Greater Wisp

The  is a returning monster in Risk of Rain 2 that is a stronger, green version of the. It is part of the monster family.

Primary: Greater Fireballs (Cannons)
The Greater Wisp charges two fireballs (one from each hand) for 2 seconds (scales with attack speed), which travel at 76m/s. Each fireball explodes upon impact, dealing 300% with a proc coefficient of 1.0 in a radius of 7m with linear falloff. This attack has an end lag of 2 seconds, which also scales with attack speed.

This skill has a cooldown of 3 seconds.

Behaviors

 * 1) Use primary and flee: the Greater Wisp must be within 15m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 0.5 seconds.
 * 2) Use primary: the Greater Wisp must be within 15-50m from its target and have line of sight. While the skill can be executed on the move, the Greater Wisp will stop. This behavior will be active for 1 second. As a result, it will look like that upon activating the skill the Greater Wisp will stop for 1 second, after which another behavior will be chosen (since the primary will be on cooldown), during which the monster will move while still charging the attack.
 * 3) Chase: no requirements.

Version History

 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Greater Wisp
 * Gameplay Changes
 * 🌧 Can now be and


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * 🌧Base Armor: 1 ⇒ 0


 * Early Access Hidden Realms Content Update
 * Bug Fixes
 * Fix Greater Wisp Death transmitting explosion effect for each client in multiplayer

Trivia

 * The Greater Wisp currently holds the record for being the Monster that naturally appears on the most Environments, with and  currently being the only Environments that it doesn't naturally appear on.
 * It can spawn on if the the Wisps' Family Event is underway.
 * There is a unused boss, being the Ancient Wisp from the first game. It currently has no AI.