Artifacts

Artifacts are Game Modifiers that are found in the world in-game.

Unlocking
To unlock Artifacts, the player must input an Artifact Code in Sky Meadow, using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's Ambry will spawn.

The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).

In Bulwark's Ambry, the Artifact whose trial is being attempted will be active and an will spawn on an elevated block in front of the. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly dropping from killed monsters. Using an Artifact Key will remove them from all player inventories.

Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.

Artifacts
Toggle Codes

Chaos

 * Players are susceptible to their own explosions caused by items, such as, , , etc. If any of their attacks activate these items, it can damage and potentially kill them. Try to avoid these items with this artifact active, especially for melee Survivors.
 * In addition, explosions cannot be blocked by items such as.

Command
''"Command" redirects here. For the playable survivor, see .''
 * All items will drop as special "Command Essences." When interacted with, a menu will appear allowing the player to select an available item. Items that are not yet unlocked cannot be selected.
 * A Command Essence can only become an item of the same rarity as itself (e.g. common for white essence, uncommon for green essence, etc).
 * Red Command Essence does not include.
 * Yellow Command Essence dropped from a Teleporter event does not include, or.
 * Only one player can interact with an essence at a time.
 * Players are still vulnerable to damage while selecting an item.
 * Being pushed away from the item will automatically cancel interacting with it.
 * , and the individual Elite Equipment items are considered their own tier/type; you cannot choose an Essence other than the one pertaining to the Elite enemy that dropped it.
 * Note that Elite Equipment spawns as Orange Command Essence (the same as regular Equipment) while this artifact is active.
 * Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.

Death
''"Death" redirects here. For the game mechanic, see Health.''
 * If the player who dies has an available, they will return to life and the team will not die.

Dissonance

 * The number of each monster type chosen will always be 3 Basic Monsters, 2 Minibosses and 3 Champions.
 * Special Boss Monsters, including the, are unaffected by this Artifact.
 * The Trial for this Artifact in Bulwark's Ambry currently does not work properly, with all Monsters still being the same.

Enigma

 * Does not give, , or.
 * Can give Lunar Equipment.
 * If a player loses their equipment somehow, such as by giving it to an or Cleansing Pool (in the case of Lunar Equipment), they will not receive new equipment afterward.
 * Starting a new stage will grant new equipment.
 * ' equipment is also affected.
 * The new equipment will be put on the cooldown of the activated equipment.
 * is given a cooldown of 5s but does not give a new equipment itself when toggled; the 5s would only apply to equipment that is picked up after The Crowdfunder is used.
 * The will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator).
 * New equipment cannot be used while is charging (with ).
 * grants infinite hovering until activation of the teleporter.
 * is not affected by this Artifact.
 * will heal the target but not attach to it.
 * Does not affect equipped Elite Equipment.

Evolution

 * Monsters will obtain items in the order of Common, Common, Uncommon, Uncommon, Legendary. This order repeats every loop.
 * Monsters cannot gain blacklisted items.
 * Monsters cannot gain any Lunar items, Boss items, or Equipments.

Frailty

 * is unaffected by this Artifact due to her passive.

Glass
''"Glass" redirects here. For the item, see .''
 * One-shot protection is disabled while Artifact of Glass is enabled.
 * health gain to kill ratio is changed from 1:1 to 1:10.

Honor

 * Enemies made elite by this artifact do not drop increased gold. [Verification Needed]
 * The can be helpful when all enemies are Elite.
 * are also helpful, as killing any enemy will trigger the frenzy and eliminate cooldowns on all skills.

Kin

 * In the Void Fields, no additional monsters are added past the first cell event.
 * It is possible for no monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.
 * The Trial for this Artifact in Bulwark's Ambry currently does not work properly, with all monster types still being able to spawn.

Metamorphosis

 * Upon entering the Trial for this Artifact in Bulwark's Ambry, each player becomes a random survivor and will be stuck as that survivor for the rest of the run (unless this Trial is entered again in the same run).
 * Skill-unlocking challenges are reset when a new survivor is chosen, even if they were in progress before the Trial.
 * Obtaining all four items required to become the Heretic with this Artifact enabled will spawn the player as a random survivor with all four Heresy abilities at the start of each new stage, but the player will automatically transform into the Heretic mid-stage.

Sacrifice

 * Drones, Scrappers, 3D Printers, and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a Rusted Key.
 * Using the Artifact of Honor to make all enemies Elite does not appear to increase their drop rates accordingly. [Verification Needed]
 * Since gold tends to pile up with this artifact active, The Crowdfunder can be a powerful and enjoyable piece of equipment.
 * Drop rates for item rarity are:
 * 63% Common
 * 27% Uncommon
 * 0.9% Legendary
 * 9% Equipment
 * Drop chance is not affected by the or.
 * Predetermined chests, such as the Legendary Chest on Abyssal Depths, the Chests on Gilded Coast, and the Legendary Chests on Sundered Grove, will still spawn with this Artifact active.

Drop Chance
The drop chance is equal to.
 * Or if Artifact of Swarms is enabled.
 * See: creditCost, (elite's credit multiplier) and rewardMultiplier for more details on these values.

Notes on drop rate
 * Drop rates are changed when monsters spawn under certain conditions:
 * Pre-spawned: lowered by up to 8%
 * TP charging: lowered by up to 4.3% (Does not apply to TP Boss)
 * TP Boss: lowered by up to 16.6%
 * Artifact of Swarms: lowered by up to 5%, in addition to any other change
 * The drop chance cannot be less than 5%.


 * ,, , [citation needed] and Umbras from Artifact of Vengeance have a drop chance of 0%.
 * Though not listed above, Lunar Chimeras may drop items as well, and do so with significantly high rates.
 * Drop chance is logged to the Console when a monster is killed.

The reductions scale down the lower the base chance is, here is a table showing a few examples of the difference in base chance for a normal monster:


 * There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.

Soul

 * The Wisps are bright blue and do not give gold or experience.
 * If Huntress's kills a monster, it will immediately jump to the wisp spawned by the monster's death, consuming a bounce.
 * The wisps do not drop items if the Artifact of Sacrifice is enabled.

Spite

 * Bombs have a Proc Coefficient of 0.75.
 * A single monster can spawn up to 30 bombs.
 * The bombs will bounce twice, then detonate on the third bounce.

Swarms

 * Each monster also gives half of the usual gold and experience.
 * Also doubles boss spawns, including and the.
 * When traveling to A Moment, Whole with this artifact active, the two Twisted Scavengers spawned are not necessarily the same one.
 * Also doubles the number of that spawn from  and  from.
 * As the Solus Probes from scale in power based on the number of allies you have, this is even more powerful.

Vengeance

 * Doppelgangers spawn with the same items and equipment as the player they're copying, including hidden items such as the Drizzle bonus armor. They all are named `Umbra of X`, where X is a name of a survivor they're copying.
 * For the Trial for this Artifact in Bulwark's Ambry, a doppelganger for each player is spawned every time the is interacted with, except the last interaction.
 * They will also be spawned in the same way during trials for any other artifact, if the Artifact of Vengeance is active.
 * Umbrae are considered bosses. Their health is displayed at the top of the screen and they are susceptible to extra damage from.
 * The screen has a deep purple tint while at least one Umbra is alive.
 * Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution.
 * If the Artifact of Swarms is also enabled, two doppelgangers will spawn with half the max health each.
 * Each doppelganger will drop an item.
 * Umbrae are given a special item which reduces the damage they deal but increases their maximum health. This item is also responsible for their appearance, the accompanying particle effects, and the purple screen filter.
 * Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular, Turrets with  can become incredibly durable.
 * Extreme care should be taken when the player has, as the item's damage is equal to 25% of the holder's maximum health. An Engineer turret with sufficient Fungus and N'kuhana's Opinion can easily wipe an entire team of players.
 * spawned by an Umbra's do not receive this item, meaning they will deal full damage and can easily kill the player. (For reference, Beetle Guards spawned by Queen's Gland deal 4 times the damage of a normal Beetle Guard.)
 * Umbrae are considered allied with the monsters. Therefore, items like are capable of healing any monsters that enter its radius.
 * Killing the doppelganger is one of the only ways to obtain an additional stack of, and the only way to receive its logbook entry. Killing his doppelganger without picking up any items will guarantee that it drops the Microbots. it is advised to charge the Teleporter before the doppelganger spawns so that other enemies do not get in the way.
 * The alternative way of receiving an additional stack of involves possessing at least one other legendary item and using a Shrine of Order.