Health

The Health gauge of Risk of Rain 2 is displayed in the bottom-left corner of the screen on the HUD. Taking Damage reduces your health. Lost health regenerates over time.

Health Regeneration
All Survivors and some Monsters regenerate health passively. The amount per second is determined by the character's base Health Regeneration, character level, and certain Items such as, , and.

Proc effects
Lost health can also be replenished through proc effects such as and, active items such as , and. Incoming healing is modified by items like and.

Shield
Shield works similarly to Health. As characters suffer from damage, shield is emptied prior to health. Shield replenishes over 2 seconds after 7 seconds without taking damage. As a result characters must avoid damage for 9 consecutive seconds to fully regenerate their shield. Shield regeneration is treated as separate from healing and thus any modifiers to healing, or effects that activate from healing, will not take effect from regenerating shield. Shields cannot be healed through normal means.

Note: Gaining shield will NOT benefit the healing from, , , , , , (both the passive and active component), , or. Shield will also not impact the burn from, the amount of health converted to additional shield by , or the amount of fall damage taken.

Shield (both current and maximum) is treated as health for the purposes of, , , , , , , , Barrier gain and limit from all sources (, , and ), skills, One-Shot Protection, and the damage from Void Fields.

Shield is indirectly influenced by and  due to all sources of shield being based on the character's actual maximum health. As a result, maximum shield is modified as well. The same effect occurs with the items and.

is a unique case, as it will calculate based off the user's actual maximum health ignoring. This means does not benefit from the health multiplier of  while not suffering from the reduced actual health caused by it. still benefits from the increased maximum health of normally.

Barrier
Barrier is displayed over the health gauge, but it degrades rapidly over time, at a rate of 3.33% of your max health per second.


 * Total HP and total shields can be doubled with 100% barrier.
 * Barrier can be used to circumvent the negative effect of, as it can double your halved max health temporarily.

Death
When a survivor's health reaches zero, they die. If all survivors in the group are dead, the run ends. A statistics screen appears. causes you to return to life once upon death with full health.