Light Flux Pauldron

The  is an lunar item in Risk of Rain 2, added in the Survivors of the Void expansion.

After all other cooldown reduction and attack speed modifiers are applied to the holder, this item reduces both their final attack speed and final cooldowns. Cooldowns are reduced by 50% (-50% per stack), while attack speed is multiplied by.

Tips

 * can make good use of this item, as / and are not affected by attack speed. With a couple Light Flux Pauldrons, these skills can be rapidly used to great effect. However, this also makes, , and  much less effective.
 * Despite being mostly cooldown based, her decreased attack speed makes her overall damage decrease due to increased cast times. Made worse is her, which lasts a set duration but will fire less due to the decreased attack speed.
 * 's primary skills ( and ), despite being stock based, are negatively affected due to the reload speed scaling with attack speed. His does not scale with attack speed though, allowing it to be spammed.
 * This item is excellent for 's, as just one will reduce the cooldown from 40s to 20s. The cast time of his will increase slightly, but is not that detrimental due to its limited use.
 * This item is not good on Survivors that scale heavily off attack speed such as.
 * As with no other attack speed increases and just one Light Flux Pauldron, his  bullet count is reduced to a measly 3 bullets.
 * 's, , , and are all affected by attack speed.
 * His and  will also inherit this item, drastically decreasing their attack speed with no upside.
 * 's  can reduce the cooldown gained by increasing the amount of Visions, but the decreased attack speed makes it more recommended to instead just use one stack of Visions.
 * 's debuff leaves little use for this item, as hitting exposed enemies reduces skill cooldowns by one second.
 * Somewhat interestingly, by using more Light Flux Pauldrons, Mercenary will stay in his, , and state for a much longer amount of time than normal.
 * 's, , and fire much slower.  charging time and disable duration are also affected by attack speed.
 * Her scales with attack speed, but only modifies the scale of the perfect reload zone, not the speed of the cursor.
 * isn't a bad pick with this item, as her and  do not scale with attack speed. The reduction in attack speed is not a huge deal breaker for her  and, as they are not skills fired frequently.
 * While 's scales with attack speed, it can be immediately fired by sprint cancelling. Additionally,  does not scale with attack speed which allows using both in succession at quick speeds for a very high damage rate.
 * with just one Light Flux Pauldron can allow greater damage per second early on with their, but will reduce their damage output as well.
 * With enough Light Flux Pauldrons, cast time for and  can become so high that you can cast the skill, walk around, and then fire the skill.

Math
Skills' new cooldowns are determined by the formula. Note that the minimum cooldown for most skills is 0.5 seconds.

The holder's final attack speed, however, is determined differently, with the formula.

Trivia

 * The item's lore entry seems to refer to its function. Its reduction of firing rate will make fights generally take longer, but since the majority of survivors have at least one movement-related skill with a cooldown, the cooldown reduction will often make it easier to dodge attacks, and perhaps more notably, flee from unfavorable fights that may result from the player's reduced offensive capabilities. The last line of the lore seems to caution against relying on this hit-and-run style too much, as the limited size of each stage naturally means that the whole map could eventually fill up with all the enemies a player keeps running from.

Version History

 * Survivors of the Void
 * (Undocumented) Added New Item: