Survivors of the Void


 * For the actual update, see Survivors of the Void Update.

 is the first expansion for Risk of Rain 2, released on March 1st, 2022 on Steam alongside its eponymous update and later in Q3 of 2022 for consoles.

This article will contain features introduced in the DLC. Note that only the host of multiplayer sessions needs to own the DLC in order to access this DLC's content for all players in the lobby. However, players who do not own the DLC will not be able to play the new survivors or have DLC progress saved.

Purchasing
The DLC can be purchased on Steam.


 * Note: Information surrounding changes and bug fixes are community found and may not be 100% accurate. Proceed with caution.

Major Content

 * Added 2 New Survivors
 * New Survivor:
 * New Survivor:
 * Added 2 New Skins
 * New Survivor Skin:
 * New Survivor Skin:
 * Added 5 New Environemnts
 * Added 2 New Elite Variants
 * Mending
 * Voidtouched
 * Added 11 New Monsters
 * Added 3 New Bosses
 * Added 2 New Interactables
 * New Interactable: Void Cradle
 * New Interactable: Void Potential
 * Added 11 New Monsters
 * Added 3 New Bosses
 * Added 2 New Interactables
 * New Interactable: Void Cradle
 * New Interactable: Void Potential
 * Added 3 New Bosses
 * Added 2 New Interactables
 * New Interactable: Void Cradle
 * New Interactable: Void Potential
 * Added 3 New Bosses
 * Added 2 New Interactables
 * New Interactable: Void Cradle
 * New Interactable: Void Potential
 * Added 2 New Interactables
 * New Interactable: Void Cradle
 * New Interactable: Void Potential
 * Added 2 New Interactables
 * New Interactable: Void Cradle
 * New Interactable: Void Potential
 * New alternate gamemode
 * Added Simulacrum'''
 * Added 40 New Items

Gameplay Changes

 * General
 * Burn
 * ''Developer notes: Before, per-tick damage was capped for burning players based upon percentage of health, so higher health survivors actually took more total damage from burns. But actually only some of the time; it was inconsistent. Now ALL burns work the same way: they deal damage from a total pool in increments based upon a percentage of the target's health. The effect is that the same burn will last longer on targets with lower max health than on targets with higher max health
 * Survivor
 * New animation in selection screen.
 * Damage per tick: 95% ⇒ 100%
 * Total raw damage: 2095% ⇒ 2200% ''Note that the tooltip has been updated with 1700% ⇒ 2000%, however, the value is still incorrect in both cases.
 * Items
 * Fixed the tooltip saying that the wielder needs 3 kills instead of 4 to trigger its effect.
 * Tooltip has been updated from "heals for 5% maximum health every 0.5 seconds" to "heals for 10% maximum health every second". Note that the 5m base radius in the tooltip is still incorrect.
 * The tick rate of the healing is not changed.
 * Rusty Lockbox now can spawn in the Void Fields.
 * Rusty Lockbox now always drops a legendary item. This is a confirmed bug.
 * Monsters
 * Stages
 * Time is no longer stopped in ‘Void Fields’.
 * Stabilising a cell drops a void potential instead of a random item.
 * Rusty Lockbox now can spawn in the Void Fields.
 * Rusty Lockbox now always drops a legendary item. This is a confirmed bug.
 * Monsters
 * Stages
 * Time is no longer stopped in ‘Void Fields’.
 * Stabilising a cell drops a void potential instead of a random item.
 * Time is no longer stopped in ‘Void Fields’.
 * Stabilising a cell drops a void potential instead of a random item.