Solus Control Unit

The  is a Boss Monster introduced in the Skills 2.0 Update. Being a Boss, the Solus Control Unit may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Primary: Charged Shot
The Solus Control Unit charges for 1.5 seconds (scales with attack speed) and fires 6 light blue orbs at the player in either a horizontal or vertical 24° arc. The orb are fired in timespan of 1.5 seconds (scales with attack speed) and since the Solus Control Unit can rotate to face the target during the attack, the orbs can fan out more. Each orb moves at 60m/s and explodes upon impact in a radius of 6m with no falloff. They can also be blocked by.

Each shot deals 100% damage and has a proc coefficient of 1.0. The skills has a cooldown of 6 seconds.

Utility: Probe Launch
The Solus Control Unit summons up 3 nearby every 0.66 seconds. If there are already 3 Solus Probes on the field, the move will be wasted.The skill animation lasts for a total of 6 seconds including the ally spawning. Aditionally, the spawned monsters will inherit the Elite type if the boss has one, similar to and her guards.

The skill has a cooldown of 45 seconds.

Special: Charged Detonation
The Solus Control Unit acquires any targets up to 200m away and selects the one closest to its aiming direction. It then summons a large blue circle on the ground at a random point within a 5m radius from its target. The circle has a radius of 30m but when it explodes after 3 seconds, it deals damage only in a radius of 20m with no falloff. Captain's Defensive Microbots can delete this circle before it explodes.

The circle constantly applies a for 0.5 seconds for any targets within. The explosion deals 400% damage, has a proc coefficient of 1.0, and applies the same debuff for 2 seconds. It also launches any targets high up in the air with a force of 9000.

The skill has a cooldown of 15 seconds.

Behaviors

 * 1) Use special: the Solus Control Unit must have less than 25% health.
 * 2) Use utility: the Solus Control Unit must have less than 90% health.
 * 3) Use primary and flee: the Solus Control Unit must be within 15m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 0.5 seconds every time it is selected. If the player jumps on its head, the Solus Control Unit will lower itself on the ground in an effort to "move away" from the player. It will also spin wildly depending on what angle player is compared to its aiming direction.
 * 4) Use primary and stop: the Solus Control Unit must be within 15-50m from its target and have line of sight.
 * 5) Chase: no requirements.

Loot
Main Article: Empathy Cores

If the Solus Control Unit is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Solus Control Unit) to be replaced by its Boss item, the.

Tips

 * Fighting the Solus Control Unit in melee range can be dangerous. It can turn around very quickly, and players will suffer severe damage if hit by multiple Charge Shots at once.

Version History

 * Anniversary Update
 * Bug Fixes
 * 🌧 Fixed Solus Control Unit not being selected as a boss due to a misconfigured spawn card


 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Boss: Solus Control Unit
 * Added New Boss Lore Entry: Solus Control Unit