Damage

This post is a stub. You can help by adding to it!

Character Damage
A Character's damage is the main factor all other damage scales off.

A multiplier is build and added together: This multiplier is added to the character's base damage plus their level's damage resulting in the character's damage.
 * 1) Elite multiplier
 * 2) -5% for each beetlejuice debuf. Presumed to be the flying bugs from Beetle Queen.
 * 3) + 100% if the charcter is the Aurelionite
 * 4) The multiplier from Shaped Glass

Damage for Procs stub
Minmum between the hit damage * damage coefficient, and the hit damage + character damage * (damage coefficient -1)

Damage over Time stub
Dots have a duration, damage and damage multiplier. duration of bleed is 3ticks * proccoef, fire is 4 ticks