Beetle Guard

The  is a gorilla-like insect monster introduced in Risk of Rain 2.

Skills & Behavior
The beetle guard will chase after its target if it is between 10 to 25m away.

Primary: Ground Slam
If the target is in close range (less than 10m), the Beetle Guard raises both its arms into the air before slamming them down, resulting in spikes emerging from the ground around it, primarily in front. This skill deals 440% damage with a proc coefficient of 1.0.

This skill has a cooldown of 3 seconds and scales with attack speed.

Secondary: Sunder
If the target is between 10 to 40 meters away, The Beetle Guard smashes the ground with its right arm, causing a line of spikes to appear from the ground that continuously travels at 40m/s for 1.5s, dealing 300% damage with a proc coefficient of 1.0. This attack pulls targets hit towards it (and by extension, towards the Beetle Guard), allowing the Beetle Guard to Slam the target.

This skill has a cooldown of 8 seconds and the Beetle Guard can store two charges of this skill. Since it is its secondary attack, it is affected by. This attack scales with attack speed.

This attack can be blocked by.

Utility: Defense Up
Note: This content is not functioning within the game.

The Beetle Guard never uses this skill. It puts both arms onto the ground, pushing itself up and shivering, then gains a temporary buff (EnrageAncientWisp) for 8 seconds, causing shields to appear circling it. This does not actually grant the Beetle Guard any shield, and the buff has no effect in-game.

This skill has a cooldown of 30 seconds, and the cast time scales with attack speed.

Version History

 * PC Patch v1.1.1.2
 * Bug Fixes
 * Updated outdated icons for friendly Beetle Guards
 * Anniversary Update
 * Gameplay Changes
 * Summon Beetles
 * Beetle Count: 5 ⇒ 2
 * 🌧 Now summons Beetle Guards instead of
 * Quality of Life
 * 🌧 Remove area indicators for attacks
 * 🌧 Updated the Beetle Guard visuals when they spawn from a to stand out more
 * Bug Fixes
 * Fixed enemy Beetle Guards not appearing in or with
 * Fixed enemy Beetle Guards not appearing in or with
 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Max Health: 600 (+180 per level) ⇒ 480 (+144 per level
 * Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
 * Early Access Hidden Realms Content Update
 * Quality of Life
 * Fix inconsistent prices across maps for Beetle Guards
 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Monster Lore Entry:
 * Early Access Scorched Acres Content Update
 * QOL
 * Reduce shake amplitude of Beetle Guard sunder by 66%