Scavenger

The  is a returning boss monster in Risk of Rain 2.

Scavengers spawn with items and equipment:
 * 9 Common items, divided over 3 types.
 * 4 Uncommon items, divided over 2 types.
 * 1 Legendary item.
 * 1 Equipment. If the Scavenger is an Elite, this slot is taken up by the corresponding Elite equipment.

Scavengers cannot get any blacklisted or void items. Any other item and equipment is possible.

When Scavengers are encountered on a stage, the first one killed will drop its bag. This bag can be opened by interacting with it, and it contains 10 items which can be of any rarity. Any other Scavengers killed afterwards in that stage will not drop a bag.

The player can obtain and claim items from multiple Scavenger bags per run, as long as they are found on different stages.

Environments

 * Only after Looping:
 * Only after Looping:

Heavy Shotgun
The Scavenger readies its weapon and shoots 3 shotgun blasts with 4 projectiles each. Each projectile has a proc coefficient of 2.0, making them extremely likely to trigger on-hit effects.

Thqwibs
The Scavenger throws 10 exploding Thqwibs, each with a proc coefficient of 1.0. Upon landing, the Thqwibs activate the on-kill effects of any item the Scavenger has, such as or. This move is affected by the.

Scavenge Item
The Scavenger sits down and ruffles through its bag, finding any non-blacklisted item and temporarily gaining 200 armor while searching. Once the Scavenger finds an item, it broadcasts a chat message displaying what item was found, similarly to when a player obtains an item. The rarity of the item is equivalent to the rarity spread of a Small Chest, so the Scavenger cannot find any equipment, lunar, or void items. The quantity of the item gained depends on its rarity: 5 for common, 2 for uncommon, and 1 for legendary. This move is affected by the.

Tips

 * Any items the Scavenger has equipped will be visibly represented on the Scavenger itself, though some items may be difficult to see, particularly from far away. Players should stay reasonably far away until they can ascertain whether or not the Scavenger's items make it particularly dangerous at close range.
 * The Scavenger's footsteps are very loud, so listen for them to change tactics accordingly when one is present.
 * Although the Scavenger's shotgun attack is fairly basic, its 2.0 proc coefficient makes it extremely dangerous. For example, if the Scavenger has any, the shotgun will be twice as likely to inflict , and the duration will be twice as long.
 * Never approach a Scavenger equipped with an or . Their quick-firing high damage will swiftly kill any player within range.
 * can also be incredibly dangerous, spawning inescapable homing skulls at close range if the Scavenger has a method of healing, or if elites are close by.
 * Scavengers with the will decrease the armor of attacked survivors for the remainder of the stage, which can be extremely fatal.
 * It is advised to constantly be moving when a Scavenger is on the field, as one equipped with a can prove fatal to a player standing still for even a moment.
 * Missiles generated by and  can be difficult to avoid, as they are both homing and fast. Missiles will travel in a direct line towards their target without accounting for obstructions, so try to use the environment to block them.
 * A Scavenger with may be significantly harder to kill due to the inability to apply debuffs, making items such as, , and  useless against it.

Version History

 * Anniversary Update
 * Major Content
 * Added New Lore Entry: Scavenger
 * Gameplay Changes
 * Now properly spawn as elites Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * 🌧 Can no longer spawn with
 * Developer Notes: We’re comfortable with Scavengers being a bit BS at times - as long as it’s fun. Preon Accumulator, Capacitor, Disposable Missile Launchers, etc are crazy strong but still fun and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite range, and had no cooldown.
 * Bug Fixes
 * 🌧 Fix Scavenger gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating
 * 🌧 Fix Scavenger Backpack not dropping items if it’s activated too quickly


 * Early Access Hidden Realms Content Update
 * Major Content
 * Added New Boss: Scavenger

Trivia

 * The "little effigy" mentioned in the logbook entry may refer to, since it is made of cloth and fluff and is worn and torn, which gives it its "rough around the edges" attribute.