Talk:Silence Between Two Strikes

I am quite fascinated with these Elite aspects and how lame most of them feel. I've never gotten one myself, but after watching this video I decided to do some math regarding the lightning aspect. Keep in mind that this math is calculated in a vacuum scenario. No other items. Royal Capacitor vs Silence Between Two Strikes on Commando. The assumption is that for any given enemy we are constantly using our M1 attack only and using the Royal Capacitor off cooldown every time.

According to this wiki, Commando's M1 deals 2x90% damage and can be fired every 0.4s. This works out to 450% damage per second.

The capacitor does 3000% damage every 20s. This works out to 150% damage per second. The total damage against a single target, including M1 spam would be 600% per second.

The lightning aspect is dependent on attack damage, so for the purposes of this example it does 450/2 = 225% damage per second. The total damage here would be 675% per second.

Increasing the lightning aspect DPS is as simple as stacking attack speed (cause it's essentially a flat 50% damage increase vs single targets, but having a small AoE it also hits some additional targets), whereas one would need to stack Fuel Cells and/or Gestures instead to improve Capacitor dps.

Now of course there are other caveats like procs and proc chaining which I'm not well versed in. The wiki says the lightning balls have a proc coefficient of 0 vs the Royal Capacitor's 1. I want to take the lowest friction approach here and only assume exactly one additional ATG on top of both the above scenarios. The missiles have a 10% chance to proc a 300% total damage attack, which I'll be interpreting as 3x damage dealt by the attack that proc'd it.

In the case of a simple M1 auto attack, over the course of 20s, it should fire off on average 0.5 missiles per second. Each missile deals 3x more damage than the M1 attack that caused it, so in this case it's 90 * 3 = 270% damage. This results in an additional 135% dps when simply using M1 and the ATG.

Missiles can proc the lightning aspect orbs, so the missile damage is essentially increased by 1.5x. The total damage here, including M1 would be 675% + 135*1.5 = 877,5% damage per second.

The Royal Capacitor will proc the missiles approximately once every 10 uses for 9000% damage each time (which is 3x Capacitor damage). This results in about 9000% damage every 200s or 45% dps. The total here would be 600% + 45% = 645% damage per second.

This math does not take into account other items, other characters or other attacks a character can use. It also assumes a best-case scenario where one is constantly using these items. Perhaps there's some synergy to be had with the Capacitor that I may be overlooking, or maybe my math is plain wrong, but right now it's looking like the Capacitor is not as good as the lightning aspect on the damage front. I would appreciate if someone could give this math a second opinion and find some flaws with it. Thanks for reading!

--CookieSaladd (talk) 11:46, 16 April 2020 (UTC)


 * As you said the DPS of the M1 is 450% and the DPS of the Royal Capacitator (RC) is 150%: that means the RC is basically a 150/450 = 0,333 = 33,3% damage increase to the M1 of the commando.


 * The lightning aspect being a 50% damage increase it is strictly better than the RC (without other items).


 * The easiest way to calculate the extra damage added by 1 ATG missile is this: missiles have 10% chance to proc for 300% damage which is 10/100 * 300/100 = 30% DPS increase. Now consider this: Commando's M1 and the RC both have a proc coefficient of 1. That means that an ATG missile will equally benefits to both attacks with a 30% DPS increase.


 * The difference between the 'M1 + Lightning aspect' and 'M1 + RC' combos will appear with specific items.
 * M1 + 10 Soldier's Syringes + Lightning Aspect -> DPS = 450 * 2,5 * 1,5 = 1687,5% per second (with *2,5 being the 150% attack speed boost from the Syringes)
 * M1 + 10 Soldier's Syringes + RC -> DPS = 450 * 2,5 + 150 = 1275% per second


 * M1 + 5 gestures + Lightning Aspect -> DPS = 450 * 1,5 = 675% per second (gesture does not benefit the lightning aspect)
 * M1 + 5 gestures + RC -> DPS = 450 + 150 * 4 = 1050% per second (where *4 is an approximation considering that 5 gestures will reduce the cooldown of the RC by 73,9% which is almost 75%)


 * M1 + 10 Soldier's Syringes + 5 gestures + Lightning Aspect -> DPS = 450 * 2,5 * 1,5 = 1687,5% per second
 * M1 + 10 Soldier's Syringes + 5 gestures + RC -> DPS = 450 * 2,5 + 150 * 4 = 1725% per second (approximatively)


 * Rodotow (talk) 15:16, 16 April 2020 (UTC)


 * Awesome! Thanks for clarifying the math! It seems that the Lightning Aspect is indeed going to be better for most of the early-mid game, or at least until one has additional items that would reduce the Royal Capacitor cooldown. The biggest downside is that any aspect is such a rare drop and the other aspects don't seem anywhere near as good, except maybe the Fire Aspect (I don't know how it stacks the burn damage though). This could also make the Wake of Vultures a pretty desirable item that could make Overloading enemies into free damage boosts that could even be stacked with the Royal Capacitor.


 * CookieSaladd (talk) 15:52, 16 April 2020 (UTC)