Heretic

Kur-skan, the Heretic is a secret playable character in Risk of Rain 2.

The Heretic cannot be selected from the character selection screen at the start of a run. Instead, she must be transformed into by holding all 4 Heresy items at once.

The items in the set, and their respective skills, are:
 * - Hungering Gaze
 * - Slicing Maelstrom
 * - Shadowfade
 * - Ruin

Along with these skills, the Heretic has extremely high base health, can triple jump, moves slightly faster than any other Survivor, and has a considerably higher base damage stat. However, she has negative health regeneration, causing her to lose health over time instead of recovering it.

Skills
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See for more details

Tips

 * Well-timed usage of Shadowfade is key to surviving as the Heretic. It provides healing to offset her negative regeneration, and invulnerability to ensure she doesn't lose more HP than she already does naturally.
 * Stacking increases the duration of invulnerability and total HP recovered.
 * The Heretic's negative health regeneration is amplified by the . Without other items to offset the higher HP degeneration, this can swiftly lead to her death.
 * Despite the description claiming that it increases base regeneration, it does not actually amplify the Heretic's negative regeneration. Instead, it grants her a flat 0.1 (+ 0.02 per level) HP/s per stack.
 * Additionally, the Heretic's negative regeneration will be reduced or amplified depending on the difficulty, with reducing the health degenerated per tick and  amplifying the health degeneration.


 * Obtaining at least two will offset the negative health regeneration, and obtaining a third will allow the Heretic to heal normally again. This is only the case after avoiding damage for a sufficient period, which is easier with Shadowfade.


 * Equipping a at level 6 and above will offset the negative regeneration, with even more extra healing the higher level the player is.
 * Obtaining the will completely remove the Heretic's negative regeneration, at the cost of turning all her health into shields.
 * This is also the case when equipping the, although this is much more rare.


 * The Heretic's negative regeneration is not considered taking damage. As such, it cannot be reduced by armor or the, and does not activate or.
 * However, this also means that it does not inhibit shield buildup.
 * Since the Heretic's triple jumps are considered base jumps, each one is affected by, allowing for dramatic levels of air mobility.


 * Activating a Shrine of Order or Cleansing Pool can remove Heresy items. When this happens, the Heretic loses the skills corresponding to the missing Heresy items, and they are replaced with the non-functional Nevermore skill. If unlucky with a Shrine of Order, the Heretic may lose all skills and become unable to directly attack.
 * Notably, the will still activate when using the Nevermore in Heretic's primary skill slot (when the  are lost).


 * Selecting at the start of the game and transforming him into the Heretic will allow her to use  to destroy projectiles, as the Microbots are not lost when Captain transforms.
 * Keep in mind that after Captain has become the Heretic, any newly repaired drones or turrets will not be given Microbots, as that is a result of Captain's passive skill and not the item itself.


 * If the is enabled or the player has any, it is highly advised they do not become the Heretic. Her health degeneration is a flat amount, rather than a percentage of her health, unlike the healing from Shadowfade. As a result, lowering her maximum health too much makes her unable to outpace her degeneration with Shadowfade.


 * Due to the Heretic's negative regeneration, she is especially vulnerable to fall damage. If the player fails to jump or use Shadowfade before hitting the ground from a long fall, her HP will become 1 and she will die instantly.
 * Keep in mind that Shadowfade only removes Heretic's hitbox, and thus it will not prevent damage that directly hurts the Heretic. This means that even if the player uses Shadowfade during a long fall, using it too late will mean that the Heretic will not slow down enough before hitting the ground, inflicting fall damage.

Version History

 * Survivors of the Void Update
 * (Undocumented) Fixed an interaction where an ice explosion from a can trigger multiple times on a single Heretic.


 * PS4 & Xbox One Patch
 * Bug Fixes
 * Solved an issue where the game would freeze during the last phase as the Heretic.


 * PC Patch v1.1.1.2
 * Bug Fixes
 * Fixed the secret survivor dying instantly if she got the elite buff
 * Fixed not working on characters without the display (i.e Heretic)
 * Fixed not working on characters without the display (i.e Heretic)

Trivia

 * The Heretic has the highest base health and base damage of any Survivor, at 440 and 18 respectively. She also has a base speed of 8 m/s, which is 1 m/s faster than all other Survivors.
 * The has several unique interactions during his fight:
 * At the beginning of the 4th phase while absorbing items, he will not take the Heresy items and the Heretic will not revert to the previous Survivor.
 * He has unique dialogue when the the Heretic has the : "THE HERETIC… THE GUARDIAN… HOW? WHO PULLS YOUR STRINGS, VERMIN?"
 * Upon killing the Heretic, he will say either "Die again, Heretic," or "Return to pieces, Heretic," referring to how she was eviscerated and how her eyes, arms , legs , and heart were each to be scattered across "the farthest depths of the Moon."
 * The Heretic's Nevermore skill is a reference to the poem The Raven by Edgar Allan Poe.
 * The ending phrases for the Heretic seem to be referencing the fact that she is actually two distinct beings: Kur-skan the Heretic, and the player's previous Survivor that is currently inhabiting her body.
 * The Heretic seems to be a deformed.
 * Completing an run as the Heretic will unlock the next Eclipse level for the originally picked Survivor.
 * However, completing a Monsoon run as the Heretic will not unlock the mastery skin for the original Survivor.