Void Reaver

The Void Reaver is a crustacean-like monster added in the Hidden Realms Update. It can appear on, , and , but only after looping.

Environments

 * (only after Looping)
 * (only after Looping)
 * (only after Looping)
 * (during detonation sequence)

Nullifier Artillery
The Void Reaver attacks by dropping several Nullifier Bombs in a rough line near the target. After 1 second, the bombs explode in a small area for 100% damage. Additionally, the bombs inflict the stacking debuff; when it stacks 3 times, the victim is and their movement speed becomes 0. This attack has exceptionally long range, so a Void Reaver can usually begin attacking a player the moment it notices them.

The spacing between the bombs varies, but they are always equally spaced apart.

Each bomb has a proc coefficient of 1.0.

Nullifier Implosion
When the Void Reaver dies, a delayed implosion will  instantly kill  anything within a large radius, even the Void Reaver's allies and other Void Reavers.

The implosion is heralded by a siren-like sound and a sphere of void particles building up around the defeated Void Reaver.

Tips

 * The Void Reaver does not deal particularly high damage, attacking only by means of laying relatively weak and highly telegraphed explosions on the ground. The real danger comes from its ability to immobilize the player and its death implosion.
 * Despite the instant kill, the Void Reaver's implosion does not actually deal any damage. As such, it cannot be negated by or blocked by of any sort.
 * However, since removes the player's hitbox completely, a faded-away player can avoid death.
 * Nullifier Implosion will instantly kill any enemy in the game, even bosses. Although difficult to utilize, this can be useful to defeat high-health bosses such as Elite and the.
 * Void Reavers possess the highest health of any non-boss enemy in the game, with only the even coming close. This makes them quite difficult to kill, especially with how risky it is to get closer to deal more damage.
 * Drones caught in the implosion will instantly be destroyed, but instead of vanishing, they will fall to the ground and can be repaired as normal.
 * Since the Void Reaver's death implosion kills any character, friend or foe, Void Reaver ghosts spawned from the are still dangerous to the player.
 * When a Void Reaver is killed by another Void Reaver's implosion, it does not implode, but rather vanishes like any other monster.

Version History

 * Anniversary Update
 * Gameplay Changes
 * Added a minimum distance between bombs
 * Quality of Life
 * 🌧 Added an team-colored area indicators for attacks
 * Bug Fixes
 * Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers


 * PC Patch v1.0.1.1 (Build ID No.5440050)
 * Bug Fixes
 * Fix Void Reaver death chain reactions


 * Early Access Content Update 5
 * Major Content
 * Added New Monster Lore Entry:
 * Gameplay Changes
 * Now attempts to lead its Void Bombs in a straight line against its target
 * Updated AI to fire more aggressively and backpedal when its target is too close
 * AI now has 360° vision
 * Bug Fixes
 * Fixed immobilization from Void Reavers becoming permanent if using while affected, which would also sometimes lead to a crash upon getting killed


 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix Void Reaver’s attack proc coefficient not actually being updated


 * Early Access Artifacts Content Update
 * Gameplay Changes
 * Nullifier Bomb
 * 🌧Proc Coefficient: 0 ⇒ 1
 * Delay Time: 2s ⇒ 1s
 * Add missing animations and elite displays
 * Change AI movement behavior

Trivia

 * Void Reaver corpses can be observed both around the and the Null Portal in the . The latter ones are impaled by spikes of what appears to be purple glass.
 * Dying to the Void Reaver's implosion yields a unique death message: "You have been detained. Await your sentence at the end of Time." If another player in a multiplayer game is killed by the implosion, the death message seen by everyone else is " has vanished without a trace."
 * This is most likely a reference to how the Void Reavers imprison creatures in the Void Fields.
 * The Void Reaver is the only monster that doesn't appear (within the regular Environments) before looping.