Survivors of the Void Update


 * For the expansion, see Survivors of the Void.

Survivors of the Void Update (v1.2.1.0) is a major update released on March 1, 2022 for PC, introducing new Survivors, Items, Environments, gamemodes, mechanics/balance changes, and more. To access new content, players must purchase the Survivors of the Void DLC or play in a multiplayer lobby where another player owns the DLC.

New Features

 * Simulacrum gamemode added.
 * Prismatic Trials
 * Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners.
 * Eclipse
 * Eclipse is now available in multiplayer.
 * Ability to toggle expansion content in character select menu.
 * Steam Trading Cards added.
 * New Steam achievements added for Survivors of the Void content.
 * Dragged Below
 * Railgunner: Annihilator
 * Railgunner: Marksman
 * Railgunner: Trickshot
 * Railgunner: Mastery
 * Void Fiend: Mastery

New Music

 * Prelude in D flat major
 * A Placid Island of Ignorance
 * Having Fallen, It Was Blood
 * Out of Whose Womb Came the Ice?
 * Once in a Lullaby
 * The Face of the Deep


 * A Boat Made from a Sheet of Newspaper
 * They Might As Well Be Dead
 * Who Can Fathom the Soundless Depths?

Environment Changes

 * Soundtrack changed from Nocturnal Emission to They Might As Well Be Dead
 * Timer does not pause while in Void Fields.
 * Cell Vents now drop a Void Potential, giving a choice of three items, instead of dropping a random item. Item choices can differ in rarity.
 * Damage over time in the Void now scales with level and is no longer reduced by damage reduction from items like and cannot be blocked from items like.
 * Cell Vents now drop a Void Potential, giving a choice of three items, instead of dropping a random item. Item choices can differ in rarity.
 * Damage over time in the Void now scales with level and is no longer reduced by damage reduction from items like and cannot be blocked from items like.

Survivor Changes

 * Can no longer animation cancel the first attack by sprinting. Instead, sprinting will immediately start the next attack in the primary chain.
 * No longer collides with enemies.
 * Added UI element next to reticle for the number of charges left.
 * Now require releasing and pressing the button again to recast the skill.
 * Damage per tick: 95% ⇒ 100%
 * Total raw damage: 2095% ⇒ 2200% ''Note that the tooltip has been updated with 1700% ⇒ 2000%, however, the value is still incorrect in both cases.
 * Can now damage allies.
 * New character select animation.
 * Now requires releasing and pressing the button again to recast the skill.
 * Now require releasing and pressing the button again to recast the skill.
 * Damage per tick: 95% ⇒ 100%
 * Total raw damage: 2095% ⇒ 2200% ''Note that the tooltip has been updated with 1700% ⇒ 2000%, however, the value is still incorrect in both cases.
 * Can now damage allies.
 * New character select animation.
 * Now requires releasing and pressing the button again to recast the skill.
 * Can now damage allies.
 * New character select animation.
 * Now requires releasing and pressing the button again to recast the skill.
 * Now requires releasing and pressing the button again to recast the skill.
 * Now requires releasing and pressing the button again to recast the skill.

Mechanic Changes

 * Burn Status Effect now deal damage over time based on a percentage of the target's health. Prior to this change, burn DoT was capped based on a percentage of the target's health, resulting in more damage dealt to players with higher health than lower health.
 * Teleporter sounds are more distinct.

Interactable Changes

 * New snow and sand variants for all shrines.
 * Introduced large variants of damage, healing, and utility chests.
 * Cleansing pools are more common.

QoL Changes

 * New health bar indicator for when low health items will activate when carrying these items (e.g. ).
 * Health bars now visually indicate how much health was healed from healing sources.
 * Lobbies remember the last played character instead of defaulting to Commando.
 * New visual in Eclipse game mode screen that shows number of eclipse levels completed per survivor, as well as golden variants for having completed the level of eclipse on every survivor. For example, completing eclipse 1 on commando will highlight it blue when playing as commando. But completing eclipse 1 on every survivor will highlight it gold.

Item Changes

 * Tooltip has been updated from "Sprint faster." to "Increase sprint speed by +25%."
 * Tooltip has been updated from "Killing enemies sets nearby enemies on fire." to "Killing an enemy ignites other nearby enemies."
 * Tooltip has been updated from "Chance to 'Critically Strike', dealing double damage." to "Gain 10% chance for hits to 'Critically Strike', dealing double damage."
 * Tooltip has been updated from "Move faster." to "Increase movement speed."
 * Rusty Lockbox now can spawn in the Void Fields.
 * Rusty Lockbox now always drops a legendary item. This is a confirmed bug.
 * Tooltip has been updated from "Chance to bleed enemies on hit." to "Gain +10% chance to bleed enemies on hit."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."
 * Rusty Lockbox now can spawn in the Void Fields.
 * Rusty Lockbox now always drops a legendary item. This is a confirmed bug.
 * Tooltip has been updated from "Chance to bleed enemies on hit." to "Gain +10% chance to bleed enemies on hit."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."
 * Tooltip has been updated from "Chance to bleed enemies on hit." to "Gain +10% chance to bleed enemies on hit."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."
 * Tooltip has been updated from "Increases attack speed." to "Increase attack speed."


 * Fixed the tooltip saying that the wielder needs 3 kills instead of 4 to trigger its effect.
 * Tooltip has been updated from "heals for 5% maximum health every 0.5 seconds" to "heals for 10% maximum health every second". Note that the 5m base radius in the tooltip is still incorrect.
 * The tick rate of the healing is not changed.
 * Taking damage now surrenders the gold to the attacker, rather than being lost entirely. This means that damage dealt by Shrine of Blood or REX's plant skills will be refunded back, since the attacker is the player.
 * Tooltip has been updated from "Gain gold on hit... BUT lose gold on getting hit." to "Gain gold on hit... BUT surrender gold on getting hit."
 * Increased flight speed while active.
 * New item textures for:
 * New visuals for:
 * Increased flight speed while active.
 * New item textures for:
 * New visuals for:
 * New visuals for:
 * New visuals for:
 * New visuals for:

Artifact Changes

 * can now select, , , , and as potential enemy options.
 * and now properly work in Bulwark's Ambry.