Lunar Chimera (Golem)

Not to be confused with or .

The Lunar Chimera is a monster, and is part of the monster family.

Skills and Behavior
This Lunar Chimera walks and slides around the map, usually using the slide to get closer to its target.

Any single instance of damage that deals more than 50% of the Lunar Chimera's total health will stun it and interrupt its attacks or movement.

Primary: Twinshot Attack
The Lunar Chimera charges his cannons for 3 seconds and then fires 10 explosive balls at 0.15s intervals. Both timings scale with attack speed. Each projectile moves in wavey pattern at 40m/s and explodes upon impact or after 5 seconds dealing 100% damage with a proc coefficient of 1.0 in a radius of 8m with sweet spot falloff.

The skill has a cooldown of 3 seconds, which starts when the charge up time finishes.

Secondary: Lunar Shell
Note: This content is not functioning within the game.

Bright light flashes surround the Lunar Golem which then make it glow light blue and 4 shields appear rotating around it similar to effect. This is an unused buff called Lunar Shell, which caps any incoming instance of damage to 10% of the holder's max health.

This skill has a cooldown of 30 seconds, which does not start for 2.4 seconds since its activation. This duration scales with attack speed.

Behaviors

 * 1) Use primary and strafe: the Lunar Chimera must be within 80m from its target. The skill is not necessary to be off cooldown and the behavior lasts for 3 seconds.
 * 2) Use primary and chase: the Lunar Chimera must be within 80-125m from its target and have line of sight. The skill is not necessary to be off cooldown and the behavior lasts for 1 second.
 * 3) Chase: the Lunar Chimera must be within 125m from its target.
 * 4) Chase running: the Lunar Chimera must be more than 80m from its target.

Version History

 * Survivors of the Void
 * (Undocumented) Health regen: 1.5/s (+0.3 per level) ⇒ 0.6/s (+0.12 per level)


 * Anniversary Update
 * Gameplay Changes
 * Health: 1900 (+570 per level) ⇒ 1615 (+485 per level)
 * Twinshot Attack
 * Total Shots: 4 ⇒ 10
 * Damage Coefficient: 2 ⇒ 1
 * Force: 8000 ⇒ 1000
 * Now fires in series, rather than all at once
 * Update visuals to be less noisy
 * Raised the aim origin to be closer to its cannons so it can fire more accurately


 * Early Access Content Update 5
 * Major Content
 * Added New Monster: ???
 * Added New Monster Lore Entry: ???

Trivia

 * As the name of the monster suggests, the Lunar Chimera may be a combination of two or more different monsters. It bears a resemblance to both the and the Temple Guard.
 * The Temple Guard is a monster featured in the original Risk of Rain. It is notably quadrupedal, with cannons extending from either side of its torso.
 * Coincidentally, similar to how Lunar Chimera spawn during phases of the final boss in Risk of Rain 2, a variant of the Temple Guard named the Sanctuary Guard will spawn during the final phase of the final boss in the original Risk of Rain.
 * Prior to the anniversary update, the Lunar Chimera had a carved eye similar to the . Now it doesn't have an eye at all.
 * In the game's credits, a drawing of an item named "Moon Golem's Heart" appears. It is possible that this was intended to be item related to the Lunar Chimera, although this is speculation.