Artificer

 is a playable character in Risk of Rain 2.

Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must take care to use her mighty skills from a safe distance.

Tips

 * The is a powerful item on Artificer, allowing her to output massive bursts of damage with her secondary attack.


 * can be very useful on Artificer as the stuns can help to lock-down enemies, allowing her greater ease in aiming/hitting with follow-up primary attacks on the stunned foe.
 * Flamethrower has a proc coefficient of 1.0, allowing it to quickly apply item effects such as and  multiple times.


 * Flamethrower deals massive damage in a large area, while Ion Surge allows Artificer to stay above the action and out of the way of danger. Experiment with both to determine which option is more appealing.


 * ,, and a are good items to have as they help to recover the cooldowns of Artificer's primary attack.
 * Alternatively, getting a single will put the cooldown of Artificer's primary skill to 0.5s, and one more will allow her to use her secondary skill very rapidly. However, this also makes it extremely unlikely for her to trigger any on-hit effects unless they can be guaranteed, like Bleed with 10 stacks of . The negative luck of Purity can be negated with a, but given how rare it is, with a Purity build it might be best to disregard all on-hit effects that can't be guaranteed, and instead choose items like  and  which have guaranteed procs.


 * Higher attack speed will increase the speed of all attack animations and increases the charge speed of Charged Nano-Bomb. However, it does not affect the duration nor the tick rate of Flamethrower.
 * While charging up Charged Nano-Bomb or Cast Nano-Spear, sprinting will not cancel the charge, allowing higher mobility.


 * Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the.


 * Using Ion Surge in conjunction with the can prove highly effective thanks to Artificer's ENV Suit allowing hover time, and because the Glowing Meteorite only damages grounded entities.

Version History

 * Anniversary Update
 * Gameplay Changes
 * Tendril Damage: 20% of explosion ⇒ 10% of explosion
 * Tendril Fire Frequency: 0.25s ⇒ 0.125s
 * Tendril Same Target Frequency: 2s ⇒ 1s Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
 * Quality of Life
 * Graphics Updates
 * Update skin visuals
 * Update skin visuals
 * Early Access Content Update 5
 * Gameplay Changes
 * Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
 * Blast Radius: 4m ⇒ 6m
 * Now has slight gravity
 * Blast Radius: 10m ⇒ 14m
 * Blast Damage, Max Charge: 1200% ⇒ 2000%
 * Blast Force: 1300 ⇒ 3000
 * Lifetime: 5s ⇒ 10s
 * Improved FX for clarity
 * No longer has -75% damage falloff at the edge of the blast
 * (Undocumented) Updated descriptions for, , , and to include keywords
 * No longer has -75% damage falloff at the edge of the blast
 * (Undocumented) Updated descriptions for, , , and to include keywords
 * (Undocumented) Updated descriptions for, , , and to include keywords
 * PC Early Access Patch (Build ID No.4892828)
 * Bug Fixes
 * Fix Artificer being able to hit herself with projectiles when backed up against a wall
 * Early Access Hidden Realms Content Update
 * Bug Fixes
 * Ensure state stops charging animation if interrupted
 * PC Early Access Patch (Build ID No.4233443)
 * Gameplay Changes
 * Update proc coefficient, travel speed, and fire rate to match
 * Update proc coefficient, travel speed, and fire rate to match
 * Early Access 'Skills 2.0' Content Update
 * Major Content and Changes
 * Added New Skill Variant:
 * Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
 * Added New Skill Variant:
 * Charge up a piercing nano-spear that deals 400%-1200% damage and freezes all enemies.
 * Added New Skill Variant:
 * Burst into the sky, dealing 800% damage and stunning nearby enemies.
 * Added New Skin:
 * Added New Class Challenge:
 * Added New Class Challenge:
 * Added New Class Challenge:
 * Added New Class Challenge:
 * Gameplay Changes
 * Add 2 new skill variants
 * Add 1 new skin
 * Bug Fixes
 * Canceling Artificer’s early now properly stops the sound
 * Early Access Patch (Build ID No.3961583)
 * Bug Fixes
 * Fix the Artificer's being stretched
 * Early Access Scorched Acres Content Update
 * Gameplay Changes
 * New Passive:
 * ☂ The Artificer now hovers while holding Jump.
 * Add new crosshair
 * Add new bloom effects for
 * Bug Fixes
 * Prevent attacks with proc coefficient 0 applying Crowd Control effects like
 * Set interrupt priority of frozen state to be higher than stun state to fix issues with the  being interrupted by
 * Early Access Patch (Build ID No.3731106)
 * Gameplay Changes
 * [Community Suggestion] Increase Artificer proc coefficient on from 0.2 to 1.
 * [Community Suggestion] Increase Artificer proc coefficient on pillars from 0 to 1.
 * [Community Suggestion] Increase Artificer's explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
 * *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*
 * Bug Fixes
 * [Community Found] Fix Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it

Trivia

 * Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
 * Artificer is referred to internally as "Mage."
 * Artificer is considered to be one of the hardest characters to learn, alongside.