Alloy Vulture

The  is a monster introduced in the Skills 2.0 Update. It resembles a black vulture with a humanoid form, similar to that of a Harpy from Greek mythology.

Skills & Behavior
Alloy Vultures initially spawn on the ground, where they are slow-moving. However, they can take flight to receive both increased speed and free-range movement. They will approach the target, and will land back on the ground within close range. They will not sprint in either form.

Primary: Charged Wind Blade
Regardless of whether it is airborne or not, the Alloy Vulture attacks by shooting crescent, disk-like blades of wind in quick succession. These travel in a straight line towards the target, dealing 225% damage with a proc coefficient of 1.0.

This skill has a stock of 1, a cooldown of 1.0 seconds, and cast time scales with attack speed.

Utility: Fly
The alloy vulture will take to the skies if its target are at least 40 meters away and it is grounded. While airborne, its speed increases from 3m/s up to 15m/s.

This skill has a stock of 1, and a cooldown of 1.0 seconds. This skill becomes Fly To Land upon use.

Utility: Fly To Land
The alloy vulture will start descending towards the ground if its target is at least 22 meters away and it is flying. Activating this skill will automatically move the Vulture to a nearby ground node, preventing the vulture from moving towards its target until it is complete.

This skill has a stock of 1, a cooldown of 1.0 seconds, and the movement towards land is affected by movement speed. This skill becomes Fly upon use.

Tips

 * Stunning a flying Alloy Vulture causes it to fall, making it easier to deal with.

Version History

 * Anniversary Update
 * Bug Fixes
 * Fixed Vultures having base health regeneration


 * Early Access Content Update 5
 * Major Content
 * Added New Monster Lore Entry:


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
 * Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.


 * Early Access Hidden Realms Content Update
 * Bug Fixes
 * Fix vulture attacks creating particle systems that wouldn't clean up themselves


 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Monsters: Alloy Vulture

Trivia

 * The Alloy Vulture and the are the only land-air hybrid entities.
 * The Alloy Vulture may be closely related or a spiritual successor to the Evolved Lemurian, a Risk of Rain 1 monster.