PC Early Access Patch (Build ID No.4892828)

Hi!

This is a bug fix patch to address issues that came up in the first week of the Artifacts 2.0 Update most of which were reported by the community. As we mentioned in the Artifacts 2.0 Patch Notes, this was our biggest and most complex update so far and we are very happy to see so many players enjoying the new content. The number of new players joining in on Risk of Rain 2 and our community have been insane the last couple weeks, so thank you all so much.

Gameplay Changes

 * Change the way works with initial spawns
 * Remove from being selected in Prismatic Trials
 * Change the amount of Hordes of Many that were spawning as the teleporter boss
 * Change the wording for challenge ‘Huntress: Finishing Touch’
 * Change challenge ‘Commando: Godspeed’ completion requirement from completing the first stage to charging the first teleporter
 * will no longer consume an equipment charge when activated without a target
 * Perform artifact max health reduction after all other max health calculations (elite monsters will have less health than before)

Bug Fixes

 * Fix the rolling the same item twice
 * Fix being able to hit herself with projectiles when backed up against a wall
 * Fix working on allies
 * Remove Overgrown 3D Printers from
 * Fix from stacking with  Turrets
 * Fix a couple stuck spots on the
 * Fix some portals being tilted randomly
 * Fix Automation Activation Challenge progress carrying over between runs
 * Fix a typo in the log entry
 * Fix an issue that caused the / cooldown to restart when opening the target menu
 * Fix an issue with sometimes spawning underground
 * Fix an issue with the challenge ‘Cleanup Duty’ not properly working online
 * Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
 * Fix and cleanup some SFX issues that were causing performance degradation over time
 * Fix a floating Newt Altar spawn on the Stage Variant for
 * Fix challenge ‘MUL-T: Pest Control’ not being properly awarded
 * Fix enemies benefiting from more than players
 * Fix the initial monster spawn on not populating the HUD
 * Fix the being reset by
 * Fix the being able to target herself with  on
 * Fix the drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
 * Fix an issue preventing regional skins from being used
 * Fix  skill not performing self-pull force on non-host clients
 * Fix attack proc coefficient not actually being updated

Thanks again for everyone's enthusiasm and feedback on our latest update. With this patch out in the wild we are now transitioning to working full time on our 1.0 launch update..!

-Hopoo Games