Teleporter

The Teleporter is a unique circular Interactible located in all main maps. The orange particles it emits can be seen from a distance. Finding and Activating the Teleporter are major objectives in each main Environment.

The Teleporter allows you and your team to travel to the next environment when fully charged.

While being charged, all other interactibles on the map except those in the Teleporter ring are locked until the Teleporter reaches 100% charge. Enemies will also stop spawning once 99% is reached. Charging the Teleporter is faster when more players stand in the red dome, however it is only required that one player stays in the red dome to charge the Teleporter.

After activating Newt Altars using a Lunar Coin or by chance, a Blue Portal will spawn near the Teleporter that can bring you to the Bazaar Between Time. Activating an Altar of Gold will spawn a Gold Portal near the Teleporter that can bring you to the Gilded Coast.

On every third stage (Rallypoint Delta/Scorched Acres) after the first loop, a Celestial Portal will appear near the Teleporter as well. Entering the portal will take the player to the Hidden Realm: A Moment, Fractured, where they can choose to sacrifice themselves at the Obelisk. Sacrificing ends the run, unlocks the Mercenary, and awards 5 Lunar Coins to all players.

There are about 12 set spawns for Teleporters on each environment, though some may be partially hidden in dark areas or even found clipping through terrain or objects.

Teleporter Event
Activating and Completing Teleporter Event is the primary means of advancing the game.

After the Teleporter Event, the Teleporter is interactable again, saying "Enter the Teleporter". Interacting with the teleporter will take you to the next main environment. Orbs orbiting the teleporter form portals to Hidden Realms.

Initiation
After locating the one and only Teleporter in each map. Interacting with the Teleporter starts the Teleporter Event. A message "You activated the Teleporter" appears. Multiple Monsters spawn immediately, along with the Teleporter boss. A red dome appears. The Teleporter begins to charge, indicated by an objective "Charge the Teleporter(progress)".

The Teleporter charges as long as you are in the dome. Once the Teleporter charges to 99%, no more monsters will spawn naturally in the current Environment.

Teleporter charge time scales linearly with the number of players standing inside the red dome, out of the total number of players currently alive. This requires a minimum of 90 seconds if all players alive always stay within the red dome. When the Teleporter is fully charged, the red dome will disappear and interactibles on the map will be unlocked.

Teleporter Boss
Not to be confused with Bosses, a tier of Monsters

The spawn of Teleporter Boss marks the beginning of a Teleporter event. Teleporter boss usually consists of one or several Bosses, depending on the difficulty and number of players. Occasionally, a Horde of Many will appear in place of the boss(es) upon activating the teleporter, spawning several Elite monsters instead, scaling with difficulty much like a standard boss.

Drops
Random Uncommon item will drop on the teleporter after the teleporter boss in the event has been defeated. Occasionally, the drop could be replaced by a Boss item.

Challenge of the Mountain
Main article: Shrine of the Mountain

Upon activation of a Shrine of the Mountain, the difficulty of the Teleporter Event will be increased by the spawn of additional bosses and/or by turning bosses into elite versions of themselves. In counterpart, upon defeating all the bosses the players will be rewarded with an additional copy of each item dropped by the Teleporter.

A level can spawn up to four Shrines of the Mountain.

Lore
See: Titanic Plains Lore