Teleporter



See also: Teleporter Event

The Teleporter is a unique circular structure located in all main maps. The orange particles it emits can be seen from a distance. Finding and Activating the Teleporter are major objectives in each main Environment.

The Teleporter allows you and your team to travel to the next environment when fully charged.

While being charged, all other structures on the map except those in the Teleporter ring are locked until the Teleporter reaches 100% charge. Enemies will also stop spawning once 99% is reached. Charging the Teleporter is faster when more players stand in the red dome, however it is only required that one player stays in the red dome to charge the Teleporter.

After activating Newt Altar using a Lunar Coin or by chance, a Blue Portal will spawn near the Teleporter that can bring you to the Bazaar Between Time. Activating a Shrine of Gold will spawn a Gold Portal near the Teleporter that can bring you to the Gilded Coast.

On every third stage (Rallypoint Delta/Scorched Acres) after the first loop, a Celestial Portal will appear near the Teleporter as well. Entering the portal will take the player to the Hidden Realm: A Moment, Fractured, where they can choose to sacrifice themselves at the Obelisk. Sacrificing ends the run, unlocks the Mercenary, and awards 5 Lunar Coins to all players.

There are about 12 set spawns for Teleporters on each environment, though many of which may be partially hidden in dark areas or even found clipping through terrain or objects.

Lore
See: Titanic Plains Lore