Egocentrism

 is a lunar item in Risk of Rain 2, added in the Survivors of the Void expansion.

Every 3 seconds (-50% per stack), this item generates a floating orb around the holder, up to a maximum of 3 (+1 per stack). When these orbs get close to an enemy, they home in on it, exploding and dealing 360% damage each.

Every 60 seconds, the holder will lose one random item and gain a stack of Egocentrism. The item lost is completely random and can come from any rarity.

Tips

 * Because Egocentrism will eventually consume all other items, it makes having a good equipment even more important than usual. Equipment with short cooldowns work best, such as the for consistent extra healing or  or  for long-range damage.
 * If the player has multiple equipment charges from, the extra charges remain even after the Fuel Cells are lost. However, after those charges are used up the player will need to find more Fuel Cells in order to store extra charges again.
 * The bombs' short range (and the item-consuming nature of Egocentrism) makes it difficult to use for Survivors who lack innate mobility skills, as any and all movement items are inevitably lost.
 * Egocentrism works best on survivable short-range Survivors such as and . It can also work well for  because of its innate ability to heal itself, even without any items.
 * This item makes getting the logbook entries for the and  much easier, although it is still time-consuming. By having at least 1 other item, the player can find a Cleansing Pool and complete that stage's Teleporter Event so that no enemies spawn, then repeatedly use the Cleansing Pool while they have at least 1 Egocentrism. If no Irradiant Pearls are found, they simply wait until the Egocentrism converts all the Pearls back into Egocentrism, and repeat.

Version History

 * Survivors of the Void
 * (Undocumented) Added New Item: