Void Jailer

The  is a monster added in the Survivors of the Void update.

Environments
Like other enemies, Void Jailers can spawn on any map if spawned in a Void Seed.

Void Barrage
The Void Jailer's main attack is to fire a volley of seeking projectiles.

Void Entanglement
Periodically, the Jailer attempts to drag players in a large area towards it. This pulls the victims very close to the Jailer and inflicts, making them unable to escape.

Nullifier Cannon
When the Void Jailer dies, it shoots a slow-moving void bomb that chases down the nearest target for 5 seconds before imploding, instantly killing any entities caught inside.

Tips

 * If the player has the, activating while being pulled will prevent the player from being pulled further. However, they will still be Nullified.
 * While the player is Nullified, they should cease attacking the Void Jailer unless they are confident that it will not die. Since the Jailer's death implosion tracks the player, being unable to move when it happens is an almost-certain death sentence.

Version History

 * Survivors of the Void


 * (Undocumented) Added New Monster: Void Jailer

Trivia

 * In keeping with the deep-sea theme of the Void and the monsters related to it, the Void Jailer's visual design seems to draw inspiration from ocean life, especially crustaceans and other arthropods. Jailers in particular incorporate several elements from shrimp, particularly pistol shrimp (Alpheidae), such as the long, thin head and antennae, the asymmetrical arms, and small, spindly legs.
 * Additionally, pistol shrimp have a specialized hunting adaptation: by snapping shut its claw at high speed, a pistol shrimp can depressurize a small pocket of water so much that it creates a bubble of vapor, known as a cavitation bubble. Since the water pressure around the bubble is so much higher than inside it, the bubble rapidly collapses and generates a shock wave powerful enough to stun or kill the shrimp's prey. It is possible that the Jailer launching an imploding void bubble at its target is in reference to this behavior.