Engineer

The Engineer is a playable character in Risk of Rain 2.

With an assortment of deployable gadgets, the Engineer's strength comes not from him alone, but rather his ability to set up a variety of defensive measures.

The Engineer's signature ability is his deployable turrets, which gain the same Items that Engineer himself has. This makes him unique, as item selection doesn't necessarily come down to what benefits himself, but also what can benefit his turrets.

Tips

 * Both Pressure Mines and Spider Mines can be stuck onto the outside surface of the Bubble Shield. is highly useful for both mines.


 * Placing Spider Mines on elevated positions may allow them to jump onto airborne enemies. Similarly, they can be placed onto NPCs and other survivors in a coop situation unlike the immobile Pressure Mines.


 * Stacking can lead to constant uptime of Bubble Shield, allowing for good cover from Wisps and Titans/Colossi as the game progresses. It also proves useful to refresh your Turrets' cooldown, giving the player a backup in case one of them gets destroyed.


 * A single can allow for 100% uptime of Bubble Shield.


 * The Bubble Shield can be used an effective method to avoid the Genesis Supernova.
 * It also can block the wheel of flame, and should last for the entire duration of the attack.


 * Moving the targeting reticle of Thermal Harpoons off of a target resets the lock-on delay, allowing the player to immediately target them again. This means that by swiping the reticle back and forth over a single or multiple targets, the player can lock on much faster.


 * TR12 Gauss Auto-Turrets can block each other's shots if they're placed too close to each other, so some care must be taken to space them out just enough to still benefit from items such as.


 * Stacking several and placing TR12 Gauss Auto-Turrets beside one another is an effective method for dealing with bosses and high-damage enemies, as it provides a small zone of healing readily defended with the addition of a deployed Bubble Shield. This isn't as effective on the  as it tends to knock the Engineer out of the healing radius or outright destroy the turrets, but the Turrets' auto-aim may make this boss easier to fight nonetheless.
 * It is not recommended to grab if using the Bustling Fungus strategy, as Bustling Fungus heals based on a % of your max HP (which will become 1). If the player wants to abuse the Transcendence/ combo it is recommended to build up alternative forms of healing such as  or.
 * Acquiring, , and as many as possible will allow the stationary TR12 Gauss Auto-Turret to spawn many of the flaming skull projectiles as the player and both their turrets will all heal each other (causing N'Kuhana's Opinion to continuously activate).


 * Getting plenty of AoE and/or on-hit items for the player's TR58 Carbonizer Turrets (like, , , , etc.) as well as some healing items for the early game (like ) will turn them into fairly self-sufficient powerhouses.


 * One method to amass large amounts of healing on TR58 Carbonizer Turrets during mid-game or late-game is to stack for healing on crit and +5% crit chance,  for attack speed buffs on crit and another +5% crit chance, and at least 9   for +90% crit chance. This combination of items results in guaranteed crits as well as healing from every instance of damage dealt that increases with the amount of  the turrets have.


 * Due to their faster firing speed, TR58 Carbonizer Turrets are better at triggering certain item such as, , and . and  may improve them further (though these are universally good on both turrets).


 * The TR58 Carbonizer Turret still benefit from attack speed even though they shoot lasers, i.e. 1 makes them go from 2-3 hits per second to 4-5.


 * Due to the AI behavior of TR58 Carbonizer Turret, might be useful when they eventually haphazardly charge into enemies. A  and a few  or  can allow them to turn this caveat into a positive.


 * TR12 Gauss Auto-Turret and the TR58 Carbonizer Turret will not receive new items their Engineer picks up after deployment. Their items are only updated upon redeployment.


 * Both turrets greatly benefit from as the 3 second invincibility time will always reset on newly deployed turrets as long as the Dio's Best Friend has not been used up on the Engineer himself.


 * Both the TR12 Gauss Auto-Turrets and TR58 Carbonizer Turrets would benefit from getting, most likely stacking multiple buffs gained from Elite enemies.
 * This may backfire upon killing an Overloading or Perfected enemy, as this replaces HP with shields and makes the aforementioned strategy ineffective.


 * can be used to offset the long cooldown of the turrets, though TR58 Carbonizer Turrets can pick the ammo packs up by walking atop them. This may not be a problem if the player has.


 * TR12 Gauss Auto-Turrets can be used to press the pressure plates on Abandoned Aqueduct.
 * Though TR58 Carbonizer Turrets can activate the pressure plates on Abandoned Aqueduct, they cannot be practically relied on to remain standing on them.

Trivia

 * The Engineer was one of the playable characters in the first Risk of Rain.
 * Prior to the Anniversary Update, the Engineer's ending phrase was "...and so he left, more steel and circuit than man.", reiterating their ending message from Risk of Rain.
 * For some reason, the TR58 Carbonizer Turrets will not follow the player on Nintendo Switch.