all enemies in front of you for 1700% damage.", ["Ion Surge"] = "Stunning. Burst into the sky, dealing 800% damage.", -- MUL-T ["Multifunctional"] = "MUL-T can hold two equipment at once. The active equipment is swapped by using Retool.", ["Auto-Nailgun"] = "Rapidly fire nails for 60% damage. Finishes with a blast of 12 nails.", ["Rebar Puncher"] = "Fire a piercing rebar that deals 600% damage.", ["Scrap Launcher"] = "Fire a rocket that explodes for 360% damage. Hold up to 4.", ["Power-Saw"] = "Saw nearby enemies for 1000% damage per second.", ["Blast Canister"] = "Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.", ["Transport Mode"] = "Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.", ["Retool"] = "Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack.", -- REX ["Natural Toxins"] = "Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage.", ["DIRECTIVE: Inject"] = "Fire 3 syringes for 3x80% damage. The last syringe Weakens and heals for 60% of damage dealt.", ["Seed Barrage"] = "15% HP. Launch a mortar into the sky for 450% damage.", ["DIRECTIVE: Drill"] = "Launch a series of seed bullets into the sky, raining down for 450% damage per second.", ["DIRECTIVE: Disperse"] = "Fire a Sonic Boom that Weakens all enemies hit.", ["Bramble Volley"] = "20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit. ", ["Tangling Growth"] = "25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.", -- Loader ["Scrap Barrier"] = "The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.", ["Knuckleboom"] = "Swing at nearby enemies for 320% damage.", ["Grapple Fist"] = "Fire your gauntlet forward, pulling you to the target.", ["Spiked Fist"] = "Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.", ["Charged Gauntlet"] = "Heavy. Charge up a piercing punch for 600%-2700% damage.", ["Thunder Gauntlet"] = "Heavy. Charge up a single punch for 2100% damage that shocks enemies in a cone for 1000% damage.", ["M551 Pylon"] = "Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled.", -- Acrid ["Poison"] = "Poisonous attacks apply a powerful damage-over-time.", ["Blight"] = "Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.", ["Vicious Wounds"] = "Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.", ["Neurotoxin"] = "Poisonous. Spit toxic bile for 240% damage.", ["Ravenous Bite"] = "Poisonous. Regenerative. Bite an enemy for 310% damage. Deals up to 3x damage to low health enemies.", ["Caustic Leap"] = "Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.", ["Frenzied Leap"] = "Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.", ["Epidemic"] = "Poisonous. Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets.", -- Captain ["Defensive Microbots"] = "Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.", ["Vulcan Shotgun"] = "Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.", ["Power Tazer"] = "Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced.", ["Orbital Probe"] = "Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1500% damage.", ["Orbital Supply Beacon"] = "Request a permanent Supply Beacon. Can only be requested twice per stage.", ["Beacon: Healing"] = "Heal all nearby allies for 10%}} of their maximum health every second.", ["Beacon: Defense"] = "Buff an ally to block their next instance of damage on use.", ["Beacon: Hacking"] = "Hack all nearby purchasables to a cost of $0 over time.", ["Beacon: Resupply"] = "Recharge Equipment on use.", ["Beacon: Shocking"] = "Periodically Shock all nearby enemies, immobilizing them.", ["Unavailable"] = "You have already called in a Supply Drop this stage.", ["Connection Lost"] = "You have lost connection to the UES Safe Travels...", -- Heresy ["Hungering Gaze"] = "Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges that reload after 2 seconds .", ["Shadowfade"] = "Fade away, becoming intangible and gaining +30% movement speed. Heal for 25% of your maximum health. Lasts 3 seconds." }

p.skills = skills

return p --