Beetle

The  is a monster introduced in Risk of Rain 2.

Skill & Behavior
Beetles spawn by digging out of the ground, usually in numbers due to being the cheapest enemy Directors can spawn. They hop around aimlessly until spotting a player.

Primary: Headbutt
A Beetle's only attack is a simple headbutt, which deals 200% damage with a proc coefficient of 1.0, and moves itself slightly forwards. They will use this skill when they are within 2m of their target.

This attack has no cooldown, and can be used again immediately after the animation is finished. This attack scales with attack speed.

Secondary: Sleep
Note: This content is not functioning within the game.

This is a leftover from development where monsters were supposed to have states that would make them look like they were in the middle of an action before the Survivors showed up. This was scrapped due to the pace of the game being to high and the time available being too low.

Attempting to use the skill will freeze the Beetle, preventing any further input.

Tips

 * The Beetle is by far the least threatening enemy the Survivors will face on the planet. While its headbutt can deal respectable damage, its range is extremely short, and can be dodged by simply jumping above the Beetle. Beetles should be considered the lowest priority when fighting groups of enemies.
 * Alternatively, the player may consider Beetles an easy way to activate powerful on-kill effects, such as, , and to deal large amounts of area damage.

Version History

 * Anniversary Update
 * Gameplay Changes
 * Summon Beetles
 * Beetle Count: 5 ⇒ 2
 * 🌧 Now summons instead of Beetles
 * 🌧 Now summons instead of Beetles


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * 🌧Change bullseye hurtbox from the chest to the head so can attack earlier during the spawn animation


 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Monster Lore Entry: