Genesis Loop

The  is boss item in Risk of Rain 2, dropped by the.

If the holder falls below 25% of their max health, they create a 100m explosion that inflicts 6000% damage on any enemies in the vicinity, similar to the Vagrants' signature supernova attack. This explosion has a short charging period, which decreases with increased attack speed.

The player can only explode once every 15 seconds, though this cooldown period is reduced by having more Genesis Loops. If the player happens to still be below 25% health when this cooldown is finished, they will immediately prepare to explode again, even if they have not taken damage recently.

The explosion has a proc coefficient of 1.0.

Tips

 * While the explosion is charging, the player should try to find the best place to explode and damage the most possible enemies.
 * The makes this easier, since both items are triggered by taking extensive damage and the Stealthkit grants increased movement speed.


 * makes excellent use of this item, as his turrets are expendable enough to reliably trigger the explosion without putting Engineer himself in peril.
 * may make use of this item as well, as it can potentially get to low health, initiate the item's attack, and heal back up rapidly.

Math
The cooldown is determined by the formula

The full time between blasts is determined by the formula
 * is the recharge time, after detonation
 * is the charge time, after being activated and before detonating
 * is the detonation duration

Version History

 * Anniversary Update
 * Major Content
 * Added lore entry

Trivia

 * The Genesis Loop is the successor to the Nematocyst Nozzle from Risk of Rain 1, the Wandering Vagrant's boss item in that game.
 * Uniquely, this boss item was an equipment instead of a regular item. When activated, it would summon multiple homing orbs in the same way that Vagrants do.