Void Fiend

The  is a playable character in Risk of Rain 2, added in the Survivors of the Void expansion.

It is an eldritch, void-mutated monstrosity capable of harnessing the Void as a lethal weapon. In battle, its corrupted energy builds up until it reaches a critical point, unleashing its full power and transforming it and its abilities into more aggressive versions.

Its name is stylized in-game as「V??oid Fiend』.

Completing the Dragged Below challenge will unlock Void Fiend as a playable survivor.

Tips

 * Although it comes at the cost of Suppress's ability to control corruption levels, acquiring allows Corrupted Drown to set up a large number of  stacks very quickly due to its high rate of fire.
 * Being prudent about using Suppress to manage corruption throughout a stage means that the player can reach 100% Corruption right when activating the Teleporter.
 * Drown has an extremely long range when uncorrupted, allowing Void Fiend to attack from very safe distances. Corrupted Drown, in contrast, has an extremely short range but fires more quickly, encouraging aggression.
 * The inherent aim assist of Drown can be very helpful for dealing with, as can the area-of-effect damage of Corrupted Drown, Flood, and Corrupted Flood.
 * Releasing a fully charged Flood in midair while moving backwards can be a good way to put distance between Void Fiend and enemies. Firing a fully charged shot will also launch the player upwards, which can be very useful for reaching higher spots or dodging.
 * This can be used to even greater effect with Corrupted Flood, as having a or two makes the ability spammable, which can easily launch Void Fiend massive distances.
 * Make sure to use up all charges of Flood before transforming, as transforming resets its cooldown.
 * Having multiple charges of Corrupted Flood allows the Void Fiend to stall in the air for a limited amount of time by firing them straight down.
 * Since it deals more than 400% base damage, Flood can trigger, , and even when not fully charged.
 * The channel time of Suppress is affected by Void Fiend's attack speed. If its attack speed is lowered too much, it may become difficult to manage Corruption.
 * At default attack speed Void Fiend accumulates an extra 3% corruption within the 1 second it takes for the skill to execute, so it is advised to not activate it above 95% if the player wants to avoid getting corrupted.
 * Interacting with a Shrine of Blood or Void Cradle increases Void Fiend's corruption, allowing it to use Suppress to quickly recoup some of the lost HP.
 * The player should be mindful of activating either of these interactables when near enemies and the corruption meter almost full, as this will instantly transform Void Fiend into the corrupted form with low HP and possibly no reliable way to heal quickly.
 * The charge time of Flood is substantial, and Void Fiend can't fire Drown while charging. It can, however, sprint or use Trespass while charging it, making it helpful to begin charging Flood while repositioning so that it can fire after it's finished repositioning. The charge can even be released (and the projectile fired) during the invulnerable period of Trespass.
 * If repositioning isn't necessary, it can sometimes be helpful to fire Flood without charging, as its attack time is comparable to Drown, its damage per hit is superior, and time spent charging Flood is time that Void Fiend could have spent using Drown instead.
 * As heals Void Fiend while it is sprinting, it can make it more difficult to reach maximum corruption or maintain corrupted form.
 * increases base health regeneration, but does not count as healing for the purpose of lowering corruption.
 * Repeated use of Suppress can greatly extend how long the Void Fiend can survive outside the safe zones in the and Simulacrum, especially with high attack speed.
 * With an extremely high number of void items, it becomes possible to transform almost on demand by either stopping using Suppress to become corrupted or by ceasing attacking to become uncorrupted.
 * When reaching 100% minimum Corruption by having 50+ void items, using uncorrupted skills becomes impossible. While this is unlikely to happen in the majority of runs, keep it in mind when using the or on extremely long runs.
 * Whilst any healing reduces the corruption meter by an equivalent percentage of the full health fraction healed, using the Suppress skill always removes 25% corruption regardless of how much healing is received.
 * This makes extremely potent, while playing on Eclipse 5 difficulty or higher is a nerf.
 * will remove 25% corruption even though no healing is received. It will then remove another 50% slowly as the healing from the item is released. This makes it extremely hard to build up the corruption meter.
 * Similarly, Corrupted Suppress will always increase the corruption meter whether any damage is received or not. and especially  make it possible to extend the corrupted form without sacrificing any health.
 * While can increase the number of Corrupted Suppress charges, picking up a Lysate Cell while in the corrupted will not instantly grant an extra charge because the skill has no cooldown to detect how many charges it can replenish up to. Void Fiend must exit and then reenter the corrupted state for this change to take effect.
 * Conversely, Suppress does instantly detect the change but the item offers no benefit in this state as the skill can be used as soon as it has finished (assuming there is enough corruption left).
 * If Void Fiend has at least 13 void items, it can heal infinitely using Suppress.
 * The can be useful for Void Fiend. Gaining barrier does not reduce corruption like healing, but will still increase corruption when Void Fiend is damaged.
 * Because critical strikes increase corruption, items such as, , and can help increase corruption in early stages.
 * The is excellent for maintaining 100% corruption when using Corrupted Drown, greatly increasing damage output and prolonging the powerful transformation.
 * Unsurprisingly, Void Fiend is well-suited to surviving in the . The damage from increases its corruption, allowing use of Suppress to heal. This makes exploring the Void Fields far less daunting of a task, even with almost no items.
 * This is useful but not nearly as effective in Simulacrum, since the Void Fog damage increases progressively. The player should also be extremely careful about managing the corruption meter, as the skill activation delay and the damage accumulated in its duration can cause the meter to fill up before the healing is received. Being stranded in the Void Fog in the corrupted form, and possibly on low health, is a guaranteed death sentence.

Version History

 * PC Patch v1.2.3.0
 * Gameplay Changes
 * Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills
 * PC Patch v1.2.2.0
 * Gameplay Changes
 * now scales the number of damage ticks with attack speed
 * no longer marks you as the attacker for its self-damage - meaning it won’t proc items on yourself like, etc.
 * Transitioning into Corrupted mode now grants 0.5 seconds of invincibility.
 * Survivors of the Void
 * (Undocumented) Added New Survivor: Void Fiend
 * (Undocumented) Added New Survivor Skin:
 * (Undocumented) Added New Void Fiend Challenge:
 * (Undocumented) Added New Challenge:
 * (Undocumented) Added New Character Lore Entry:

Trivia

 * The Void Fiend is a corrupted, although it is not the Commando who escaped Petrichor V during the events of Risk of Rain 1.
 * Its Umbra title is stylized in-game as 『Co??rupted Am?nesiac】.
 * Its endings are stylized in-game as "『..and s?o it c??omes】... 「fo?r al?l of us.』" and "『..a?nd so it v?ani??shed』, 「a wh?isper in the d??arkness』" respectively.
 * Unlike the other Survivors, the Void Fiend's 'Escaped' ending phrase doesn't use the regular "..and so [he/she/they/it] left" phrase.
 * The Void Fiend is referred to internally as "VOIDSURVIVOR".
 * Since the Void Fiend has two sets of moves that it alternates between based on Corruption, it is the only Survivor who has no alternate loadout skills.
 * Instead of starting in an Escape Pod like most other survivors, the Void Fiend drops in a spherical pod, similar in shape to that of a lunar pod, that launches it slightly upwards upon emerging. It also emerges instantly upon pressing the interact key, rather than after a brief delay to open the Escape Pod door like most other survivors.
 * It is possible that like, the Void Fiend was caught and/or imprisoned by void monsters during its time as a Commando.
 * Unlike Acrid, who was imprisoned in the Void Fields, Void Fiend's logbook entry suggests it was instead held in the Simulacrum for training.